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Mario Bros II
Mario Bros
Screenshot of the game
Developer(s)Thundersoft[1]
Publisher(s)
  • EU: RIFFS (PD)
Designer(s)Jim van Der Heyden[2][3]
Platform(s)Commodore 64
Release
Genre(s)Platform[2]
Mode(s)Multiplayer[3][4]

Mario Bros. II is a platform game for Commodore 64.[1] It is unrelated to Nintendo and their Super Mario Bros. 2 and Super Mario Bros.: The Lost Levels games. It is presented as an amateur fan sequel to the Game & Watch game Mario Bros.

Gameplay[]

Mario Bros. II is inspired by the Game & Watch title Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay.[3][5] The player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a harsh employer.[1] The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.[1]

Development[]

The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club.[6] The unofficial effort was not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at porting the game.

References[]

  1. 1.0 1.1 1.2 1.3 "Gameplay information". Retro Gamer. Archived from the original on 2011-08-26. Retrieved 2011-03-21. {{cite web}}: ; deadurl
  2. 2.0 2.1 2.2 "Release information". GameFAQs. Retrieved 2011-03-20. {{cite web}}:
  3. 3.0 3.1 3.2 "Release information (second reference)". GB64. Retrieved 2011-03-20. {{cite web}}:
  4. "# of players information". Game Base 64. Retrieved 2011-03-21. {{cite web}}:
  5. "Additional gameplay information". Lemon 64. Retrieved 2011-03-21. {{cite web}}:
  6. "RIFFS information". The C-64 Scene Database. Retrieved 2012-09-30. {{cite web}}:
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