Solid Snake as seen in Metal Gear Solid, illustrated by Yoji Shinkawa
|First appearance||Metal Gear (1987)|
|Last appearance||Super Smash Bros. Ultimate (2018)|
|Created by||Hideo Kojima|
|Portrayed by||Giacomo Talamini (Metal Gear Solid: Philanthropy)|
Iroquois Pliskin (Metal Gear Solid 2: Sons of Liberty) |
Old Snake (Metal Gear Solid 4: Guns of the Patriots)
FOXHOUND (Metal Gear series) |
CIA (Metal Gear series)
Department of Defense (Metal Gear Solid)
Philanthropy (Metal Gear Solid 2)
Hired assassin (Metal Gear Solid 4)
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Solid Snake is a video game character and one of the primary protagonists of the Metal Gear series created by Hideo Kojima and developed and published by Konami. The "son" of the legendary soldier Big Boss, he is depicted as a former Green Beret and a highly skilled special operations soldier engaged in solo stealth and espionage missions, who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality.
During the Metal Gear Solid games, the character has been voiced by voice actor Akio Ōtsuka in the Japanese version and by actor and screenwriter David Hayter in the English version. Considered to be one of the most popular protagonists in the video game industry, Snake has been acclaimed by critics, with his personality and both Ōtsuka's and Hayter's voice acting being noted as primary factors of the character's appeal.
Characteristics[edit | edit source]
In the early games, Solid Snake's visual appearances were references to popular actors. He was given his own consistent design in Metal Gear Solid. Such design shows him as a brown-haired adult wearing a dark "sneaking suit" and a bandana. This appearance has remained mostly consistent throughout subsequent installments, with minor changes due to his advancing age. During Metal Gear Solid 2: Sons of Liberty, he disguises himself by wearing a Navy SEAL uniform. He also establishes Philanthropy, an anti-Metal Gear organization carrying the motto "To let the world be", with his best buddy Otacon. In Metal Gear Solid 4: Guns of the Patriots, he has access to different disguises to make him look like other characters, as well as his younger self.
He possesses an IQ of 180, and is fluent in six languages. Solid Snake has been on the battlefield for most of his life, and says that it is the only place he feels truly alive. He is a hardened veteran, he has his emotions buried very deep inside himself during his missions, every one of which has different motives. He is also immediately shown as a loner, often with no intentions of taking orders from anyone anymore and he shows no sign of longing for the army or the country he was part of. However, along with these traits he has a more human side, being flirtatious, self-sacrificing and with a strong belief that even on a battlefield friendship and love can flourish, and that violence is not glorious. But Snake's perceived stance on violence may be a case of denial, as Snake's enemies and at least one of his allies have claimed that, in truth, he enjoys killing, and label him as more evil than the people he has killed. When he is not on duty, he acts as a musher.
Appearances[edit | edit source]
Metal Gear main series[edit | edit source]
Metal Gear (released in 1987) introduces Solid Snake (ソリッド・スネーク Soriddo Sunēku ), a rookie recruit of the elite special forces unit FOXHOUND. Snake is sent by FOXHOUND leader Big Boss into the rogue nation Outer Heaven to rescue missing teammate Gray Fox and discover who or what the "Metal Gear" is, mentioned in Gray Fox's last transmission. As his mission progresses, Snake finds out that he has been set up; Outer Heaven's leader is Big Boss, intending to use the experimental, nuclear-armed TX-55 Metal Gear to establish Outer Heaven as a nuclear power. After destroying the Metal Gear, Snake confronts and defeats Big Boss's phantom (Venom Snake).
The sequel Metal Gear 2: Solid Snake (initially released only in Japan in 1990) sees Solid Snake called up to infiltrate a heavily fortified enemy base in Zanzibar Land. Zanzibar Land has aggravated an international oil crisis and declared themselves a nuclear power by kidnapping Dr. Kio Marv after the creation of a bio-engineered algae that produces an oil substitute, and the Metal Gear original designer Dr. Pettrovich Madnar. Snake infiltrates the base and discovers that Pettrovich as well as his former comrade Gray Fox has defected to Zanzibar Land, and that Zanzibar Land is led by Big Boss. Snake destroys Metal Gear D, and defeats both Fox and Big Boss.
