Name | Fairchild Channel F | Atari 2600 | Bally Astrocade | Magnavox Odyssey² | Intellivision | |
---|---|---|---|---|---|---|
Manufacturer | Fairchild Semiconductor | Atari | Bally Technologies | Magnavox | Mattel | |
Console | File:Fairchild-Channel-F-System-II-Console.png | File:Atari-2600-Wood-4Sw-Set.png | File:Bally-Arcade-Console.png | File:Magnavox-Odyssey-2-Console-Set.png | File:Intellivision-Console-Set.png | |
Launch price | US$169.95 (equivalent to $810 in 2023) | US$199[1] (equivalent to $890 in 2023) | US$299[2] (equivalent to $1,340 in 2023) | US$200 (equivalent to $830 in 2023) | US$299[4] (equivalent to $980 in 2023) | |
Release date |
|
|||||
Media | Cartridge | Cartridge and Cassette (Cassette available via special 3rd party attachment) | Cartridge and cassette/Floppy, available with ZGRASS unit | Cartridge | Cartridge | |
Top-selling games | Videocart-17: Pinball Challenge | Pac-Man, 7 million (as of September 1, 2006)[6][7] | N/A | N/A | :Las Vegas Poker & Blackjack 1.939 million Major League Baseball 1.085 million (as of June 1983)[8][9] | |
Backward compatibility | N/A | N/A | N/A | None | Atari 2600 games through the System Changer module | |
Accessories (retail) | N/A |
|
|
|
| |
CPU | 1.79 MHz (PAL 2.00 MHz) Fairchild F8 | 1.19 MHz MOS Technology 6507 | 1.789 MHz Zilog Z80 | 1.79 MHz Intel 8048 8-bit microcontroller | 2 MHz General Instrument CP1610 | |
Memory | Main RAM 64 bytes Video RAM 2 kB (2×128×64 bits) |
128 bytes RAM within MOS Technology RIOT chip (additional RAM may be included in game cartridges) | Main RAM 4 kB (up to 64 kB with external modules in the expansion port) | CPU-internal RAM: 64 bytes Audio/video RAM: 128 bytes |
352 x 16-bit system RAM 240 x 8-bit scratchpad RAM | |
Video | Resolution |
102×58 to 128×64[10] |
160×192 (sprites) |
True: 160×102 |
160×200 (NTSC) |
160x96 (20x12 tiles of 8x8 pixels) |
Palette |
8 colors |
128 colors (NTSC) |
32 colors (8 intensities) |
16 colors (fixed); sprites use 8 colors |
16 color | |
Colors on Screen |
8 simultaneous (maximum of 4 per scanline) |
128 simultaneous (2 background colors and 2 sprite colors (1 color per sprite) per scanline) |
True: 8 |
16 simultaneous | ||
Sprites |
1 |
2 sprites, 2 missiles, and 1 ball per scanline |
Unlimited (software controlled) |
|
8 sprites, 8x16 half-pixels | |
Other | Vertical and horizontal scrolling | |||||
Audio | Mono audio with:
|
Mono audio with:
|
Mono audio with:
|
Mono audio with:
|
Mono audio with:
|
Name | Emerson Arcadia 2001 | ColecoVision | Atari 5200 | Vectrex | |
---|---|---|---|---|---|
Manufacturer | Emerson Radio Corporation | Coleco | Atari | General Consumer Electric and Milton Bradley | |
Console | File:Emerson-Arcadia-2001.png | ![]() |
File:Atari-5200-Console-Set.png | File:Vectrex-Console-Set.png | |
Launch price | US$200 (equivalent to $560 in 2023)[11] | US$175[1] (equivalent to $490 in 2023) | US$270[1] (equivalent to $760 in 2023) | US$199[13] (equivalent to $560 in 2023) | |
Release date |
|
||||
Media | Cartridge[11] | Cartridge and Cassette, available with Expansion #3 | Cartridge | Cartridge | |
Top-selling games | N/A | Donkey Kong (pack-in) | N/A | N/A | |
Backward compatibility | N/A | Compatible with Atari 2600 Via Expansion #1 | Atari 2600 games through the 2600 cartridge adapter | N/A | |
Accessories (retail) | N/A |
|
|
| |
CPU | 3.58 MHz Signetics 2650 CPU | 3.58 MHz Zilog Z80A | 1.79 MHz Custom MOS 6502C | 1.5 MHz Motorola 68A09 | |
Memory | 512 bytes RAM | Main RAM 1 kB Video RAM 16 kB |
Main RAM 16 kB DRAM | Main RAM 1 kB | |
Video | Resolution |
128x208 / 128×104 |
256×192 |
80×192 (16 color) |
|
Palette |
16 colors |
15 colors, 1 transparent |
256 colors |
2 (black and white) | |
Colors on Screen |
16 simultaneous (1 color per sprite) |
16 simultaneous,[14] Up to 256 (16 hues, 16 luma) on screen (16 per scanline) with display list interrupts |
2 simultaneous (black and white) | ||
Sprites |
32 sprites (4 per scanline), 8×8 or 8×16 pixels, integer zoom |
8 single-color sprites, full height of display; 1/2/4x width scaling |
|||
Other |
Tilemap playfield, 8×8 tiles |
Built in vector CRT | |||
Audio | Mono audio with:
|
Mono audio with:
|
Mono audio with:
|
Mono audio (built-in speaker)
|
Sales standings[]
- Atari 2600 at 30 million units.[16] As of 1990, the Intellivision had sold 3 million units.[17][4][18] This is around 1 million higher than the Odyssey² and ColecoVision sales[19][20] and eight times the number of purchases for the Fairchild Channel F, which was 350,000 units.[21] The best-selling console of the second generation was the
Console | Units sold worldwide |
---|---|
Atari 2600 | 30 million (as of 2004)[16] |
Intellivision | 3 million (as of 2004)[22][4][23] |
ColecoVision | 2 million (as of 1983)[24] |
Magnavox Odyssey² | 2 million (as of 2005)[25] |
Atari 5200 | 1 million (as of 1984)[26] |
Fairchild Channel F | 350,000 (as of 1979)[21] |
Bally Astrocade | Unknown |
Emerson Arcadia 2001 | Unknown |
Vectrex | Unknown |
- ↑ 1.0 1.1 1.2 Dornbush, Jonathon (October 4, 2016). "Update: Comparing the Price of Every Game Console, With Inflation". IGN. Archived from the original on January 21, 2019. Retrieved January 20, 2019.
