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List of home video game consoles[]

There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 102 home video game consoles were released between the second and current generation, 15 were canceled.[note 1] This list is divided into console generations which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.

This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.

This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, retro style consoles, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.

The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles - those that were generally game consoles for a single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles.

Released systems[]

Name Release date Manufacturer Units sold CPU "Bits"
Fairchild Channel F November 1976 Fairchild (U.S.) ca. 250,000 Fairchild F8 8-bit (CPU)
RCA Studio II January 1977 RCA (U.S.) ca. 60,000 RCA 1802 8-bit (CPU)
Bally Astrocade April 1978 Midway (U.S.) ? Zilog Z80 8-bit (CPU)
Atari 2600 September 11, 1977 Atari Inc. (U.S.) ca. 30 million[1] MOS Technology 6507 8-bit (CPU)
APF-MP1000 January 1, 1978 APF (U.S.) > 50,000 Motorola 6800 8-bit (CPU)
Champion 2711 1978 Unisonic (U.S.) ? General Instrument CP1610 16-bit (CPU)
Interton VC 4000 Interton (Germany) ? Signetics 2650A 8-bit (CPU)
Palladium Tele-Cassetten Game Palladium (Germany) ?
1292 Advanced Programmable Video System Audiosonic ? Signetics 2650AI 8-bit (CPU)
Magnavox Odyssey 2 December 1978 Magnavox (U.S.) / Philips (Netherlands) ? Intel 8048 8-bit (CPU)
APF Imagination Machine 1979 APF (U.S.) ? Motorola 6800 8-bit (CPU)
Bandai Super Vision 8000 Bandai (Japan) ? NEC D780C 8-bit (CPU)
Intellivision 1980 Mattel Electronics (U.S.) ca. 3 million General Instrument CP1610 16-bit (CPU)
VTech CreatiVision 1981 VTech (Hong Kong) ? Rockwell 6502 8-bit (CPU)
Epoch Cassette Vision July 30, 1981 Epoch (Japan) ca. 400,000 NEC uPD77xx ?
Arcadia 2001 and its variants and clones 1982 (Arcadia 2001) Emerson Radio (U.S.) ? Signetics 2650 8-bit (CPU)
SHG Black Point 1982 Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany) ? ? ?
ColecoVision August 1982 Coleco (U.S.) ca. 2 million Zilog Z80 8-bit (CPU)
Atari 5200 November 1982 Atari Inc. (U.S.) ca. 1 million MOS 6502C @ 1.79 MHz 8-bit (CPU)
Vectrex November 1982 GCE/Milton Bradley Company (U.S.) ? Motorola MC68A09 8-bit/16-bit (CPU)
Compact Vision TV Boy October 1983 Gakken (Japan) Motorola MC6801 8-bit (CPU)
Videopac+ G7400[n 1] 1983 Philips (Netherlands) ? Intel 8048 @ 5.91 MHz 8-bit
My Vision Nichibutsu (Japan) ? ?
Pyuuta Jr. April 1983 Tomy (Japan) TMS9995 16-bit
Sega SG-1000 July 15, 1983 Sega (Japan) ca. 2 million Zilog Z80 @ 3.58 MHz 8-bit
NES/Family Computer (Famicom) July 15, 1983 Nintendo (Japan) 61.91 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
PV-1000 October 1983 Casio (Japan) ? Z80A clocked at 3.579 MHz 8-bit
Epoch Super Cassette Vision July 17, 1984 Epoch (Japan) 400,000 NEC PD7801G 8-bit (CPU)
Bridge Companion 1985 BBC/Heber (UK) ? Zilog Z80 8-bit
Video Art LJN (U.S.) ? ?
Zemmix Daewoo Electronics (South Korea) Zilog Z80 8-bit
Sega Mark III/Sega Master System October 20, 1985 Sega (Japan), Tec Toy (Brazil) ca. 13 million Zilog Z80 @ 4 MHz 8-bit
Family Computer Disk System[n 2] February 21, 1986 Nintendo (Japan) 4.44 million Ricoh 2A03 processor (MOS Technology 6502 core) 8-bit
Videosmarts[2] 1986 Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) ? ? ?
Atari 7800 May 1986 Atari Corporation (U.S.) Atari SALLY 8-bit
Atari XEGS 1987 Atari Corporation (U.S.) ca. 2 million MOS Technology 6502C
Video Challenger Tomy/Bandai (Japan) ? ?
Action Max Worlds of Wonder (U.S.) HD401010 8-bit
View-Master Interactive Vision 1988 View-Master Ideal Group, Inc. (U.S.) ?
Terebikko Bandai (Japan) ?
VTech Socrates VTech (Hong Kong) Zilog Z80A 8-bit (CPU)