Metal Gear Solid sees Solid Snake pulled out of retirement by Colonel Roy Campbell in a mission to deal with the "Sons of Big Boss" who, under Liquid Snake's leadership, seized an isolated American nuclear weapons disposal facility on Shadow Moses Island. Snake's mission is to retrieve two hostages (Donald Anderson and Kenneth Baker). Despite both Anderson's and Baker's deaths, Snake infiltrates and learns about Metal Gear REX after meeting up with rookie soldier Meryl Silverburgh and REX's engineer Hal Emmerich, and having confrontations with the Cyborg Ninja. As the game progresses, Snake confronts and defeats each member of the corrupt faction of FOXHOUND (consisting of Revolver Ocelot, Decoy Octopus, Psycho Mantis, Sniper Wolf, Vulcan Raven, and the Genome Soldiers), is able to destroy REX, and personally confronts Liquid. During their fight, it is revealed that Solid and Liquid are twin brothers, artificially conceived from Big Boss's genes during the "Les Enfants Terribles" government project designed to create the perfect soldier, in which one brother was genetically modified to be superior over the other. Liquid harbors a strong resentment towards Snake since Solid was given their father's dominant "soldier genes" and Liquid was cast aside. After a grueling series of battles, Liquid dies from the FOXDIE virus that was previously implanted into Snake by Naomi Hunter in order to wipe out FOXHOUND and the Genome soldiers without risking any damage to REX and the Genome soldiers for retrieval. In the end, it is revealed that Liquid got Big Boss's superior "soldier genes" while Solid was actually the inferior one. The game's ending reveals his real name is David (デビッド Debiddo ).
Metal Gear Solid 2: Sons of Liberty shows Solid Snake as the playable character during the game's extensive prologue sequence in which he is sent by Otacon's anti-proliferation organization Philanthropy to infiltrate a cargo tanker and photograph Metal Gear RAY. During the operation, however, RAY is hijacked and the tanker destroyed, with Snake apparently dead and framed for the deed. During the game's main portion, Solidus Snake steals Snake's identity, and leads the "Sons of Liberty" (consisting of Revolver Ocelot, Fortune, Fatman, Vamp and Olga Gurlukovich) while Snake himself uses the pseudonym Iroquois Pliskin (イロコィ・プリスキン Irokoi Purisukin ) as a non-playable character who assists rookie agent Raiden through the remote offshore Big Shell facility and in taking down Solidus and RAY while also learning about the Patriots.
The Metal Gear Solid prequels alludes to Solid Snake's existence; Metal Gear Solid: Portable Ops has him briefly alluded in a prophetic vision as Naked Snake's "son [that] will save the world" (after either Liquid or Solidus as Big Boss's "son [that] will bring the world to ruin"), and Metal Gear Solid: Peace Walker shows Kazuhira Miller mentioning the "twin sons" that are two years old at the time.
The PlayStation 3 game Metal Gear Solid 4: Guns of the Patriots features an aged incarnation of the character that is once again the protagonist identified as Old Snake (オールド・スネーク Ōrudo Sunēku ) during the game. Thanks to Otacon and Sunny, he wears a sneaking suit outfitted with "Octocamo" technology, which allows him to blend with his environment, as well as a face mask which alters his appearance. Snake is once again enlisted by his old friend Roy Campbell to assassinate Liquid Ocelot, CEO of a giant mother company that are trying to take control of the Patriots' AIs. During his final mission, he also learns from Naomi Hunter that his life has been artificially shortened as part of the cloning process so that his genes can't be used as a weapon in later research. As a result, Snake has the physical appearance of an elderly man, despite being only forty-two years old. Snake and his allies are forced to destroy the Patriots' AI and fight through Ocelot's forces until Snake defeats Liquid's doppelgänger in hand-to-hand combat. Learning that his DNA contains a mutated FOXDIE virus that might trigger an epidemic, Snake tries to commit suicide, however, he is approached by Big Boss telling Snake that he still has a chance to live "not as a snake but as a man", making up with his father. After Big Boss's death from a new FOXDIE strain, David decides to live out the remainder of his life in peace, vowing that he will live long enough to see what the future holds for the new world he has helped create.
