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WarioWare
WarioWare logo
WarioWare series logo
Genre(s)Action, rhythm
Developer(s)
Publisher(s)Nintendo
Artist(s)Ko Takeuchi
Composer(s)
  • Ryoji Yoshitomi
  • Kyoko Miyamoto
Platform(s)
First releaseWarioWare, Inc.: Mega Microgames!
March 21, 2003
Latest releaseWarioWare Move It
November 3 2023

WarioWare (also Wario Ware), known in Japan as Made in Wario (Japanese: メイド イン ワリオ, Hepburn: Meido in Wario), is a series of games featuring the Nintendo character Wario. The franchise was established in 2003 with the release of Mega Microgame$! for the Game Boy Advance. While the first two games were developed by Nintendo R&D1, subsequent games have been co-developed by Intelligent Systems.

The distinctive feature of all WarioWare games is that they are collections of short, simple "microgames" presented in quick succession. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man-like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses. On each level, players are allowed four losses only. After a certain amount of microgames have been played, the player faces a stage-specific boss microgame; the player must complete these to regain a lost life (with a maximum of four). Boss microgames are considerably longer and more complex than other microgames. For example, a boss microgame in Mega Microgames! instructs the player to hit a nail with a hammer multiple times in a row.

The idea of microgame or minigame was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in the Nintendo 64DD's Mario Artist: Talent Studio in the style that would give rise to the WarioWare series. Certain minigames literally originated in Mario Artist: Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game."[1]:p.2

Game & Wario, released in 2013, is a spinoff of the WarioWare series.

The latest installment in the series, entitled WarioWare Gold, was announced during a Nintendo Direct presentation on March 8, 2018, and released worldwide later that year.[2]

Games[]

Microgames[]

Microgames are simple video games created by the fictional company WarioWare, Inc.. Nintendo's line of WarioWare games each feature these microgames, which are generally less than 5 seconds long. Microgames are even simpler and shorter than the minigames found in other games such as the Mario Party series. Gameplay in all WarioWare games is distinct from most other games, as they involve the player or players trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb. The extremely stripped-down gameplay has intrigued some game researchers, who have used WarioWare both as a case study in understanding the relationship between rules and play in videogames,[3] and as a target domain for investigating automated game design.[4]

All microgames are strung together in a random order within different "stages", each hosted by a different character. First, the player is presented with a quick one or two word instruction such as "Eat!" or "Rub!" Then, the microgame will appear and the player will have to complete the game according to the instruction.

Microgames usually have only one task to complete. For example, in one microgame the player is told to "Enter!" and is presented with a scene from The Legend of Zelda. The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another microgame, the player is told to "Avoid!" and must drive a car, avoiding oncoming traffic. Most microgames have a sound bite that signifies when the task is completed.

Boss microgames always occur at a set point in a stage. They are usually more challenging than regular microgames, have no time limit (as described below), and give lives back upon completion. If a stage is played for the first time, it is completed after the boss microgame. The sound bite will usually play after the task is fulfilled, and then the score screen will return. On repeated plays, if the player has less than four lives, one will be restored.

Some microgames, most commonly IQ-genre microgames, last twice as long as normal microgames. These microgames usually involve memory or observation puzzles. An example of a double-length microgame is one from Gold, in which the player must find the correct car in a parking lot.

Certain microgames require a complete lack of input to complete. These include a microgame in Twisted! and Gold that instructs "Don't move!" to keep eggs balanced upright, or a Microphone microgame in Touched! and Gold instructing the player to stay quiet as several Fronks cross a tight rope.

The unit of time for all microgames is beats. In Mega Microgames! and Twisted!, a standard microgame is 8 beats, double-length microgames (usually IQ-genre games) last 16 beats; Fronk's microgames in Twisted! and Gold only last 4 beats. In most games, the BPM will start out relatively slow and will increase as the player completes microgames.

In WarioWare: Touched!, the 8-beat standard has been dropped for all microgames, so many last longer than 8 beats. This may be a difficulty curve for those unaccustomed to the Nintendo DS's touch-screen interface. To retain pace, the microgames will automatically end if cleared before a four-beat measure is met.

To show the time left to complete a microgame, a small "bomb" appears at the bottom of the screen. The fuse and a countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and in most cases, the player loses a life. The fuse burns faster when the BPM increases.

Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in the microgames' "clear scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it. (Smooth Moves and D.I.Y. lack this feature.)

Each microgame features three difficulty levels: Blue, Yellow and Red. Blue presents the given task in an easier way, while Red presents it in a much harder way. Not all modes of all WarioWare games actually show a color to denote the current level, but most modes start with Blue games, progressing to Yellow upon a "Level Up" (usually achieved after passing a boss microgame), then to Red in similar fashion. Once Red is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM).

