Terry McGinnis' Batsuit | |
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![]() Terry McGinnis in the Batsuit. | |
Publication information | |
Publisher | DC Comics |
First appearance | "Rebirth" |
In story information | |
Element of stories featuring | Batman, Terry McGinnis |
- "Synaptic controls, neuro-muscular amplification, flight capability. This thing may be old, but it’s still cutting edge."
- ― Terry McGinnis
Terry McGinnis's Batsuit is the final Batsuit ever made and worn by Bruce Wayne and ultimately inherited by his successor Terry McGinnis.
History[]
This high-tech Batsuit was developed presumably to compensate for Bruce Wayne's advancing age and eventually passed on to Terry McGinnis when he became Gotham's new savior.[1] Despite being 30 years old,[2] its technology was so advanced that the Suit was still considered state of the art.
The wide array of technology used to build the suit is of unknown origin, except for its servo-motors, which were supplied by Dr. Peter Corso.[3] Bruce combined and incorporated most of the features and concepts of previous costumes and other gadgets into this Suit, such as the flight capability of the Jetwing,[4][5][6][7] batarangs with auxiliary functions, grappling guns, bolas, and retractable claws,[8] among other things. The suits servo-motors gave the wearer superhuman strength, agility, and endurance by allowing the actions of the wearer to be amplified without extraneous effort. Unlike Bruce who trained his entire life to be peak proficiency in agility and strength, the suit amplifies the capabilities of the wearer by at least ten fold. He also built in new features such as a cloaking device—possibly inspired by the light refractive polymer[9]—although this function probably consumed a good deal of the Suit's power, seeing as Terry minimized its usage. With this Suit, Batman had more versatility, as he was less dependent on portable gadgets, as well as less vulnerable to external adversities, such as water,[10][11][12][13][14][15][16] electricity,[17][18][19][20][21][22][23][24][25] heat[26][27] and radiation.[28] The entire costume was an exoskeleton of electronic circuits; however, it was malleable like regular clothing, capable of being folded to fit inside Terry's backpack.[20][29] Moreover, it conformed to the size of its wearer, seeing as it was able to fit both Bruce[30] and Terry who had different physiques at the time each one of them donned it. Its external cloth was also somewhat resistant, still it could be torn off, thus exposing the Suit's circuitry.[31][11][32][33][34][35][36][37]
- "Ears are too long and I miss the cape. But not too shabby. Not too shabby at all."
- ― The Joker
The cowl was replaced with a full face mask and the bat chest symbol was changed again. However, the cape was removed and replaced by retractable wings spread between the inner arms and sides of the body. Also, the utility belt was incorporated into the suit. The boots included thrusters that allowed Batman to fly in the absence of wind. However, for long range flights, he generally used the Batmobile. The Suit was very durable, being able to withstand massive concussive forces, fire, water, lasers, and electric shocks.
Fifteen years later, Terry was still wearing this Suit.[38] Its design remained mostly unchanged, except for the compartments on its utility belt (similar to the ones that looked like the ones Bruce had on his third and fourth suits) and its size, which adapted to Terry larger physique.
Paraphernalia[]
Image | Feature | Purpose | Episode |
---|---|---|---|
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Retractable wings under the arms to glide on. |
|
Every episode except:
"Future Shock" |
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Rocket boots enabling thrust. |
|
Every episode |
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Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces or at a distance. The recording can be played and downloaded into a chip. |
|
"Rebirth, Part II" |
| |||
|
"Meltdown" | ||
|
"Mind Games" | ||
| |||
|
"The Last Resort" | ||
|
"Armory" | ||
|
"King's Ransom" | ||
|
Return of the Joker | ||
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Personal communicator. |
|
Every episode except:
"Rebirth, Part I" |
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A remote kill function that can externally paralyze the suit from the Batcave. |
|
"Rebirth, Part II" |
|
"Lost Soul" | ||
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Dispensable batarangs. |
|
Every episode except:
