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{{redirect|Super Mario Wii|the game known as "Super Mario Wii" in South Korea|Super Mario Galaxy}}
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{{Redirect|Super Mario Wii|the game known as "Super Mario Wii" in [[South Korea]]|Super Mario Galaxy}}
{{redirect|Smb6|the chemical compound SmB<sub>6</sub>|samarium hexaboride}}
 
 
{{Infobox video game
 
{{Infobox video game
|image=[[File:NewSuperMarioBrosWiiBoxart.png|250px]]
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|image = [[File:NewSuperMarioBrosWiiBoxart.png|250px]]
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|caption = Packaging artwork used for all regions
|caption=North American box art
 
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
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|developer = [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
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|publisher = [[Nintendo]]
|director=Shigeyuki Asuke
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|director = Shigeyuki Asuke
|producer=[[Takashi Tezuka]]<br>[[Hiroyuki Kimura]]
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|producer = {{ubl|[[Takashi Tezuka]]|[[Hiroyuki Kimura]]}}
|composer=[[Shiho Fujii]]<br>[[Ryo Nagamatsu]]<br>Kenta Nagata<ref name="cocompose" />
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|composer = {{ubl|Shiho Fujii|Ryo Nagamatsu|Kenta Nagata<ref name="cocompose" />}}
|series=''[[Super Mario]]''
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|series = ''[[Super Mario]]''
|platforms=[[Wii]]
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|platforms = [[Wii]], [[Shield Android TV]]
|released={{vgrelease|AUS|November 11, 2009<ref>{{cite web|url=https://www.nintendo.com.au/index.php?action=news&nid=47&pageID=6|title=New SUPER MARIO BROS. Wii Release Date Announced|date=2009-10-28|publisher=[[Nintendo]] Australia|accessdate=2009-12-12}}</ref>}}{{vgrelease|NA|November 15, 2009<ref name=NSMBWDates2>{{cite press release| title=Wii at $199.99 Beginning Sept. 27 |publisher=Nintendo|date=2009-09-23|url=https://www.nintendo.com/whatsnew/detail/XCq1UmMT9VWxmYOyGW0SSdf0y4LwDdri|accessdate= 2009-09-23}}</ref>|EU|November 20, 2009<ref name=NSMBWEuDate>{{cite web|title=Multiplayer mayhem galore in new Mario adventure!|url=https://www.nintendo.co.uk/NOE/en_GB/news/2009/multiplayer_mayhem_galore_in_new_mario_adventure_14635.html|date=2009-09-24|publisher=Nintendo of Europe|accessdate=2009-09-24}}</ref>}}{{vgrelease|JP|December 3, 2009<ref name="NSMBWDates">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/similar.html?mode=versions|title=New Super Mario Bros. Wii&nbsp;– Release Summary|publisher=[[GameSpot]]|accessdate=2009-12-12}}</ref>}}
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|released = '''Wii'''{{vgrelease|AUS|November 11, 2009<ref name=NSMBWDateAU/>}}{{vgrelease|NA|November 15, 2009<ref name=NSMBWDates2/>|EU|November 20, 2009<ref name=NSMBWEuDate>{{cite web|title=Multiplayer mayhem galore in new Mario adventure!|url=https://www.nintendo.co.uk/NOE/en_GB/news/2009/multiplayer_mayhem_galore_in_new_mario_adventure_14635.html|date=2009-09-24|publisher=Nintendo of Europe|accessdate=September 24, 2009}}</ref>}}{{vgrelease|JP|December 3, 2009<ref name="NSMBWDates">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/similar.html?mode=versions|title=New Super Mario Bros. Wii&nbsp;– Release Summary|work=[[GameSpot]]|accessdate=December 12, 2009}}</ref>}}'''Nvidia Shield'''{{vgrelease|CHN|December 5, 2017}}<ref name=NSMBWAndroid/>
|genre=[[Platform game|Platforming]]
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|genre = [[Platform game|Platform]]
|modes=[[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
 
}}
 
}}
   
{{Nihongo|'''''New Super Mario Bros. Wii'''''|New スーパーマリオブラザーズ Wii|Nyū Sūpā Mario Burazāzu U~ī}} is a 2009 [[Side-scrolling video game|side-scrolling]] [[Platform game|platform]] [[video game]] developed and published by [[Nintendo]] for the [[Wii]] [[video game console]]. A sequel to ''[[New Super Mario Bros.]]'', the game was released worldwide in November 2009, and in Japan the following month. It is the first ''[[Super Mario]]'' game to feature simultaneous 4-player [[Multiplayer video game|multiplayer]] [[cooperative gameplay]], and the first title to include Nintendo's new "Super Guide" feature. To highlight the uniqueness of the title, Nintendo chose to use a red [[keep case]] instead of the traditional white.<ref>{{cite web|url=https://kotaku.com/5404222/nintendo-explains-the-red-box-dashes-hope-for-yellow-ones|title=Nintendo Explains The Red Box, Dashes Hope For Yellow Ones|first=Stephen|last=Totilo|website=Kotaku.com|accessdate=6 November 2017}}</ref>
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{{Nihongo foot|'''''New Super Mario Bros. Wii'''''|New スーパーマリオブラザーズ Wii|Nyū Sūpā Mario Burazāzu Wī|lead=yes|group=lower-alpha}} is a [[2.5D]] [[Side-scrolling game|side-scrolling]] [[platform game|platform]] game developed and published by [[Nintendo]] for the [[Wii]]. A follow-up to ''[[New Super Mario Bros.]]'', it was first released in [[Australia]], [[North America]], and [[Europe]] in November 2009, followed by [[Japan]] a month later. Like other side-scrolling ''[[Super Mario]]'' games, the player controls [[Mario]] as he travels eight worlds and fights [[Bowser (character)|Bowser]]'s henchmen to rescue [[Princess Peach]]. Up to four people can play in [[cooperative gameplay|cooperative]] and competitive multiplayer modes, taking control of Mario as well as [[Luigi]] and one of two multicolored [[Toad (Nintendo)|Toad]]s. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.
   
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[[Shigeru Miyamoto]] had held desires to create a ''Super Mario'' game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into ''[[Super Mario 64]]'' due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed ''New Super Mario Bros.'' and feeling that it was not as challenging as he hoped, Miyamoto designed ''New Super Mario Bros. Wii'' with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating [[Bubble (physics)|bubble]] on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas [[Koji Kondo]], the series' regular composer, served as sound adviser.
The game's plot is similar to those of other side-scrolling ''Super Mario'' games. ''New Super Mario Bros. Wii'' follows [[Mario]] as he fights his way through [[Bowser (character)|Bowser]]'s henchmen to rescue [[Princess Peach]]. Mario has access to several [[power-up]]s that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 80 levels, Mario must defeat Bowser's children (the [[Koopalings]] and [[Bowser Jr.]]), [[List of Mario franchise characters#Kamek|Kamek]], and Bowser himself before saving Princess Peach.
 
   
''New Super Mario Bros. Wii'' was critically and commercially successful. As of September 2016, it is the fourth [[List of best-selling Wii video games|best-selling game on the Wii]], selling 30.11 million copies worldwide.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|website=Nintendo.co.jp|accessdate=6 November 2017}}</ref> It received several honors, including the Best Wii Game award from the [[Spike Video Game Awards|2009 Spike Video Game Awards]], [[IGN]], and [[GameTrailers]].
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The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. ''New Super Mario Bros. Wii'' was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of new content compared to previous ''Super Mario'' titles. It received several honors, including the Best Wii Game award from the [[Spike Video Game Awards|2009 Spike Video Game Awards]], [[IGN]], and [[GameTrailers]], and is the [[List of best-selling Wii video games|fourth best-selling game for the Wii]] as of March 2019, having sold 30.26 million copies worldwide.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|website=Nintendo.co.jp|accessdate= April 25, 2019}}</ref> It was followed by ''[[New Super Mario Bros. U]]'' for the [[Wii U]] in 2012, and was remastered in [[High-definition television|high-definition]] for the [[Nvidia Shield (set-top box)|Nvidia Shield TV]] in China in 2017.<ref name="NSMBWAndroid">{{cite web|url=https://www.gamespot.com/articles/nintendo-wii-and-gamecube-games-are-being-remaster/1100-6455380/|title=Nintendo Wii And GameCube Games Are Being Remastered For Nvidia Shield--But Only In China|author=Newhouse|first=Alex|date=December 5, 2017|work=[[Gamespot]]|archive-url=|archive-date=|dead-url=|access-date=June 17, 2018}}</ref>
 
A follow-up to ''New Super Mario Bros. Wii'', entitled ''[[New Super Mario Bros. 2]]'', was released for the [[Nintendo 3DS]] in August 2012. A direct sequel, ''[[New Super Mario Bros. U]]'', was developed for the [[Wii U]] console and [[launch game|launched]] with the system in November 2012.
 
   
 
==Gameplay==
 
==Gameplay==
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{{see also|Super Mario#Common_elements|l1=Common elements of the Super Mario series}}
[[File:NSMBwii.jpg|left|thumb|An early screenshot of the game, shown at [[Electronic Entertainment Expo 2009|E3 2009]]]]
 
While ''New Super Mario Bros. Wii'' is a [[2D computer graphics|2D]] platformer, some of the characters and objects are [[Polygonal modeling|3D polygonal]] renderings on 2D backgrounds, resulting in a [[2.5D]] effect (also seen in ''[[New Super Mario Bros.]]'') that visually simulates [[3D computer graphics]]. Players can play as either [[Mario]], his brother [[Luigi]] or two [[Toad (Nintendo)|Toad]] characters: one blue and one yellow (with the first player always as Mario).<ref name=Thomas1>{{cite web|last=Thomas|first=Lucas M.|title=Call to Arms: Name the Toads!|publisher=[[IGN]]|date=2009-06-03|accessdate=2009-06-03|url=http://wii.ign.com/articles/990/990400p1.html}}</ref> Controls are similar to those of ''New Super Mario Bros.'', albeit with the added abilities of spinning in mid-air by shaking the Wii Remote; and picking up, carrying, and throwing other players. The game does not feature online multiplayer. In multiplayer mode, there can be up to four players simultaneously.<ref name=IGNvideo>{{cite web|url=http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/nsmb_vdp_102909.html|format=Flash|title=New Super Mario Bros. Wii Nintendo Wii Review&nbsp;– Video Preview|date=2009-10-29| publisher=IGN|accessdate=2009-12-12}}</ref> If players lose a life, but have at least one life in reserve, they will re-emerge encased inside a [[liquid bubble|bubble]], and can resume play once another player frees them by touching the bubble or tossing a fire ball, ice ball or Koopa shell (the player can shake the Wii Remote to move their bubble closer to an active player, but they cannot free themselves). If players lose a life and do not have any more lives, they must use a Continue and start over from their last save point with five lives left.<ref name=Anderson>{{cite web|last =Anderson|first=Luke|title=New Super Mario Bros. Wii Press Conference Impressions|publisher=[[GameSpot]]|date=2009-06-02|accessdate=2009-06-07|url=http://e3.gamespot.com/story/6210810/new-super-mario-bros-wii-press-conference-impressions}}</ref> Players can also encase themselves inside the bubble by pressing the A button while a more skilled player traverses a difficult segment.<ref name=IGNvideo /> If every character in a co-op session enters a bubble at the same time (whether through death or by pressing the A button), they will lose the level and must restart.
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''New Super Mario Bros. Wii'' is a [[2.5D]] [[Side-scrolling game|side-scrolling]] [[platform game|platformer]]; although it plays out in [[2D computer graphics|2D]], most of the in-game characters and objects are [[Polygonal modeling|3D polygonal]] renderings on 2D backgrounds.<ref name=Thomas1>{{cite web|last=Harris|first=Craig|title=New Super Mario Bros. Wii Hands-On|work=[[IGN]]|date=October 7, 2009|accessdate=April 22, 2018|url=http://www.ign.com/articles/2009/10/07/new-super-mario-bros-wii-hands-on}}</ref><ref name="CNETHO"/> In single-player mode, the player controls [[Mario]] and must complete various levels, which are filled with both helpful items and harmful obstacles. The player must maneuver him to a large flag pole at the end of each stage to progress.<ref name="man10">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.10</ref> The game can be played with the [[Wii Remote]] held horizontally, or horizontally with the [[Wii Remote#Nunchuk|Wii Nunchuk]] attached.<ref name="IGNUS">{{cite web|url=http://wii.ign.com/articles/104/1044744p1.html|title=New Super Mario Bros. Wii Review|last=Harris|first=Craig|date=November 13, 2009|work=[[IGN]]|archive-url=|archive-date=|dead-url=|accessdate=June 17, 2018}}</ref> Mario can run, jump, and perform additional moves returning from ''New Super Mario Bros.'' such as wall kicks, ground pounds and double and triple jumps.<ref name="man13">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.13</ref> ''New Super Mario Bros. Wii'' frequently makes use of the Wii Remote's motion control features; the player can shake the controller in order to perform various different actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to sustain air time, and the ability to pick up, carry and throw certain objects.<ref name="IGNAU">{{cite web|last=Kolan|first=Patrick|title=New Super Mario Bros. Wii AU Review|work=[[IGN]] AU|date=November 9, 2009|accessdate=November 10, 2009|url=http://wii.ign.com/articles/104/1043698p1.html}}</ref><ref name="IGNUS"/><ref name="Crecente">{{cite web|last=Crecente|first=Brian|title=New Super Mario Bros. Wii Preview: Classic Mario, Endless Play|work=[[Kotaku]]|date=June 3, 2009| accessdate=June 7, 2009|url=http://kotaku.com/5277335/new-super-mario-bros-wii-preview-classic-mario-endless-play}}</ref> Certain areas within levels, such as specific platforms, can be manipulated by standing over them and tilting the Wii Remote.<ref name="IGNAU"/> Certain levels are set underwater, where the player must swim to traverse the level.<ref name="man14">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.14</ref>
   