Using the above The Legend of Zelda microgame as an example, the Blue version of this microgame usually places Link very close to the cave entrance that he must enter. The Yellow version places the entrance further away and places an enemy that blocks Link, and the Red version places the entrance yet further, and has a second enemy that shoots at Link from a lake. Linked by Nintendo?

WarioWare characters[]

There are two major types of character in the WarioWare series. The first are the WarioWare, Inc. developers, who both create and host the microgames. Each one has a unique theme or twist, depending on the game. For instance, Jimmy T.'s microgames in Twisted! are focused around large spins, while in Touched! his microgames involve rubbing objects with the stylus. The second group of characters often show up within the introduction cutscenes — the most notable being Fronk, who hosts "Pop-Up" microgames in Twisted! and Gold and pops up in the most unlikely of places.

Major characters[]

  • 5-Volt (Japanese: ファイブワット, Hepburn: Faibuwatto) is 9-Volt's mother and makes a few appearances in the WarioWare games. She is never fully seen until Game & Wario, and is a human like her son. 5-Volt lives along with her son and his pet Fronk in a house in Diamond City. She makes her first appearance in WarioWare: Twisted!, where she shouts at 9-Volt to go to bed since he was playing with 18-Volt all day. 5-Volt is seen only from behind, and from the knees down. After 9-Volt has gone to bed, he still furtively plays with his Game Boy Advance SP under the bedspread, but his mother catches him when she opens his room's door a second time. 5-Volt's silhouette is seen in the doorway. 5-Volt is seen again in WarioWare: Touched!, as a silhouette in the Game Over screen of 9-Volt and 18-Volt's stage. She watches her son and his friend eating cake. In Game and Wario, she has a more major role as the main obstacle in the “Gamer” minigame. In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, she appears as a stage hazard in the Gamer stage. She appears again in WarioWare Gold with her own microgames that are all based on Nintendo games, just like 9-Volt's and 18-Volt's. She is voiced by Cristina Vee in Gold.
  • 9-Volt (Japanese: ナインボルト, Hepburn: Nainboruto) is a young Nintendo fanatic, owning everything ever made by Nintendo. 9-Volt's microgames are all based on Nintendo games. He is voiced by Melissa Hutchison in Gold.
  • 18-Volt (Japanese: エイティーンボルト, Hepburn: Eitīnboruto) is 9-Volt's best friend, and is also a fan of video games. He is large, but despite his size, he goes to Diamond Elementary School, as does 9-Volt. His other defining trait is the boom box he always carries; his loud music gets him into trouble on his first day of school, although he soon finds an admirer in 9-Volt. He is voiced by Edward Bosco in Gold.
  • Ashley (Japanese: アシュリー, Hepburn: Ashurī) is a witch in training, who lives in a mansion in Diamond City with a little demon named Red. She has long black hair in two long ponytails, she's very emotionless and rarely smiles. She is largely uninterested in activities unrelated to improving her witchcraft; such tasks are typically relegated to Red. Ashley makes a cameo appearance in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy character.[5] Ashley also appears in Super Mario Maker as an unlockable Mystery Mushroom costume. Ashley reprised her role as an Assist Trophy in Super Smash Bros. Ultimate.[6] Ashley is voiced by Erica Lindbeck in Gold, while Red is voiced by Tyler Shamy.
  • Dribble (Japanese: ドリブル, Hepburn: Doriburu) and Spitz (Japanese: スピッツ, Hepburn: Supittsu) are two developers who speak with Bronx accents. They also work as cabbies, and their cab, which was designed by Dr. Crygor, has the ability to go anywhere. Dribble is a large anthropomorphic bulldog with red hair. He is large, burly, and seems gruff, but he is actually quite calm and friendly. Spitz is a yellow anthropomorphic cat. He is always squinting and wears goggles. Their levels generally involve picking up a weird customer and forgetting to ask for the fare. Dribble is voiced by Kyle Hebert in Gold, while Spitz is voiced by Griffin Puatu.
  • Dr. Crygor (Japanese: Dr.クライゴア, Hepburn: Dokutā Kuraigoa) is a quirky scientist whose inventions include his cryogenic suit, Mike, the karaoke robot that would "solve all his cleaning needs", the Super MakerMatic 21, and the Kelerometer diet machine. One of the character card descriptions in WarioWare Gold states that he is over 100 years old. He is the grandfather of Penny Crygor. In WarioWare: Touched, Dr. Crygor accidentally gets caught in his latest invention and is younger and more fit, with red accents to his costume, as well as a full helmet. These changes remain for a part of WarioWare: Smooth Moves. He is voiced by Kyle Hebert in Gold.
