Toru Iwatani | |
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岩谷徹 | |
File:Toru Iwatani, creator of Pac-Man, at GDC 2011.jpg At the 2011 Game Developers Conference | |
Born | Toru Iwatani January 25, 1955 |
Nationality | Japanese |
Occupation | Video game designer |
Known for | Pac-Man |
Toru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980).
Early life[]
Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While in kindergarten, he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation. After becoming a junior high student, Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School, before graduating from the Tokai University Faculty of Engineering. Iwatani was self-taught in computers without any formal training in programming or graphical design.[1] He often filled his school textbooks with scattered manga, which he claims had a major influence on the character designs of his games.[2]
Career[]
At the age of 22 Iwatani joined the Japanese video game publisher Namco in 1977.[1] Before he had joined, Namco had acquired the rights to the Japanese division of Atari, Inc. from Nolan Bushnell, giving them the rights to distribute many of the company's games, such as Breakout, across the country. This became an unprecedented success for Namco, and made them interested in producing their own video games in-house instead of relying on other companies to make games for them. Iwatani was assigned to the video game development division of the company upon arrival. He originally wanted to create pinball machines, however Namco executives declined the idea due to patent-related issues. As a sort-of compromise, Iwatani was allowed to create a video game based on the concept of pinball. With the assistance of programmer Shigeichi Ishimura, Iwatani created Gee Bee, released in 1978. While not as successful as the company hoped, Gee Bee helped Namco get a foothold in the gradually-expanding video game market. Two sequels were released in 1979, Bomb Bee and Cutie Q, which Iwatani worked on as a designer.
Towards the end of 1979, Iwatani grew disappointed towards the video game industry, thinking that the market only appealed to men through its usage of violent "war" games, such as Space Invaders, and sports games reminiscent of Pong. He decided to create a video game that appealed to women, with cute, colorful character design and easy-to-understand gameplay, based around the concept of eating. Working with a small team of nine employees, Iwatani created Pac-Man, test-marketed on May 22, 1980 and released in Japan in July and in North America in October. While it proved to be only a moderate success in Japan, being outperformed by Namco's own Galaxian, Pac-Man was an astronomical success in North America, quickly selling over 100,000 arcade units and becoming the best-selling and highest-grossing arcade game of all time. Pac-Man has since become Namco's most-successful video game of all time and the company's signature title. After its release, Iwatani was promoted within the ranks of Namco, eventually becoming responsible for overseeing the administration of the company. Despite the success of Pac-Man, Iwatani did not receive any kind of bonus or change of salary.[3] An often-repeated story is that Iwatani left Namco furious at the lack of any recognition or additions to his pay, which he has claimed to be false.
Iwatani went on to design Libble Rabble in 1983, a twin-stick puzzler based on a game he had played in his childhood. Iwatani claims Libble Rabble to be his favorite game. He also worked as a producer for many of Namco's arcade games, including Rally-X, Galaga, Pole Position, Ridge Racer and Time Crisis. From April 2005, he taught the subject of Character Design Studies at Osaka University of Arts as visiting professor. Iwatani left Namco in March 2007 to become a full-time lecturer at Tokyo Polytechnic University.[4] Iwatani returned to his Pac-Man roots in 2007 when he developed Pac-Man Championship Edition for the Xbox 360, which he states is the final game he will develop.[5]
On June 3, 2010, at the Festival of Games, Iwatani received a certificate from Guinness World Records for Pac-Man having the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005, and recorded in the Guinness World Records: Gamer's Edition 2008.[6]
Works[]
Title | Year released | Role |
---|---|---|
Gee Bee | 1978 | Designer |
Cutie Q | 1979 | Designer |
Pac-Man | 1980 | Designer |
Rally-X | 1980 | Producer |
Galaga | 1981 | Producer |
Pole Position | 1982 | Producer |
Super Pac-Man | 1982 | Designer |
Pole Position II | 1983 | Producer |
Libble Rabble | 1983 | Designer |
Pac-Land | 1984 | Producer |
Pac-Mania | 1987 | Director |
Quester | 1987 | Producer |
Ridge Racer | 1993 | Producer |
Time Crisis | 1995 | Producer |
Pac-Man Championship Edition | 2007 | Project Supervisor |
Writings[]
- Iwatani, Toru (2005-09-17). Pakkuman no Gēmu Gaku Nyūmon. Enter Brain. ISBN 978-4757717527.
- Iwatani, Toru (2012-06-21). Gēmu no Ryūgi. Ohta Books. ISBN 978-4778313265.
References[]
- ↑ 1.0 1.1 "Toru Iwatani, 1986 Pac-Man Designer | Programmers At Work". 29 November 2010. Retrieved 2015-07-25.
{{cite web}}
: - ↑ Kohler, Chris (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. p. 52.
- ↑ Pfeffer, Helen (2007-06-06). "Exclusive: Pac-Man Creator Speaks!". VH-1. Retrieved 2007-06-07.
{{cite web}}
: - ↑ Wyman, Walt (2006-07-10). "Pac-Man creator leaves Namco Bandai for school". GameSpot. Archived from the original on July 13, 2006. Retrieved 2006-07-31.
{{cite web}}
: - ↑ Ransom-Wiley, James (2007-06-07). "Chasing pellets: Pac-Man tries to make history again". Joystiq. Archived from the original on May 18, 2014.
{{cite web}}
: - ↑ Müller, Martijn (June 3, 2010). "Pac-Man wereldrecord beklonken en het hele verhaal" . NG-Gamer. Archived from the original on July 23, 2011.
{{cite web}}
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External links[]
- Toru Iwatani at the Internet Movie Database
- Detailed Toru Iwatani biography at PAC-MAN Museum
- Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating at Wired.com
Template:Namco Bandai
Pac-Man | ||
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Video games | Arcade | Pac-Man • Ms. Pac-Man • Pac-Man Plus • Super Pac-Man • Professor Pac-Man • Pac & Pal • Jr. Pac-Man • Pac-Land • Pac-Mania • Arrangement • VR • Pac'n Party • Battle Royale |
Pinball | Mr. & Mrs. Pac-Man • Baby Pac-Man | |
Consoles and PC | Pac-Man (Atari 2600) • Pac-Attack • Pac-Man 2: The New Adventures • Pac-In-Time • World • Ms. Pac-Man Maze Madness • Adventures in Time • Collection • Ms. Pac-Man: Quest for the Golden Maze • Fever • World 2 • Vs. • Pac-Pix • Pinball Advance • Arrangement • Pac 'n Roll • World 3 • World Rally • Championship Edition • Pac-Motos • Championship Edition DX • Party • Tilt • Ghostly Adventures • Museum • Ghostly Adventures 2 • 256 • Championship Edition 2 | |
Other | Namco video game compilations • Namco Museum • Namco Plug & Play game • World's Biggest Pac-Man • Smartphone (Namco Arcade • Pac-Man Games • Pac-Man Dash! • Pac-Man 256) • Clones (3-Demon) Arcade Game Series | |
Miscellaneous | Appearances | Kick • Mario Kart Arcade GP series • Street Fighter X Tekken • Super Smash Bros. for Nintendo 3DS and Wii U • Pixels • Crossy Road • 2016 Summer Olympics closing ceremony |
Characters | Pac-Man • Ghosts | |
Other media | Pac-Man (TV series) • Pac-Man and the Ghostly Adventures (Episodes) • Christmas Comes to Pac-Land • "Pac-Man Fever" (song) | |
Related | Bandai Namco (Namco) • Level 257 • Toru Iwatani |
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