Ultimate Pop Culture Wiki
Advertisement

Sony Interactive Entertainment LLC
FormerlySony Computer Entertainment (1993–2016)
Type<templatestyles src="Plainlist/styles.css"/>
Industry
FoundedNovember 16, 1993; 30 years ago (1993-11-16) Minato, Tokyo, Japan
Headquarters
San Mateo, California
,
Area served
Worldwide
Key people
Jim Ryan
(President and CEO)
John Kodera
(Deputy President)
ProductsVideo games consoles and handhelds <templatestyles src="Plainlist/styles.css"/> Accessories and controllers <templatestyles src="Plainlist/styles.css"/>

Video games

Audiokinetic Wwise
Services<templatestyles src="Plainlist/styles.css"/>
Number of employees
≈8,000
ParentSony Corporation[1]
DivisionsSIE Worldwide Studios
Subsidiaries<templatestyles src="Plainlist/styles.css"/>
  • Audiokinetic
  • Gaikai
  • SN Systems
  • PlayStation Productions
WebsiteOfficial website

Sony Interactive Entertainment (SIE) is a multinational video game and digital entertainment company that is a wholly owned subsidiary of Japanese conglomerate Sony Corporation. Its main headquarter is Sony Interactive Entertainment LLC (SIE LLC), based in San Mateo, California, United States, while Sony Interactive Entertainment Inc. (SIE Inc.) is based in Tokyo, Japan. SIE Inc. was founded as Sony Computer Entertainment (SCE) in Tokyo on November 16, 1993, to handle Sony's venture into video game development for the PlayStation systems, while SIE LLC was founded in San Mateo on April 1, 2016.[2]

Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company quickly became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE moved its headquarters from Tokyo to San Mateo, California.

Sony Interactive Entertainment handles the research and development, production, and sales of both hardware and software for the PlayStation video game systems. SIE is also a developer and publisher of video game titles, and operates several subsidiaries in Sony's largest markets: North America, Europe and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide.[3]

History[]

Establishment, PlayStation release, and North American expansion (1993–2005)[]

Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[4] The original PlayStation console was released on December 3, 1994, in Japan.[5] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[6] Located in Foster City, California, the North American office was originally headed by Steve Race.

In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[7] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[7] He was replaced by Sony Electronics veteran Martin Homlish.[7] This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year.[8][9] The PS console was released in the United States on September 9, 1995.[5] As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.[10][11]

The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[12] and the U.S. on October 26, 2000.[13] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[14] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.

Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)[]

On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios (SCE WWS),[15] a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008,[16] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[17]

On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[18] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS.[19]

In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[20] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[21] free,[22] and include multiplayer support.[23]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[24] The PSN was also launched in November 2006.[25]

On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[26] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[27]

On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS.[28]

On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[29] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[30] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.

On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[31][32][33]

The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[34]

On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 (PS3) game LittleBigPlanet, was acquired by SCEI as part of its SCE WWS.[35] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City [ja] (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[36] On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[37]

Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)[]

On January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[38][39] On March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[40] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[41]

On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[42] On August 2012, Sony Liverpool developer of the Wipeout and Formula One series was closed.[43]

A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[44]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[45][46]

On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[47] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[48]

The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[49]

As Sony Interactive Entertainment (2016–present)[]

On January 26, 2016, Sony announced that effective April 1, 2016, Sony Computer Entertainment and Sony Network Entertainment International would be re-organized and combined into a new company, Sony Interactive Entertainment (SIE). Unlike the former SCE, SIE is based in San Mateo, California, and represents the entire PlayStation brand, regional subsidiaries, and its content operations.[50] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones.[51][52]

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House wouldn't have taken over day-to-day operations of the film studio.[53][54][55] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[53] However, judging by Sony's activity in 2017, the rumored merger never materialized.

On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[56]

On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that will mine the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios at SIE.[57]

On 19 August, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[58] Later that day, Sony acquired Insomniac Games.

Corporate affairs[]

File:Sony Computer Entertainment (Aoyama Yasuda Bldg.).jpg

Former Sony Computer Entertainment headquarters in Akasaka, Minato, Tokyo.

Sony Computer Entertainment America

Former Sony Computer Entertainment America headquarters in Foster City, California, United States.

The president, and CEO of SIE is Jim Ryan, replacing John (Tsuyoshi) Kodera, who stepped down in April 2019. Kodera will serve as deputy president, swapping roles with Ryan.[59] Andrew House served as president and CEO from 2011 until October 2017, after stepping down from the role House served as chairman until the end of the year. House replaced Kaz Hirai as president and CEO in 2011, who himself had replaced longtime CEO Ken Kutaragi, also known as the "Father of the PlayStation".[60] Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company.[61] Shawn Layden and Shuhei Yoshida currently serve as chairman and president of SIE Worldwide Studios, respectively.