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In addition to gold coins, which the player can collect to earn [[Life (gaming)|extra lives]], levels contain [[power-up]]s encased in floating blocks<ref name="EuroG"/> which aid Mario in his quest. For instance, the Super Mushroom makes Mario increase in size and allows him to take one extra hit; the Fire Flower lets Mario shoot fireballs at enemies; and the Super Star gives the player temporary invincibility, increases his running speed, and provides light in any dark level. The Mini Mushroom, which reappears from ''New Super Mario Bros.'', causes Mario to shrink in size, letting him jump higher, run on water and fit through small spaces, albeit while making him vulnerable to enemies and other obstacles.<ref name="man16">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.16</ref><ref name="Thomas1"/> New power-ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote;<ref name="IGNUS"/> the Ice Flower, which gives Mario the ability to shoot balls of ice which freeze enemies into large ice blocks that can be lifted and thrown; and the Penguin Suit, which also gives Mario the ability to shoot ice balls, but additionally allows the player to slide along the ground and across water, as well as giving them tighter control on ice and in water.<ref name="IGNUS"/><ref name="IGNUK"/><ref name="Thomas1"/> [[Yoshi]] appears in certain levels and is able to eat, swallow and spit enemies and objects, and flutter for a period of time.<ref>{{cite web|last=Parish|first=Jeremy|title=New Super Mario Bros (Wii)|work=[[1UP.com]]|date=June 4, 2009|accessdate=June 9, 2009|url=http://www.1up.com/previews/super-mario-bros-wii}}</ref><ref>{{cite web|last=Welsh|first=Oli|title=E3: New Super Mario Bros. Wii|work=[[Eurogamer]]|date=June 2, 2009|accessdate= June 7, 2009|url= http://www.eurogamer.net/articles/e3-new-super-mario-bros-wii-hands-on}}</ref><ref name="ArsHO">{{Cite news|url=https://arstechnica.com/gaming/2009/06/hands-on-with-new-super-mario-bros-wii-nintendo-magic/|title=Hands on with New Super Mario Bros. Wii: Nintendo magic|last=Kuchera|first=Ben|date=April 6, 2009|publisher=Ars Technica|access-date=June 17, 2009|language=en-us}}</ref>
On some levels in multiplayer mode, if one or more players do not keep up with the one in the lead, the view will pan out a bit so that the player[s] in the rear can still be in view.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html|title=Semi-annual Financial Results Briefing Q&A|work=Corporate Management Policy Briefing|publisher=[[Nintendo]]|accessdate=2009-12-12}}</ref> If the players still do not catch up, they are then dragged by the edge of the screen, until they move forward faster or lose a life by a fall or other object.<ref>{{cite web|url=http://www.thereviewcrew.com/reviews/review-new-super-mario-bros-wii|title= Review: New Super Mario Bros. Wii|last=Yawney|first=Mike|date=2009-11-16|publisher=The Review Crew|accessdate=2009-12-12}}</ref> If one player enters a pipe, climbs a vine, grabs the flagpole at the end of the stage, etc. without the others, the other players will warp to the same place after a short time, or have a limited amount of time to grab the pole before the course ends.<ref>"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.18</ref> On vertically scrolling courses, being left below the screen results in losing a life. On the world map, Mario (Player 1) controls navigation.<ref>"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7</ref>
 
   
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The game consists of eight worlds,<ref name="CNETHO"/> with a secret ninth world which appears once the main game has been beaten. There are eight levels in World 9, which are all initially locked. They can be unlocked by collecting all of the hidden Star Coins in each of their respective worlds.<ref name="Iwata5"/> Levels are accessed via a 3D world map;<ref name="Thomas1"/> completing a stage unlocks the next one, with multiple paths sometimes available after completing a stage. Some stages have an extra secret goal, which, when reached, unlocks an alternative path for a player, such as a cannon leading to a later world. Each world contains two [[Boss (gaming)|boss]] levels — a midway fortress and a castle at the end of the world — where the player battles one of the seven Koopalings. World 4 and World 6 also have a third Airship boss levels, where the player must battle [[Bowser Jr.]] to progress to the next world.<ref name="IGNAU"/><ref name="man7/8">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7-8</ref> In addition to levels, there are also "Toad Houses" scattered across the map in which the player can play a short [[minigame]] to earn extra lives or items that can be equipped from the map screen.<ref name="GSHO">{{Cite web|url=https://www.gamespot.com/articles/new-super-mario-bros-wii-hands-on/1100-6232130/|title=New Super Mario Bros. Wii Hands-On|last=Tong|first=Sophia|date=October 7, 2009|website=GameSpot|language=en-US|access-date=June 7, 2018}}</ref><ref name="OfficialSite"/> Map screens often have enemies roaming them in certain dedicated areas which, when encountered, initiate a "mini-boss" fight that awards the player with power-ups after being won. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to unlock an extra Toad House.<ref name="man21/22">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.21-22</ref> Every course contains three Star Coins which are hidden in hard-to-reach areas.<ref name="man21/22"/> These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for finding more Star Coins and collecting lives.<ref name="ReferenceA">{{cite web|url=http://kotaku.com/5404449/new-super-mario-bros-wii-in+game-tips|title=New Super Mario Bros. Wii In-Game Tips|last=Crecente|first=Brian|date=November 14, 2009|work=[[Kotaku]]|accessdate=December 12, 2009}}</ref>
Players return to the map screen if they all run out of lives, or if all players lose their lives at the same time, leaving no one to free them. For most levels, there is a [[Saved game#Checkpoints|midway flag]] that if touched will return the player to that point after dying and being sent back to the map screen. Stages are completed by getting at least one player to touch the goal at the end, though a bonus is awarded if all players manage to grab hold of the flag within three seconds of the first player grabbing it. In a few levels, in addition to the normal goal and flag pole, there are alternative exits leading to a flag pole with a red flag. Reaching this goal will open up a new path on the map, leading to new stages on the overworld map and, in some worlds, a warp cannon (which will blast the player off to a later world).<ref name="Roundtable">{{cite web|title=E3 2009: Shigeru Miyamoto Roundtable LiveBlog|publisher=IGN|date=2009-06-02|accessdate= 2009-06-07|url= http://wii.ign.com/articles/989/989996p1.html}}</ref>
 
   
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The player begins the game with five [[Life (gaming)|lives]], but more can be obtained through collecting coins, picking up 1-Up Mushrooms, performing combos,<ref name="OfficialSite">{{cite web|url=http://mariobroswii.com |title=''New Super Mario Bros. Wii' official website |publisher=[[Nintendo of America]] |accessdate=July 4, 2018}}</ref> and playing minigames.<ref name="man7/8"/> Losing a life will return the player to the map, and losing all lives results in a game over, forcing the player to return from their last save point.<ref name="man10"/> Most levels contain a [[Saved game#Checkpoints|midway flag]] which allows the player to return to that point when returning to the level.<ref name="man10"/> Certain levels contain hidden alternative exits leading to a flag pole with a red flag. Reaching this goal opens up a path on the map that leads to a hidden area.<ref name="man21/22"/>
Along with the usual ''Mario'' series items, like the Mini Mushroom from ''New Super Mario Bros.'', new items have been added, including the Propeller Mushroom, which allows players to fly by shaking the Wii Remote; and the Penguin Suit which, on top of the Ice Flower's ability, allows players to slide along the ground and across water as well as have better control on ice and in water.<ref name="Crecente" /> Players are also able to ride on [[Yoshi]]s, who appear in certain levels and can swallow enemies, perform ground pounds, and flutter in the air.<ref>{{cite web|last=Parish|first=Jeremy|title=New Super Mario Bros (Wii)|publisher=[[1UP.com]]|date=2009-06-04|accessdate=2009-06-07|url=http://www.1up.com/previews/super-mario-bros-wii}}</ref><ref>{{cite web|last=Welsh|first=Oli|title=E3: New Super Mario Bros. Wii|publisher=[[Eurogamer]]|date=2009-06-02|accessdate= 2009-06-07|url= http://www.eurogamer.net/articles/e3-new-super-mario-bros-wii-hands-on}}</ref>
 
All levels can be accessed via a map screen, and enemies are often roaming it. If the player bumps into one while traveling the map, a "mini-boss" fight will be initiated; if successful in the fight, players can earn three extra Super Mushrooms. There are also Toad Houses where players can earn additional lives and items that can be equipped on the map screen. At some points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage to earn bonus lives (this can only be done with one player). There are three Star Coins hidden in each course which can be spent on hint movies that show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups.<ref>{{cite web|url=http://kotaku.com/5404449/new-super-mario-bros-wii-in+game-tips|title=New Super Mario Bros. Wii In-Game Tips|last=Crecente|first=Brian|date=2009-11-14|publisher=Kotaku|accessdate=2009-12-12}}</ref>
 
   
 
''New Super Mario Bros. Wii'' features "Super Guide", a concept meant to help players that are having difficulty completing a certain level, and the first Nintendo game to include the concept.<ref>{{Cite web|url=http://www.ign.com/articles/2009/06/15/demo-play-for-new-super-mario-bros-wii|title=Demo Play for New Super Mario Bros. Wii|last=Robinson|first=Martin|date=June 15, 2009|work=IGN|language=en-US|access-date=June 17, 2018}}</ref> During single-player mode, if a player dies eight times in a row in any level, a green "!" Block appears, which can be hit to allow a computer-controlled Luigi to show the player a safe path through the level without revealing any Star Coin locations or secret exits. The player may interrupt the guide at any time and take control of Luigi from that point. After Luigi completes the course, the player has the option to try the level again, or skip it completely.<ref>{{cite news|last=Molina|first=Brett|last2=Snider|first2=Mike|last3=Saltzman|first3=Marc|title=A quick-play wrap-up for E3 summit|publisher=[[USA Today]]|accessdate=June 7, 2009|url=https://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm|date=June 5, 2009}}</ref><ref name="kotaku.com">{{cite web|url=http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot|title="Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot|last= Totilo|first=Stephen|date=October 5, 2009|work=[[Kotaku]]|accessdate=December 12, 2009}}</ref>
The game includes simultaneous multiplayer capability of up to four players. In addition to the main story mode, which can be played in either single-player or multiplayer modes, there are two dedicated multiplayer modes. "Free-for-All Mode" ranks players at the end of each course by score, coins, and enemy kills; while the other mode, "Coin Battle," ranks players on the amount of coins collected.<ref>{{cite news|last=John|first=Tracy|title=Miyamoto: New Mario Tests Your Hard-Core Gaming Chops|publisher=[[Wired News]]|accessdate=2009-11-08|url=https://www.wired.com/gamelife/2009/10/shigeru-miyamoto/|date=2009-10-16}}</ref>
 
   
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===Multiplayer===
The game is played either in classic style, with the Wii Remote held horizontally, or in [[Wii Remote#Nunchuk|Nunchuk]] style, with the Nunchuk used for movement. Some actions, such as jumping and attacks, are performed with the buttons, whereas others, like spinning in midair and picking up other players, are performed by shaking the Wii Remote.<ref name="Crecente">{{cite web|last=Crecente|first=Brian|title=New Super Mario Bros. Wii Preview: Classic Mario, Endless Play|publisher=Kotaku|date=2009-06-03| accessdate=2009-06-07|url=http://kotaku.com/5277335/new-super-mario-bros-wii-preview-classic-mario-endless-play}}</ref> Certain areas within levels, such as specific platforms, can also be manipulated by tilting the Wii Remote.
 
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[[File:NSMBwii.jpg|left|thumb|''New Super Mario Bros. Wii'' is the first entry in the ''Super Mario'' series to feature simultaneous 4-player platforming gameplay. In this early screenshot of the game from [[Electronic Entertainment Expo 2009|E3 2009]], players are able to pick up and carry each other, as [[Luigi]] is doing with Blue [[Toad (Nintendo)|Toad]].]]
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''New Super Mario Bros. Wii'' is the first ''Super Mario'' game to feature simultaneous [[cooperative gameplay|cooperative]] [[Multiplayer video game|multiplayer]] gameplay.<ref name=IGNvideo>{{cite web|url=http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/nsmb_vdp_102909.html|format=Flash|title=New Super Mario Bros. Wii Nintendo Wii Review&nbsp;– Video Preview|date=October 29, 2009|work=[[IGN]]|accessdate=December 12, 2009}}</ref> Up to four players, as either [[Mario]], his brother [[Luigi]], or one of two different colored [[Toad (Nintendo)|Toad]]s, can play through levels together.<ref name=Thomas2>{{cite web|last=Thomas|first=Lucas M.|title=Call to Arms: Name the Toads!|work=[[IGN]]|date=June 3, 2009|accessdate=June 3, 2009|url=http://wii.ign.com/articles/990/990400p1.html}}</ref> Stages are completed when one player touches the flag pole; other players have a limited amount of time to grab it in pursuit before they automatically enter a bubble and the stage is completed. A bonus is awarded if all players grab hold of the flag within three seconds of the first player grabbing it. Players are ranked after each level based on points, coins, and enemy kills they achieve.<ref name="DestructoidHO">{{Cite news|url=https://www.destructoid.com/e3-09-hands-on-with-new-super-mario-bros-wii-134716.phtml|title=E3 09: Hands-on with New Super Mario Bros. Wii|last=Concelmo|first=Chad|date=June 3, 2009|work=[[Destructoid]]|access-date=June 16, 2018}}</ref>
   
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Players are able to interact with each other in several ways, which can be used to either help or compete with each other; for instance, players can jump on each other's heads in order to reach higher places. They can also pick up and throw each other, and eat and spit each other out while riding Yoshi.<ref name="E3HO">{{Cite web|url=http://www.ign.com/articles/2009/06/02/e3-2009-new-super-mario-bros-wii-hands-on|title=E3 2009: New Super Mario Bros. Wii Hands-on|last=Bozon|first=Mark|date=June 2, 2009|work=[[IGN]]|language=en-US|access-date=June 17, 2009}}</ref> If a large distance forms between two or more characters, the game's camera will compensate by panning out to show all of them at once.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/library/events/091030qa/index.html|title=Semi-annual Financial Results Briefing Q&A|work=Corporate Management Policy Briefing|publisher=[[Nintendo]]|accessdate=December 12, 2009}}</ref> If the players still do not catch up, they are then dragged by the edge of the screen until they move forward faster or lose a life via a passing obstacle.<ref>{{cite web|url=http://www.thereviewcrew.com/reviews/review-new-super-mario-bros-wii|title=Review: New Super Mario Bros. Wii|last=Yawney|first=Mike|date=November 16, 2009|publisher=The Review Crew|accessdate=December 12, 2009|deadurl=yes|archiveurl=https://web.archive.org/web/20091207102236/http://www.thereviewcrew.com/reviews/review-new-super-mario-bros-wii|archivedate=December 7, 2009|df=}}</ref> If one player enters a different area of a level, such as one enclosed via a warp pipe or a door, without the other players, they will warp to the same place after a short period of time.<ref name="man18">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.18</ref>
The game is the first on the Wii to feature "Super Guide", a new system devised by Mario creator [[Shigeru Miyamoto]]. During single-player mode, if a player dies eight times in a row in any level, a green "!" Block appears, allowing a computer-controlled Luigi to show the player a safe path through the level. The player may interrupt the guide at any time and take control. After Luigi completes it, the player has the option to try the level again, or skip it completely. However, Luigi will not reveal any Star Coin locations or secret exits.<ref>{{cite news|last=Molina|first=Brett|last2=Snider|first2=Mike|last3=Saltzman|first3=Marc|title=A quick-play wrap-up for E3 summit|publisher=[[USA Today]]|accessdate=2009-06-07|url=http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm|date=2009-06-05}}</ref><ref name="kotaku.com">{{cite web|url=http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot|title="Kind Code" Demo Shows New Super Mario Bros on Auto-Pilot|last= Totilo|first=Stephen|date=2009-10-05|publisher=Kotaku|accessdate=2009-12-12}}</ref>
 
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The first player, who controls Mario, navigates the world map and selects stages.<ref name="Man7">"New Super Mario Bros. Wii 'Here We Go'" Instruction Booklet, p.7</ref> Players return to the map screen if they all die before anybody respawns in the stage. If all players run out of lives and get a game over, they must restart from their last save point.<ref name=Anderson>{{cite web|last=Anderson|first=Luke|title=New Super Mario Bros. Wii Press Conference Impressions|work=[[GameSpot]]|date=June 2, 2009|accessdate=June 7, 2009|url=http://e3.gamespot.com/story/6210810/new-super-mario-bros-wii-press-conference-impressions|deadurl=yes|archiveurl=https://web.archive.org/web/20120328195510/http://e3.gamespot.com/story/6210810/new-super-mario-bros-wii-press-conference-impressions|archivedate=March 28, 2012|df=}}</ref> If a player dies, they re-emerge in the level encased in a bubble. They can resume play when another player breaks the bubble. A player can break the bubble by touching it, or by hitting it with a fireball, ice ball or Koopa shell.<ref name="man18"/><ref name="IGNUS"/> Players can also voluntarily encase themselves inside the bubble while a more skilled player traverses a difficult segment.<ref name=IGNvideo /> If every character in a co-op session enters a bubble at the same time (whether through death or voluntarily), they will lose the level and must restart.<ref name="man18"/>
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In addition to the main story mode, which can be played in either single-player or multiplayer modes, there are two dedicated multiplayer modes; "Free-for-All Mode", in which players complete courses together and compete to get the highest rank, and "Coin Battle", where they compete to collect the highest number of coins.<ref>{{cite news|last=John|first=Tracy|title=Miyamoto: New Mario Tests Your Hard-Core Gaming Chops|work=[[Wired News]]|accessdate=November 8, 2011|url=https://www.wired.com/gamelife/2009/10/shigeru-miyamoto/|date=October 16, 2009}}</ref>
   