"The Last Resort" |
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Electric batarangs. |
|
"Black Out" |
|
"Spellbound" | ||
|
"Disappearing Inque" | ||
|
"Zeta" | ||
|
"The Call, Part II" | ||
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Explosive batarangs. |
|
"Golem" |
|
"Ascension" | ||
|
"Hidden Agenda" | ||
|
"Revenant" | ||
|
"Payback" | ||
|
"Where's Terry?" | ||
|
"Inqueling" | ||
|
"Shadows" | ||
|
"Future Shock" | ||
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Batarangs specially designed for restraining and/or reeling in |
|
"Meltdown" |
|
"Heroes" | ||
|
"The Winning Edge" | ||
| |||
|
"A Touch of Curaré" | ||
|
"Babel" | ||
| |||
|
"Eyewitness" | ||
| |||
|
"Armory" | ||
| |||
|
"Sneak Peek" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Where's Terry?" | ||
|
"Untouchable" | ||
|
"Big Time" | ||
|
"The Call, Part II" | ||
|
"Betrayal" | ||
| |||
| |||
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Discs that can be fired from the tops of the hands. |
|
"Rebirth, Part II" |
|
"Black Out" | ||
|
"Earth Mover" | ||
| |||
|
"Bloodsport" | ||
| |||
|
"Rats" | ||
|
"Mind Games" | ||
|
"Terry's Friend Dates a Robot" | ||
| |||
|
"Eyewitness" | ||
| |||
| |||
|
"Final Cut" | ||
| |||
|
"Sneak Peek" | ||
|
"Plague" | ||
|
"The Eggbaby" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Ace in the Hole" | ||
|
"King's Ransom" | ||
| |||
|
"Untouchable" | ||
|
"Out of the Past" | ||
|
"Speak No Evil" | ||
|
"Curse of the Kobra, Part I" | ||
|
"Unmasked" | ||
|
"Shadows" | ||
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Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. |
|
"Rebirth, Part II" |
|
"Shriek" | ||
| |||
|
"Spellbound" | ||
|
"Splicers" | ||
|
"Eyewitness" | ||
| |||
|
"Final Cut" | ||
|
"The Eggbaby" | ||
|
"April Moon" | ||
| |||
|
"Sentries of the Last Cosmos" | ||
|
"King's Ransom" | ||
|
"Untouchable" | ||
|
"Inqueling" | ||
| |||
|
"Out of the Past" | ||
|
"Shadows" | ||
|
Return of the Joker | ||
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Retractable claws which could be used to cut or facilitate climbing. |
|
"Rebirth, Part II" |
|
"Earth Mover" | ||
|
"Lost Soul" | ||
|
"Rats" | ||
| |||
|
"Babel" | ||
|
"Eyewitness" | ||
|
"Armory" | ||
|
"The Eggbaby" | ||
|
"Untouchable" | ||
|
"The Call, Part II" | ||
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Significant resistance to water, electricity, heat and radiation. |
|
"Black Out" |
|
"Meltdown" | ||
|
"Dead Man's Hand" | ||
|
"Lost Soul" | ||
|
"Bloodsport" | ||
|
"Hooked Up" | ||
|
"Mind Games" | ||
|
"The Last Resort" | ||
|
"Template:Ep" | ||
| |||
|
"Zeta" | ||
|
"Where's Terry?" | ||
|
"Untouchable" | ||
|
"Speak No Evil" | ||
|
"The Call, Part I" | ||
| |||
|
"The Call, Part II" | ||
|
"Curse of the Kobra, Part II" | ||
|
"Countdown" | ||
|
"Unmasked" | ||
|
Return of the Joker | ||
|
"Future Shock" | ||
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Built-in cloaking device that enables almost complete camouflage. Its only weakness is that he becomes visible if UV light is shined on him. |
|
"Golem" |
| |||
| |||
|
"Meltdown" | ||
|
"Dead Man's Hand" | ||
|
"The Winning Edge" | ||
|
"A Touch of Curaré" | ||
|
"Splicers" | ||
|
"Lost Soul" | ||
| |||
|
"[[Bloodsport (Batman Beyond)|Bloodsport" | ||
|
"Mind Games" | ||
|
"Babel" | ||
|
"Eyewitness" | ||
| |||
|
"Zeta" | ||
|
"The Last Resort" | ||
|
"Final Cut" | ||
| |||
|
"Armory" | ||
|
"Sneak Peek" | ||
|
"Plague" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Ace in the Hole" | ||
| |||
|
"King's Ransom" | ||
| |||
|
"Inqueling" | ||
| |||
| |||
|
"Out of the Past" | ||
|
"Speak No Evil" | ||
| |||
| |||
|
"Curse of the Kobra, Part I" | ||
|
"Curse of the Kobra, Part II" | ||
|
"Unmasked" | ||
|
Return of the Joker | ||
| |||
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Grappling guns built into the forearms. |
|
"Golem" |
|
"Dead Man's Hand" | ||
|
"The Winning Edge" | ||
|
"Earth Mover" | ||
|
"Joyride" | ||
|
"Once Burned" | ||
|
"Hooked Up" | ||
|
"Revenant" | ||
|
"The Eggbaby" | ||
|
"Payback" | ||
|
"Ace in the Hole" | ||
|
"The Call, Part II" | ||
|
"Unmasked" | ||
|
Return of the Joker | ||
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Geiger counter. |
|
"Meltdown" |
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Bolas. |
|
"Meltdown" |
|
"Dead Man's Hand" | ||
|
"The Winning Edge" | ||
|
"A Touch of Curaré" | ||
|
"Hidden Agenda" | ||
|
"Terry's Friend Dates a Robot" | ||
|
"Zeta" | ||
|
"April Moon" | ||
|
"Template:Ep" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Untouchable" | ||