Headquarters[]

SIE currently has three main headquarters around the world: the global and Americas region headquarters in San Mateo, California, United States (Sony Interactive Entertainment LLC); Kōnan, Minato, Tokyo, Japan (Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia) which control operations in Asia and was also formerly the headquarters for Sony Computer Entertainment; and London, United Kingdom (Sony Interactive Entertainment Europe) which controls operations in Europe and Oceania. SIE also has smaller offices and distribution centers in Hollywood, Los Angeles, California, San Diego, California U.S.; Toronto, Ontario, Canada; Melbourne, Australia; and Seocho-gu, Seoul, South Korea and Liverpool, England, UK.

Game approval[]

SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[62]

Hardware[]

File:Playstation logo colour.svg

PlayStation brand logo

PlayStation[]

SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development,), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.

The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[5] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[63]

PlayStation 2[]

SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.

The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[64] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[12] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.

On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[12][63]

Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":

Aside from being the “first” next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[64]

PlayStation Portable[]

The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including a smaller size, more internal memory, a better quality LCD screen and a lighter weight.

PlayStation 3[]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[24]

The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.

PlayStation Vita[]

The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[65] and then in Europe, Australia and North America on February 22, 2012.[66][67]

Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[68][69]

PlayStation 4[]

The PS4 was announced as the successor to the PS3[70] and was launched in North America on November 15, 2013,[71] in Europe on November 29, 2013[72] and in Japan on February 23, 2014.[73]

Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[44]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[45][46] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[74]

The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[75]

The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[5]

Software development studios[]