 
==Plot==
 
==Plot==
When [[Mario]], [[Luigi]], Blue [[Toad (Nintendo)|Toad]], and Yellow Toad are celebrating [[Princess Peach]]'s birthday in her castle, a large cake appears. Bowser Jr. and the Koopalings emerge from the cake and trap Peach inside. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.<ref>{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/video/6211673/new-super-mario-bros-wii-stage-demo|title=New Super Mario Bros. Wii Stage Demo|date=2009-06-04|format=Flash|publisher=[[GameSpot]]| accessdate=2009-12-12}}</ref>
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When [[Mario]], [[Luigi]], Yellow [[Toad (Nintendo)|Toad]], and Blue Toad are celebrating [[Princess Peach]]'s birthday in her castle, a large cake appears. [[Bowser Jr.]] and the [[Koopalings]] emerge from the cake and trap Peach inside. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.<ref>{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/video/6211673/new-super-mario-bros-wii-stage-demo|title=New Super Mario Bros. Wii Stage Demo|date=June 4, 2009|format=Flash|work=[[GameSpot]]| accessdate=December 12, 2009}}</ref>
   
After traveling through several worlds fighting the Koopalings, Bowser Jr., and [[List of Mario franchise characters#Kamek|Kamek]] the Magikoopa, the Mario Bros. and the Toads arrive at Bowser's castle. Bowser is defeated but is revived by Kamek, who was disguised as Princess Peach, who casts a magical spell that transforms him into a giant, but Bowser inadvertently knocks him out when his transformation occurs. Bowser chases Mario and the others, destroying everything in his path. Mario finds a huge switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following behind.
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After traveling through several worlds fighting the Koopalings, Bowser Jr., and [[List of Mario franchise characters#Kamek|Kamek]] the Magikoopa, the Mario Bros. and the Toads arrive at Bowser's castle. Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a large switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following behind.
   
 
The credits are shown as a [[minigame]] where the letters in the credits are written on blocks, which can be broken by the playable characters to get coins (all four characters appear, but only the ones controlled by players can get coins). [[Post-credits scene|After the credits]], Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them.
 
The credits are shown as a [[minigame]] where the letters in the credits are written on blocks, which can be broken by the playable characters to get coins (all four characters appear, but only the ones controlled by players can get coins). [[Post-credits scene|After the credits]], Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them.
   
 
==Development==
 
==Development==
 
''New Super Mario Bros. Wii'' was created out of a desire to recreate the [[Super Mario|''Super Mario'' series]]' single-player gameplay experience for multiple players.<ref name="Roundtable">{{cite web|title=E3 2009: Shigeru Miyamoto Roundtable LiveBlog|work=[[IGN]]|date=June 2, 2009|accessdate= June 7, 2009|url= http://wii.ign.com/articles/989/989996p1.html}}</ref> [[Shigeru Miyamoto]], the head game developer at [[Nintendo]], had been interested in creating a ''Super Mario'' game with multiplayer features since the series' beginnings with the 1983 arcade game, ''[[Mario Bros.]]'' Attempts to integrate cooperative multiplayer into ''[[Super Mario 64]]'', the first 3D game in the series, ultimately failed due to the hardware limitations of the [[Nintendo 64]]. With the faster [[CPU]] and enhanced graphical and memory capabilities of the [[Wii]], Miyamoto and the rest of the development team were able to revisit this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players' movements, ensuring they constantly know what is the situation of their character.<ref name="Iwata5"/><ref>{{cite web|first= Patrick|last=Klepek|title=New Super Mario Bros. Achieve Shigeru Miyamoto's Dream: Multiplayer|url=http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/ |work=G4 |date=June 2, 2009|accessdate=June 3, 2009 |dead-url=yes |archive-url=https://web.archive.org/web/20121017210506/http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/ |archivedate=October 17, 2012}}</ref> <!--References for removed sentence<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=12629|title=New Super Mario Bros. Wii: Your Questions Answered!|last=Scullion|first=Chris|date=October 23, 2009|publisher=[[Official Nintendo Magazine]]|accessdate=December 12, 2009 |archiveurl=https://web.archive.org/*/http://www.officialnintendomagazine.co.uk/12629/features/new-super-mario-bros-wii-your-questions-answered/|archivedate={{date|November 10, 2009|mdy}}|deadurl=no}}</ref><ref>{{cite web |last=Thomas|first =Lucas M.|title=E3 2009: Return of the Koopalings?|work=[[IGN]]|date=June 2, 2009|accessdate=June 7, 2009|url=http://wii.ign.com/articles/990/990242p1.html}}</ref>--> Miyamoto said that [[Princess Peach]] was not a playable character because of her dress, since making her skirt realistically move would require complex dedicated programming.<ref>{{cite web|url=http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml|title= Peach's dress the reason for her not being playable in new Mario Wii|last=Chester|first=Nick|date=October 16, 2009|publisher=[[Destructoid]]|accessdate=December 12, 2009}}</ref><!--Reference for deleted sentence<ref>{{cite news|url=https://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/|title=Q&A: Nintendo’s Shigeru Miyamoto on ''Mario'', ''Zelda'', Project Natal and More |last=Kohler |first=Chris |date=June 12, 2009 |work=Wired |accessdate=December 12, 2009}}</ref>-->
On May 30, 2009 the online version of the Japanese newspaper ''[[Nihon Keizai Shimbun]]'' reported that two new sequels would be released for the Wii: ''[[Wii Fit Plus]]'', the sequel to ''[[Wii Fit]]'', and a new Mario game tentatively called ''New Super Mario Bros. Wii'', a sequel to ''[[New Super Mario Bros.]]''<ref name = "New Wii Mario, WiiFit This Year">{{cite web|last=Tanaka|first=John|url=http://wii.ign.com/articles/988/988444p1.html|title=Japanese newspaper confirms sequels.|publisher=[[IGN]]|date=2009-05-30|accessdate=2011-09-20}}</ref> ''New Super Mario Bros. Wii'' was announced at [[Electronic Entertainment Expo 2009|E3 2009]]<ref name = "E3 2009: New Super Mario Bros Wii Announced">{{cite web|last=DeVires|first=Jack|url=http://wii.ign.com/articles/989/989314p1.html|title=E3 2009: New Super Mario Bros Wii Announced|publisher=[[IGN]]|date=2009-06-02|accessdate=2011-09-21}}</ref><ref name = "E3 2009: New Super Mario Bros. Wii Hands-on">{{cite web|last=Bozon|first=Mark|url=http://wii.ign.com/articles/989/989705p1.html|title=E3 2009: New Super Mario Bros. Wii Hands-on|publisher=[[IGN]]|date=2009-06-02|accessdate=2011-09-21}}</ref><ref name = "E3 2009: Return of the Koopalings?">{{cite web|last=M. Thomas|first=Lucas|url= http://wii.ign.com/articles/990/990242p1.html|title=E3 2009: Return of the Koopalings?|publisher=[[IGN]]|date=2009-06-02|accessdate=2011-09-21}}</ref> and [[Gamescom]].<ref name = "GC 2009: New Super Mario Bros. Hands-on">{{cite web|last=Casamassina|first=Matt|url=http://wii.ign.com/articles/101/1015538p1.html| title=GC 2009: New Super Mario Bros. Hands-on|publisher=[[IGN]]|date=2011-08-19|accessdate=2011-09-20}}</ref><ref name = "GC 2009: Nintendo's Gamescom Lineup">{{cite web| last=Casamassina|first=Matt|url=http://wii.ign.com/articles/101/1015539p1.html|title=GC 2009: Nintendo's Gamescom Lineup|publisher=[[IGN]]|date=2011-08-19|accessdate= 2011-09-20}}</ref><ref name = "GC 2009: Best of Gamescom 2009 Nominees">{{cite web|url=http://games.ign.com/articles/101/1017255p1.html|title=GC 2009: Best of Gamescom 2009 Nominees|publisher=[[IGN]]|date=2011-08-24|accessdate=2011-09-20}}</ref> To highlight the uniqueness of the title, Nintendo chose to release the game in a red case instead of the traditional white box color that Wii games generally have.<ref>{{cite web|url=http://gonintendo.com/viewstory.php?id=104111 |title=Reggie&nbsp;– New Super Mario Bros. Wii 'red box' was the idea of NCL, but is a one-time deal|publisher=GoNintendo|date=2009-11-13|accessdate=2011-06-08}}</ref><!--<ref>{{cite web|url=http://kotaku.com/5404222/nintendo-explains-the-red-box-dashes-hope-for-yellow-ones|title=Nintendo Explains The Red Box, Dashes Hope For Yellow Ones|first=Stephen|last=Totilo|website=Kotaku.com|accessdate=6 November 2017}}</ref>--> At [[Electronic Entertainment Expo 2011|E3 2011]], a variation of ''New Super Mario Bros. Wii'', dubbed ''New Super Mario Bros. Mii'', was showcased as a playable demo for Nintendo's then new console, the [[Wii U]], which allows players to play as their [[Mii]]s. It was a prototype designed to showcase the technology.<ref>{{cite web|first= Luke|last=Plunkett|url=http://kotaku.com/5809611/you-are-the-hero-in-super-mario-bros-mii/gallery/|title=You Are the Hero In Super Mario Bros. Mii |publisher=Kotaku| accessdate=2011-06-08}}</ref>
 
   
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Miyamoto wanted the game to be accessible to all players, and thus tried to balance its difficulty via features catering both to casual and hardcore ''Super Mario'' fans. After the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], which Miyamoto felt had not been hard enough in retrospect, he wanted to create a new ''Super Mario'' game which would provide a higher level of challenge for players who desired one. Simultaneously, the Super Guide feature, which would allow a player to watch a level get completed before trying again after failing a certain number of times, was included with the game in order to make the game accessible to unfamiliar players as well.<ref name="Iwata4">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/4 |title=Iwata Asks- New Super Mario Bros. Wii: Allowing Novices To See the Ending Too |publisher=[[Nintendo]] |accessdate=June 24, 2018}}</ref> The development team decided to include the feature as an option that would appear in a level after failing a certain number of times to prevent hindering the experience for more experienced players. As an extra incentive for advanced players, the team also added achievements that could be earned by completing the game without making the green block appear in any levels.<ref name="Iwata5">{{Cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/5 |title=Iwata Asks|last=|first=|date=|publisher=[[Nintendo]]|archive-url=|archive-date=|dead-url=|access-date=June 17, 2018}}</ref> The ability for a player to put themselves into a bubble and opt out of doing a level was devised so that both novice players and more experienced ones could play without interfering with each other.<ref name="Iwata6">{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/6 |title=Iwata Asks- New Super Mario Bros. Wii: A Block Floating in Mid-Air is Unnatural |publisher=[[Nintendo]] |accessdate=June 24, 2018}}</ref> Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of ''New Super Mario Bros.''.<ref name="Iwata7">{{cite web |url=http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/7 |title=Iwata Asks- New Super Mario Bros. Wii: Capturing That Mario-Esque "Smell" |publisher=[[Nintendo]] |accessdate=June 24, 2018}}</ref>
The game was created in response to Nintendo's head game developer [[Shigeru Miyamoto]]'s desire to recreate the [[Mario (franchise)|''Mario'' series]]' single-player gameplay experience for multiple players, as he was unable to bring these ideas to fruition in previous installments.<ref name="Roundtable" /> The release of the Wii, in 2006, gave Miyamoto a chance to revive this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players' movements, ensuring they constantly know what is the situation of their character.<ref>{{cite web|first= Patrick|last=Klepek|title=New Super Mario Bros. Achieve Shigeru Miyamoto's Dream: Multiplayer|url=http://www.g4tv.com/thefeed/blog/post/696129/new-super-mario-bros-achieves-shigeru-miyamotos-dream-multiplayer/|publisher=G4|date=2009-06-02|accessdate= 2009-06-03}}</ref> <!--References for removed sentence<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=12629|title=New Super Mario Bros. Wii: Your Questions Answered!|last=Scullion|first=Chris|date=2009-10-23|publisher=[[Official Nintendo Magazine]]|accessdate=2009-12-12|archiveurl=https://web.archive.org/*/http://www.officialnintendomagazine.co.uk/12629/features/new-super-mario-bros-wii-your-questions-answered/|archivedate={{date|2014-11-10|mdy}}|deadurl=no}}</ref><ref>{{cite web|last=Thomas|first =Lucas M.|title=E3 2009: Return of the Koopalings?|publisher=IGN|date=2009-06-02|accessdate=2009-06-07|url=http://wii.ign.com/articles/990/990242p1.html}}</ref>--> Miyamoto said [[Princess Peach]] was not a playable character because of her dress, since it would require "special processing and programming to handle how her skirt is handled within the gameplay."<ref>{{cite web|url=http://www.destructoid.com/peach-s-dress-the-reason-for-her-not-being-playable-in-new-mario-wii-152201.phtml|title= Peach's dress the reason for her not being playable in new Mario Wii|last=Chester|first=Nick|date=2009-10-16|publisher=Destructoid|accessdate=2009-12-12}}</ref><!--Reference for deleted sentence<ref>{{cite news|url=https://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/|title=Q&A: Nintendo’s Shigeru Miyamoto on ''Mario'', ''Zelda'', Project Natal and More|last=Kohler|first=Chris|date=2009-06-12|work=GameLife|publisher=[[Wired]]|accessdate=2009-12-12}}</ref>-->
 
   
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''New Super Mario Bros. Wii'' was worked on by several developers, some of whom had varying understandings of the design principalities of ''Super Mario'' games. Miyamoto, who served as the game's producer, helped the directors out with creating a general understanding of the ground rules for the game's design, writing out specification documents explaining the "rules" of how the game would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Flower's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water.<ref name="Iwata6"/>
The music for ''New Super Mario Bros. Wii'' was composed and arranged by [[Shiho Fujii]] and [[Ryo Nagamatsu]], with additional work provided by sound director Kenta Nagata.<ref name="cocompose">{{cite book|title=やさしくひける New スーパーマリオブラザーズ Wii|url=http://www.ymm.co.jp/p/detail.php?code=GTP01085336&o=0#song|archiveurl= http://www.webcitation.org/5utpzxf0T|archivedate=2010-12-11|date=2010-03-27|publisher=[[Yamaha Corporation|Yamaha Music Media Corporation]]}}</ref><ref>{{cite video game|title=New Super Mario Bros. Wii|developer=[[Nintendo Entertainment Analysis and Development]]|publisher=[[Nintendo]]|date=2009-11-15|scene= staff credits}} {{ISBN|978-4-636-85336-0}} C0073</ref> Series regular [[Koji Kondo]] was the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game.<ref>{{cite web|url=http://www.computerandvideogames.com/229910/news/video-koji-kondo-on-making-the-classic-mario-theme/|title=Video: Koji Kondo on making the classic Mario theme|first=Thomas|last=East|date=2009-12-17|work=[[ComputerAndVideoGames.com]]|publisher=[[Future plc]]|quote='''Koji Kondo:''' I didn't directly write the music for ''New Super Mario Bros. Wii'', but there are a number of songs in the game that are arrangements of songs I had written previously.| accessdate=2010-12-22}}</ref> [[Charles Martinet]] returned to voice Mario and Luigi, along with Samantha Kelly as the [[Toad (Nintendo)|Toad]]s and Princess Peach, Kenny James as [[Bowser (character)|Bowser]], and Caety Sagoian as [[Bowser Jr.]]<ref name=np-sizing>{{cite journal|author=Thomason, Steve|journal=Nintendo Power|issue=202|title=Sizing Up Mario|pages=41–42}}</ref>
 
