North American box art
|Producer(s)|| Gunpei Yokoi|
Mario Paint[lower-alpha 1] is a video game released in 1992 by Nintendo for use with the Super Nintendo Entertainment System. It is packaged with the Super NES Mouse peripheral. The game was developed by Nintendo Research & Development 1 and Intelligent Systems.
Aside from being a basic drawing utility, Mario Paint allows the creation of custom stamps pixel-by-pixel. Several publications, such as Nintendo Power, released guides on how to create iconic Nintendo related stamps for use within Mario Paint.
In addition to just creating static pictures, simple looping animations can then be set to music created in the music generator. These custom animations can only be viewed on a television screen, and can only be recorded to a video cassette recorder.
In addition, the standard features include 60 different textures and patterns, 75 different stamps, 15 customizable stamps, and 9 different special eraser transition effects between scenes.
Mario Paint contains a fly-swatting mini-game, Gnat Attack, which is a fast-paced action game that takes full advantage of the mouse peripheral. The player controls a gloved hand similar to the one seen on the title screen, holding a flyswatter. It must swat flying insects on the screen, before the insect stings the player's hand in one way or another. There are three levels, each with 100 insects and a boss. When the final boss is defeated, the game returns to level one and adds a small icon in the top left corner of the screen. There is no final level or reward, as the game will loop endlessly.
The title screen for Mario Paint is an Easter egg mini-game. Each letter in the title can be clicked to trigger a certain action. Certain letters cause the music to change, have Yoshi run across the screen, make Mario shrink and grow, allow the player to temporarily paint the background, and other features.
A downloadable version was released in Japan via the Satellaview broadcast service in 1997. Titled Mario Paint: BS Edition (マリオペイントBS版), this version was modified to use a standard controller without the need of a mouse device.
A sequel to Mario Paint was titled Mario Paint 64 in development, and then released in 1999 as the Japan-exclusive Mario Artist: Paint Studio launch title for the 64DD. Nintendo had commissioned the joint developer Software Creations, who described the game's original 1995 design idea as "a sequel to Mario Paint in 3D for the N64". Paint Studio has been described by IGN and Nintendo World Report respectively, as being Mario Paint's "direct follow-up" and "spiritual successor". Likewise bundled with its system's mouse, Paint Studio includes minigames such as a fly swatting game reminiscent of that in Mario Paint.
Calling Mario Paint "perhaps the most ingenious and inspired idea Nintendo ever came up with for a product", AllGame rated it 5 out of 5 stars. In 2006, it was rated the 162nd best game made on a Nintendo system in Nintendo Power's Top 200 Games list. In 2014, IGN ranked it as the 105th best Nintendo game in its list of "The Top 125 Nintendo Games of All Time". IGN editor Peer Schneider cited the game's "smart and playful interface" as a "game changer" and commented that "It effectively erased the barriers between creating and playing, making it one of the most memorable and unique games to ever be released on a console.":2
US Gamer calls Mario Paint "an era-appropriate solution to graphics programs on expensive PCs" which is "at least somewhat responsible for our modern era of 2D indie throwback games". It says, "Every single element ... is engineered to make the act of creation fun in and of itself, even if you're just aimlessly doodling."
In video gamesEdit
Prominent video game developers have cited Mario Paint as an inspiration. Masahito Hatakeyama, one of the designers of 2009's WarioWare D.I.Y. for Nintendo DS, cites Mario Paint's drawing and music creation tools as inspiration for the drawing and music creation tools in D.I.Y., while several staff members of the development team cited it as the game that taught them the joy of developing video games. WarioWare D.I.Y. allows players to record notes via the DS microphone, and apply noises and animals sounds to them, similar to Mario Paint's music creation. WarioWare D.I.Y. uses a paint program based upon the idea of Mario Paint when the player makes a comic or graphics for their custom microgame. When "Mario Paint" is entered as the name for a microgame or comic, the Mario Paint theme will play. Some of Mario Paint's sound effects and musical instruments appear in this game.
Another counterpart appears in 2004's WarioWare: Touched! as Wario Paint, allowing the player to use the Nintendo DS stylus to color various characters in the game. "Totaka's Song" can be played with the toy Turntable in the Toy Room. The fly-swatting game makes an additional appearance in the preceding game, WarioWare, Inc.: Mega Microgame$. The Wii Photo Channel features editing functionality similar to Mario Paint, and includes several of the special erasers.
Takashi Tezuka, producer of Super Mario Maker for Wii U, stated that he "was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy". It includes the interactive title screen Easter eggs and the fly swatting minigame. US Gamer called Mario Paint an essential part of "the road to Super Mario Maker".
The first episode of Homestar Runner in 1996 was animated using Mario Paint. A primitive introduction video made with Mario Paint can be found in the museum of the site. A later short in the series, "Strong Bad is a Bad Guy", was made using Mario Paint.
- WarioWare D.I.Y.
- Art Alive!
- Art Academy
- Game Boy Camera
- Fun 'n Games
- Mario Artist
- Super Mario Maker
- Super Mario Maker 2
- Sound Fantasy
- Kid Pix
- ↑ "クリエイターズファイル 第102回". Gpara.com. February 17, 2003. http://www.gpara.com/contents/creator/bn_102.htm. Retrieved June 13, 2011.
- ↑ "Engaged Game Software". Intelligent Systems Co., Ltd. Archived from the original on April 10, 2014. https://web.archive.org/web/20140410192435/http://www.intsys.co.jp/english/software/index.html. Retrieved August 20, 2009.
- ↑ 3.0 3.1 Script error
- ↑ "Mario Artist: Paint Studio / Sound Studio". Zee-3 Digital Publishing. http://www.zee-3.com/pickfordbros/softography/index.php?game=61. Retrieved January 5, 2014.
- ↑ 5.0 5.1 "Mario Artist: Paint Studio Review". IGN. http://www.ign.com/games/mario-artist-paint-studio/64dd-1908. Retrieved January 5, 2015.
- ↑ Bivens, Danny (October 29, 2011). "Nintendo's Expansion Ports: Nintendo 64 Disk Drive". Nintendo World Report. http://www.nintendoworldreport.com/feature/27670/nintendos-expansion-ports-nintendo-64-disk-drive. Retrieved September 2, 2014.
- ↑ 7.0 7.1 House, Michael Ll. "Mario Paint - Review". Allgame. http://allgame.com/game.php?id=7426&tab=review. Retrieved March 26, 2013.
- ↑ "NP Top 200". Nintendo Power 200: pp. 58–66. February 2006 .
- ↑ "The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time. Retrieved September 26, 2014.
- ↑ 10.0 10.1 Mackey, Bob (September 11, 2015). "The Road to Super Mario Maker". US Gamer. http://www.usgamer.net/articles/the-road-to-super-mario-maker. Retrieved November 28, 2015.
- ↑ "Iwata Asks". Nintendo of Europe. https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_warioware_diy_16112_16113.html. Retrieved January 9, 2015.
- ↑ Lien, Tracey (June 13, 2014). "Mario Maker started out as a tool for Nintendo's developers". Polygon. http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers. Retrieved September 22, 2014.
- ↑ "Super NES" (SWF). homestarrunner.com. 1996. http://www.homestarrunner.com/supernes.swf. Retrieved January 3, 2007.
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- Mario Paint at MobyGames