First party (SIE WWS)
Asia
  • Japan StudioApe Escape series – LocoRoco series – Legend of Legaia series – The Eye of Judgment series – Echochrome series – Everybody's Golf series – Patapon series – White Knight Chronicles series – The Legend of DragoonTalkmanRogue GalaxyMainichi IsshoPiyotamaThe Last GuyDemon's SoulsTrash PanicNumblastKung Fu RiderBeat SketcherBleach: Soul ResurrecciónPuppeteerKnackDestiny of SpiritsBloodborneThe Tomorrow Children
    • Team GravitySiren series – Gravity Rush series
    • Asobi! TeamThe Playroom series – Astro Bot Rescue Mission
  • Polyphony DigitalGran Turismo series – Motor Toon Grand Prix series – Tourist TrophyOmega Boost
North America
Europe
  • Guerrilla GamesKillzone series – Horizon Zero Dawn
  • London StudioSingStar series – DanceStar Party series – EyeToy series, EyePet series – Wonderbook series – The Getaway series – This is Football series – World Tour Soccer series – Passport To... series – PlayStation HomeNBA ShootOut '97Porsche ChallengeRapid RacerSpice WorldTeam BuddiesHardware: Online ArenaFired UpGangs of LondonAqua VitaOperation Creature FeatureThe Trials of TopoqMesmerize DistortTori-EmakiMesmerize TraceBeatsRA. One: The GameDON 2: The Game
  • Manchester Studio – New studio in North West England focused on creating VR games for PlayStation VR
  • Media MoleculeLittleBigPlanet series – TearawayTearaway UnfoldedDreams
Non-game development
  • XDev[77][78][79] XDev collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world – LittleBigPlanet series – Buzz! series – Invizimals series – MotorStorm series – Killzone series – Pursuit Force series – Start the Party! series – Super Stardust series – Hustle Kings series – Super Rub 'a' DubHeavenly SwordRag Doll Kung Fu: Fists of PlasticCrash CommandoHeavy RainTumbleThe Fight: Lights OutDead NationMove FitnessReality FightersTable Top TanksPulzARTable Ice HockeySmart As...When Vikings Attack!Table Mini GolfBeyond: Two SoulsWonderbook: Walking with DinosaursTearawayResogunDead Nation: Apocalypse EditionLemmings TouchPlayStation Vita PetsMurasaki BabyRun Sackboy! Run![80]The Hungry Horde[81]BigFest[82]Until DawnTearaway UnfoldedRimeAlienationWild[83]Shadow of the Beast
  • San Mateo Studio – Supported studio for SIE Worldwide StudiosSyphon Filter series – Jak and Daxter series – Socom series – Sly Cooper series – Ratchet & Clank series – Resistance series – Uncharted series – Infamous series – Jet Li: Rise to HonorCounterSpyHelldivers
  • ICE Team – The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles[84]
Second party
Asia
Third party
Asia
  • AcquireWhat Did I Do to Deserve This, My Lord? series – Patchwork Heroes[85][86]Rain
  • Alfa SystemOre No Shikabane Wo Koete Yuke series
  • AlvionMaliciousMalicious: Rebirth
  • Aurona Technologies – Hanuman: Boy Warrior
  • Bergsala LightweightSky Diving
  • Capcom Online GamesDeep Down
  • ComceptSoul SacrificeSoul Sacrifice Delta
  • DimpsFreedom Wars
  • FromSoftwareDemon's SoulsBloodborne
  • GameshastraCart KingsDesi Adda: Games of IndiaDON 2 The GameKite FightDare to Fly
  • Game Yarouze – Echochrome
  • Level-5White Knight Chronicles series – Dark Cloud series – Rogue GalaxyJeanne d'Arc
  • MarvelousSoul SacrificeSoul Sacrifice Delta
  • Matrix SoftwareAlundra series – Dual HeartsWhite Knight Chronicles: Origins
  • Media.VisionWild Arms series – Crime Crackers series – Rapid ReloadEnkaku Sōsa: Shinjitsu e no 23 Nichikan
  • Millennium KitchenBoku no Natsuyasumi series
  • noisycrocak Co. Ltd. – What Did I Do To Deserve This, My Lord? series – echochromePatchwork Heroes
  • Pyramid – Patapon series
  • Q EntertainmentDestiny of Spirits
  • Quirkat – Pro Foosball
  • RacjinBleach: Soul Resurrección
  • ShiftDevil DiceXI JumboXI GoXI ColiseumApe Academy 2Ape QuestFreedom Wars
  • WILL Co. Ltd. – EchochromeBeat Sketcher
  • Yuke'sFeel Ski
  • Zener Works – Okage: Shadow King
North America
Europe
  • Arrowhead Game StudiosHelldivers
  • Ashley Bolser Agency – t@g
  • Big Head Games – Elefunk
  • Clever Beans – When Vikings Attack!
  • Climax StudiosATV Offroad Fury series – EyePet & FriendsSmart As...Dead Nation: Apocalypse EditionDead Nation (PS Vita version) – Resogun (PS Vita version)[89]
  • ColdWood Interactive – The Fight: Lights OutMove Fitness
  • d3t Ltd – Lemmings Touch – collaborated in the development of Killzone: Shadow Fall
  • Devil's Details – Top DartsTable Top Tanks
  • Double ElevenLittleBigPlanet PS Vita
  • EPOS Game StudiosCrash CommandoHustle Kings (PS4 version)[90]
  • Exient EntertainmentFireworksPulzAR – collaborated in the development of Wonderbook: Diggs Nightcrawler
  • Fireproof Games – Art creation for LittleBigPlanetLittleBigPlanet 2, art for multiplayer levels within Killzone: MercenaryKillzone: Shadow Fall