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The music for ''New Super Mario Bros. Wii'' was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata.<ref name="cocompose">{{cite book|title=やさしくひける New スーパーマリオブラザーズ Wii|url=http://www.ymm.co.jp/p/detail.php?code=GTP01085336&o=0#song|archiveurl=https://www.webcitation.org/5utpzxf0T?url=http://www.ymm.co.jp/p/detail.php?code=GTP01085336&o=0#song|archivedate=December 11, 2010|date=March 27, 2010|publisher=[[Yamaha Corporation|Yamaha Music Media Corporation]]|deadurl=yes|df=}}</ref><ref>{{cite video game|title=New Super Mario Bros. Wii|developer=[[Nintendo Entertainment Analysis and Development]]|publisher=[[Nintendo]]|date=November 15, 2009|scene= staff credits}} {{ISBN|978-4-636-85336-0}} C0073</ref> Series regular [[Koji Kondo]] was the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game.<ref>{{cite web|url=http://www.computerandvideogames.com/229910/news/video-koji-kondo-on-making-the-classic-mario-theme/|title=Video: Koji Kondo on making the classic Mario theme|first=Thomas|last=East|date=December 17, 2009|work=[[ComputerAndVideoGames.com]]|publisher=[[Future plc]]|quote='''Koji Kondo:''' I didn't directly write the music for ''New Super Mario Bros. Wii'', but there are a number of songs in the game that are arrangements of songs I had written previously.| accessdate=December 22, 2010}}</ref> [[Charles Martinet]] returned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian as Bowser Jr.<ref name=np-sizing>{{cite journal|author=Thomason, Steve|journal=[[Nintendo Power]]|issue=202|title=Sizing Up Mario|pages=41–42}}</ref>
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==Release==
 
On May 30, 2009 the online version of the Japanese newspaper ''[[Nihon Keizai Shimbun]]'' reported that two new sequels would be released for the Wii: a sequel to ''[[Wii Fit]]'' titled ''[[Wii Fit Plus]]'', and a sequel to ''New Super Mario Bros.'' tentatively called ''New Super Mario Bros. Wii''.<ref name = "New Wii Mario, WiiFit This Year">{{cite web|last=Tanaka|first=John|url=http://wii.ign.com/articles/988/988444p1.html|title=Japanese newspaper confirms sequels.|work=[[IGN]]|date=May 30, 2009|accessdate=September 20, 2011}}</ref> The latter game was announced at [[Electronic Entertainment Expo 2009|E3 2009]]<ref name = "E3 2009: New Super Mario Bros Wii Announced">{{cite web|last=DeVires|first=Jack|url=http://wii.ign.com/articles/989/989314p1.html|title=E3 2009: New Super Mario Bros Wii Announced|work=[[IGN]]|date=June 2, 2009|accessdate=September 21, 2011}}</ref><ref name = "E3 2009: New Super Mario Bros. Wii Hands-on">{{cite web|last=Bozon|first=Mark|url=http://wii.ign.com/articles/989/989705p1.html|title=E3 2009: New Super Mario Bros. Wii Hands-on|work=[[IGN]]|date=June 2, 2009|accessdate=September 21, 2011}}</ref><ref name = "E3 2009: Return of the Koopalings?">{{cite web|last=M. Thomas|first=Lucas|url= http://wii.ign.com/articles/990/990242p1.html|title=E3 2009: Return of the Koopalings?|work=[[IGN]]|date=June 2, 2009|accessdate=September 21, 2009}}</ref> and further shown off at [[Gamescom]].<ref name = "GC 2009: New Super Mario Bros. Hands-on">{{cite web|last=Casamassina|first=Matt|url=http://wii.ign.com/articles/101/1015538p1.html| title=GC 2009: New Super Mario Bros. Hands-on|work=[[IGN]]|date=August 19, 2011|accessdate=September 20, 2011}}</ref><ref name = "GC 2009: Nintendo's Gamescom Lineup">{{cite web| last=Casamassina|first=Matt|url=http://wii.ign.com/articles/101/1015539p1.html|title=GC 2009: Nintendo's Gamescom Lineup|work=[[IGN]]|date=August 19, 2011|accessdate= September 20, 2011}}</ref><ref name = "GC 2009: Best of Gamescom 2009 Nominees">{{cite web|url=http://games.ign.com/articles/101/1017255p1.html|title=GC 2009: Best of Gamescom 2009 Nominees|work=[[IGN]]|date=August 24, 2011|accessdate=September 20, 2011}}</ref> To highlight the uniqueness of the game, Nintendo released the game in a red case instead of the traditional white box color that Wii games generally have.<ref>{{cite web|url=http://gonintendo.com/viewstory.php?id=104111|title=Reggie&nbsp;– New Super Mario Bros. Wii 'red box' was the idea of NCL, but is a one-time deal|publisher=GoNintendo|date=November 13, 2009|accessdate=June 8, 2011|deadurl=yes|archiveurl=https://web.archive.org/web/20100202034056/http://gonintendo.com/viewstory.php?id=104111|archivedate=February 2, 2010|df=}}</ref><!--<ref>{{cite web|url=http://kotaku.com/5404222/nintendo-explains-the-red-box-dashes-hope-for-yellow-ones|title=Nintendo Explains The Red Box, Dashes Hope For Yellow Ones|first=Stephen|last=Totilo|website=Kotaku.com|accessdate= November 6, 2017}}</ref>--> The game's announcement came following a standstill in Wii sales, which had led to a 52% drop in Nintendo's first-half earnings for 2009. Nintendo hoped that the game would help to increase sales of the Wii in the coming holiday season.<ref name="ProfitPlunge">{{Cite news|url=https://www.cnet.com/news/nintendos-profit-plunges-on-weak-wii-sales/|title=Nintendo's profit plunges on weak Wii sales|last=Whitney|first=Lance|date=October 29, 2009|work=CNET|access-date=June 17, 2018|language=en}}</ref><ref name="CNETHO">{{Cite news|url=https://www.cnet.com/news/hands-on-with-new-super-mario-bros-wii/|title=Hands on with New Super Mario Bros. Wii|date=November 16, 2009|work=CNET|access-date=May 23, 2018|language=en}}</ref> In a Japanese retail briefing event prior to its release, Miyamoto expressed his faith that the game would retain strong sales stretching beyond its first year on the market.<ref>{{cite web |url=http://www.escapistmagazine.com/news/view/95387-Miyamoto-Believes-New-Super-Mario-Bros-Wii-Will-Sell |title=Miyamoto Believes ''New Super Mario Bros. Wii'' will sell |first=Tom |last=Goldman |date=October 12, 2009 |publisher=[[Escapist (magazine)|Escapist]] |accessdate=April 22, 2018}}</ref>
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  +
''New Super Mario Bros. Wii'' was released in Australia on November 11, 2009,<ref name=NSMBWDateAU>{{cite web|url=https://www.nintendo.com.au/index.php?action=news&nid=47&pageID=6|title=New SUPER MARIO BROS. Wii Release Date Announced|date=October 28, 2009|publisher=[[Nintendo]] Australia|accessdate=December 12, 2009}}</ref> and in North America on November 15.<ref name=NSMBWDates2>{{cite press release| title=Wii at $199.99 Beginning Sept. 27 |publisher=Nintendo|date=September 23, 2009|url=https://www.nintendo.com/whatsnew/detail/XCq1UmMT9VWxmYOyGW0SSdf0y4LwDdri|accessdate= September 23, 2009}}</ref> It was later released in Europe and Japan on November 20<ref name=NSMBWEuDate/> and December 3,<ref name=NSMBWDates/> respectively. On October 29, 2010, it was released as a pack-in game with a red Wii console, alongside ''[[Wii Sports]]'' and a built-in download of ''[[Donkey Kong]]'', which was released to celebrate the 25th anniversary of ''[[Super Mario Bros.]]''<ref>{{cite web|url=https://www.theguardian.com/technology/gamesblog/2010/oct/11/wii-ds-super-mario-bundles |title=New Wii and DS bundles announced for Super Mario anniversary |date=October 11, 2010 |first=Keith |last=Stuart |publisher=[[The Guardian]] |accessdate=April 22, 2018}}</ref> It was also included as part of a bundle release with a black Wii alongside a soundtrack CD for ''[[Super Mario Galaxy]]'' on October 23, 2011.<ref>{{cite web|url=https://www.engadget.com/2011/10/11/new-wii-bundle-includes-new-super-mario-bros-loses-gamecube-sup/ |title=New Wii bundle includes New Super Mario Bros, loses GameCube support |date=October 11, 2011 |first=Richard |last=Mitchell |publisher=[[Engadget]] |accessdate=April 22, 2018}}</ref>
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At [[Electronic Entertainment Expo 2011|E3 2011]], a variation of ''New Super Mario Bros. Wii'', dubbed ''New Super Mario Bros. Mii'', was showcased as a playable demo for Nintendo's then new console, the [[Wii U]], allowing players to play as their [[Mii]] characters. It was a prototype designed to showcase the technology of the system.<ref>{{cite web|first= Luke|last=Plunkett|url=http://kotaku.com/5809611/you-are-the-hero-in-super-mario-bros-mii/gallery/|title=You Are the Hero In Super Mario Bros. Mii |work=[[Kotaku]]| accessdate=June 8, 2011}}</ref> An enhanced port of the game was released in China for the [[Nvidia Shield (set-top box)|Nvidia Shield TV]] on December 5, 2017, alongside other Wii and [[GameCube]] ports such as ''[[The Legend of Zelda: Twilight Princess]]''. This updated version of the game features [[high definition video|high definition]] graphics in 1080p and a reworked UI.<ref name="NSMBWAndroid"/><ref>{{cite web|url=https://nintendowire.com/news/2017/12/30/first-footage-chinas-nvidia-shield-wii-gamecube-ports-shown/ |title=First footage of China's Nvidia shield Wii & GameCube ports shown |first=Tom |last=Brown |date=December 30, 2017 |publisher=Nintendo Wire |accessdate=June 21, 2018}}</ref>
  +
  +
===Piracy lawsuit===
  +
In November 2009, 24-year-old Australian James Burt purchased a copy of ''New Super Mario Bros. Wii'' several days before its release, as the store had mistakenly put it up for sale early, and ripped and uploaded the game disk online. Nintendo took down the game and sued Burt shortly afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in January 2010, with Burt receiving a fine of AU$1.5 million as compensation for lost sales, as well as an additional fine of AU$100,000 as a part of Nintendo's legal fine.<ref>{{cite web|url=http://www.nydailynews.com/entertainment/nintendo-scores-1-3m-piracy-win-mario-leak-article-1.196688 |title=Nintendo scores $1.3M piracy win in 'Mario' leak |publisher=NY Daily News |date=February 9, 2010 |first=Michael |last=Sheridan |accessdate=April 22, 2018}}</ref> Burt was also forced to disclose the locations of all of his computers and electronic storage devices, as well as give access to his email, social networking and website accounts.<ref name="1.5m">{{cite web|url=https://www.theaustralian.com.au/business/technology/james-burt-to-pay-nintendo-15m-for-illegal-uploading-of-new-super-mario-bros/news-story/5180a33e6282bcfc30de195ca62441b3?sv=5529a1815f2981c8a6a6985824ff1a8b |title=James Burt to pay Nintendo $1.5m for illegal uploading of New Super Mario Bros |date=February 9, 2010 |publisher=The Australian |author=AAP |accessdate=April 22, 2018}}</ref> [[Nintendo of Australia]] managing director Rose Lappin called the incident "a global issue", noting that thousands of copies of the game had been downloaded across the world before it was taken down. Burt later commented on the incident, calling his actions "very stupid" and asserting that the crime's repercussions were something that he would have to deal with for the rest of his life.<ref>{{cite web|url=https://www.gamezone.com/originals/australian-media-outlets-latch-on-to-new-super-mario-bros-wii-pirate/ |title=Australian Media Outlets Latch on to New Super Mario Bros. Wii Pirate |author=kombo |date=May 4, 2012 |work=GameZone |accessdate=April 22, 2018}}</ref>
   
 
==Reception==
 
==Reception==
  +
===Pre-release===
  +
The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects,<ref name="DestructoidHO"/><ref name="EngadgetHO">{{Cite news|url=https://www.engadget.com/2009/10/08/hands-on-new-super-mario-bros-wii/|title=Hands-on: New Super Mario Bros Wii|last=Yoon|first=Andrew|date=August 10, 2009|work=[[Engadget]]|access-date=June 17, 2018|language=en-US}}</ref><ref name="ArsHO"/> though the game's lack of [[online game|online play]] was criticized as a missed opportunity. Many favorably compared the game to ''[[The Legend of Zelda: Four Swords Adventure]]'', which similarly took its respective series' traditional gameplay and interlaced it with cooperative multiplayer.<ref name="DestructoidHO"/><ref name="WiredHO">{{Cite news|url=https://www.wired.com/2009/06/new-super-mario-bros-wii/|title=Hands-On: New Super Mario Bros. Wii Shows No Mercy|last=Kohler|first=Chris |work=Wired |access-date=May 23, 2018|language=en-US}}</ref><ref name="EuroHO">{{Cite news|url=https://www.eurogamer.net/articles/e3-new-super-mario-bros-wii-hands-on |title=E3: New Super Mario Bros. Wii|last=Welsh|first=Oli|date=June 2, 2009|work=[[Eurogamer]]|access-date=May 23, 2018|language=en}}</ref><ref name="GSHO"/> Chad Concelmo of [[Destructoid]] praised the game's "creative and giggle-inducing" levels and tighter control compared to ''New Super Mario Bros.'', while calling the multiplayer gameplay "unique, addictive, and gloriously entertaining" and giving the game a 9.5 score based on his initial impressions.<ref name="DestructoidHO"/> [[Engadget]]'s Andrew Yoon called the game "playable, addictive and fresh", and commended the game's camera system that could zoom out automatically to show off-screen players.<ref name="EngadgetHO"/> [[Ars Technica]] praised the game as "insidiously fun" despite noting the simplicity of the game's graphics.<ref name="ArsHO"/> Sophia Tong of [[GameSpot]] compared the game to ''[[Super Mario Bros. 3]]'' and called the new multiplayer feature "a blast to play and hilarious to watch".<ref name="GSHO"/> [[Eurogamer]]'s Oli Welsh called the multiplayer "a simple stroke of genius".<ref name="EuroHO"/> Chris Kohler of [[Wired (magazine)|Wired]] praised the difficulty behind the multiplayer mode.<ref name="WiredHO"/>
  +
  +
The game's presentation was another point of praise for some critics. CNET's Jeff Balakar called seeing a ''Super Mario'' game in 480p "an eye-opening experience", and praised the worlds' attentions to detail.<ref name="CNETHO"/> IGN's Craig Harris also praised the [[widescreen]] graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build,<ref name="Thomas1"/> while Matt Cassamassina said that it looked "crisp, clean [and] colorful".<ref name = "GC 2009: New Super Mario Bros. Hands-on"/>
  +
  +
Some reviewers were slightly critical of the game's multiplayer. Although [[CNET]]'s three reviewers enjoyed the game, Balakar mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space.<ref name="CNETHO"/> CNET's Dan Ackerman, whilst praising ''New Super Mario Bros. Wii''{{'}}s overall enjoyability, noted its strong similarity to its side-scrolling predecessors, musing that it felt "firmly planted in the 2D era."<ref name="CNETHO"/> [[MTV]] writer Russ Frushtick commented on the game's difficulty, comparing it to that of the NES game ''[[Contra (video game)|Contra]]''.<ref>{{Cite news|url=http://www.mtv.com/news/2459991/new-super-mario-bros-wii-is-as-hard-as-contra/|title='New Super Mario Bros. Wii' Is As Hard As 'Contra'|last=Frushtick|first=Russ|date=July 10, 2009|work=MTV News|access-date=June 17, 2018|language=en}}</ref><ref>{{Cite news|url=http://www.escapistmagazine.com/news/view/95316-New-Super-Mario-Bros-Wii-Reportedly-Wicked-Hard|title=New Super Mario Bros. Wii Reportedly Wicked Hard|work=The Escapist|access-date=June 17, 2018|language=en-US}}</ref>
  +
  +
===Post-release===
 