  • The Fronk (Japanese: しゃぎぃ, Hepburn: Shagī) are a strange, blocky, yellow species of creatures. They appear constantly throughout all the WarioWare games, both in microgames and cutscenes. 9-Volt apparently even keeps one of them as a pet, calling it "Shag." In addition to several varieties of yellow Fronk, there are also red and blue varieties; their faces vary individually from each other. 9-Volt's pet Fronk is voiced by Todd Haberkorn in Gold.
  • Jimmy T. (Japanese: ジミーT., Hepburn: Jimī Tī) is a man with a large blue afro wig, who is a disco dancing fanatic. Jimmy is always seen frequenting hot Diamond City night spots, particularly Club Sugar. His family, which also dances with him includes Papa T. and Mama T., and his brother and sister, James T. and Jamie T. He also has a doppelganger named Jimmy P. whose hair is a different color to his. Their levels often involve remixing the games from previous stages. He is voiced by Vegas Trip in Gold.
  • Kat (Japanese: カット, Hepburn: Katto) and Ana (Japanese: アナ) are kindergarten-aged ninja twins. Kat has pink hair with a single ponytail, while Ana has orange hair with two ponytails. Ana is timid, while Kat is more headstrong and overall the dominant sister, though she cares for Ana deeply. The two live in an old-fashioned Japanese-style house in a forest. The two are descended from the Iga ninja clan, and attend Mystical Ninja Elementary. They have four pets: Don the Sparrow, Shadow the Dog, Shuriken the Falcon, and Nunchuck the Monkey. Kat & Ana make a cameo appearance in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U as Assist Trophy characters and regular trophies. It should also be noted that combining their names results in the word "Katana", one of Kat & Ana's catchphrases. Kat is voiced by Stephanie Sheh in Gold, while Ana was voiced by Fryda Wolff.
  • Mike (Japanese: マイク, Hepburn: Maiku) is a karaoke robot made by Dr. Crygor. Despite being a robot built for karaoke, the slightly mad doctor programs him to be a cleaning robot. Eventually, Mike overrides his cleaning program with his karaoke program by blowing on a pile of dust. He is voiced by Robbie Daymond in Gold.
  • Mona (Japanese: モナ) is a high school student with a different part-time job in each game. Mona is quite adventurous, cheerful and culturally savvy. She always seems to be late to wherever she is going, often speeds on her scooter to make up for lost time, and uses the assistance of her animal companions to stop anyone trying to slow her down. Her former occupations include working at a gelato shop, pizza delivery girl on Mona Pizza, bassist, football cheerleader, and a temple explorer. Also, Mona has a crush on Wario. She is voiced by Stephanie Sheh in Gold.
  • Orbulon (Japanese: オービュロン, Hepburn: Ōbyuron) is an intelligent alien. He has an IQ of 300. The instruction manual for WarioWare, Inc.: Mega Microgame$! and WarioWare Gold both imply that Orbulon was born in the year 0. Orbulon first wishes to conquer Earth, but after crash-landing on the planet, he settles into life on Earth and ends his mission of conquest. He is voiced by Robbie Daymond in Gold.
  • Penny Crygor (Japanese: ペニー・クライゴア, Hepburn: Penī Kuraigoa) is the granddaughter of Dr. Crygor and dreams of becoming a great scientist. Her stage in WarioWare Gold reveals that she also has a hidden desire to become a singer. Penny sees her grandfather as an excellent scientist, though she also recognizes his eccentric nature. She is voiced by Fryda Wolff in Gold.
  • Pyoro (Japanese: ピョロ) is a character that has his own game in almost every WarioWare title, each one varying in style. The original Pyoro game is Wario's inspiration to found WarioWare, Inc.. Pyoro resembles a round red bird with a white belly, short wings, and a very stretchy tongue. Pyoro 2 (from the GBA version) is the only game where Pyoro is yellow with a tail. Pyoro also appears as a title character in Bird & Beans, the DSi re-release.
  • Young Cricket (Japanese: ヤングクリケット, Hepburn: Yangu Kuriketto) is first introduced in WarioWare: Smooth Moves. He has flowing black hair with white streaks and a blue outfit. He practices martial arts and trains with his master, Master Mantis, and the two of them travel all over looking for new forms. Young Cricket is voiced by Robbie Daymond in Gold, while Master Mantis is voiced by Owen Thomas.