  • FirespriteRun Sackboy! Run![80] – visuals for The Playroom
  • FluffyLogic – Savage MoonEat Them!
  • Four Door LemonTable FootballTable Ice HockeyTable Mini Golf
  • FreeStyleGamesBuzz! Junior: Robo JamBuzz! Junior: Monster Rumble
  • Frontier DevelopmentsDog's Life
  • Game Design Sweden AB – Kula World
  • Gamoola Soft – Snakeball
  • Heavy Spectrum Entertainment – Shadow of the Beast
  • HoneyslugFrobisher Says!Hohokum
  • Just Add WaterGravity Crash
  • Kuju EntertainmentNucleus – collaborated in the development of many titles in the SingStarEyeToy series
  • Leading Light Design – Stickers and DLC content for LittleBigPlanetLittleBigPlanet 2 – concept art for Killzone 2 – concept art and in-game assets for The Shoot
  • Lucid GamesTravel BugJacob Jones and the Bigfoot Mystery
  • Maverick Media – Intro videos and the in-game tutorial videos for the LittleBigPlanet series
  • Moonbot StudiosWonderbook: Diggs Nightcrawler
  • Ninja TheoryHeavenly Sword
  • Nosebleed Interactive – The Hungry Horde[81]
  • On The Metal – BigFest[91]
  • Ravn StudioSnakeball
  • Spiral House – PlayStation Vita PetsCliff DivingEyePet PSPEyePet Adventures and collaborated in the development of MotorStormWipeout PulseLittleBigPlanet
  • StormBASIC Games – Ecolibrium
  • Sumo DigitalLittleBigPlanet 3LittleBigPlanet 2 DLC Cross-Controller PackSuper Rub 'a' DubGo! Sudoku
  • Team17PSP and PS3 versions of Lemmings
  • Testology – QA (quality assurance) for the LittleBigPlanet series – Tearaway
  • The Chinese RoomEverybody's Gone to the Rapture
  • VooFoo Studios – Hustle Kings (PS3 & PS Vita versions)
  • Wild Sheep Studio – Wild
  • HousemarqueSuper Stardust HDSuper Stardust PortableDead NationSuper Stardust DeltaResogunAlienation
  • Quantic DreamHeavy RainHeavy Rain Move EditionBeyond: Two SoulsDetroit: Become Human
  • Supermassive GamesUntil DawnStart the Party! series – Wonderbook: Walking with DinosaursTumble – numerous DLCs for the LittleBigPlanet series
Closed
First party studios
  • 989 StudiosNFL GameDay series – Major League Baseball series – NBA ShootOut series – NCAA GameBreaker series – Twisted Metal IIITwisted Metal 4Cool Boarders 3Cool Boarders 4Jet Moto 3Rally Cross 2ESPN Extreme Games/1Xtreme2Xtreme3Xtreme
  • BigBig StudiosPursuit Force series – MotorStorm: Arctic EdgeLittle Deviants
  • Evolution StudiosWorld Rally Championship series – MotorStorm series – Driveclub
  • Guerrilla CambridgeMediEvil series – C-12: Final ResistancePrimalGhosthunter24: The GameLittleBigPlanet PSPTV SuperstarsKillzone: Mercenary – collaborated in the development of the Killzone series – Wipeout series – EyeToy series – Heavenly SwordPlayStation HomePlayTV
  • Incognito EntertainmentTwisted Metal series – WarhawkWar of the MonstersDownhill DominationCalling All Cars!
  • Studio LiverpoolWipeout series – Formula One series
  • Zipper InteractiveSocom series – MagUnit 13
Second party studios
  • CelliusRidge Racer Vita
  • Cohort StudiosBuzz! Junior: Dino DenBuzz! Junior: Ace RacersThe Shoot – PSN version for the titles of Buzz! Junior series and collaborated in the development of MotorStormGo! PuzzleGo! SudokuLemmings (PS3 version)
  • Eat Sleep PlayTwisted Metal
  • Game RepublicGenji series – FolkloreToy HomeDark Mist
Third party studios
  • ArtoonEchoshift
  • Blitz Games StudiosDisney's Lilo & StitchDisney Epic Mickey 2: The Power of Two (PS Vita version)
  • BottleRocket EntertainmentRise of the Kasai
  • EurocomCrash BashAthens 2004Disney's TarzanDisney's Atlantis: The Lost Empire
  • Nihilistic SoftwarePlayStation Move HeroesResistance: Burning Skies
  • Playlogic EntertainmentEyePetEyePet Move EditionEyeToy Play: PomPom PartyAqua VitaMesmerize DistortMesmerize Trace
  • Relentless SoftwareBuzz! series – DJ Decks & FX and collaborated in the development of EyeToy: Groove (Japan version) – EyeToy: KineticSingStar Pop (Norway, Sweden, and Australia versions)
  • SingleTracWarhawkTwisted Metal series – Jet Moto series
  • Slant Six GamesSocom: U.S Navy Seals ConfrontationSocom U.S. Navy Seals Tactical StrikeSocom: U.S. Navy Seals Fireteam Bravo 3
  • SuperBot EntertainmentPlayStation All-Stars: Battle Royale
  • Titan StudiosFat Princess
  • Trine Games – Street Cricket Champions series – Move Street Cricket series – RA. ONE: The Game
  • United Front GamesModNation RacersLittleBigPlanet Karting
  • Virtual Toys – Disney•Pixar Cars 2 (PSP version) – Geronimo Stilton in The Kingdom of Fantasy The VideogamePhineas and Ferb: Across the 2nd Dimension (PSP version) – Geronimo Stilton Return to The Kingdom of Fantasy The VideogameDisney's Muppets Movie Adventures[92]
  • ZoonamiGo! Puzzle