{{Video game reviews
 
{{Video game reviews
 
| state = plain
 
| state = plain
| GR = 88.18%<ref name="GR">{{cite web |url=http://www.gamerankings.com/wii/960544-new-super-mario-bros-wii/index.html |title=New Super Mario Bros. Wii Reviews |accessdate=2009-11-14 |publisher=[[GameRankings]]}}</ref>
+
| MC = 87/100<ref name="MC">{{cite web | title=New Super Mario Bros. Wii (wii: 2009): Reviews| publisher=[[Metacritic]] | url=http://www.metacritic.com/game/wii/new-super-mario-bros-wii |accessdate=November 24, 2009}}</ref>
| MC = 87/100<ref name="MC">{{cite web | title=New Super Mario Bros. Wii (wii: 2009): Reviews| publisher=[[Metacritic]] | url=http://www.metacritic.com/game/wii/new-super-mario-bros-wii |accessdate=2009-11-24}}</ref>
+
| 1UP = A+<ref name="1upreview">{{cite web|title=New Super Mario Bros (Wii)|work=[[1UP.com]]|url=http://www.1up.com/reviews/super-mario-bros-wii-review|accessdate= November 13, 2009 |dead-url=yes |archiveurl=https://archive.is/dooB |archivedate=July 17, 2012}}</ref>
| 1UP = A+<ref name="1upreview">{{cite web|title=New Super Mario Bros (Wii)|publisher=[[1UP.com]]|url=http://www.1up.com/reviews/super-mario-bros-wii-review|accessdate= 2009-11-13}}</ref>
+
| Destruct = 9/10<ref name="DestructoidReview">{{cite web | title=Destructoid&nbsp;– Review: New Super Mario Bros. Wii | publisher=[[Destructoid]] | url=http://www.destructoid.com/review-new-super-mario-bros-wii-155042.phtml |accessdate=November 13, 2009}}</ref>
| Destruct = 9/10<ref name="DestructoidReview">{{cite web | title=Destructoid&nbsp;– Review: New Super Mario Bros. Wii | publisher=[[Destructoid]] | url=http://www.destructoid.com/review-new-super-mario-bros-wii-155042.phtml |accessdate=2009-11-13}}</ref>
 
 
| Edge = 7/10<ref name="EdgeReview"/>
 
| Edge = 7/10<ref name="EdgeReview"/>
| EuroG = 9/10<ref>{{cite web|last= Welsh|first= Olly|title= New Super Mario Bros. Wii Review|publisher=[[Eurogamer]]|date=2009-11-16| url=http://www.eurogamer.net/articles/new-super-mario-bros-review?page=2|accessdate=2009-11-24}}</ref>
+
| EuroG = 9/10<ref name="EuroG">{{cite web|last= Welsh|first= Olly|title= New Super Mario Bros. Wii Review|work=[[Eurogamer]]|date=November 16, 2009| url=http://www.eurogamer.net/articles/new-super-mario-bros-review?page=2|accessdate=November 24, 2009}}</ref>
 
| Fam = 40/40<ref>Famitsu Magazine, November 2009</ref>
 
| Fam = 40/40<ref>Famitsu Magazine, November 2009</ref>
 
| GI = 9.25/10<ref name="GameinformerReview">{{cite web|title=Manic Multiplayer Introduces A Chaotic Twist to a Classic Formula&nbsp;– New Super Mario Bros. Wii&nbsp;– Nintendo Wii |publisher=[[GameStop]]|url=http://gameinformer.com/games/new_super_mario_bros_wii/b/wii/archive/2009/11/13/review.aspx|accessdate=2009-11-13}}</ref>
 
| GI = 9.25/10<ref name="GameinformerReview">{{cite web|title=Manic Multiplayer Introduces A Chaotic Twist to a Classic Formula&nbsp;– New Super Mario Bros. Wii&nbsp;– Nintendo Wii |publisher=[[GameStop]]|url=http://gameinformer.com/games/new_super_mario_bros_wii/b/wii/archive/2009/11/13/review.aspx|accessdate=2009-11-13}}</ref>
| GSpot = 8.5/10<ref name="GameSpotReview">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/review.html|title= GameSpot New Super Mario Bros. Wii Review|accessdate=2009-11-13|publisher=[[GameSpot]]}}</ref>
+
| GSpot = 8.5/10<ref name="GameSpotReview">{{cite web|url=http://www.gamespot.com/wii/action/newsupermariobroswii/review.html|title= GameSpot New Super Mario Bros. Wii Review|accessdate=November 13, 2009|work=[[GameSpot]]}}</ref>
| GSpy = {{Rating|4.5|5}}<ref name="GamespyReview">{{cite web|url=http://wii.gamespy.com/wii/super-mario-wii-2/1045348p1.html|title= The Consensus: New Super Mario Bros. Wii Review|accessdate=2009-11-14|publisher=[[GameSpy]]}}</ref>
+
| GSpy = {{Rating|4.5|5}}<ref name="GamespyReview">{{cite web |url=http://wii.gamespy.com/wii/super-mario-wii-2/1045348p1.html |last=Scott |first=Ryan |date=November 13, 2009 |title= The Consensus: New Super Mario Bros. Wii Review |accessdate=November 14, 2009 |work=[[GameSpy]]}}</ref>
| GRadar = {{Rating|3.5|5}}<ref>GamesRadar, November 2009{{cite web |url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068 |title=New Super Mario Bros. Wii|website=Gamesradar.com|accessdate=6 November 2017}}</ref>
+
| GRadar = {{Rating|3.5|5}}<ref name="GR">GamesRadar, November 2009{{cite web |url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068 |title=New Super Mario Bros. Wii|work=[[GamesRadar]]|accessdate= November 6, 2017}}</ref>
| GT = 8.9/10<ref name="GT">{{cite web|date= |url=http://www.gametrailers.com/video/review-new-super/59073|title = GameTrailers New Super Mario Bros. Wii review| author=|website=Gametrailers.com |accessdate=2009-08-10}}</ref>
+
| GT = 8.9/10<ref name="GT">{{cite web|date= |url=http://www.gametrailers.com/video/review-new-super/59073|title = GameTrailers New Super Mario Bros. Wii review| author=|website=Gametrailers.com |accessdate=August 10, 2009}}</ref>
| IGN = 8.9/10<ref name="ignreview">{{cite web|title=New Super Mario Bros. Wii Review|publisher=IGN|url=http://wii.ign.com/articles/104/1044744p1.html |accessdate=2009-11-13}}</ref>
+
| IGN = (US) 8.9/10<ref name="IGNUS"/><br/>(UK) 9.4/10<ref name="IGNUK">{{cite web|url=http://www.ign.com/articles/2009/11/19/new-super-mario-bros-wii-uk-review |first=Matt |last=Wales |title=New Super Mario Bros. Wii UK Review |work=[[IGN]] |date=November 19, 2009 |accessdate=June 24, 2018}}</ref><br/>
  +
(AUS) 9.2/10<ref name="IGNAU"/>
| NLife = 10/10<ref name="Nintendo Life review">{{cite web|url=http://wii.nintendolife.com/reviews/2009/11/new_super_mario_bros_wii_wii|title=Nintendo Review: New Super Mario Bros. Wii|publisher=Nintendo Life|accessdate=2009-11-24}}</ref>
+
| NLife = 10/10<ref name="Nintendo Life review">{{cite web|url=http://wii.nintendolife.com/reviews/2009/11/new_super_mario_bros_wii_wii|title=Nintendo Review: New Super Mario Bros. Wii|publisher=Nintendo Life|accessdate=November 24, 2009}}</ref>
| NP = 9/10<ref name="v249">''Nintendo Power'' Vol. 249</ref>
+
| NP = 9/10<ref name="v249" />
| ONM = 96%<ref>Nintendo Official Magazine, December 2009, pp 96.</ref>
 
| VG = 8/10<ref>VideoGamer, November 2009{{cite web |url=http://www.videogamer.com/wii/super_mario_bros_wii/review.html |title=New Super Mario Bros. Wii Review|website=Videogamer.com|accessdate=6 November 2017}}</ref>
+
| NWR = 9.5/10<ref>{{cite web|title = New Super Mario Bros. Wii review|accessdate=November 19, 2009|publisher=Nintendo World Report|url=http://www.nintendoworldreport.com/review/20368/new-super-mario-bros-wii-wii}}</ref>
  +
| ONM = 96%<ref>Nintendo Official Magazine, December 2009, pp 96.</ref><ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/13312/reviews/new-super-mario-bros-wii-review/|title=New Super Mario Bros. Wii|last=Scullion|first=Chris|date=November 18, 2009|work=[[Official Nintendo Magazine]]|accessdate=December 10, 2009|archiveurl=https://web.archive.org/web/20141008114214/http://www.officialnintendomagazine.co.uk/13312/reviews/new-super-mario-bros-wii-review/|archivedate=October 8, 2014|deadurl=no}}</ref>
| XPlay = {{Rating|4|5}}<ref name="xplay">{{cite web | title=New Super Mario Bros. Wii Review| publisher=[[G4 (U.S. TV channel)|G4]] | url=http://g4tv.com/games/wii/61993/New-Super-Mario-Bros-Wii/review/|website=G4tv.com|accessdate=2009-11-14}}</ref>
 
  +
| VG = 8/10<ref>VideoGamer, November 2009{{cite web |url=http://www.videogamer.com/wii/super_mario_bros_wii/review.html |title=New Super Mario Bros. Wii Review|website=Videogamer.com|accessdate= November 6, 2017}}</ref>
 
| XPlay = {{Rating|4|5}}<ref name="xplay">{{cite web | title=New Super Mario Bros. Wii Review |work=[[G4 (U.S. TV channel)|G4]] | url=http://g4tv.com/games/wii/61993/New-Super-Mario-Bros-Wii/review/ |accessdate=November 14, 2009 |dead-url=yes |archive-url=https://web.archive.org/web/20100102050312/http://g4tv.com/games/wii/61993/New-Super-Mario-Bros-Wii/review/ |archive-date=2010-01-02}}</ref>
 
| rev1 = ''[[The A.V. Club]]''
 
| rev1 = ''[[The A.V. Club]]''
| rev1Score = C+<ref name="AVClubReview">{{cite web | title=New Super Mario Bros Wii | publisher=[[The A.V. Club]] | url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/ | accessdate=2009-12-02}}</ref>
+
| rev1Score = C+<ref name="AVClubReview">{{cite web | title=New Super Mario Bros Wii | publisher=[[The A.V. Club]] | url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/ | accessdate=December 2, 2009 | deadurl=yes | archiveurl=https://web.archive.org/web/20091229220901/http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/ | archivedate=December 29, 2009 | df= }}</ref>
 
}}
 
}}
  +
The game received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MC"/> Japanese gaming magazine ''[[Famitsu]]'' called it a "masterpiece of 2D action" and gave it a perfect 40/40, making it only the 13th game and the fourth Wii game to receive this score in the publication's 23-year history.<ref>{{cite web|url=http://www.1up.com/news/japan-review-check-smb-assassin|title=Japan Review Check: New SMB, Assassin's, Left 4 Dead 2|last=Gifford|first=Kevin|date=November 25, 2009|work=[[1UP.com]]|accessdate= December 10, 2009}}</ref><ref>{{cite web|url=http://kotaku.com/5411569/famitsu-awards-new-super-mario-bros-wii-a-perfect-score|title=Famitsu Awards New Super Mario Bros. Wii A Perfect Score|last=Ashcraft|first=Brian|date= November 24, 2009|work=Kotaku|accessdate= December 10, 2009}}</ref> ''[[Kotaku]]'' highly praised the game, calling it a reason to buy a Wii.<ref>{{cite web|url=http://kotaku.com/5403839/new-super-mario-bros-wii-review-go-buy-a-wii|title=New Super Mario Bros. Wii Review: Go Buy A Wii|last=Crecente|first=Brian|date= November 13, 2009|work=[[Kotaku]]|accessdate=December 10, 2009}}</ref> Jeremy Parish of [[1UP.com]] regarded it as the true spiritual successor to 1991's ''[[Super Mario World]]''.<ref name="1upreview"/>
   
  +
Critics continued to praise the game's multiplayer features, with several singling it out as one of the game's most potent and worthwhile features. Patrick Kolan of IGN Australia called it the funnest 4-player experience since ''[[Super Smash Bros. Brawl]]'', and stated that it exceeded their initial expectations despite strong suspicions.<ref name="IGNAU"/> Matt Wales of IGN UK lamented that the game worked as both a single-player and a multiplayer experience, but stated that it was at its best when played with multiple people.<ref name="IGNUK"/> Nick Chester of Destructoid called the cooperative mode fun despite occasional frustrations, and stated that players would likely have more fun playing alongside other friends.<ref name="DestructoidReview"/> GameSpot's Randolph Ramsay called the multiplayer "initially great fun", but also admitted that they found it tedious at times due to the sheer chaos that it led to.<ref name="GameSpotReview"/> Craig Harris of IGN US praised the bubble system, calling it a smart design choice; however, he criticized the game's lack of any online multiplayer features, highlighting it as a particular point of dissatisfaction.<ref name="IGNUS"/> Kolan also saw this as a shortcoming, criticizing a lack of online leaderboard features for the competitive multiplayer modes.<ref name="IGNAU"/> Conversely, Wales did not see this omission as a major issue, arguing that sociality was a primary aspect that made the multiplayer enjoyable and that it was wise not to include the feature because of Nintendo's poor-quality online service, though they noted that a leaderboard would have been an admirable addition.<ref name="IGNUK"/> ''[[GameSpy]]'' also gave the game leeway for its lack of online play, arguing that the medium is a primarily competitive experience whereas ''New Super Mario Bros. Wii'' required a cooperative experience in order to be thoroughly enjoyed.<ref name="GamespyReview"/> Brett Elston of [[GamesRadar+]], highly critical of the four-player multiplayer, called it frustrating and stated that it felt cramped due to the several characters and small screen size, while advising that the game was best experienced with only two players.<ref name="GR"/>
===Sales===
 
