File:SG-1000 Logo.svg | |
Manufacturer | Sega |
---|---|
Type | Home video game console |
Generation | Third |
Release date | SG-1000/SC-3000
|
Discontinued | SG-1000
|
Units sold | Japan: 400,000 (SG-1000)[1] 1.4 million (SG-1000 series)[2] 120,000 (SC-3000)[3] |
Media | ROM cartridge, Compact Cassette, Sega My Card |
CPU | Zilog Z80 @ 3.58 MHz |
Memory | 1 KB RAM |
Display | 256 × 192 resolution, 16 colors, 32 on-screen sprites |
Graphics | Texas Instruments TMS9918A |
Sound | Texas Instruments SN76489 |
Successor | Master System |
The SG-1000[lower-alpha 1] is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand.
The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II[n 1] released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games.
A third iteration of the console, the Sega Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and the Japanese version of the Master System.
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