Owned franchises and properties[]

<templatestyles src="Div col/styles.css"/>

  • .detuned
  • Aconcagua
  • Afrika
  • Alienation
  • Altered Space
  • Alundra
  • Ape Escape
  • Aqua Vita
  • Aquanaut's Holiday
  • Arc the Lad
  • Astro Bot Rescue Mission
  • ATV Offroad Fury
  • Baby Universe
  • B-Boy[93]
  • Beat Sketcher
  • Beats
  • Beyond the Beyond
  • Beyond: Two Souls
  • BigFest[94]
  • Blade Dancer
  • Blast Factor
  • Blasto
  • Bloodborne
  • Blood & Truth
  • Boku no Natsuyasumi
  • Bombastic
  • Bound
  • Bravo Team
  • Bust a Groove
  • Buzz!
  • C-12: Final Resistance
  • Calling All Cars!
  • Cardinal Syn
  • Carnival Island
  • Cart Kings
  • Chimparty
  • Coded Soul
  • Codename: Tenka
  • Colony Wars
  • Concrete Genie
  • Cool Boarders
  • CounterSpy
  • Crash Commando
  • Crime Crackers
  • DanceStar Party
  • Dare to Fly
  • Dark Cloud
  • Dark Mist
  • Datura
  • Days Gone
  • Dead Nation
  • Death Stranding
  • Demon's Souls
  • Déraciné
  • Desi Adda
  • Destiny of Spirits
  • Destruction Derby
  • Detroit: Become Human
  • Devil Dice
  • Diggs Nightcrawler
  • DJ: Decks & FX
  • Dog's Life
  • Doki-Doki Universe
  • Downhill Domination
  • Drakan
  • Drawn To Death
  • Dreams
  • Driveclub
  • Dropship: United Peace Force
  • Dual Hearts
  • Eastern Mind: The Lost Souls of Tong Nou
  • Eat Them!
  • Echochrome
  • Echoshift
  • Ecolibrium
  • Eight Days
  • Elefunk
  • Elemental Gearbolt
  • Enkaku Sōsa: Shinjitsu e no 23 Nichikan
  • Entwined
  • Epidemic
  • Equinox
  • Erica
  • Escape Plan
  • Everybody Dance
  • Everybody's Golf
  • Everybody's Gone to the Rapture
  • Extermination
  • Extra Innings
  • EyePet
  • EyeToy
  • FantaVision
  • Farpoint
  • Fat Princess
  • Feel Ski
  • Fired Up
  • Firebugs
  • Firewall Zero Hour
  • Flow
  • Flower
  • Folklore
  • Frantics
  • Freedom Wars
  • Frequency
  • Frobisher Says!
  • G-Police
  • Gangs of London
  • Genji
  • Genshi No Kotoba
  • Ghost of Tsushima
  • Ghosthunter
  • Global Force: Shin Sentou Kokka
  • God of War
  • Go! Sports Ski
  • Gran Turismo
  • Gravity Rush
  • Grind Session
  • Ground Zero: Texas
  • Gunners Heaven
  • GUNS UP![88]
  • Hardware
  • Heavenly Sword
  • Helldivers
  • Here They Lie
  • Hermie Hopperhead: Scrap Panic
  • Hidden Agenda
  • High Velocity Bowling
  • Hohokum
  • Horizon Zero Dawn
  • Hustle Kings
  • Ico
  • Imaginstruments
  • InFAMOUS
  • Intelligent Qube
  • Invizimals
  • Jak and Daxter
  • Jeanne d'Arc
  • Jet Moto
  • Jet X2O
  • Jinx
  • Journey
  • Jumping Flash!
  • Jungle Party
  • Killstrain
  • Killzone
  • Kinetica
  • Kingdom of Paradise
  • Kingsley's Adventure
  • Kite Fight
  • Kileak: The DNA Imperative
  • Knack
  • Knowledge Is Power
  • Kula World
  • Kung Fu Rider
  • Lair
  • Legend of Legaia
  • Lemmings
  • Lifeline
  • Linger in Shadows
  • LittleBigPlanet
  • Little Deviants
  • LocoRoco
  • Marvel's Iron Man VR
  • Marvel's Spider-Man
  • Mad Maestro!
  • Mag
  • Mary Shelley's Frankenstein
  • Matterfall
  • Medieval Moves
  • MediEvil
  • Mesmerize
  • Mister Mosquito
  • MLB: The Show
  • ModNation Racers
  • Monster Kingdom
  • Motor Toon Grand Prix
  • MotorStorm
  • Move Fitness
  • Murasaki Baby
  • My Street
  • No Escape
  • No Heroes Allowed
  • Nucleus
  • Numblast
  • Okage: Shadow King
  • Omega Boost
  • Open Me![95]
  • Operation Creature Feature
  • Ore no Ryouri
  • Ore no Shikabane wo Koete Yuke/Oreshika
  • Overboard!
  • Pain
  • Paint Park
  • PaRappa the Rapper
  • Patapon
  • Patchwork Heroes[86][96]
  • Pet in TV
  • Piyotama
  • Philosoma
  • PhyreEngine
  • PlayLink
  • PlayStation All-Stars
  • PlayStation Home
  • PlayStation Move Heroes
  • PlayStation Vita Pets
  • PlayStation VR Worlds
  • Popolocrois
  • Primal
  • Project: Horned Owl
  • PulzAR
  • Puppeteer
  • Pursuit Force
  • Rain
  • Rally Cross
  • Rapid Racer
  • Rapid Reload
  • Rascal
  • Ratchet & Clank
  • Reality Fighters
  • Resistance
  • Resogun
  • Retro Force
  • RIGS: Mechanized Combat League
  • Rise of the Kasai
  • Rise to Honor
  • Rogue Galaxy
  • Rule of Rose
  • Sagashi ni Ikouyo
  • Savage Moon
  • Secret Agent Clank
  • Sewer Shark
  • Shadow of the Beast
  • Shadow of the Colossus
  • SingStar
  • Siren
  • Sky Diving
  • Skyblazer
  • SkyGunner
  • Sly Cooper
  • Smart As...
  • Smart Ball
  • Snakeball
  • SOCOM U.S. Navy SEALs
  • Sorcery
  • Soul Sacrifice
  • Sound Shapes
  • Speed Freaks
  • Sports Champions
  • Starblood Arena
  • Starhawk
  • Start the Party!
  • Steel Reign
  • Sunset Overdrive
  • Super Rub 'a' Dub
  • Super Stardust
  • Syphon Filter
  • t@g
  • Table Ice Hockey
  • Table Top Tanks
  • Talkman
  • Tanarus
  • Team Buddies
  • Tearaway
  • That's You
  • The Con
  • The Eye of Judgment
  • The Fight
  • The Getaway
  • The Hungry Horde[81]
  • The Last Guardian
  • The Last Guy
  • The Last of Us
  • The Legend of Dragoon
  • The Mark of Kri
  • The Order: 1886
  • The Playroom
  • The Shoot
  • The Tomorrow Children
  • The Trials of Topoq
  • The Unfinished Swan
  • This Is Football
  • Tiny Tank
  • Tokyo Jungle
  • Top Darts
  • Tori-Emaki
  • Toro Inoue
  • Tourist Trophy
  • Toy Home
  • Trash Panic
  • Tsugunai
  • Tomba!
  • TV Superstars
  • Twisted Metal
  • UmJammer Lammy
  • Uncharted
  • Unit 13
  • Until Dawn
  • Untold Legends
  • Vib-Ribbon
  • War of the Monsters
  • Warhawk
  • What Did I Do To Deserve This, My Lord?
  • What Remains of Edith Finch[97]
  • When Vikings Attack!
  • White Knight Chronicles
  • Wild[98]
  • Wild Arms
  • Wipeout
  • Wonderbook
  • World Tour Soccer
  • Xtreme
  • Yoake no Mariko