''New Super Mario Bros. Wii'' was a commercial success, selling 936,734 units within the first four days of its release in Japan, the biggest debut for a Wii game in that region;<ref>{{cite web | author=Alexander, Leigh | date=December 7, 2009 | title=New Super Mario Bros. Wii Sees Biggest Wii Debut Ever In Japan | url=http://www.gamasutra.com/view/news/26393/New_Super_Mario_Bros_Wii_Sees_Biggest_Wii_Debut_Ever_In_Japan.php | publisher=Gamasutra | accessdate=2009-12-07}}</ref> its sales increased to 1,401,558 in the following week.<ref>{{cite web | author=Gantayat, Anoop | date=December 16, 2009 | title=Major Sales Feats for Wii and PS3 | url=http://www.andriasang.com/e/blog/2009/12/16/wii_and_ps3_sales_feats/ | publisher=Andriasang | accessdate=2009-12-16}}</ref> ''New Super Mario Bros. Wii'' sold three million units in Japan in the shortest time ever, selling 3,002,753 units in just seven weeks.{{when|date=June 2013}}<ref>{{cite web | author=Alexander, Leigh | date=January 19, 2010 | title=NSMB Wii Fastest Title Ever To Top 3 Million In Japan | url=http://www.gamasutra.com/view/news/26869/NSMB_Wii_Fastest_Title_Ever_To_Top_3_Million_In_Japan.php | publisher=Gamasutra | accessdate=2010-01-19}}</ref> In North America, ''New Super Mario Bros. Wii'' sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the [[Xbox 360]] and [[PlayStation 3]] versions of ''[[Call of Duty: Modern Warfare 2]]''.<ref name=shifts>{{cite news |last=Kohler|first=Chris | date=December 10, 2009 | title=November NPD: Modern Warfare Shifts 6 Million Copies| url=https://www.wired.com/gamelife/2009/12/november-2009-npd/| publisher=Wired | accessdate=2009-12-10}}</ref> ''New Super Mario Bros. Wii'' has sold over 4,000,000 units in the U.S.,<ref name=shifts/> and this has taken worldwide sales to over the 10,000,000 mark, making it the fastest selling single-system game in history.<ref>{{cite web | date=January 24, 2010 | title=New Super Mario Bros. Wii Passes 10 Million Units Sold | url=http://www.gamingunion.net/news/new-super-mario-bros-wii-passes-10-million-units-sold--917.html | publisher=GamingUnion.net | accessdate=2010-01-24}}</ref>
 
   
  +
Gameplay and controls were praised for their reminiscence of older 2D ''Super Mario'' titles; many singled out the use of the Wii Remote held sideways as the best way to play the game and praised it for calling back to the layout of the rectangular-shaped controller of the [[Nintendo Entertainment System]].<ref name="IGNUS"/><ref name="IGNAU"/><ref name="DestructoidReview"/> Ramsay lamented that the game's lack of support for the Wii's Classic Controller was disappointing.<ref name="GameSpotReview"/> Thoughts on the game's integration of motion controls were varied. Kolan praised them as being "easy, intuitive and unobtrusive – the three most critical aspects in any motion-controlled game",<ref name="IGNAU"/> while Ramsay stated that they were occasionally intrusive on general gameplay.<ref name="GameSpotReview"/> Chester mostly praised the motion controls for being natural, taking exception with the need to hold a button and shake in order to carry items.<ref name="DestructoidReview"/> Elston stated that the game's handling was "compromised" by the motion-controlled spin jump, which they stated the review team kept repeatedly activating by accident while trying to play the game.<ref name="GR"/>
As of September 30, 2017, the game has sold 30.11 million copies. This makes it the fourth best-selling Wii game as well as the second best-selling ''Mario'' game on the Wii console (behind ''[[Mario Kart Wii]]'').<ref name="mar16">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Top Selling Software Sales Units - Wii Software|publisher=[[Nintendo]]|date=2016-03-31|accessdate=2016-04-27}}</ref>
 
  +
 
Some writers criticized ''New Super Mario Bros. Wii'' for feeling streamlined and banking off of the gameplay of its predecessors. Although Harris awarded the game an 8.9 out of 10 and deemed it a fun experience overall, he also was highly critical of it for "playing it safe", and, comparing it to ''Super Mario Galaxy'', called it a "missed opportunity" for Nintendo in terms of content.<ref name="IGNUS"/> ''[[Edge (magazine)|Edge]]'', while giving the game a positive score of 7/10, criticized it for having a lack of traditional ''Mario'' charm and low difficulty level.<ref name="EdgeReview">''Edge'', Dec 2009, p.86</ref> Elston argued that the game lacked the creativity of others in the series.<ref>{{cite web|url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068/p-3|title=New Super Mario Bros Wii |last=Elston |first=Brett |date=November 13, 2009|work=[[GamesRadar]]|page=3|accessdate=December 10, 2009}}</ref> ''[[The A.V. Club]]'' called the game "the least essential ''Mario'' title to date", stating that it lacks a strong concept and shows an underlying repetitiveness in ''Mario'' games.<ref>{{cite web|url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/|title=New Super Mario Bros. Wii|last=Teti|first=John|date=November 23, 2009 |work=[[The A.V. Club]]|accessdate=December 10, 2009|deadurl=yes|archiveurl=https://web.archive.org/web/20091229220901/http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/|archivedate=December 29, 2009|df=}}</ref> Conversely, ''[[Nintendo Power]]'' argued that the game works as a sequel because it maintains what made the original ''Mario'' games great while adding new features.<ref name="v249">''Nintendo Power'' Vol. 249</ref>
  +
  +
Corbie Dillard of [[Nintendo Life]] pointed out the game's visual polish and smooth animations, but also stated that it did not hold the same level of splendor as other first party Wii releases.<ref name="Nintendo Life review"/> Ramsay also compared the game's graphics to other Nintendo-developed titles, stating that it lacked the level of polish that the previously-released ''[[Super Mario Galaxy]]'' had despite utilizing a bright and varied array of colors.<ref name="GameSpotReview"/> Kolan praised the game's music as one of the best in the series, and lauded the game's sound design for calling back to previous ''Super Mario'' entries.<ref name="IGNAU"/> Elston also shed praise on the game's soundtrack, as well as the enemy interaction with the in-game music.<ref name="GR"/>
  +
 
''New Super Mario Bros. Wii'' received the Best Wii Game award at the [[Spike Video Game Awards|2009 Spike Video Game Awards]]. [[IGN]] gave it the 2009 Wii Game of the Year Award.<ref>{{cite web |url=http://bestof.ign.com/2009/wii/wii-game-of-the-year.html |title=Wii Wii Game of the Year 2009 - New Super Mario Bros |work=[[IGN]] |date= |accessdate=June 8, 2011}}</ref> [[GameTrailers]] awarded it Best Wii Game of 2009.<ref>{{cite web|author=December 30, 2009 |url=http://www.gametrailers.com/video/best-wii-gt-goty/60269 |title=GameTrailers Game Of The Year Awards 2009 Video Game, Best Wii Game &#124; Video Clip &#124; Game Trailers & Videos |work=GameTrailers.com |date=December 30, 2009 |accessdate=June 8, 2011}}</ref> It also received the Best Family Game of the Year award in [[Yahoo!|Yahoo's]] 2009 Game Awards,<ref>{{cite web |url=http://www.mobygames.com/game/wii/new-super-mario-bros-wii/trivia |title=New Super Mario Bros. Wii for Wii (2009) Trivia |publisher=MobyGames |date=December 27, 2009 |accessdate=June 8, 2011}}</ref> and the Nintendo Power Award for 2009's "Wii Game of the Year".<ref>{{cite journal|editor=Thomason, Steve|journal=Nintendo Power|issue=252|date=March 2010|title=The 2009 Nintendo Power Awards|pages=56}}</ref> GamesRadar named the game the 13th best on the Wii in 2016.<ref>{{Cite news|url=https://www.gamesradar.com/best-wii-games-all-time/|title=The best Wii games of all time|last=|first=|date=August 23, 2016|work=[[GamesRadar]]|access-date=June 17, 2018|language=EN-US}}</ref> IGN listed it as #8 on their list of the top 25 Wii games in 2012,<ref>{{cite web|url=http://www.ign.com/articles/the-top-25-wii-games-2?page=4 |title=The Top 25 Wii Games |date=August 13, 2012 |work=[[IGN]] |accessdate=April 22, 2018}}</ref> and also as #103 on their list of the top 125 Nintendo games of all time in 2014.<ref>{{cite web|url=http://www.ign.com/articles/the-top-125-nintendo-games-of-all-time?page=2 |title=The Top 125 Nintendo Games of All Time |date=September 24, 2014 |work=[[IGN]] |accessdate=April 22, 2018}}</ref> [[Polygon (website)|Polygon]] placed it at the #10 spot in their ranking of every ''Super Mario'' game, stating that the game's single-player was "standard Mario fare" while singling out the multiplayer experience as an incredible inclusion.<ref>{{Cite news|url=https://www.polygon.com/features/2017/11/8/16621744/the-best-mario-games|title=Ranking the core Super Mario games|last=Parish|first=Jeremy|date=November 8, 2017|publisher=Polygon|access-date=June 17, 2018}}</ref>
  +
 
===Sales===
 
''New Super Mario Bros. Wii'' was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;<ref>{{cite web |last=Alexander |first=Leigh | date=December 7, 2009 | title=New Super Mario Bros. Wii Sees Biggest Wii Debut Ever In Japan | url=http://www.gamasutra.com/view/news/26393/New_Super_Mario_Bros_Wii_Sees_Biggest_Wii_Debut_Ever_In_Japan.php | publisher=Gamasutra | accessdate=December 7, 2009}}</ref> its sales increased to 1,401,558 in the following week.<ref>{{cite web | last=Gantayat |first=Anoop | date=December 16, 2009 | title=Major Sales Feats for Wii and PS3 | url=http://www.andriasang.com/e/blog/2009/12/16/wii_and_ps3_sales_feats/ | publisher=Andriasang | accessdate=December 16, 2009 | deadurl=yes | archiveurl=https://archive.is/20120721222519/http://andriasang.com/comez1/wii_and_ps3_sales_feats/ | archivedate=July 21, 2012 | df= }}</ref> Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.<ref>{{Cite news|url=https://www.gamasutra.com/view/news/117434/Japanese_Hardware_New_Super_Mario_Bros_Wii_Bolsters_Wii_Sales.php|title=Japanese Hardware: New Super Mario Bros. Wii Bolsters Wii Sales|last=Graft|first=Kris|date=December 11, 2009|work=Gamasutra|access-date=May 23, 2009|language=en}}</ref> ''New Super Mario Bros. Wii'' sold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.<ref>{{cite web | author=Alexander, Leigh | date=January 19, 2010 | title=NSMB Wii Fastest Title Ever To Top 3 Million In Japan | url=http://www.gamasutra.com/view/news/26869/NSMB_Wii_Fastest_Title_Ever_To_Top_3_Million_In_Japan.php | publisher=Gamasutra | accessdate=January 19, 2010}}</ref> In North America, ''New Super Mario Bros. Wii'' sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the [[Xbox 360]] and [[PlayStation 3]] versions of ''[[Call of Duty: Modern Warfare 2]]''.<ref name=shifts>{{cite news |last=Kohler|first=Chris | date=December 10, 2009 | title=November NPD: Modern Warfare Shifts 6 Million Copies| url=https://www.wired.com/gamelife/2009/12/november-2009-npd/|work=Wired | accessdate=December 10, 2009}}</ref> Within 45 days, the game had sold 4.2 million copies in the US, surpassing ''[[Super Mario Galaxy]]''{{'}}s 4.1 million sales.<ref name="Top10mil">{{cite web|url=http://www.ign.com/articles/2010/01/25/new-super-mario-bros-wii-sales-top-10-million |title=New Super Mario Bros. Wii Sales Top 10 Million |first=Jim |last=Reilly |date=January 25, 2010 |work=[[IGN]] |accessdate=April 21, 2018}}</ref><ref>{{Cite news|url=https://www.engadget.com/2010/01/21/npd-new-super-mario-bros-wii-sales-have-surpassed-super-mario/|title=NPD: New Super Mario Bros. Wii sales have surpassed Super Mario Galaxy|last=Sliwinski|first=Alexander|date=January 21, 2010|work=[[Engadget]]|access-date=May 23, 2018|language=en-US}}</ref> In December 2009, the game sold a total of 2.82 units.<ref name="Top10mil"/> By the beginning of 2010, ''New Super Mario Bros. Wii'' had sold nearly 10.5 million units,<ref name="10.5">{{cite web|url=https://www.gamespot.com/articles/new-super-mario-bros-wii-sales-near-105-million/1100-6246941/ |title=New Super Mario Bros. Wii sales near 10.5 million |work=[[GameSpot]] |first=Tor |last=Thorsen |date=January 25, 2010 |accessdate=April 21, 2018}}</ref> making it the fastest selling single-system game in history,<ref>{{cite web | date=January 25, 2010 | title=New Super Mario Bros. Wii Tops 10 Million | url=https://www.pcworld.com/article/187598/new_super_mario_bros_wii.html | publisher=PCWorld | accessdate=June 21, 2018 | df= }}</ref> with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.<ref name="10.5"/>
   
  +
In its first year of sales, ''New Super Mario Bros. Wii'' sold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country.<ref>{{cite web|url=https://www.networkworld.com/article/2195686/data-center/new-super-mario-bros--wii-sets-sales-record-in-japan.html |title=New Super Mario Bros. Wii sets sales record in Japan |date=November 30, 2010 |first=Martyn |last=Williams |publisher=Network World |accessdate=April 21, 2018}}</ref> On November 19, 2014, [[Nintendo of America]] announced via [[Twitter]] that the game had surpassed sales of 10 million units in the United States alone.<ref>{{cite web|url=http://www.nintendolife.com/news/2014/11/new_super_mario_bros_wii_hits_10_million_sales_mark_in_the_us |title=New Super Mario Bros. Wii Hits 10 Million Sales Mark in the US |first=Liam |last=Doolan |date=November 20, 2014 |publisher=[[Nintendo Life]] |accessdate=June 21, 2018}}</ref> As of March 31, 2019, the game has sold 30.26 million copies worldwide, making it the fourth best-selling Wii game as well as the second best-selling ''Mario'' game on the Wii console (behind ''[[Mario Kart Wii]]'').<ref name="mar16">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Top Selling Software Sales Units - Wii Software|publisher=[[Nintendo]]|date=March 31, 2019|accessdate=April 25, 2019}}</ref>
===Critical response===
 
