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For the Osamu Tezuka anime, see Phoenix 2772.

Space Firebird
Both US arcade flyers by Nintendo (left) and Gremlin Industries (right).
Both US arcade flyers by Nintendo (left) and Gremlin Industries (right).
Developer(s)Nintendo R&D1
Publisher(s)
Designer(s)Genyo Takeda[1]
Shigeru Miyamoto[1]
Composer(s)Hirokazu Tanaka[2]
Platform(s)Arcade game
Release1980
Genre(s)Action
Mode(s)Up to 2 players, alternating turns
CabinetStandard
CPUZ80 @ 3 MHz, I8035 @ 6 MHz
SoundDAC audio, Samples
DisplayRaster (Vertical) standard resolution (Used: 224×512)

Space Firebird[lower-alpha 1] is a 1980 arcade game developed by Nintendo R&D1.

Gameplay[]

Players guide a ship through deep space while encountering spherical objects that appear to look like a bunch of comets or shooting stars. They suddenly shapeshift into large creatures called Firebirds as the player gets closer to them and start attacking the ship in ever more complex looping formations. As a Space Ship Commander, players must seek out and destroy three kinds of Firebirds in three missions. The names of the Firebirds are Gulls, Eagles and the Mighty Emperor (or simply "Emperor"). The Emperor is destroyed by four hits, the Eagle with two hits and the Gull with one hit. The Eagles drop bombs that are aimed at sabotaging the ship controlled by players. When hit, the bomb scatters deadly shrapnel. To avoid this from happening, players must destroy the bomb from directly beneath it before it crashes. Besides shooting missiles, the main ship also uses the warp mode that can only be used once in every level to escape impending danger and/or to strike out at a flock of birdlike creatures. When activated, the ship thrusts into space with a protective shield that deflects enemy fire and makes the ship invincible. Players also use this for close range combat.

A final "boss" screen is displayed if the player scores a perfect 1000, clearing all the levels without allowing a single Firebird to escape. The final screen consists of a large descending ship, with a central Firebird. The player must destroy enough of the base of the ship to prevent them from being crushed beneath it and shoot a path through the Firebird in the centre.

Legacy[]

A year later, a remake of Space Firebird titled Space Demon[lower-alpha 2] was released by Nintendo and was licensed by Fortek. In this arcade game, a spacecraft larger than the one in Space Firebird becomes lost and falls victim to the horrifying Space Demon and its accomplices. Players have to battle their way through the Demon's forces by shooting all of the satanic enemies including the Space Demon itself as they appear on the screen. Like Space Firebird, Space Demon also allowed players to make the main ship dodge from left to right and use the Warp Shield once every mission to zoom ahead and take out enemies by ramming into them.

Notes[]

  1. Japanese: スペースファイアーバード?
  2. Japanese: スペース デーモン?

References[]

  1. 1.0 1.1 "Iwata Asks: Punch-Out!! - Investigating a Glove Interface". Nintendo. 2009-08-07. Retrieved 2009-08-11.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  2. Hirokazu Tanaka official composition list, accessed 2011-05-05

External links[]

Space Firebird[]

Space Demon[]

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