See also[]

References[]

  1. "About Sony Interactive Entertainment". PlayStation.com. Sony Interactive Entertainment. Retrieved 20 July 2019.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  2. "SIE Company Profile". Sony Interactive Entertainment Inc. Retrieved 3 August 2019.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  3. https://blog.us.playstation.com/2018/08/09/introducing-the-500-million-limited-edition-ps4-pro-commemorating-500-million-systems-sold/
  4. "Sony to Intro 32-Bit System!". Electronic Gaming Monthly (EGM Media) (53): p. 68. December 1993. 
  5. 5.0 5.1 5.2 5.3 Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired. Condé Nast. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  6. "Sony latest to toss hat in vid game arena". The Hollywood Reporter (Hollywood Reporter, Inc.). May 19, 1994. 
  7. 7.0 7.1 7.2 "Sony in Disarray on Eve of PlayStation Debut". Television Digest with Consumer Electronics: 9. August 14, 1995. ISSN 0497-1515. 
  8. "Will the Real Boss of Sony Please Step Forward?". Next Generation (Imagine Media) (23): 6, 8. November 1996. 
  9. "Like Sega, Sony Changes Top Execs". GamePro (IDG) (98): 28. November 1996. 
  10. "Sony Merges Control of PS". Electronic Gaming Monthly (Ziff Davis) (92): 18. March 1997. 
  11. "Business Development/North America". Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010. Unknown parameter |dead-url= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  12. 12.0 12.1 12.2 Anthony John Agnello (December 28, 2012). "Sony stops shipping the PlayStation 2 in Japan after nearly 13 years". Digital Trends. Designtechnica Corporation. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  13. Miller, Greg (December 21, 2009). "Gamer Memories: PS2 Launch". IGN. Ziff Davis. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  14. "Sony Computer Entertainment Announces Changes in Corporate Officers" (Press release). Tokyo: Sony Computer Entertainment. July 1, 2002. http://www.scei.co.jp/corporate/release/pdf/020701be.pdf. Retrieved March 23, 2010. 
  15. "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. http://www.scei.co.jp/corporate/release/pdf/050914ae.pdf. Retrieved September 14, 2005. 
  16. "SCEI Announces New President of SCE Worldwide Studios" (Press release). Tokyo: Sony Computer Entertainment. May 16, 2008. http://www.scei.co.jp/corporate/release/080516e.html. Retrieved March 23, 2010. 
  17. "SCE Worldwide Studios Phil Harrison Resigns" (Press release). Tokyo: Sony Computer Entertainment. February 25, 2008. http://www.scei.co.jp/corporate/release/080225e.html. Retrieved March 23, 2010. 
  18. "Sony Computer Entertainment Acquires Guerrilla Games" (Press release). London: Sony Computer Entertainment. December 8, 2005. http://www.scei.co.jp/corporate/release/pdf/051208e.pdf. Retrieved March 23, 2010. 
  19. "Sony Computer Entertainment Acquires Zipper Interactive" (Press release). Foster City: Sony Computer Entertainment. January 24, 2006. http://www.scei.co.jp/corporate/release/pdf/060125be.pdf. Retrieved March 23, 2010. 
  20. Graft, Kris (March 15, 2006). "PSBB: Kutaragi's 10 PlayStation Points". Andre. Archived from the original on September 6, 2012. Retrieved January 15, 2008. Unknown parameter |dead-url= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  21. "PlayStation 3 announced for 2006". GameSpot. May 16, 2005. Archived from the original on May 18, 2005. Retrieved April 4, 2007. Unknown parameter |dead-url= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  22. "Official PlayStation Website — PlayStation Network". 2011 Sony Computer Entertainment America. Archived from the original on December 1, 2008. Retrieved January 15, 2008. Unknown parameter |dead-url= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  23. "Official PlayStation Website — PlayStation Network — Online Gaming". SCEA. Archived from the original on February 13, 2008. Retrieved January 15, 2008.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  24. 24.0 24.1 Brendan Sinclair (May 8, 2006). "E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB". GameSpot. CBS Interactive Inc. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  25. "The PlayStation® Story". Sony Electronics US. Sony Computer Entertainment America. 2014. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  26. "SCE Announces New Management Team" (Press release). Tokyo: Sony Computer Entertainment. November 30, 2006. http://www.scei.co.jp/corporate/release/pdf/061130e.pdf. Retrieved March 23, 2010. 
  27. "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc." (Press release). Tokyo: Sony Computer Entertainment. April 26, 2007. http://www.scei.co.jp/corporate/release/070426e.html. Retrieved March 23, 2010. 