The game received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MC"/> Japanese gaming magazine ''[[Famitsu]]'' called the game a "masterpiece of 2D action" and gave the game a perfect 40/40, making it only the 13th title overall and fourth Wii game to receive this score in the 23-year history of ''Famitsu''.<ref>{{cite web|url=http://www.1up.com/news/japan-review-check-smb-assassin|title=Japan Review Check: New SMB, Assassin's, Left 4 Dead 2|last=Gifford|first=Kevin|date=25 November 2009|publisher=[[1UP.com]]|accessdate=10 December 2009}}</ref><ref>{{cite web|url=http://kotaku.com/5411569/famitsu-awards-new-super-mario-bros-wii-a-perfect-score|title=Famitsu Awards New Super Mario Bros. Wii A Perfect Score|last=Ashcraft|first=Brian|date=24 November 2009|publisher=Kotaku|accessdate=10 December 2009}}</ref> British publication ''[[Official Nintendo Magazine]]'' gave the game a score of 96%, praising its attention to detail and multiplayer mode in particular.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/13312/reviews/new-super-mario-bros-wii-review/|title=New Super Mario Bros. Wii|last=Scullion|first=Chris|date=18 November 2009|work=[[Official Nintendo Magazine]]|accessdate=10 December 2009|archiveurl=https://web.archive.org/web/20141008114214/http://www.officialnintendomagazine.co.uk/13312/reviews/new-super-mario-bros-wii-review/|archivedate=8 October 2014|deadurl=no}}</ref> ''[[Computer and Video Games]]'' gave the game 9.0.<ref>{{cite web|url=http://www.computerandvideogames.com/226725/reviews/new-super-mario-bros-wii-review/|title=New Super Mario Bros. Wii Review|last=Jackson|first=Mike|date=5 November 2009|work=[[Computer and Video Games]]|accessdate=10 December 2009}}</ref> Gaming web site ''IGN'' AU gave ''New Super Mario Bros. Wii'' a 9.2, calling it a "blast" in co-op and praising its replication of the gameplay that made the ''Super Mario Bros.'' series popular.<ref>{{cite web|last=Kolan|first=Patrick|title=New Super Mario Bros. Wii AU Review|publisher=IGN AU|date=2009-11-09|accessdate=2009-11-10|url=http://wii.ign.com/articles/104/1043698p1.html}}</ref> ''IGN'' UK gave the game a 9.4 out of 10 and ''IGN'' US gave the game 8.9, calling the core gameplay brilliant, but noting the lack of online play. ''[[GameSpy]]'', however, did not consider this a negative point, arguing that online play is a primarily competitive experience whereas ''New Super Mario Bros. Wii'' required a cooperative experience to enjoy.<ref>{{cite web |last=Scott|first=Ryan|title=The Consensus: New Super Mario Bros. Wii Review|publisher=Gamespy|date=2009-11-13|accessdate=2009-11-14|url=http://wii.gamespy.com/wii/super-mario-wii-2/1045348p1.html}}</ref> ''[[1UP.com]]'' rated it A+, stating that it satisfyingly incorporated the innovations of prior ''Mario'' games while offering something for every kind of gamer, and improved on ''[[Super Mario World]]'' "in every way".<ref>{{cite web|last=Parish|first=Jeremy|title=New Super Mario Bros (Wii) Review|publisher=1UP|date=2009-11-13|accessdate=2009-11-13|url=http://www.1up.com/reviews/super-mario-bros-wii-review}}</ref> Gaming blog ''[[Kotaku]]'' highly praised the game, calling it a reason to buy a Wii.<ref>{{cite web|url=http://kotaku.com/5403839/new-super-mario-bros-wii-review-go-buy-a-wii|title=New Super Mario Bros. Wii Review: Go Buy A Wii|last=Crecente|first=Brian|date=13 November 2009|publisher=Kotaku|accessdate=10 December 2009}}</ref> ''[[X-Play]]'' gave it a 4 out of 5, praising the difficulty and levels of the game.<ref name="xplay"/>
 
   
  +
==Sequel==
''[[Edge (magazine)|Edge]]'', while giving the game a positive score of 7/10, criticized the lack of traditional ''Mario'' charm, poor graphical detail and overall easiness.<ref name="EdgeReview">''Edge'', Dec 2009, p.86</ref> ''[[GamesRadar]]'', who also scored the game of 7/10, argued that the game lacked the creativity of others in the series.<ref>{{cite web|url=http://www.gamesradar.com/wii/new-super-mario-bros-wii/review/new-super-mario-bros-wii/a-20091113105237874009/g-2009060211259405068/p-3|title=New Super Mario Bros Wii|last=Elston|first=Brett|date=13 November 2009|publisher=[[GamesRadar]]|page=3|accessdate=10 December 2009}}</ref> ''[[The A.V. Club]]'' gave it a negative score of C+, calling it "the least essential Mario title to date", and stating that the game lacks a strong concept and shows an underlying repetitiveness in ''Mario'' games.<ref>{{cite web|url=http://origin.avclub.com/articles/new-super-mario-bros-wii,35648/|title=New Super Mario Bros. Wii|last=Teti|first=John|date=23 November 2009|work=''[[The A.V. Club]]''|accessdate=10 December 2009}}</ref> ''[[Nintendo Power]]'' argued that the game works as a sequel because it maintains what made the original ''Mario'' games great while adding new features.<ref name="v249" />
 
 
{{main|New Super Mario Bros. U}}
  +
In 2012, a sequel to ''New Super Mario Bros. Wii'' was released as a launch title for the [[Wii U]], entitled ''New Super Mario Bros. U''.<ref>{{Cite news|url=http://www.nintendolife.com/news/2012/06/first_impressions_new_super_mario_bros_u|title=First Impressions: New Super Mario Bros. U|last=Newton|first=James|date=June 19, 2012|work=Nintendo Life|access-date=June 17, 2018|language=en-GB}}</ref>
   
  +
===''New Super Mario Bros. Wii Coin World''===
===Awards===
 
 
{{nihongo|'''''New Super Mario Bros. Wii Coin World'''''|New スーパーマリオブラザーズ Wii コインワールド|Nyū Sūpā Mario Burazāzu U~ī Koin Wārudo|lead=yes}} is a 2011 Japan-only arcade game developed by [[Capcom]].<ref>[http://www.capcom.co.jp/arcade/coinworld/index.html New Super Mario Bros. Wii Coin World]. capcom.co.jp.</ref> The gameplay features multiplayer like its console counterpart, and is based primarily on a [[Slot machine|slot-machine]] mechanic. The game features a variety of "event" elements, each based upon gameplay from ''New Super Mario Bros. Wii''. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot.<ref>[http://www.capcom.co.jp/arcade/coinworld/howto4.html NSMB Wii Coin World Step 4]. capcom.co.jp.</ref>
''New Super Mario Bros. Wii'' received the Best Wii Game award at the [[Spike Video Game Awards|2009 Spike Video Game Awards]]. [[IGN]] gave it the 2009 Wii Game of the Year Award.<ref>{{cite web|url=http://bestof.ign.com/2009/wii/wii-game-of-the-year.html |title=Wii Wii Game of the Year 2009 - New Super Mario Bros |publisher=Bestof.ign.com |date= |accessdate=2011-06-08}}</ref> [[GameTrailers]] awarded it Best Wii Game of 2009.<ref>{{cite web|author=Dec 30, 2009 |url=http://www.gametrailers.com/video/best-wii-gt-goty/60269 |title=GameTrailers Game Of The Year Awards 2009 Video Game, Best Wii Game &#124; Video Clip &#124; Game Trailers & Videos |publisher=GameTrailers.com |date=2009-12-30 |accessdate=2011-06-08}}</ref> It also received the Best Family Game of the Year award in [[Yahoo!|Yahoo's]] 2009 Game Awards,<ref>{{cite web|url=http://www.mobygames.com/game/wii/new-super-mario-bros-wii/trivia |title=New Super Mario Bros. Wii for Wii (2009) Trivia |publisher=MobyGames |date=2009-12-27 |accessdate=2011-06-08}}</ref> and the Nintendo Power Award for 2009's "Wii Game of the Year".<ref>{{cite journal|editor=Thomason, Steve|journal=Nintendo Power|issue=252|date=March 2010|title=The 2009 Nintendo Power Awards|pages=56}}</ref>
 
   
  +
==Notes==
==''New Super Mario Bros. Wii Coin World''==
 
  +
{{notelist}}
'''''New Super Mario Bros. Wii Coin World''''' (New スーパーマリオブラザーズ Wii コインワールド) is a 2011 Japan-only arcade game developed by [[Capcom]].<ref>[http://www.capcom.co.jp/arcade/coinworld/index.html New Super Mario Bros. Wii Coin World]. capcom.co.jp.</ref> The gameplay features multiplayer, much like its console counterpart, and is based primarily on a slot machine mechanic. The game features a variety of "event" elements as well, each based upon gameplay from ''New Super Mario Bros. Wii''. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot.<ref>[http://www.capcom.co.jp/arcade/coinworld/howto4.html NSMB Wii Coin World Step 4]. capcom.co.jp.</ref>
 
   
 
==References==
 
==References==
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[[Category:Cooperative video games]]
 
[[Category:Cooperative video games]]
 
[[Category:Mario platform games]]
 
[[Category:Mario platform games]]
[[Category:Mario Universe games]]
 
 
[[Category:Side-scrolling video games]]
 
[[Category:Side-scrolling video games]]
 
[[Category:Video game sequels]]
 
[[Category:Video game sequels]]
 
[[Category:Wii games]]
 
[[Category:Wii games]]
[[Category:Wii-only games]]
 
 
[[Category:Video games with 2.5D graphics]]
 
[[Category:Video games with 2.5D graphics]]
[[Category:Magic in fiction]]
+
[[Category:Magic in video games]]
 
[[Category:Monsters in fiction]]
 
[[Category:Monsters in fiction]]
 
[[Category:Nintendo games]]
 
[[Category:Nintendo games]]
[[Category:Size change in fiction]]
+
[[Category:Size change in video games]]
 
[[Category:Multiplayer and single-player video games]]
 
[[Category:Multiplayer and single-player video games]]
 
[[Category:Video games developed in Japan]]
 
[[Category:Wii games re-released on the Nintendo eShop]]
 
[[Category:Wii games re-released on the Nintendo eShop]]
 
[[Category:Super Mario]]

Revision as of 02:47, 17 September 2019

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NewSuperMarioBrosWiiBoxart
Packaging artwork used for all regions
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Shigeyuki Asuke
Producer(s)
Composer(s)
  • Shiho Fujii
  • Ryo Nagamatsu
  • Kenta Nagata[1]
SeriesSuper Mario
Platform(s)Wii, Shield Android TV
ReleaseWii
Nvidia Shield
  • CHN: December 5, 2017
[6]
Genre(s)Platform
Mode(s)Single-player, multiplayer

New Super Mario Bros. Wii[lower-alpha 1] is a 2.5D side-scrolling platform game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.

Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser.

The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of new content compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii as of March 2019, having sold 30.26 million copies worldwide.[7] It was followed by New Super Mario Bros. U for the Wii U in 2012, and was remastered in high-definition for the Nvidia Shield TV in China in 2017.[6]

Gameplay

New Super Mario Bros. Wii is a 2.5D side-scrolling platformer; although it plays out in 2D, most of the in-game characters and objects are 3D polygonal renderings on 2D backgrounds.[8][9] In single-player mode, the player controls Mario and must complete various levels, which are filled with both helpful items and harmful obstacles. The player must maneuver him to a large flag pole at the end of each stage to progress.[10] The game can be played with the Wii Remote held horizontally, or horizontally with the Wii Nunchuk attached.[11] Mario can run, jump, and perform additional moves returning from New Super Mario Bros. such as wall kicks, ground pounds and double and triple jumps.[12] New Super Mario Bros. Wii frequently makes use of the Wii Remote's motion control features; the player can shake the controller in order to perform various different actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to sustain air time, and the ability to pick up, carry and throw certain objects.[13][11][14] Certain areas within levels, such as specific platforms, can be manipulated by standing over them and tilting the Wii Remote.[13] Certain levels are set underwater, where the player must swim to traverse the level.[15]

In addition to gold coins, which the player can collect to earn extra lives, levels contain power-ups encased in floating blocks[16] which aid Mario in his quest. For instance, the Super Mushroom makes Mario increase in size and allows him to take one extra hit; the Fire Flower lets Mario shoot fireballs at enemies; and the Super Star gives the player temporary invincibility, increases his running speed, and provides light in any dark level. The Mini Mushroom, which reappears from New Super Mario Bros., causes Mario to shrink in size, letting him jump higher, run on water and fit through small spaces, albeit while making him vulnerable to enemies and other obstacles.[17][8] New power-ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote;[11] the Ice Flower, which gives Mario the ability to shoot balls of ice which freeze enemies into large ice blocks that can be lifted and thrown; and the Penguin Suit, which also gives Mario the ability to shoot ice balls, but additionally allows the player to slide along the ground and across water, as well as giving them tighter control on ice and in water.[11][18][8] Yoshi appears in certain levels and is able to eat, swallow and spit enemies and objects, and flutter for a period of time.[19][20][21]

The game consists of eight worlds,[9] with a secret ninth world which appears once the main game has been beaten. There are eight levels in World 9, which are all initially locked. They can be unlocked by collecting all of the hidden Star Coins in each of their respective worlds.[22] Levels are accessed via a 3D world map;[8] completing a stage unlocks the next one, with multiple paths sometimes available after completing a stage. Some stages have an extra secret goal, which, when reached, unlocks an alternative path for a player, such as a cannon leading to a later world. Each world contains two boss levels — a midway fortress and a castle at the end of the world — where the player battles one of the seven Koopalings. World 4 and World 6 also have a third Airship boss levels, where the player must battle Bowser Jr. to progress to the next world.[13][23] In addition to levels, there are also "Toad Houses" scattered across the map in which the player can play a short minigame to earn extra lives or items that can be equipped from the map screen.[24][25] Map screens often have enemies roaming them in certain dedicated areas which, when encountered, initiate a "mini-boss" fight that awards the player with power-ups after being won. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to unlock an extra Toad House.[26] Every course contains three Star Coins which are hidden in hard-to-reach areas.[26] These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for finding more Star Coins and collecting lives.[27]

The player begins the game with five lives, but more can be obtained through collecting coins, picking up 1-Up Mushrooms, performing combos,[25] and playing minigames.[23] Losing a life will return the player to the map, and losing all lives results in a game over, forcing the player to return from their last save point.[10] Most levels contain a midway flag which allows the player to return to that point when returning to the level.[10] Certain levels contain hidden alternative exits leading to a flag pole with a red flag. Reaching this goal opens up a path on the map that leads to a hidden area.[26]

New Super Mario Bros. Wii features "Super Guide", a concept meant to help players that are having difficulty completing a certain level, and the first Nintendo game to include the concept.[28] During single-player mode, if a player dies eight times in a row in any level, a green "!" Block appears, which can be hit to allow a computer-controlled Luigi to show the player a safe path through the level without revealing any Star Coin locations or secret exits. The player may interrupt the guide at any time and take control of Luigi from that point. After Luigi completes the course, the player has the option to try the level again, or skip it completely.[29][30]

Multiplayer

NSMBwii

New Super Mario Bros. Wii is the first entry in the Super Mario series to feature simultaneous 4-player platforming gameplay. In this early screenshot of the game from E3 2009, players are able to pick up and carry each other, as Luigi is doing with Blue Toad.

