Also known as | Kids Computer Pico |
---|---|
Manufacturer | Sega Toys |
Type | Video game console |
Generation | Fourth generation era |
Release date | |
Introductory price | JP¥13,440 US$139 CN¥690 US$49.95 (Majesco) |
Discontinued | |
Units sold | |
Media | "Storyware" (Cartridge) |
Successor | Advanced Pico Beena |
The Sega Pico, also known as Kids Computer Pico,[lower-alpha 1] is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own Sonic the Hedgehog series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges.
Design and software[]
Powered by the same hardware used in the Sega Genesis,[1] the physical shape of the Pico was designed to appear similar to a laptop. Included in the Pico is a stylus called the "Magic Pen" and a pad to draw on. Controlling the games for the system is accomplished either by using the Magic Pen like a mouse or by pressing the directional buttons on the console. The Pico does not include its screen or RF output, and instead must be connected to a monitor through Composite video or a VCR to be played on an RF screen.[2] Touching the pen to the pad would either allow drawing or animate a character on the screen.[3]
Cartridges for the system were referred to as "Storyware", and take the form of picture books with a cartridge slot on the bottom. The Pico changes the television display and the set of tasks for the player to accomplish each time a page is turned.[2] Sound, including voices and music, also accompanied every page. Games for the Pico focused on education, including on subjects such as music, counting, spelling, reading, matching, and coloring. Titles included licensed animated characters from various franchises, such as Disney's The Lion King: Adventures at Pride Rock and A Year at Pooh Corner. Sega also released titles including their mascot, Sonic the Hedgehog, including Sonic Gameworld[3] and Tails and the Music Maker.[4]
According to former Sega console hardware research and development head Hideki Sato, the development of the Sega Pico was possible due to the company's past work on the MyCard cartridges developed for the SG-1000, as well as on drawing tablets. The sensor technology used in the pad came from that developed for 1987 arcade game World Derby, while its CPU and graphics chip came from the Genesis.[5]
History[]
At the price of JP¥13,440,[6] the Pico was released in Japan in June 1993.[7] In North America, Sega unveiled the Pico at the 1994 American International Toy Fair, showcasing its drawing and display abilities[8] before releasing it in November.[9] The console was advertised at a price of approximately US$160[10] but was eventually released at a price of US$139. "Storyware" cartridges sold for US$39.99 to US$49.99. The Pico's slogan was: "The computer that thinks it's a toy."[3] The Sega Pico won a few awards including the "National Parenting Seal of Approval", a "Platinum Seal Award" and a gold medal for "National Association of Parenting Publications Awards".[11]
After a lack of success, Sega discontinued the Pico in North America in early 1998. Later, a remake of the Pico made by Majesco Entertainment was released in North America in August 1999 at a price of US$49.99, with Storyware selling at $19.99.[12][13] The Pico would later be released in China in 2002, priced at CN¥690.[14]
In 2000, Sega claimed that the Pico had sold 2.5 million units.[6] As of April 2005, Sega claims that 3.4 million Pico consoles and 11.2 million software cartridges had been sold worldwide.[15] The Pico was recognized in 1995 by being listed on Dr. Toy's 100 Best Products, as well as being listed in Child as one of the best computer games available. According to Joseph Szadkowski of The Washington Times, "Pico has enough power to be a serious learning aid that teaches counting, spelling, matching, problem-solving, memory, logic, hand/eye coordination and important, basic computer skills."[16] Former Sega of America vice president of product development Joe Miller claims that he named his dog after the system because of his passion for the console.[1] By contrast, Steven L. Kent claims that Sega of Japan CEO Hayao Nakayama watched the Pico "utterly fail" in North America.[17] According to Warren Buckleitner of Children's Software Revenue, the Pico failed in North America due to a lack of credibility in the product.[12]
Advanced Pico Beena[]
See also[]
- List of Sega Pico games
Notes[]
References[]
- ↑ 1.0 1.1 Horowitz, Ken (February 7, 2013). "Interview: Joe Miller". Sega-16. Archived from the original on June 20, 2018. Retrieved January 10, 2014.
{{cite web}}
: - ↑ 2.0 2.1 "Sega's Younger Side: Pico and Sega Club Software". GamePro (IDG) (65): p. 80. December 1994. https://archive.org/details/GamePro_Issue_065_December_1994.
- ↑ 3.0 3.1 3.2 Beuscher, David. "Sega Pico - Overview". AllGame. Archived from the original on April 24, 2011. Retrieved September 1, 2014.
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: - ↑ "Tails and the Music Maker". AllGame. Archived from the original on November 16, 2014. Retrieved November 12, 2012.
{{cite web}}
: - ↑ Sato, Hideki (November 1998). "The History of Sega Console Hardware" (in ja). Famitsu (ASCII Corporation). http://shmuplations.com/segahistory/. Retrieved March 5, 2019.
- ↑ 6.0 6.1 "Sega Pico information" . Sega Toys. Archived from the original on April 8, 2009. Retrieved March 3, 2018.
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: - ↑ "Sega Pico Q&A" . Sega Toys. Archived from the original on August 27, 2008. Retrieved March 3, 2018.
{{cite web}}
: - ↑ Fainaru, Steve (February 18, 1994). "It may be a Toy Fair, but it ain't kid stuff: High-tech goods shine at industry show". The Boston Globe. http://www.highbeam.com/doc/1P2-8266998.html.
- ↑ "Sega captures dollar share of videogame market -- again; diverse product strategy yields market growth; Sega charts path for 1996". Business Wire. January 10, 1996. Retrieved September 29, 2011 – via The Free Library.
{{cite web}}
: - ↑ Gillen, Marilyn A. (July 9, 1994). "Sega, Nintendo Bring Big Plans To CES". Billboard (Nielsen Business Media, Inc.) 106 (28): 73. https://books.google.com/books?id=XggEAAAAMBAJ&q=sega+pico+%24160&pg=PA73. Retrieved September 29, 2011.
- ↑ "Pico Awards". Sega. Archived from the original on March 27, 1997. Retrieved March 3, 2018.
{{cite web}}
: - ↑ 12.0 12.1 "Edison, N.J.-Based Firm Signs Video Game Distribution Deal with Sega". Home News Tribune. August 6, 1999. Archived from the original on 2014-06-29. Retrieved September 29, 2011 – via HighBeam Research.
{{cite web}}
: - ↑ "Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season". Business Wire. August 5, 1999.
- ↑ "Sega Toys markets Pico computer toy in China.". Japan Toy and Game Software Journal. March 25, 2002. http://www.highbeam.com/doc/1G1-91099802.html. Retrieved September 1, 2014.
- ↑ "Sega Toys Business Strategy". Sega Toys. Archived from the original on December 16, 2005.
{{cite web}}
: - ↑ Szadkowski, Joseph (February 26, 1996). "ROMper Room: The Best in Play". The Washington Times. https://www.questia.com/read/1G1-56838759.
- ↑ Horowitz, Ken (May 9, 2006). "Interview: Steven Kent". Sega-16. Archived from the original on February 23, 2018. Retrieved September 1, 2014.
{{cite web}}
:
External links[]
- "Sega Pico". Archived from the original on 1996-12-19.
{{cite web}}
: - Sega of America - Pasopico Land - Sega of Japan (in Japanese)
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