  28. "Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios" (Press release). Tokyo: Sony Computer Entertainment. September 20, 2007. http://www.scei.co.jp/corporate/release/070920de.html. Retrieved March 23, 2010. 
  29. "David Reeves to Retire From Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. http://www.scei.co.jp/corporate/release/090415ae.html. Retrieved March 23, 2010. 
  30. "Andrew House named as President and CEO of Sony Computer Entertainment Europe" (Press release). Tokyo: Sony Computer Entertainment. April 15, 2009. http://www.scei.co.jp/corporate/release/090415be.html. Retrieved March 23, 2010. 
  31. "ソニー、ネットワーク強化に向けSCEのネット部門を吸収" (in Japanese). Impress Watch Corporation. February 24, 2010. Retrieved May 15, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  32. Ivan, Tom (February 24, 2010). "Sony To Restructure Networked Services Business". Edge. http://www.next-gen.biz/news/sony-restructure-networked-services-business. Retrieved May 15, 2010. 
  33. "Sony Computer Entertainment to focus on games, temporarily renamed 'SNEP'". El33t Media. February 25, 2010. Retrieved May 15, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  34. Ashcroft, Brian (February 24, 2010). "Sony Computer Entertainment To Become SNEP (Temporarily)". Kotaku. Retrieved May 15, 2010.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  35. "Sony Computer Entertainment Acquires Media Molecule" (Press release). London: Sony Computer Entertainment. March 2, 2010. http://www.scei.co.jp/corporate/release/100303e.html. Retrieved March 23, 2010. 
  36. "Notification of Office Relocation" (Press release). Sony Computer Entertainment. August 9, 2010. http://www.scei.co.jp/corporate/info/100809e.html. Retrieved September 5, 2010. 
  37. "Sony Computer Entertainment Acquires Sucker Punch Productions" (Press release). Sony Computer Entertainment. August 2, 2011. http://www.scei.co.jp/corporate/release/110802_e.html. 
  38. Sony closes and restructures two UK studios. Develop-online.net
  39. Happy holidays from Guerrilla!. PlayStation.Blog.Europe
  40. Confirmed Sony Closes Zipper Interactive. IGN.com
  41. "Executive Appointments" (Press release). Sony Computer Entertainment. June 25, 2012. http://www.scei.co.jp/corporate/release/120625_e.html. 
  42. Sony to Acquire Gaikai. IGN.com
  43. Sony closes WipEout developer Sony Liverpool. Eurogamer.net
  44. 44.0 44.1 SCEI (August 20, 2013). "PlayStation®4 (PS4(TM)) Launches November 15 In North America, November 29 In Europe And Latin America". MarketWatch. MarketWatch, Inc. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  45. 45.0 45.1 Low, Aloysius (May 25, 2014). "Sony to sell PlayStation 4 console in China". CNET. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  46. 46.0 46.1 Karmali, Luke (May 27, 2014). "Sony Confirms PS4 is Heading to China". IGN. Ziff Davis. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  47. Makuch, Eddie (March 6, 2014). "Veteran PlayStation boss Jack Tretton to step down". GameSpot. Retrieved March 6, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  48. "OnLive shuts down streaming games service, sells patents to Sony". Ars Technica. Retrieved April 3, 2015.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  49. Mic Wright (November 13, 2014). "PlayStation Vue: Sony's cloud TV service launches in the US this month". The Next Web. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  50. Kohler, Chris (January 26, 2016). "Sony Interactive Entertainment Merges PlayStation Biz Units". Wired. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  51. Byford, Sam (March 24, 2016). "Sony forms new company to make PlayStation mobile games". The Verge. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  52. Byford, Sam (December 7, 2016). "Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more". The Verge. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  53. 53.0 53.1 Aldrich, Rachel (12 December 2016). "Why would Sony merge its gaming and film units?" (in en). TheStreet. https://www.thestreet.com/story/13922321/1/why-would-sony-merge-its-gaming-and-film-units.html. 
  54. Atkinson, Claire (12 December 2016). "Sony considers merging gaming and film divisions" (in en). New York Post. https://nypost.com/2016/12/11/sony-considers-merging-gaming-and-film-divisions/. 
  55. Cooke, Chris. "Revamp of Sony’s entertainment business could more closely align Sony Music with Sony/ATV | Complete Music Update". http://www.completemusicupdate.com/article/revamp-of-sonys-entertainment-business-could-more-closely-align-sony-music-with-sonyatv/. 
  56. "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC, A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY" (Press release). https://www.sie.com/en/corporate/release/2019/190109.html. 