New Super Mario Bros. Wii is the first Super Mario game to feature simultaneous cooperative multiplayer gameplay.[31] Up to four players, as either Mario, his brother Luigi, or one of two different colored Toads, can play through levels together.[32] Stages are completed when one player touches the flag pole; other players have a limited amount of time to grab it in pursuit before they automatically enter a bubble and the stage is completed. A bonus is awarded if all players grab hold of the flag within three seconds of the first player grabbing it. Players are ranked after each level based on points, coins, and enemy kills they achieve.[33]

Players are able to interact with each other in several ways, which can be used to either help or compete with each other; for instance, players can jump on each other's heads in order to reach higher places. They can also pick up and throw each other, and eat and spit each other out while riding Yoshi.[34] If a large distance forms between two or more characters, the game's camera will compensate by panning out to show all of them at once.[35] If the players still do not catch up, they are then dragged by the edge of the screen until they move forward faster or lose a life via a passing obstacle.[36] If one player enters a different area of a level, such as one enclosed via a warp pipe or a door, without the other players, they will warp to the same place after a short period of time.[37]

The first player, who controls Mario, navigates the world map and selects stages.[38] Players return to the map screen if they all die before anybody respawns in the stage. If all players run out of lives and get a game over, they must restart from their last save point.[39] If a player dies, they re-emerge in the level encased in a bubble. They can resume play when another player breaks the bubble. A player can break the bubble by touching it, or by hitting it with a fireball, ice ball or Koopa shell.[37][11] Players can also voluntarily encase themselves inside the bubble while a more skilled player traverses a difficult segment.[31] If every character in a co-op session enters a bubble at the same time (whether through death or voluntarily), they will lose the level and must restart.[37]

In addition to the main story mode, which can be played in either single-player or multiplayer modes, there are two dedicated multiplayer modes; "Free-for-All Mode", in which players complete courses together and compete to get the highest rank, and "Coin Battle", where they compete to collect the highest number of coins.[40]

Plot

When Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach's birthday in her castle, a large cake appears. Bowser Jr. and the Koopalings emerge from the cake and trap Peach inside. The cake is loaded onto Bowser's airship and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits.[41]

After traveling through several worlds fighting the Koopalings, Bowser Jr., and Kamek the Magikoopa, the Mario Bros. and the Toads arrive at Bowser's castle. Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a large switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot-air balloon, with Luigi and the Toads following behind.

The credits are shown as a minigame where the letters in the credits are written on blocks, which can be broken by the playable characters to get coins (all four characters appear, but only the ones controlled by players can get coins). After the credits, Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them.

Development

New Super Mario Bros. Wii was created out of a desire to recreate the Super Mario series' single-player gameplay experience for multiple players.[42] Shigeru Miyamoto, the head game developer at Nintendo, had been interested in creating a Super Mario game with multiplayer features since the series' beginnings with the 1983 arcade game, Mario Bros. Attempts to integrate cooperative multiplayer into Super Mario 64, the first 3D game in the series, ultimately failed due to the hardware limitations of the Nintendo 64. With the faster CPU and enhanced graphical and memory capabilities of the Wii, Miyamoto and the rest of the development team were able to revisit this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players' movements, ensuring they constantly know what is the situation of their character.[22][43] Miyamoto said that Princess Peach was not a playable character because of her dress, since making her skirt realistically move would require complex dedicated programming.[44]

Miyamoto wanted the game to be accessible to all players, and thus tried to balance its difficulty via features catering both to casual and hardcore Super Mario fans. After the release of New Super Mario Bros. for the Nintendo DS, which Miyamoto felt had not been hard enough in retrospect, he wanted to create a new Super Mario game which would provide a higher level of challenge for players who desired one. Simultaneously, the Super Guide feature, which would allow a player to watch a level get completed before trying again after failing a certain number of times, was included with the game in order to make the game accessible to unfamiliar players as well.[45] The development team decided to include the feature as an option that would appear in a level after failing a certain number of times to prevent hindering the experience for more experienced players. As an extra incentive for advanced players, the team also added achievements that could be earned by completing the game without making the green block appear in any levels.[22] The ability for a player to put themselves into a bubble and opt out of doing a level was devised so that both novice players and more experienced ones could play without interfering with each other.[46] Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of New Super Mario Bros..[47]

New Super Mario Bros. Wii was worked on by several developers, some of whom had varying understandings of the design principalities of Super Mario games. Miyamoto, who served as the game's producer, helped the directors out with creating a general understanding of the ground rules for the game's design, writing out specification documents explaining the "rules" of how the game would work. This led to discussions and decisions over what was considered "natural" and "unnatural" for a Mario game; for instance, with the advent of the Ice Flower's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water.[46]

The music for New Super Mario Bros. Wii was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata.[1][48] Series regular Koji Kondo was the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game.[49] Charles Martinet returned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian as Bowser Jr.[50]

Release

On May 30, 2009 the online version of the Japanese newspaper Nihon Keizai Shimbun reported that two new sequels would be released for the Wii: a sequel to Wii Fit titled Wii Fit Plus, and a sequel to New Super Mario Bros. tentatively called New Super Mario Bros. Wii.[51] The latter game was announced at E3 2009[52][53][54] and further shown off at Gamescom.[55][56][57] To highlight the uniqueness of the game, Nintendo released the game in a red case instead of the traditional white box color that Wii games generally have.[58] The game's announcement came following a standstill in Wii sales, which had led to a 52% drop in Nintendo's first-half earnings for 2009. Nintendo hoped that the game would help to increase sales of the Wii in the coming holiday season.[59][9] In a Japanese retail briefing event prior to its release, Miyamoto expressed his faith that the game would retain strong sales stretching beyond its first year on the market.[60]

New Super Mario Bros. Wii was released in Australia on November 11, 2009,[2] and in North America on November 15.[4] It was later released in Europe and Japan on November 20[3] and December 3,[5] respectively. On October 29, 2010, it was released as a pack-in game with a red Wii console, alongside Wii Sports and a built-in download of Donkey Kong, which was released to celebrate the 25th anniversary of Super Mario Bros.[61] It was also included as part of a bundle release with a black Wii alongside a soundtrack CD for Super Mario Galaxy on October 23, 2011.[62]

At E3 2011, a variation of New Super Mario Bros. Wii, dubbed New Super Mario Bros. Mii, was showcased as a playable demo for Nintendo's then new console, the Wii U, allowing players to play as their Mii characters. It was a prototype designed to showcase the technology of the system.[63] An enhanced port of the game was released in China for the Nvidia Shield TV on December 5, 2017, alongside other Wii and GameCube ports such as The Legend of Zelda: Twilight Princess. This updated version of the game features high definition graphics in 1080p and a reworked UI.[6][64]

Piracy lawsuit

In November 2009, 24-year-old Australian James Burt purchased a copy of New Super Mario Bros. Wii several days before its release, as the store had mistakenly put it up for sale early, and ripped and uploaded the game disk online. Nintendo took down the game and sued Burt shortly afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in January 2010, with Burt receiving a fine of AU$1.5 million as compensation for lost sales, as well as an additional fine of AU$100,000 as a part of Nintendo's legal fine.[65] Burt was also forced to disclose the locations of all of his computers and electronic storage devices, as well as give access to his email, social networking and website accounts.[66] Nintendo of Australia managing director Rose Lappin called the incident "a global issue", noting that thousands of copies of the game had been downloaded across the world before it was taken down. Burt later commented on the incident, calling his actions "very stupid" and asserting that the crime's repercussions were something that he would have to deal with for the rest of his life.[67]

Reception

Pre-release

The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects,[33][68][21] though the game's lack of online play was criticized as a missed opportunity. Many favorably compared the game to The Legend of Zelda: Four Swords Adventure, which similarly took its respective series' traditional gameplay and interlaced it with cooperative multiplayer.[33][69][70][24] Chad Concelmo of Destructoid praised the game's "creative and giggle-inducing" levels and tighter control compared to New Super Mario Bros., while calling the multiplayer gameplay "unique, addictive, and gloriously entertaining" and giving the game a 9.5 score based on his initial impressions.[33] Engadget's Andrew Yoon called the game "playable, addictive and fresh", and commended the game's camera system that could zoom out automatically to show off-screen players.[68] Ars Technica praised the game as "insidiously fun" despite noting the simplicity of the game's graphics.[21] Sophia Tong of GameSpot compared the game to Super Mario Bros. 3 and called the new multiplayer feature "a blast to play and hilarious to watch".[24] Eurogamer's Oli Welsh called the multiplayer "a simple stroke of genius".[70] Chris Kohler of Wired praised the difficulty behind the multiplayer mode.[69]

The game's presentation was another point of praise for some critics. CNET's Jeff Balakar called seeing a Super Mario game in 480p "an eye-opening experience", and praised the worlds' attentions to detail.[9] IGN's Craig Harris also praised the widescreen graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build,[8] while Matt Cassamassina said that it looked "crisp, clean [and] colorful".[55]

Some reviewers were slightly critical of the game's multiplayer. Although CNET's three reviewers enjoyed the game, Balakar mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space.[9] CNET's Dan Ackerman, whilst praising New Super Mario Bros. Wii's overall enjoyability, noted its strong similarity to its side-scrolling predecessors, musing that it felt "firmly planted in the 2D era."[9] MTV writer Russ Frushtick commented on the game's difficulty, comparing it to that of the NES game Contra.[71][72]

Post-release

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The game received "generally favorable" reviews, according to review aggregator Metacritic.[73] Japanese gaming magazine Famitsu called it a "masterpiece of 2D action" and gave it a perfect 40/40, making it only the 13th game and the fourth Wii game to receive this score in the publication's 23-year history.[91][92] Kotaku highly praised the game, calling it a reason to buy a Wii.[93] Jeremy Parish of 1UP.com regarded it as the true spiritual successor to 1991's Super Mario World.[74]

Critics continued to praise the game's multiplayer features, with several singling it out as one of the game's most potent and worthwhile features. Patrick Kolan of IGN Australia called it the funnest 4-player experience since Super Smash Bros. Brawl, and stated that it exceeded their initial expectations despite strong suspicions.[13] Matt Wales of IGN UK lamented that the game worked as both a single-player and a multiplayer experience, but stated that it was at its best when played with multiple people.[18] Nick Chester of Destructoid called the cooperative mode fun despite occasional frustrations, and stated that players would likely have more fun playing alongside other friends.[75] GameSpot's Randolph Ramsay called the multiplayer "initially great fun", but also admitted that they found it tedious at times due to the sheer chaos that it led to.[79] Craig Harris of IGN US praised the bubble system, calling it a smart design choice; however, he criticized the game's lack of any online multiplayer features, highlighting it as a particular point of dissatisfaction.[11] Kolan also saw this as a shortcoming, criticizing a lack of online leaderboard features for the competitive multiplayer modes.[13] Conversely, Wales did not see this omission as a major issue, arguing that sociality was a primary aspect that made the multiplayer enjoyable and that it was wise not to include the feature because of Nintendo's poor-quality online service, though they noted that a leaderboard would have been an admirable addition.[18] GameSpy also gave the game leeway for its lack of online play, arguing that the medium is a primarily competitive experience whereas New Super Mario Bros. Wii required a cooperative experience in order to be thoroughly enjoyed.[80] Brett Elston of GamesRadar+, highly critical of the four-player multiplayer, called it frustrating and stated that it felt cramped due to the several characters and small screen size, while advising that the game was best experienced with only two players.[81]

Gameplay and controls were praised for their reminiscence of older 2D Super Mario titles; many singled out the use of the Wii Remote held sideways as the best way to play the game and praised it for calling back to the layout of the rectangular-shaped controller of the Nintendo Entertainment System.[11][13][75] Ramsay lamented that the game's lack of support for the Wii's Classic Controller was disappointing.[79] Thoughts on the game's integration of motion controls were varied. Kolan praised them as being "easy, intuitive and unobtrusive – the three most critical aspects in any motion-controlled game",[13] while Ramsay stated that they were occasionally intrusive on general gameplay.[79] Chester mostly praised the motion controls for being natural, taking exception with the need to hold a button and shake in order to carry items.[75] Elston stated that the game's handling was "compromised" by the motion-controlled spin jump, which they stated the review team kept repeatedly activating by accident while trying to play the game.[81]

Some writers criticized New Super Mario Bros. Wii for feeling streamlined and banking off of the gameplay of its predecessors. Although Harris awarded the game an 8.9 out of 10 and deemed it a fun experience overall, he also was highly critical of it for "playing it safe", and, comparing it to Super Mario Galaxy, called it a "missed opportunity" for Nintendo in terms of content.[11] Edge, while giving the game a positive score of 7/10, criticized it for having a lack of traditional Mario charm and low difficulty level.[76] Elston argued that the game lacked the creativity of others in the series.[94] The A.V. Club called the game "the least essential Mario title to date", stating that it lacks a strong concept and shows an underlying repetitiveness in Mario games.[95] Conversely, Nintendo Power argued that the game works as a sequel because it maintains what made the original Mario games great while adding new features.[84]

Corbie Dillard of Nintendo Life pointed out the game's visual polish and smooth animations, but also stated that it did not hold the same level of splendor as other first party Wii releases.[83] Ramsay also compared the game's graphics to other Nintendo-developed titles, stating that it lacked the level of polish that the previously-released Super Mario Galaxy had despite utilizing a bright and varied array of colors.[79] Kolan praised the game's music as one of the best in the series, and lauded the game's sound design for calling back to previous Super Mario entries.[13] Elston also shed praise on the game's soundtrack, as well as the enemy interaction with the in-game music.[81]

New Super Mario Bros. Wii received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award.[96] GameTrailers awarded it Best Wii Game of 2009.[97] It also received the Best Family Game of the Year award in Yahoo's 2009 Game Awards,[98] and the Nintendo Power Award for 2009's "Wii Game of the Year".[99] GamesRadar named the game the 13th best on the Wii in 2016.[100] IGN listed it as #8 on their list of the top 25 Wii games in 2012,[101] and also as #103 on their list of the top 125 Nintendo games of all time in 2014.[102] Polygon placed it at the #10 spot in their ranking of every Super Mario game, stating that the game's single-player was "standard Mario fare" while singling out the multiplayer experience as an incredible inclusion.[103]

Sales

New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region;[104] its sales increased to 1,401,558 in the following week.[105] Upon the game's release, sales for the Wii console increased by 128%, following a recent slowing in hardware sales for the system.[106] New Super Mario Bros. Wii sold 3,002,753 units within seven weeks of its release in Japan, making it the fastest game in that country to sell 3 million.[107] In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third best-selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty: Modern Warfare 2.[108] Within 45 days, the game had sold 4.2 million copies in the US, surpassing Super Mario Galaxy's 4.1 million sales.[109][110] In December 2009, the game sold a total of 2.82 units.[109] By the beginning of 2010, New Super Mario Bros. Wii had sold nearly 10.5 million units,[111] making it the fastest selling single-system game in history,[112] with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe.[111]

In its first year of sales, New Super Mario Bros. Wii sold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country.[113] On November 19, 2014, Nintendo of America announced via Twitter that the game had surpassed sales of 10 million units in the United States alone.[114] As of March 31, 2019, the game has sold 30.26 million copies worldwide, making it the fourth best-selling Wii game as well as the second best-selling Mario game on the Wii console (behind Mario Kart Wii).[115]

Sequel

In 2012, a sequel to New Super Mario Bros. Wii was released as a launch title for the Wii U, entitled New Super Mario Bros. U.[116]

New Super Mario Bros. Wii Coin World

New Super Mario Bros. Wii Coin World (Japanese: New スーパーマリオブラザーズ Wii コインワールド, Hepburn: Nyū Sūpā Mario Burazāzu U~ī Koin Wārudo) is a 2011 Japan-only arcade game developed by Capcom.[117] The gameplay features multiplayer like its console counterpart, and is based primarily on a slot-machine mechanic. The game features a variety of "event" elements, each based upon gameplay from New Super Mario Bros. Wii. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot.[118]

Notes

  1. Japanese: New スーパーマリオブラザーズ Wii Hepburn: Nyū Sūpā Mario Burazāzu Wī?

References

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