Solid Snake is featured/mentioned in Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain. The unlockable bonus mission "Déjà Vu" on the PlayStation platform and later Xbox platform of Ground Zeroes in which Naked Snake must re-enact situations from the original Metal Gear Solid game and answer a series of trivia questions after fulfilling the mission. If all the questions are answered correctly on the Normal difficulty setting, the mission can be replayed with his low-polygon model from Metal Gear Solid in place of his father's standard character model. The Phantom Pain also shows that his low-polygon model from Metal Gear Solid can be an alternate outfit for Venom Snake after transferring the save data from Ground Zeroes. David also alludes in association with Eli during a conversation between Big Boss and Revolver Ocelot.
Other Metal Gear media[edit | edit source]
Solid Snake also serves as the protagonist in Snake's Revenge, a sequel to the original Metal Gear for the NES released for the western market in 1990 and developed without Kojima's involvement. Set three years after the events of the Outer Heaven incident, Snake's Revenge has Snake leading a team of FOX HOUND operatives as they infiltrate an undisclosed enemy base where the Metal Gear weapon is being mass-produced. Snake is addressed by the military rank of Lieutenant and starts the game already equipped with a handgun and a combat knife, in contrast to the first game, where Snake had to procure all of his weapons on-site.
After the success of the original Metal Gear Solid, KCEJ produced a trilogy of Metal Gear spin-offs for portable platforms set in a parallel universe outside the main Kojima-directed series. All three of these portable games were directed by Shinta Nojiri. The first of these is Metal Gear: Ghost Babel (released outside Japan as Metal Gear Solid), in which Solid Snake must infiltrate a rebuilt Outer Heaven (now called Galuade) to defeat a FOXHOUND-like team of rogue agents called Black Chamber and destroy a stolen Metal Gear prototype, Gander. Although the actual in-game artwork of Ghost Babel was done by Ikuya Nakamura, Yoji Shinkawa provided the promotional art like he did with the original Metal Gear Solid. In the second of these titles, Metal Gear Acid, Snake must retrieve "Pythagoras" from the Lobito Physics and Research Laboratory, in order to satisfy hijackers who have kidnapped presidential candidate Viggo Hach. This mission is complicated by La Clown, an expert mimic who impersonates Snake's contact Teliko, and subtle brainwashing that nearly convinces him that he is Hans Davis, a ruthless scientist that worked at the Lobito facility. He overcomes both and contacts the real Teliko, then destroys the latest model of Metal Gear, Metal Gear KODOQUE. Metal Gear Acid 2 features a main character who is not the real version, but a clone created from tissue samples of the man from the original Metal Gear Acid, following the events of the Lobito Island mission; the Solid Snake from the original Acid is implied to be dead in the sequel.
The character appears in his Old Snake form as a playable character in Metal Gear Solid: Portable Ops Plus, a stand-alone expansion to the Portable Ops focusing on online play. In Metal Gear Rising: Revengeance, the VR Missions DLC add-on for the game's Japanese version includes a new weapon that can be used by Raiden known as the Hebidamashi, a talking wooden sword which speaks with Solid Snake's voice (as portrayed by Akio Ōtsuka); the weapon was never made available for the English version.
Outside video games, Solid Snake appeared in the Metal Gear Solid audio drama that focuses on his missions following the battle from Shadow Moses. He also appears in Alex Garner's comic book adaptations of Metal Gear Solid and Metal Gear Solid 2. Raymond Benson's novelizations of these two games also feature Solid Snake; Benson's adaptation of the character frequently focuses on the comical aspects of his characterization. He also appears in Project Itoh's novelization from Metal Gear Solid 4 where his actions are told from Hal Emmerich's point of view.