|
"Inqueling" | ||
|
"Future Shock" | ||
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Enhanced visual assistance that allowed him to see in the dark. The visor could also serve as digital binoculars and an infrared filter. Visual from the Batsuit could be fed back to the main computer in the Batcave; it could also receive visual from the main computer, allowing for superior tactical planning. |
|
"Meltdown" |
|
"Dead Man's Hand" | ||
|
"Spellbound" | ||
|
"Disappearing Inque" | ||
|
"A Touch of Curaré" | ||
|
"Ascension" | ||
|
"Lost Soul" | ||
|
"Hooked Up" | ||
|
"Mind Games" | ||
|
"Eyewitness" | ||
|
"The Eggbaby" | ||
|
"King's Ransom" | ||
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Smoke pellets. |
|
"Meltdown" |
|
"Shriek" | ||
|
"Joyride" | ||
|
"Once Burned" | ||
|
"Babel" | ||
|
"Eyewitness" | ||
|
"The Last Resort" | ||
|
"The Eggbaby" | ||
|
"April Moon" | ||
|
"Ace in the Hole" | ||
|
"[[Big Time (Batman Beyond episode)|Big Time" | ||
|
"Speak No Evil" | ||
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Old fashioned grappling gun. |
|
"Heroes" |
|
"The Winning Edge" | ||
|
"Speak No Evil" | ||
|
"Curse of the Kobra, Part II" | ||
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Neuromuscular amplification. |
|
"Heroes" |
|
"A Touch of Curaré" | ||
|
"[[Splicers] (Batman Beyond)|Splicers]" | ||
|
"Bloodsport" | ||
|
"Inqueling" | ||
|
"The Once and Future Thing Part Two: Time, Warped" | ||
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Wrist-mounted laser shooter capable of melting metal and stunning his opponents. |
|
"Shriek" |
|
"Once Burned" | ||
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Explosives. |
|
"Dead Man's Hand" |
|
"Zeta" | ||
|
"Where's Terry?" | ||
|
"The Call, Part I" | ||
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Launchable tracers. |
|
"The Winning Edge" |
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Fire extinguisher capsules. |
|
"Ascension" |
|
"Payback" | ||
![]() |
Flexicuffs. |
|
"Ascension" |
|
"Rats" | ||
|
"Final Cut" | ||
|
"Plague" | ||
|
"King's Ransom" | ||
![]() |
Enhanced ballistic protection. |
|
"Ascension" |
|
"Lost Soul" | ||
|
"Bloodsport" | ||
|
"Eyewitness" | ||
|
"Sentries of the Last Cosmos" | ||
|
"Out of the Past" | ||
|
Return of the Joker | ||
|
"The Once and Future Thing Part Two: Time, Warped" | ||
![]() |
Buzz saw incorporated into belt buckle. |
|
"Earth Mover" |
|
"Ace in the Hole" | ||
|
"Inqueling" | ||
IMAGE UNAVAILABLE |
Built in tracer. |
|
"Lost Soul" |
|
"Once Burned" | ||
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Tranquilizer darts. |
|
"Babel" |
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Extensible forearm spikes. |
|
"Terry's Friend Dates a Robot" |
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A lock decipher. |
|
"Eyewitness" |
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A frequency scanner to locate hot receivers. |
|
"Final Cut" |
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A retractable PIN or password decipherer in the form of a key on the right index finger. |
|
"Plague" |
|
"Speak No Evil" | ||
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Could uplink with the Batmobile for remote piloting. |
|
"April Moon" |
|
"Payback" | ||
|
"The Call, Part I" | ||
|
"Unmasked" | ||
![]() |
Bugs. |
|
"Sentries of the Last Cosmos" |
![]() |
Built-in rebreather. |
|
"Where's Terry?" |
|
"Untouchable" | ||
|
"The Call, Part II" | ||
![]() |
Electrical discharges throughout the suit. |
|
"Inqueling" |
|
"The Call, Part II" | ||
![]() |
Scanner. |
|
"Inqueling" |
![]() |
Flashbang grenades. |
|
"Inqueling" |
|
"The Call, Part II" | ||
|
"Betrayal" | ||
![]() |
Portable bag. |
|
"Inqueling" |
![]() |
Recorder. |
|
"Big Time" |
![]() |
Welding tool. |
|
"Speak No Evil" |
![]() |
Retractable tweezers |
|
"The Call, Part I" |
File:Terry's drug identifier.png | Drug identifier, utilized by dipping fingers into the substance. |
|
"Countdown" |
![]() |
Communicator. |
|
"Countdown" |
![]() |
Sensors that work as a polygraph. |
|
Return of the Joker |
![]() |
Knockout gas pellets. |
|
"Future Shock" |
|
"Epiloque" |
Sightings[]
Batman Beyond[]
The Zeta Project[]
- "Shadows"
Feature films[]
Justice League[]
- "Starcrossed, Part II"
- "Starcrossed, Part III"
Static Shock[]
Justice League Unlimited[]
- "The Once and Future Thing Part One: Weird Western Tales"
- "The Once and Future Thing Part Two: Time, Warped"
- "Epilogue"
References[]
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