Minor characters[]

  • 13-Amp is a female teenager who appears in 18-Volt's stage from WarioWare Gold. She steals a kid's video games, but 18-Volt gives them back after beating 13-Amp in a rap battle. 13-Amp is voiced by Cristina Vee.
  • 4.1 and 4.2 are Mona's two wolflike pets who made their first appearance in WarioWare: Touched! (2004). 4.1 and 4.2 only appear during Mona's story. When Vanessa sics The Dinosaurs, other members of her band, in their hawk-like plane on Mona when she travels to the Hawt House, they steal Art, a member of Mona's band, from her van. Pizza Joe comes in, along with her three other animals, to reclaim him. Unfortunately, Mona's animals fail miserably. Joe then distracts The Dinosaurs long enough for 4.1 and 4.2 to come in and use their soccer ball launcher on the Dinosaurs plane. Sadly, even they were unable to save Art from the Dinosaurs. 4.1 and 4.2 have not been seen since.
  • Doris 1 is a robot who appears in WarioWare Gold that was created by Dr. Crygor before Mike. While on an expedition in Agate Forest, they encounter her and Doris 1 chases Dr. Crygor for abandoning her. After that, they take her back to Dr. Crygor's Lab, where she is forgiven.
  • Bridget the Baker is the owner of the Sweet Spot Bakery that Wario visits in the game WarioWare: Touched! (2004). After the dentist Dr. Payne told Wario to stay away from all sweets, (since he got a cavity from eating too many sweets) he left the Dental Clinic and picked up the scent from the bakery. Ignoring what the dentist said, Wario asked Bridget the Baker to give him 10 pies. After a few bites Wario got another cavity and the pain sent him all the way to the Dental Clinic. While he flew away, Bridget bid him goodbye with a friendly "Thank you, come again."
  • Dark Lord Hum Gree is a demon who appears in WarioWare Gold who makes a monster very hungry. According to Red, he is never satisfied, mean and breathes fire. After being defeated by Ashley, he changes into a different person. His name is a play on the word "hungry".
  • Joe is an anthropomorphic beagle who made his first appearance in WarioWare, Inc.: Mega Microgames! (2004). He usually appears alongside Mona, often as a co-worker. Like Mona, he has several occupations throughout the series, such as a gelato shop worker and clothing store owner. He is voiced by Kyle Hebert in Gold.
  • Lulu is a young girl who made her appearance in WarioWare Gold, coming from an isolated town called Luxeville. Despite her age, she is very smart and brave, considering how she's able to battle Wario Deluxe. She seems to view herself as a hero of sorts, as supported by her saying "Lulu...the greatest hero ever.." in her sleep during one of the cutscenes. She is voiced by Alex Cazares.
  • Vanessa is a pop singer from WarioWare: Touched!, her main appearance being as the antagonist of Mona's story, Cute Cuts.
  • Sal Out is Diamond City's popular singer who made her first appearance in WarioWare: Twisted! (2004). She appears during Mona's storyline as the singer for Mona Pizza's commercial.
  • Amy and Mimi are two girls who first appeared in WarioWare Gold. They both enjoy cute animals and taking photos of them, as evidenced from their character cards, and in the Jimmy T. level.

References[]

  1. Sakamoto, Yoshio; Nakada, Ryuichi; Takeuchi, Ko; Abe, Goro; Sugioka, Taku; Mori, Naoko (April 7, 2006). "Nintendo R&D1 Interview" (Interview). Kikizo. Archived from the original on April 11, 2006. Retrieved January 20, 2018. {{cite interview}}:
  2. McFerren, Damien. "WarioWare Gold Is Bringing Minigame Madness To 3DS This August". Nintendo Life. Retrieved 8 March 2018. {{cite web}}:
  3. Chaim Gingold (2005). "What WarioWare can teach us about Game Design". Game Studies 5 (1). http://www.gamestudies.org/0501/gingold/. 
  4. Mark J. Nelson and Michael Mateas (2007). "Towards Automated Game Design" (PDF). AI*IA 2007: Artificial Intelligence and Human-Oriented Computing. Lecture Notes in Computer Science 4733. Springer. pp. 626–637. doi:10.1007/978-3-540-74782-6_54. Archived from the original on June 18, 2015. https://web.archive.org/web/20150618074842/http://games.soe.ucsc.edu/sites/default/files/Nelson_Mateas_-_Automated_Game_Design_-_AIIA07.pdf. 
  5. "Miiverse - Nintendo". miiverse.nintendo.net. Archived from the original on 16 January 2014. Retrieved 1 April 2018. {{cite web}}:
  6. "Nintendo Direct - Nintendo". {{cite web}}: ;


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