The Oddworld game series by Oddworld Inhabitants is set in a universe containing a self-contained world.
Planet[]
Oddworld is the name of the planet on which all five Oddworld Inhabitants games are based, extant in another dimension.[1] The planet was originally described as ten times the size of Earth; but Oddworld Inhabitants' president and creative developer Lorne Lanning has since explained that Oddworld's surface area is ten times the size of Earth's, given that Oddworld is predominantly a dry-land planet and Earth is predominantly water-covered.[2] It has its own sun and thus its own orbit resulting in a unique clock and calendar.[1]
At some point, the planet suffered huge natural turmoils that resulted in volcanic crusts forming a new layer upon the entire planet. When that crust collapsed, it created giant thousand-foot craters all over the planet.[2] The planet has a total of three layers, each with its own climate, temperature and gravitational levels.[2] The giant craters were then used by the various Oddworld species to house their cities, whose tips could be seen protruding above the crust surface when looking across the landscape.[2]
Only one of Oddworld's continents has been featured in the games—Mudos—and only a tiny fraction of Mudos has been seen in-game.[3] The journeys of Abe through Abe's Oddysee, Abe's Exoddus and Munch's Oddysee take him through that small portion, composed of fields, jungles, deserts, caverns and swamps. Much of the planet is decimated by industrialist species for their own profit; this is represented by city-sized factories and mass transit systems.
Species[]
The protagonist species of the games in the Oddworld universe are the Mudokons (/muːˈdɒkən/): an oviparous anthropoid with blue or green skin. In Abe's Oddysee, Abe's Exoddus and Munch's Oddysee, the Mudokons are peaceful, spiritual inhabitants of a mock-Paleolithic society. Oddworld creator Lorne Lanning has explained that the Mudokons were not always sympathetic protagonists,[4] insofar as, though they represent a class of slaves exploited by the upper class, their ability to telepathically control other species contradicts that status.[5] Their principal enemies are the Glukkons, a cephalopod-like anthropoid with only vestigial lower limbs (usually concealed by clothing), representing an industrial master class. Subordinate to the Glukkons are the Sligs, who appear as soldiers or body-servants. The Mudokons have two sacred or totemic species, both of which resemble arthropods, but are actually vertebrates: the towering Scrabs and the arachnid-like Paramites, whereof both are hunted by the Sligs on the Glukkons' behalf to make food or similar products. Mudokons, Scrabs, Paramites and Glukkons were designed by Steven Olds.[6]
In Munch's Oddysee several creatures were added to the game. The Vykkers are purple, hairless humanoids with four arms and four legs. Interns resemble Vykkers, but have only two sets of limbs. Big Bro Sligs are bigger and more powerful Sligs, with armored versions of them occasionally being seen. Fuzzles are small, furry, spheroidal predator-scavengers. Meeps resemble sheep, but with only one limb and one eye. Gabbits are an amphibian species whose single hind leg serves as both feet and flukes.
Stranger's Wrath introduced new species such as the Clakkers, who are anthropomorphic, flightless birds); the Outlaws, bulbous, hairless, blue-green humanoids; the Steef, feline-featured, gracile-legged centaurs; the Grubbs. amphibian-like bipeds that are symbionts of the Steef; the Oktigi, amphibious, parasitic cephalopods related to the Glukkons; and the Gloktigi, large, cephalopod-like bipeds related to the Oktigi and Glukkons.
In the Oddworld games, the GameSpeak feature allows the player to interact with the non-playable characters (NPCs). Examples of GameSpeak commands in the original game Abe's Oddysee are "Hello", "Follow me" and "Wait." Rescuing Mudokons and opening certain doors are all achieved through GameSpeak. Enemies possessed by Abe can also use GameSpeak, and one can take control of Slig guards, use Glukkons to command subservient Sligs, or use Sligs to call their Slog pets to heel. GameSpeak also included burps and flatulence, for comical effect. The GameSpeak feature was modified in Stranger's Wrath, with a single talk button that caused the Stranger to say something appropriate to the situation. This context-sensitive GameSpeak also worked for questioning the Clakker and Grubb townsfolk. This change made the talk button more comparable to a universal-action button.
References[]
- ↑ 1.0 1.1 "Dear Alf March 2013 (Volume 1)". Oddworld Inhabitants. 1 March 2013. Retrieved 1 March 2013.
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: - ↑ 2.0 2.1 2.2 2.3 "Nathan interviews Lorne Lanning again". Oddblog. 6 December 2012. Retrieved 4 March 2013.
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: - ↑ Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 58
- ↑ "Nathan interviews Lorne Lanning again". Oddblog. 6 December 2012. Retrieved 18 March 2013.
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: - ↑ "Editorial: Oddworld: Abe's Exoddus". Gog.com. Retrieved 14 March 2013.
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: - ↑ "Archived copy". twitter.com. Archived from the original on 8 March 2021. Retrieved 17 January 2022.
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: CS1 maint: archived copy as title (link)
Oddworld | ||
---|---|---|
Games | Main series | Abe's Oddysee (New 'n' Tasty!) • Munch's Oddysee • Soulstorm |
Other games | Abe's Exoddus • Oddworld Adventures • Oddworld Adventures 2 • Stranger's Wrath | |
Universe | Characters | Abe • Munch • Stranger • Molluck |
Species | Mudokon • Glukkon • Gabbit • Steef • Slig | |
Organizations | Magog Cartel • Vykkers Labs • Mudokon Resistance | |
Locations | Mudos • RuptureFarms | |
Related | Oddworld Inhabitants (Lorne Lanning)
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