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Playtonic Games
TypePublic
IndustryVideo game industry
Founded2014
Founders
  • Steve Hurst
  • Steve Mayles
  • Gavin Price
  • Jens Restemeier
  • Mark Stevenson
  • Chris Sutherland
Headquarters
Derby
,
England
Key people
Gavin Price (studio head)
Number of employees
10
Websitewww.playtonicgames.com

Playtonic Games is a British independent video game developer. It was founded in 2014 and with the exception of one member, it consists almost entirely of former members of Rare.

History[]

Playtonic Games was founded in late 2014 by Steve Hurst, Steve Mayles, Gavin Price, Jens Restemeier, Mark Stevenson, and Chris Sutherland, all of whom previously worked at Rare.[1][2] Of the founders, Price assumed the role of studio head.[2] They were later joined by Grant Kirkhope and Steven Hurst. The first game the company worked on was codenamed "Project Ukelele", which was described as a spiritual successor to Banjo-Kazooie.[2] The team launched a Kickstarter campaign for the project, and it managed to reach the stretch goal of USD$1 million within 24 hours.[3] Despite the Kickstarter success, as the team's attention was often diverted to other aspects such as making merchandise items instead of focusing on game's development.[4]

Yooka-Laylee, a 3D platformer, was released in 2017 to mixed critical reviews.[5] The game was followed in 2019 by the 2.5D platformer, Yooka-Laylee and the Impossible Lair. While bearing similarities with the Donkey Kong Country series, the team opted not to use the moniker "spiritual successor" to market the game.[6]

Games developed[]

Year Game Platform(s) Publisher
2017 Yooka-Laylee Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One Team17
2019 Yooka-Laylee and the Impossible Lair Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One Team17

References[]

  1. Handrahan, Matthew (February 11, 2015). "Rare veterans form Playtonic Games". Gameindustry.biz. Retrieved July 27, 2019. {{cite web}}:
  2. 2.0 2.1 2.2 "Rare talent: inside the studio building Banjo-Kazooie's spiritual successor". The Guardian. 2015-04-12. Retrieved 2015-05-04. {{cite web}}:
  3. Phillips, Tom (May 1, 2015). "Playtonic launches £175k Yooka-Laylee Kickstarter campaign". Eurogamer. Retrieved July 27, 2019. {{cite web}}:
  4. Dealessandri, Marie (July 14, 2019). "When We Made… Yooka-Laylee". Retrieved July 27, 2019. {{cite web}}:
  5. Garst, Aron (July 17, 2019). ""I guess things have moved on so much since then" - Playtonic recounts the setbacks they ran into when launching Yooka-Laylee". GamesRadar. Retrieved July 27, 2019. {{cite web}}:
  6. Dring, Christopher (June 14, 2019). "Playtonic: "We are never using the term spiritual successor again"". Gameindustry.biz. Retrieved July 27, 2019. {{cite web}}:

External links[]

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