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Ubisoft Quebec
TypeSubsidiary
IndustryVideo game industry
Founded2 June 2005; 19 years ago (2005-06-02)
Headquarters
Quebec City, Quebec
,
Canada
Key people
Number of employees
500 (2018)
ParentUbisoft
Websitequebec.ubisoft.com

Ubisoft Quebec is a Canadian video game developer and a subsidiary of Ubisoft based in Quebec City.

History[]

Ubisoft Quebec was announced on 11 April 2005,[1][2] and was effectively opened 2 June 2005.[3] In June 2008, Ubisoft Quebec ramped up its computer-generated imagery business to work on movies in conjunction with Guillemot.[4] The unit was closed down again with the foundation of Ubisoft Motion Pictures in May 2011.[5] On 3 November 2011, Ubisoft acquired a Quebec City-based development division of Longtail Studios, of which 48 employees were merged into Ubisoft Quebec, while 6–7, including the division's manager, departed.[6]

On 4 June 2013, François Pelland was appointed executive director of development.[7][8] In September 2013, Ubisoft announced that they planned to invest Template:CA$ into Ubisoft Quebec's infrastructure to expand their presence by 500 positions.[9] Ubisoft Quebec predicted to employ 3,500 staff by the end of 2020.[10] This move was strengthened through another 100 postitions being opened with an investment of Template:CA$, on 24 January 2014.[11][12] On 2 July 2014, it was announced that Ubisoft Quebec would lead the development of the upcoming Assassin's Creed game (which later became Assassin's Creed Syndicate), of which all titles were previously made at Ubisoft Montreal.[13] The same day, the studio also announced that it, together with its 350 staff and using another Template:CA$ investment, would move to new offices in the Saint-Roch neighbourhood of Quebec City and open another 100 positions.[14] In 2017, Patrick Klaus was appointed managing director of Ubisoft Quebec. In December 2018, Mike Laidlaw, who formerly served as creative director for BioWare, joined Ubisoft Quebec to assume that same role.[15]

Games developed[]

Year Title Platform(s)
2006 Tom Clancy's Rainbow Six: Critical Hour Xbox
Open Season Game Boy Advance, GameCube, Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, Xbox, Xbox 360
2007 Tom Clancy's Rainbow Six: Vegas Microsoft Windows, PlayStation 3, PlayStation Portable, Xbox 360
Cranium Kabookii Wii
Surf's Up Game Boy Advance, GameCube, Mac OS X, Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, Xbox 360
2008 Battle of Giants: Dinosaurs Nintendo DS
My Stop Smoking Coach with Allen Carr
2009 Battle of Giants: Dragons
2010 Battle of Giants: Mutant Insects
Battle of Giants: Dinosaurs Strike Wii
Prince of Persia: The Forgotten Sands
Assassin's Creed: Brotherhood Mac OS X, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2011 Combat of Giants: Dinosaurs 3D Nintendo 3DS
Assassin's Creed: Revelations Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
PowerUp Heroes Xbox 360
The Black Eyed Peas Experience Wii, Xbox 360
2012 Assassin's Creed III Microsoft Windows, PlayStation 3, Wii U, Xbox 360
Marvel Avengers: Battle for Earth Wii U, Xbox 360
Might & Magic: Duel of Champions Microsoft Windows, iOS
2013 Assassin's Creed IV: Black Flag Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One
2014 Assassin's Creed Rogue Microsoft Windows, PlayStation 3, Xbox 360
Assassin's Creed Unity Microsoft Windows, PlayStation 4, Xbox One
2015 Assassin's Creed Syndicate
2017 For Honor
South Park: The Fractured but Whole
2018 Assassin's Creed Odyssey

References[]

  1. Maragos, Nich (11 April 2005). "Gameloft, Ubisoft Open Quebec City Studios". gamasutra.com. UBM plc. Retrieved 9 February 2019. {{cite web}}:
  2. Gibson, Ellie (12 April 2005). "Ubisoft announces plans for new Quebec studio". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  3. Jenkins, David (2 June 2005). "Ubisoft Opens Quebec City Studio". gamasutra.com. UBM plc. Retrieved 9 February 2019. {{cite web}}:
  4. Martin, Matt (2 June 2008). "Guillemot to transform Ubisoft with movie, TV and sports projects". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  5. Jenkins, David (3 May 2011). "Ubisoft confirms founding of Ubisoft Motion Pictures". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  6. Ransom-Wiley, James (11 March 2010). "Ubisoft Quebec adds a Longtail studio". Engadget. Verizon Media. Retrieved 9 February 2019. {{cite web}}:
  7. Williams, Mike (4 June 2013). "Ubisoft Quebec appoints new executive director of development". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  8. Hinkle, David (6 May 2013). "Ubisoft Quebec City taps François Pelland as executive director". Engadget. Verizon Media. Retrieved 9 February 2019. {{cite web}}:
  9. Williams, Mike (30 September 2013). "Ubisoft Quebec operations will employ 3,500 by 2020". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  10. Whitehead, Thomas (1 October 2013). "Ubisoft Quebec Planning Major Expansion of Workforce". Nintendo Life (Gamer Network). http://www.nintendolife.com/news/2013/10/ubisoft_quebec_planning_major_expansion_of_workforce. Retrieved 9 February 2019. 
  11. Handrahan, Matthew (24 January 2014). "Ubisoft to create 100 new jobs in Quebec City studio". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  12. Rose, Mike (24 January 2014). "Ubisoft expanding its development operations in Quebec". gamasutra.com. UBM plc. Retrieved 9 February 2019. {{cite web}}:
  13. Champane, Jimmy (2 July 2014). "New Assassin's Creed Game to be Developed by Ubisoft Quebec". ign.com. Ziff Davis, LLC. Retrieved 9 February 2019. {{cite web}}:
  14. Brightman, James (2 July 2014). "Ubisoft expands Quebec studio to head production on new Assassin's Creed". gamesindustry.biz. Retrieved 9 February 2019. {{cite web}}:
  15. Good, Owen S. (5 December 2018). "BioWare veteran Mike Laidlaw joins Ubisoft". Polygon. Vox Media, Inc. Retrieved 9 February 2019. {{cite web}}:

External links[]

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