Other video games and media[edit | edit source]
Solid Snake has appeared in a number of other games, including other Konami games. Hideo Kojima makes a habit of referencing his previous work. In the Kojima-produced Boktai 2: Solar Boy Django (and Shin Bokura no Taiyō: Gyakushū no Sabata), Snake appears as an unnamed character who sells items to the player. Konami's Evolution Skateboarding features Snake and Raiden as hidden characters, as well as two stages set in the Big Shell (the skateboarding minigame in Metal Gear Solid 2: Substance is a demo of Evolution Skateboarding composed exclusively of these elements). Solid Snake also appears in both halves of a crossover between the Metal Gear and Ape Escape franchises: the Ape Escape monkeys appear with Solid Snake in the "Snake vs. Monkey" minigame featured in Metal Gear Solid 3: Snake Eater. In turn, Snake appears in the corresponding Metal Gear Solid minigame featured in Ape Escape 3, where he is rescued by Pipo Snake (Snake's character design in this minigame is taken directly from Naked Snake's).
He has also appeared in several cross-company fighting games. In DreamMix TV World Fighters, Solid Snake appears as a playable character alongside other Konami, Hudson Soft and Takara characters such as Bomberman and Optimus Prime. Similarly, in Super Smash Bros. Brawl, the third installment from the popular fighting game series Super Smash Bros., Solid Snake appeared as a playable fighter alongside Sega character Sonic the Hedgehog and a variety of characters from Nintendo franchises such as Mario, The Legend of Zelda, and Donkey Kong. Brawl Director Masahiro Sakurai has stated that Snake was included under Kojima's request, and that he had talked to Sakurai about adding Snake to the roster of the previous game Super Smash Bros. Melee, which did not materialize due to the game being too far into production. Snake returned as a playable fighter in Super Smash Bros. Ultimate, after being absent in Super Smash Bros. for Nintendo 3DS and Wii U. In addition, Snake has appeared as a playable character in other Konami crossover titles, such as New International Track & Field and Super Bomberman R. Also, Old Snake has appeared in the Japanese version of Scribblenauts, having been published by Konami in that region. Customizations in Media Molecule's LittleBigPlanet for the PlayStation 3 allow the player character, Sackboy, to take on the appearance of Old Snake.
Creation and development[edit | edit source]
Much as Metal Gear began as a pastiche of action movies of the time, Solid Snake began as a pastiche of contemporary action movie heroes. For example, on the cover artwork of the original Metal Gear, he resembles the Michael Biehn incarnation of Kyle Reese in The Terminator (although Kojima claims to have no involvement in the production of the game's packaging illustration), and the in-game portrait of Metal Gear 2: Solid Snake resembles Mel Gibson. Solid Snake was apparently even named after a fictional special forces operative: Snake Plissken, Kurt Russell's character in Escape from New York. However, Kojima revealed in March 2014 that the origins of the character's name were something else. According to Kojima, he was given the name "Snake" because snakes are a symbol of stealth. Additionally, the "Solid" part of his code-name was given to give the opposite impression of a soft image. Kojima has compared the personality of Snake with Arsène Lupin III of Monkey Punch's Lupin III franchise, stating that in "MGS, Snake became this sharp-tongued, Lupin III-like guy who flirted with women and told lots of jokes". In Guns of the Patriots, Old Snake is modelled after Lee Van Cleef who appeared in Escape from New York. His real name David (coincidentally shared with his English voice actor, David Hayter) is a tribute to the film 2001: A Space Odyssey that has a character with the same name. Kojima later described Snake's role in the original Metal Gear as the "player's presence", contrasting the defined personality acquired in Metal Gear Solid.