  57. Shanley, Patrick (20 May 2019). "Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive)" (in en). The Hollywood Reporter. https://www.hollywoodreporter.com/news/sony-interactive-launches-unit-adapt-games-film-tv-1211850. 
  58. "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK" (in en). 19 August 2019. https://www.sie.com/en/corporate/release/2019/190820.html. 
  59. "Jim Ryan appointed Sony Interactive Entertainment president and CEO" (Press release). February 12, 2019. https://www.gamesindustry.biz/articles/2019-02-12-jim-ryan-appointed-sie-president-and-ceo. Retrieved June 19, 2019. 
  60. "SCE Announces New Management Team" (PDF) (Press release). Sony Computer Entertainment. November 30, 2006. http://www.scei.co.jp/corporate/release/pdf/061130e.pdf. Retrieved November 30, 2006. 
  61. "SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc" (Press release). Sony Corporation. April 26, 2007. http://www.sony.net/SonyInfo/News/Press/200704/07-0426E/index.html. Retrieved April 27, 2007. 
  62. Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  63. 63.0 63.1 Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". Digital Trends. Designtechnica Corp. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  64. 64.0 64.1 Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". ExtremeTech. Ziff Davis. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  65. "TGS: Sony Reveals Vita's Release Date - PSP News at IGN". Psp.ign.com. September 14, 2011. Retrieved September 14, 2011.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  66. Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  67. Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  68. Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Retrieved January 25, 2011.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  69. Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  70. "Sony Computer Entertainment Inc. Introduces PlayStation 4" (Press release). Sony Computer Entertainment. February 20, 2013. http://www.scei.co.jp/corporate/release/130221a_e.html. Retrieved March 12, 2013. 
  71. PS4 Launches in America on November 15th, GamesCom Wrap-up. PlayStation.Blog.
  72. PlayStation at GamesCom 2013: The best place to play. PlayStation.Blog.Europe
  73. PlayStation®4 Sales Surpass 5.3 Million Units Worldwide. Sony Computer Entertainment Inc. (Press Release)
  74. Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. http://www.chinadaily.com.cn/bizchina/tech/2014-12/12/content_19070552.htm. Retrieved December 12, 2014. 
  75. Kate Williams (December 11, 2014). "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". IGN. Ziff Davis. Retrieved December 14, 2014.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  76. The Future of Santa Monica Studio. PlayStation.Blog
  77. PlayStation GamesCom 2013 Press Conference (at 58:00). YouTube.com
  78. Sony XDev Europe. Official Site
  79. Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net
  80. 80.0 80.1 Platformer Run Sackboy! Run! announced for PS Vita and mobile devices. PlayStation.Blog.Europe
  81. 81.0 81.1 81.2 Control the undead in The Hungry Horde on PS Vita. PlayStation.Blog.Europe
  82. PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe
  83. Introducing WiLD a PS4 exclusive from Rayman creator Michel Ancel. PlayStation.Blog.Europe
  84. Naughty Dog Careers. Naughtydog.com
  85. Coming to PSN this Week: Patchwork Heroes. PlayStation.Blog
  86. 86.0 86.1 Announcing Patchwork Heroes for PSP. PlayStation.Blog
  87. "Rob Wyatt | Professional Profile". LinkedIn.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  88. 88.0 88.1 GUNS UP! Coming to PS4, PS3, PS Vita. PlayStation.Blog.
  89. "Housemarque on Twitter". October 31, 2014. We can confirm: RESOGUN is coming to PSVita thanks to the guys at @climaxstudios! More details on the port will soon be released by Sony.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  90. Hustle Kings is coming soon to PS4. PlayStation.Blog.Europe
  91. PS Vita's BigFest is also coming to PS4 and PS3. PlayStation.Blog.Europe.
  92. Lay, Adam (November 5, 2014). "The Muppets Movie Adventures arrives on PS Vita this week". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  93. https://www.trademarkia.com/bboy-78726978.html
  94. PS Vita's BigFest is also coming to PS4 and PS3.PlayStation.Blog.Europe
  95. OPEN ME! for PS Vita Coming to North America. PlayStation.Blog
  96. Coming to PSN this Week: Patchwork Heroes.PlayStation.Blog
  97. https://www.trademarkia.com/what-remains-of-edith-finch-86472634.html
  98. Ancel, Michel (August 12, 2014). "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". PlayStation Blog Europe. Sony. Retrieved August 19, 2017.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

External links[]

Template:Silicon Valley

Advertisement