Video Driver October 1988[3] Sega (Japan) ?
Amstrad GX4000 September 1990 Amstrad (UK) ca. 14,000 Zilog Z80 @ 4 MHz 8-bit
Commodore 64 Games System December 1990 Commodore (Canada) ca. 20,000 MOS Technology 8500 @ 0.985 MHz
PC Engine/TurboGrafx-16 October 30, 1987 NEC (Japan) ca. 10 million Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Sega Genesis/Mega Drive October 29, 1988 Sega (Japan) 35.25 million Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit (16/32 bit processor, 16 bit graphics)
TurboGrafx-CD/CD-ROM² December 4, 1988 NEC (Japan) 1.92 million ? 16-bit (8-bit processor, 16-bit graphics)
PC Engine2/SuperGrafx December 8, 1989 NEC (Japan) ca. 75,000 Hudson Soft HuC6280 16-bit (8-bit CPU, 16-bit graphics)
Neo-Geo AES April 26, 1990 SNK (Japan) ca. 750,000 Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz 24-bit (16/32 bit processor, 24 bit graphics)
Super NES/Super Famicom November 21, 1990 Nintendo (Japan) 49.1 million Ricoh 5A22 @ 3.58 MHz 16-bit
Commodore CDTV March 1991 Commodore (Canada) ca. 54,800 Motorola 68000 @ 7 MHz 16-bit
CD-i December 3, 1991 Various ca. 1.5 million Philips SCC68070 @ 15.5 MHz 16-bit (could be upgraded to 32-bit)
Sega CD/Mega CD December 12, 1991 Sega (Japan) 2.24 million Motorola 68000 @ 12.5 MHz 16-bit (16/32 bit processor, 16 bit graphics)
Memorex VIS June 1992 Memorex/Tandy Corp (U.S.) ca. 11,000 Intel 80286 @ 12 MHz 16-bit
Sega Pico June 26, 1993 Sega/Majesco Entertainment (Japan) ca. 3.8 million Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz 16-bit
Picno 1992[4] Konami(Japan) ? ? ?
Pioneer LaserActive August 20, 1993 Pioneer Corporation (Japan) ca 10,000 ?
Neo-Geo CD[n 3] September 9, 1994 SNK (Japan) 570,000 Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz 16-bit
Satellaview April 23, 1995 Nintendo (Japan) At least 100,000 ? 16-bit
Super A'Can October 25, 1995 Funtech (Taiwan) ? Motorola 68000 @ 10.738635 MHz
FM Towns Marty February 20, 1993 Fujitsu (Japan) ca. 45,000 AMD 386SX at 16 MHz 32-bit
Amiga CD32 September 17, 1993 Commodore (Canada) ca. 100,000 Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC)
3DO Interactive Multiplayer October 4, 1993 Panasonic/Sanyo (Japan)/GoldStar (South Korea) ca. 2 million RISC CPU ARM60 based on ARM architecture @ 12.5 MHz
Atari Jaguar November 23, 1993 Atari Corporation (U.S.) ca. 250,000[5][6] Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz 64-bit (64-bit graphics, 32-bit processor)
CPS Changer 1994 Capcom (Japan) ? Motorola 68000 @ 10 MHz 16-bit
Playdia September 23, 1994 Bandai (Japan) Toshiba TMP87C800F 8-bit
Sega 32X November 21, 1994 Sega (Japan) ca. 800,000 2 × SH-2 32-bit RISC @ 23 MHz 32-bit
Sega Saturn November 22, 1994 Sega (Japan) 9.26 million 2× Hitachi SH-2 @ 28.6 MHz 32-bit
Sony PlayStation December 3, 1994 Sony (Japan) 102.49 million R3000 @ 33.8688 MHz 32-bit
PC-FX December 23, 1994 NEC (Japan) ca. 400,000 NEC V810 32-bit
Apple Bandai Pippin March 28, 1995 Bandai (Japan)/Apple Inc. (U.S.) ca. 42,000 PowerPC 603 RISC (66 MHz)
Atari Jaguar CD September 21, 1995 Atari Corporation (U.S.) ? ? 64-bit (uses Jaguar processors)
Casio Loopy October 19, 1995 Casio (Japan) RISC SH-1 (SH7021) 32-bit
Nintendo 64 June 23, 1996 Nintendo (Japan) 32.93 million NEC VR4300 @ 93.75 MHz 64-bit
Nintendo 64DD December 1, 1999 ca. 15,000 ? 32-bit co-processor (uses 64-bit N64 processor as main processor)
Dreamcast November 27, 1998 Sega (Japan) 9.13 million Hitachi SH-4 32-bit RISC @ 200 MHz 128-bit (32-bit processor, 128-bit graphics)
Nuon 2000 VM Labs (U.S.) ca. 25,000 Nuon MPE hybrid stack processor 128-bit (SIMD)
PlayStation 2 March 4, 2000 Sony (Japan) 155 million Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) 128-bit (SIMD)
Nintendo GameCube November 14, 2001 Nintendo (Japan) 21.74 million IBM PowerPC Gekko @ 486 MHz 32-bit (CPU)