In addition to expanding Solid Snake's backstory, as the first Metal Gear game to feature voice acting, Metal Gear Solid established his characteristic voice and appearance. Yoji Shinkawa's Solid Snake design, characterized by his navy blue bandanna and "sneaking suit", would serve as the template for all future incarnations in later Metal Gear games. According to Shinkawa, Snake's physique in Metal Gear Solid was based on that of action star Jean-Claude Van Damme, while his facial appearance in the same game was inspired by actor Christopher Walken. Shinkawa described his rendition of Solid Snake from Metal Gear Solid as a "middle ground" between the younger Snake who was in the cover artwork of the first Metal Gear and the middle-aged Snake from the MSX2 version of Metal Gear 2. For the initial events from the Big Shell chapter from Metal Gear Solid 2, Snake's visual appearance was sightly modified with his hair being more blonde. Snake became one of the characters easiest to draw by Shinkawa as he notes that his appearance is consistent despite suffering minor changes across the games.
Various scenes from the games relate Snake's ideals with Hideo Kojima's. During Metal Gear Solid 2, Snake encourages Raiden to trust himself in making his own choices with the former representing the veteran developer and the latter the younger staff who are to decide whether a sequel to the series would be made without Kojima. In Metal Gear Solid 4, Snake tries to protect the next generation by stopping Ocelot which represented Kojima working with the staff to avoid bugs from occurring within the game. Kojima introduced the cloning origins of Snake to Metal Gear Solid in order to provide Snake with an adversary who would be his equal, since the story, being a continuation of the original MSX2 games, established Snake as an experienced soldier. Kojima explained that his decision to introduce a new playable character in Snake's place for Sons of Liberty was done in order to develop Snake from another character's perspective, but also to avoid treating Snake as a rookie by having a new character be instructed via Codec instead.
By the time Metal Gear Solid 4: Guns of the Patriots started development, Kojima told Shinkawa about his idea of making Snake look elderly, which surprised the designer. Once Shinkawa showed his artwork of Old Snake to the staff, they were all also surprised by the idea of playing as an old version of the character. However, they were satisfied with the end product as the staff began to like the character. In Guns of the Patriots, one of Kojima's endings would have had Snake and Otacon turn themselves in for breaking the law, and subsequently they would be convicted and executed. However, comments from Kojima's staff who were disappointed with his death resulted in the character's survival. Snake was written to act as father figure not only to protect those he cares but also leave a message for the future generation despite his imminent death. As a pacifist message, Snake's stress increases when killing enemies.
According to Ryan Payton of Konami at the time, Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. Kojima himself stated that the series will continue. Despite previously stating that he does not want the character to be handled by anyone else, in an interview with French gaming magazine IG he stated that Solid Snake will reappear in a future Metal Gear Solid game.
Reception[edit | edit source]
Solid Snake's character was very well received by gaming media. Retro Gamer included him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes. In 2005, Electronic Gaming Monthly listed Solid Snake as number one as the top ten video game characters of all time. Solid Snake appeared in multiple GameFAQs "Character Battle" contests, and was runner-up in three: the "Character Battle V" in 2006, the "Character Battle VII" in 2008, and the "Character Battle IX" in 2013. In an Oricon poll from 2008, his character was voted as the most popular video game character in Japan, tying with Nintendo's Pikachu. In a Famitsu poll in 2010, Solid Snake was voted by readers as the most popular video game character. His character was amongst the last 16 contestants on the greatest video game hero on GameSpot contest held in 2009, and lost out to Gordon Freeman on a tiebreaker. In the Guinness World Records Gamer's Edition from 2011, Solid Snake was voted as the fourth most popular video game character. In 2011, Empire ranked Solid Snake as the 19th greatest video game character, adding that "beginning as an action pastiche, he swiftly evolved into his very own character".
Critics have commented on his traits and appearance, often praising Solid Snake for his appealing personality. In 2007, ScrewAttack ranked him as the sixth "coolest" character in video games. 1UP.com listed him second in the list of top video game smokers, while GamesRadar placed him at the top of their 2009 list of manliest men in video game history. Complex ranked him as fourth on the list of top "pervs" in games in 2012 and as the seventh greatest soldier in video games in 2013. Solid Snake's endurance in the face of extreme punishment was even made the focus of a comedy article in the satirical newspaper The Onion. In 2013, Rich Knight and Gus Turner from Complex ranked him as the ninth best video game mascot, adding that he represents "deep, human emotion that other characters fail to match."
Solid Snake's Metal Gear Solid 2 design was at the bottom of the worst game character makeovers list by GamePro, condemning his conversion in hairstyle in comparison to his Metal Gear Solid design, and was also at the top of IGN's list of the worst video game haircuts. Before Metal Gear Solid 3: Snake Eater, the character was thought to be the game's protagonist because of his physical resemblances with Naked Snake. However, later previews speculated how was it impossible for Solid Snake to be in the game's settings, leading to the conclusion it was a young incarnation of his father. A comparison between Solid Snake's and Big Boss's characters was made by IGN in article "Stars Thunderdome: Snake vs. Big Boss."
The character's appearance in Metal Gear Solid 4 has received mostly positive opinions. Before it was released, various speculations were made regarding his role. As he was the only one who suffered from a drastic change in appearance, IGN commented that the most famous rumor was the one of his body deteriorating across the game. Moreover, since it had been announced it would be his last appearance, IGN and GamesRadar wondered whether the character would die during the game and if Raiden would replace him following his death. GamesRadar commented that his character was one of the few gaming characters that aged across video games. GamePro also listed Old Snake as one of the biggest surprises from the game, as the character was found interesting in contrast to pessimistic thoughts they had before the game's release. GameDaily listed the "old hero" as one of their list of top video game archetypes, using the old version of the character as an example of this. PLAY gave praise to his moustache considering how highly detailed it is, and represents the change from Solid Snake's character. On the other hand, 1UP.com placed Old Snake third in their 2009 list of most gracelessly aging characters as it gave negative messages about aging. In 2013, Complex included Old Snake among the ten video game characters who look like sex offenders, but La Nueva España included him among the top ten sexiest video game characters of both genders.
GameDaily made Solid Snake top their Smash Bros. characters list, while PLAY listed him as one of the characters they wanted to be playable in Mortal Kombat. The character customization in Soulcalibur IV that allowed to create Solid Snake was listed by UGO as one of the best ones from the series owing to his popularity within gamers.
Akio Otsuka's and David Hayter's performances as Solid Snake's voice actors has received praise. Ōtsuka remembers being surprised during his debut as a result of the large amount of dialogue Solid Snake was given. Hayter's performance was called one of the best ones in gaming as well as one of the character's most recognizable traits. In 2013, Game Informer ranked Hayter's role as Solid Snake as the seventh most memorable character voice in video games for "a portrayal that's considered to be a real classic in the history of video game voice acting", adding that "long-time fans are still reeling from the casting of Kiefer Sutherland as Snake for MGSV."
References[edit | edit source]
- Solid Snake profile, MGS4 Database
- Roy Campbell: ...You were there too I believe. Didn't you infiltrate western Iraq with a platoon of Green Berets? Snake: I was just a kid myself back then. (Metal Gear Solid)
- Snake: It's only when I'm cheating death on the battlefield. The only time I feel truly alive. Meryl: Seeing other people die makes you feel alive, huh? You love war, and don't want it to stop... Is it the same with all great soldiers throughout history? (Metal Gear Solid)
- Colonel Campbell: [Solid Snake], there's enough dirt in your file from your days as an agent to keep you in the stockade until you're a very old man.