{{cite web}}
: - ↑ Cite error: Invalid
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- ↑ Mabuchi, Hiroaki (December 29, 2016). "テレビテニスから始まった国内家庭用ゲーム機の移り変わり". IGN Japan . Retrieved August 30, 2019.
{{cite web}}
: - ↑ 4.0 4.1 4.2 Cite error: Invalid
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- ↑ Wolf, Mark J. P. (2012) (in en). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. pp. 67. ISBN 9780313379369. https://books.google.com/books?id=deBFx7QAwsQC&q=astrocade&pg=PA388.
- ↑ Jeremy Reimer (September 1, 2006). "EA's Madden 2007 sells briskly, but are games gaining on movies?". Ars Technica. Archived from the original on February 23, 2008. Retrieved January 31, 2008.
{{cite web}}
: - ↑ Kent, Steven (2001). The Ultimate History of Video Games. Three Rivers Press. ISBN 0-7615-3643-4.
- ↑ Fox, Matt (December 1, 2012) (in en). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.. McFarland. pp. 179. ISBN 9781476600673. https://books.google.com/books?id=LVc1QNGo_g0C&q=Magnavox+Odyssey%C2%B2+1979&pg=PA354.
- ↑ Intellivision Lives CD PC/Mac. Intellivision Productions. 1998.
- ↑ Wolf, Mark J. P. (June 15, 2012) (in en). Before the Crash: Early Video Game History. Wayne State University Press. pp. 65. ISBN 9780814337226. https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA65. Retrieved October 29, 2016.
- ↑ 11.0 11.1 Cohen, Henry (1982). Electronic Games. pp. 100–105. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_nov82.pdf. Retrieved January 20, 2019.
- ↑ M.B. Mook (2016). Nostalgic Famicon Perfect Guide. Japan. pp. 101. https://archive.org/details/nostalgicfamiconperfectguide.
- ↑ Kent, Steven L. (2000) (in en). The First Quarter: A 25-Year History of Video Games. BWD Press. pp. 190. ISBN 9780970475503. https://books.google.com/books?id=ny-CAAAAMAAJ&q=vectrex+$199.
- ↑ 14.0 14.1 14.2 "Atari 8-bit Forever by Bostjan Gorisek". Atari 8-bit Forever. October 18, 2018. Archived from the original on October 18, 2018. Retrieved June 26, 2019.
{{cite web}}
: - ↑ Weigers, Karl E. (December 1985). "Atari Fine Scrolling". Compute! (67): 110. http://www.atarimagazines.com/compute/issue67/338_1_Atari_Fine_Scrolling.php. Retrieved September 25, 2014.
- ↑ 16.0 16.1 Ciesla, Robert (July 19, 2017) (in en). Mostly Codeless Game Development: New School Game Engines. Apress. pp. 162. ISBN 9781484229705. https://books.google.com/books?id=V70tDwAAQBAJ&q=atari+2600+30+million&pg=PA162.
- ↑ "Mattel Intellivision – 1980–1984". ClassicGaming. IGN. Archived from the original on June 23, 2008. Retrieved May 16, 2008.
{{cite web}}
: - ↑ Cite error: Invalid
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tag; no text was provided for refs named:9
- ↑ ^ Forster, Winnie (2005). The encyclopedia of consoles, handhelds & home computers 1972 – 2005. GAMEPLAN. p. 30. ISBN 3-00-015359-4.
- ↑ Coleco Industries sales report, PR Newswire, April 17, 1984, "'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982."
- ↑ 21.0 21.1 Edwards, Benj (January 22, 2015). "The Untold Story Of The Invention Of The Game Cartridge". Fast Company. Retrieved July 29, 2020.
{{cite web}}
: - ↑ Cite error: Invalid
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tag; no text was provided for refs namedgamespy
- ↑ "Intellivision Productions Timeline". Intellivision Productions. Archived from the original on November 26, 2013. Retrieved November 3, 2008.
{{cite web}}
: - ↑ Coleco Industries, Inc. 1983 Annual Report. Coleco Industries, Inc.. 1983. p. 3. http://atariage.com/forums/topic/283473-coleco-industries-inc-annual-quarterly-reports-1981-to-1986/. Retrieved January 17, 2019. "The year's sales of 1.5 million ColecoVision units brought the installed base to over 2 million units worldwide."
- ↑ Cite error: Invalid
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tag; no text was provided for refs named:3
- ↑ Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". Washington Post: p. C3. "The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold."