Logo wiiware
Developer Nintendo
Type Online market
Launch date Wii
March 25, 2008
Wii U
November 18, 2012
Platform Wii, Wii U
Status Discontinued

WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.

WiiWare was promoted as an avenue for developers with small budgets to release innovative, original, and smaller-scale games without the cost and risk of creating a title to be sold at retail (akin to Xbox Live Arcade and the PlayStation Store). The development kit costed around US$2000 and developers needed to be licensed with and approved by Nintendo.[1] According to Nintendo, the "remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds". Nintendo handled all pricing options for the downloadable games.[2]

Like Virtual Console games, WiiWare was purchased using Wii Shop Points. However, unlike Virtual Console games, instruction manuals were stored on the Wii Shop Channel itself.

On November 4, 2009, Nintendo president Satoru Iwata revealed in a Q&A session that they were planning to test downloadable demos for a select few WiiWare titles, starting in Japan later that month. On November 16, five WiiWare demos were released for the American Wii Shop Channel,[3] with these later being released in Europe. The demos were available to download until January 31, 2010. More recently, another six demos have become available to download.[citation needed]

On January 12, 2012, all 50 original WiiWare demos were re-released and are now available in North America.[4] A few more demo releases followed suit.

Unlike its portable equivalent DSiWare, WiiWare games are currently unavailable natively via the Nintendo eShop. However, WiiWare games were purchasable and fully playable on the Wii U console - the Wii's successor - via Wii Mode. Ever since the Wii U launched in November 2012 with its vastly improved Nintendo eShop digital distribution, in comparison to the DSiWare Shop, the Wii Shop Channel had very rarely seen brand new WiiWare releases. As of 2014, the Wii Shop Channel has received the global release of Retro City Rampage (February 2013), the global re-release of a retail Wii game called Deer Drive Legends (November 2013),[5][6] and the North American re-release of a retail Wii game called Karaoke Joysound (July 2014).[7]

On September 29, 2017, with the announcement of the Wii Shop Channel being closed on January 30, 2019,[8][9] the WiiWare games on the Wii (as well as the backwards compatibility on the Wii U) can no longer be purchased.

Games Edit

Main article: List of WiiWare games

The WiiWare service was officially launched on March 25, 2008, in Japan,[10] on May 12, 2008, in North America,[11] and on May 20, 2008, in the PAL/UK regions.[12]

On October 10, 2007, Nintendo held a press conference in Japan revealing the first batch of major Japanese WiiWare games including My Pokémon Ranch, Dr. Mario Online Rx, and Square Enix's Final Fantasy Crystal Chronicles: My Life as a King.[13] The conference also disclosed information on Family Table Tennis,[14] Mojipittan, Maruboushikaku, and Magnetica Twist. Game developer Hudson also announced 3 WiiWare titles: Bomberman Blast, Star Soldier R, and Joysound, the latter a karaoke game.[15] Hudson later revealed that it had at least 10 WiiWare titles in development for the first year of release.[16] Capcom, Namco, Sega, Taito and Konami also subsequently announced and later released games for the service.

Among Western developers, Telltale Games was one of the first to cite interest in the service, announcing the episodic Strong Bad's Cool Game for Attractive People series of adventure games.[17] GarageGames has released a version of their game engine to support WiiWare software development. Other Western developers releasing WiiWare games include Gameloft, Neko Entertainment, WayForward Technologies, Zoonami, Frozen Codebase and High Voltage Software. Konami and Capcom has also expressed desire to release Western-exclusive WiiWare games.[18]

Upon the service's shutdown, WiiWare games in Japan and North America were priced between 500 and 1500 Nintendo Points. Additional downloadable content had been announced for several games, with My Life as a King seeing extra content priced between 100 and 800 Points,[19] Final Fantasy IV: The After Years receiving content ranging from 300 to 800 Points,[20] and Mega Man 9 and 10 seeing content priced between 100 and 500 Points.

Criticism Edit

Martin Hollis, founder of Zoonami, has accused Nintendo of inadequately promoting the WiiWare service:

"Apple have had such massive success in capturing media attention - they've sucked all of the air out of it, I don't know that Nintendo's putting a great deal of energy into trying to generate PR for WiiWare or DSiWare."[21]

Other developers have criticised the 40MB size limit imposed on games on the service; the WiiWare version of Super Meat Boy was cancelled after the developer refused to compromise on quality in order to pass under the size limit.[22] Trent Oster of Beamdog, who released MDK2 on the service also criticised the file size limit, in addition to the lengthy certification process and the minimum sales requirement of 6,000 units before receiving any payment from Nintendo.[23][24] For Brian Provinciano, the developer of Retro City Rampage, the threshold was 5,000 units, which the game failed to hit.[25]

References Edit

  1. Bozon (20 February 2008). "GDC 2008: Wii Ware Interview". 
  2. "Nintendo :: What's New :: Nintendo's WiiWare Paves the Way for Fresh Games, Cool Consumer Experiences". 2007-12-13. Retrieved 2018-11-20. 
  3. Gantayat, Anoop (3 November 2009). "Nintendo to Offer WiiWare Demos". 
  4. "All 50 WiiWare Demos Reappear at Once - News". 
  5. Whitehead, Thomas (2013-11-14). "Nintendo Download: 14th November (North America)". Nintendo Life. Retrieved 2013-11-15. 
  6. Whitehead, Thomas (2013-11-25). "Nintendo Download: 28th November (Europe)". Nintendo Life. Retrieved 2013-11-26. 
  7. Whitehead, Thomas (2014-07-03). "Nintendo Download: 3rd July (North America)". Nintendo Life. Retrieved 2014-07-03. 
  8. "Important information about the closure of the Wii Shop Channel". 
  9. Hussain, Tamoor (2017-09-29). "Wii Shop Channel Is Closing Down" (in en-US). Retrieved 2018-12-22. 
  10. "GameSpot Press Release". 
  11. Adegoke, Yinka (2008-02-20). "UPDATE 1-Nintendo rolls out Wii fitness game product". Reuters. Retrieved 2008-02-21. 
  12. Nintendo (2008-04-24). "Nintendo announces Q2 release schedule". Retrieved 2008-04-24. 
  13. Gantayat, Anoop (10 October 2007). "Nintendo's Wii Ware Lineup Detailed". 
  14. Gantayat, Anoop (10 October 2007). "Ping Pong Coming to Wii Ware". 
  15. Gantayat, Anoop (10 October 2007). "Hudson Brings Karaoke to Wii Ware". 
  16. ChrisKohler. "Hudson: Alien Crush and More On WiiWare". 
  17. "Telltale Games Press Release". 
  18. "GamesRadar+". 
  19. "Extra content in My Life as a King explained". Siliconera. Retrieved 2008-03-28. 
  20. Final Fantasy IV: The After Years#WiiWare Version
  21. Pearson, Dan. "Hollis: Nintendo isn't "putting a great deal of energy" into WiiWare". Retrieved 25 October 2010. 
  22. Ludwig Kietzmann (2010-12-24). "Team Meat explains what went wrong with WiiWare's Super Meat Boy". Joystiq. Retrieved 2012-04-20. 
  23. Trent Oster (2012-04-17). "Status update". Retrieved 2012-04-20. "My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit" 
  24. Kyle Orland (2012-04-17). "Why Baldur's Gate: Enhanced Edition won't be coming to Wii U, or any other consoles". Ars Technica. Retrieved 2012-04-20. 
  25. Holmes, Jonathan (30 March 2013). "Retro City Rampage sales, threshold hopes, XBLA regrets". Destructoid. Retrieved 3 June 2014. 
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