- Snake: Right now my fifty huskies are my only family. I've got to take care of them. (Metal Gear Solid)
- Meryl Silverburgh: Is there anyone you like? Solid Snake: I've never been interested in anyone else's life... Meryl Silverburgh: So you are all alone. Just like Mantis said. Solid Snake: Other people just complicate my life. I don't like to get involved. Meryl Silverburgh: You're a sad, lonely man.(Metal Gear Solid)
- Solid Snake: I'm retired from FOX-HOUND. You're not my commander anymore, and I don't have to take orders from you or anyone else. (Metal Gear Solid)
- Solid Snake: I told you, even if I do owe you I don't owe anything to this army or this country!. Colonel Campbell: You will accept this assignment! Solid Snake: Why should I be stupid enough to do that? I'm no patriot. (Metal Gear Solid)
- Solid Snake: ...I just didn't expect a world-class designer of military technology to be so...cute. Mei Ling: You're just flattering me... Solid Snake: No, I'm serious. Now I know I won't be bored for the next 18 hours. (Metal Gear Solid)
- Naomi: ...Why did you go so far out of your way to save her? For Campbell's sake... or... maybe it's because you like her? Solid Snake: I don't want to see any woman die right in front of me. Naomi Hunter: Oh really? Since when did anybody's death bother you so much? Colonel Campbell: Naomi! It's true that [Solid Snake] has killed a lot of people, that doesn't mean he doesn't have a heart. (Metal Gear Solid)
- Naomi Hunter: ...Friends? Solid Snake: ...Frank Jaeger Naomi Hunter: But... didn't you try to kill each other? Solid Snake: That's true. We did. In Zanzibar. But it was nothing personal. We were just professionals on opposite sides, that's all. Naomi Hunter: And you still call yourselves friends? Solid Snake: Hard to believe? War is no reason to end a friendship. (Metal Gear Solid)
- Otacon: I wanna ask you... Do you think love can bloom even on a battlefield? Solid Snake: Yeah...I do. I think at any time, any place... people can fall in love with each other. (Metal Gear Solid)
- Vulcan Raven: Rejoice, Snake! Ours will be a glorious battle. Solid Snake: This isn't glorious. It's just plain killing. Violence isn't a sport! (Metal Gear Solid)
- Solid Snake: It's only when I'm cheating death on the battlefield. The only time I feel truly alive. Meryl Silverburgh: Seeing other people die makes you feel alive, huh? You love war and don't want it to stop... Is it the same with all great soldiers throughout history?
- Meryl Silverburgh: You monster! Snake: Let him talk. He doesn't have much time left. Psycho Mantis: I've seen true evil. You Snake. You're just like the Boss... No, you're worse. Compared to you, I'm not so bad.
- Solid Snake: I don't want that kind of world! Liquid Snake: Ha! You lie! So why are you here then? Why do you continue to follow your orders while your superiors betray you? Why did you come here? Solid Snake: ...... Liquid Snake: Well... I'll tell you then. You enjoy all the killing, that's why. Solid Snake: What! Liquid Snake: Are you denying it? Haven't you already killed most of my comrades? Solid Snake: That was... Liquid Snake: I watched your face when you did it. It was filled with the joy of battle.
- talk after fight with Psycho Mantis (and before with Sniper Wolf for the first time): Meryl Silverburgh: How do you know so much? Solid Snake: I ride dog sleds. I'm a musher. (Metal Gear Solid)
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear. (Konami). (2005) "Big Boss: Big Boss speaking. Operation Intrude N313. Penetrate the enemy's Outer Heaven and destroy the ultimate weapon, Metal Gear!"
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear. (Konami). (2005) "Big Boss: First, contact missing Gray Fox and destroy Metal Gear!"
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear. (Konami). (2005) "Big Boss: Solid Snake! You've finally come here. Yeah, I'm Big Boss General Commander of Foxhound. And in charge of this castle, Outer Heaven."
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear. (Konami). (2005) "Solid Snake: This is Solid Snake... Metal Gear's destruction is a success."
- "The History of Metal Gear Solid". UGO.com. Archived from the original on 2005-03-31. https://web.archive.org/web/20050331004729/http://www.ugo.com/channels/games/features/metalgearhistory/default.asp. Retrieved 2005-07-15.
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear 2: Solid Snake. (Konami). (2005) "Roy Campbell: Snake... Right on time, as always. Let's get started... Commencing Operation Intrude F014. Let's go over this one more time. Your mission is to infiltrate Zanzibar Land and rescue the kidnapped Czech biologist, Dr. Kio Marv."
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear 2: Solid Snake. (Konami). (2005) "Solid Snake: Big... Boss?! / Madnar: The very same! With Metal Gear and OILEX, he plots to rule the world. We cannot let the secret of OILEX fall into his hands!"
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear 2: Solid Snake. (Konami). (2005) "Gray Fox: Snake... I'm not the same as I used to be. And neither is Metal Gear. I'll show you what fear really is. Prepare to taste defeat!"
- Kojima Productions. Metal Gear Solid 3: Subsistence, Metal Gear 2: Solid Snake. (Konami). (2005) "Big Boss: Even I make mistakes from time to time. Snake! This will be our final battle... Let's end this once and for all!"
- Konami Computer Entertainment Japan. Metal Gear Solid. (Konami). (1998) "Solid Snake: FOX-HOUND hijacking a nuclear weapon? / Campbell: Now you understand how serious the situation is. You'll have two mission objectives. First, you're to rescue the DARPA (Defense Advanced Research Projects Agency) Chief Donald Anderson, and the ArmsTech president Kenneth Baker. They're both being held as hostages."
- Konami Computer Entertainment Japan. Metal Gear Solid. (Konami). (1998) "Liquid Snake: There's a killer inside you... You don't have to deny it. We were created to be that way. Solid Snake: Created? Liquid Snake: Les enfants terribles... the terrible children. That's what the project was called. It started in the 1970's. Their plan was to artificially create the most powerful soldier possible. The person that they chose as the model was the man known then as the greatest living soldier in the world..."
- Konami Computer Entertainment Japan. Metal Gear Solid. "Liquid Snake: The Pentagon only needed for you to come into contact with us. That's what killed the ArmsTech president and Decoy Octopus. / Solid Snake: You don't mean... / Liquid Snake: That's right. You were sent in here to kill us so they could retrieve Metal Gear undamaged along with the bodies of the genome soldiers. From the beginning, the Pentagon was just using you as a vector to spread FoxDie!"
- Konami Computer Entertainment Japan. Metal Gear Solid. "Revolver Ocelot: Yes, although [Solid Snake] proved he was superior and was the winner after all. ...That's right. Until the very end, [Liquid Snake] thought he was meant to be the inferior one."
- Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. (Konami). (2001) "Solid Snake: All right. I'll head to the bridge ASAP. / Otacon: Try to avoid confrontations. Our goal is to collect evidence on Metal Gear development and expose it to the world. It would be best if you could get out of there without alerting anyone. / Solid Snake: Don't worry. I know the drill -- we're not terrorists. / Otacon: Very good. Don't you forget that you're a part of "Philanthropy" now, an anti-Metal Gear organization and officially recognized by the UN."
- Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. (Konami). (2001) "Revolver Ocelot: ...Yes, at the location we discussed. Yes. I have photographic evidence of Snake on the scene. The Cypher was most useful...I look forward to tomorrow morning's news flash. I would say the Marine Corps' plans are on indefinite hold."
- Kojima Productions. Metal Gear Solid 2: Sons of Liberty. (Konami). (2001) "Raiden: So your the boss around here? / Solidus Snake: No, not just around here. I'm the boss to surpass Big Boss himself. Solid Snake. / Solid Snake: No! That is not Solid Snake! Solidus Snake: What a pleasant surprise – brother."
- Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. (Konami). (2001) "Solid Snake: I'm not an enemy. Calm down. My name is S... My name is Pliskin. Iroquois Pliskin, Lieutenant Junior Grade."
- Elisa/Ursula: The futures we saw were the same. [Naked Snake], you will destroy Metal Gear, and you will build a new Metal Gear to take its place. Your children... Les Enfants Terribles. Snake, your son will bring the world to ruin. Your son... will save... the world... (Metal Gear Solid: Portable Ops)
- Kazuhira Miller: Speaking of which, any news on the "sons"?... But they're strictly an insurance policy, yes?... I wonder how Big Boss will respond... (Metal Gear Solid: Peace Walker)
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- Kojima Productions. Metal Gear Solid 4: Guns of the Patriots. (Konami). (2008) "Otacon: Our fight is finished. There's nothing left for us to do. / Old Snake: No. There's one thing I still have to do. I have to see this age off... See what the future brings."
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