128-bit (SIMD)

Xbox November 15, 2001 Microsoft (U.S.) ca. 24 million Custom 733 MHz Intel Pentium III "Coppermine-based" processor 32-bit (CPU)

128-bit (SIMD)

DVD Kids 2002 3-Plus (Iceland)[7] ? ? ?
Xavix PORT 2004 SSD COMPANY LIMITED (Japan) 8-bit,16-bit and 32-bit (depending on game cartridge)
V.Smile August 4, 2004 VTech (Hong Kong) ? Sunplus SPG2xx 16-bit
Advanced Pico Beena 2005 Sega (Japan) ca. 4.1 million ARM7TDMI clocked at 81 MHz 32-bit (CPU)
V.Smile Baby Infant Development System 2006 VTech (Hong Kong) ? ? 128-bit
Game Wave Family Entertainment System October 2005 ZAPiT (Canada) ca. 70,000[8] Mediamatics 8611
Xbox 360 November 22, 2005 Microsoft (U.S.) ca. 85.8 million[9][10][11][12] Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon 64-bit CPU

128-bit extensions

V.Flash September 2006 VTech (Hong Kong) ? ARM-9 32-bit
HyperScan October 23, 2006 Mattel (U.S.) ca. 10,000 Sunplus SPG290 32-bit
PlayStation 3 November 11, 2006 Sony (Japan) 86.9 million[13] 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs 64-bit CPU with set of 128-bit registers
Wii November 19, 2006 Nintendo (Japan) 101.63 million(as of December 31, 2016)[14] PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS 32-bit (CPU)
EVO Smart Console November 20, 2008 Envizions (U..S.) At least 10 AMD 64x2 @ 2.9 GHz 64-bit (CPU)
Zeebo May 25, 2009 Zeebo Inc. (U.S.) / TecToy (Brazil) ? ARM11 / QDSP-5 in Qualcomm MSM SoC running at 528 MHz[15] 32-bit (CPU)
CT510 April 29, 2012 eedoo ? Unknown dual core at 1.8 GHz
Wii U November 18, 2012 Nintendo (Japan) 13.56 million[16] PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" 32-bit (CPU)
PlayStation 4 November 15, 2013 Sony (Japan) 115.9 million[17] Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) 64-bit (CPU)
Xbox One November 22, 2013 Microsoft (U.S.) ca. 41 million[18][n 4] Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) 64-bit (CPU)
Nintendo Switch[n 5] March 3, 2017 Nintendo (Japan) 107.65 million[23] Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz 64-bit (CPU)
Xbox Series X/S November 10, 2020 Microsoft (U.S.) ca. 8 million[24][n 4]
  • Custom 8-core AMD Zen 2;
  • Series X: 3.8 GHz, 3.6 GHz with SMT[25]
  • Series S: 3.6 GHz, 3.4 GHz with SMT[26]
64-bit (CPU)
PlayStation 5 November 12, 2020 Sony (Japan) 13.4 million[27] Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz[28] 64-bit (CPU)
Polymega September 12, 2021 Playmaji, Inc (U.S.) ? Unknown Intel Coffee Lake 64-bit (CPU)
Evercade VS December, 2021 Blaze Entertainment (UK) ? Unknown ARM Cortex-A7 4-core at 1.5 GHz 32-bit (CPU)

Canceled systems[]

Name Release date Manufacturer CPU "Bits"
Atari Game Brain cancelled (supposed to be released in June 1978) Atari (U.S.) ? ?
Atari 2700 cancelled (supposed to be released in 1981) Atari, Inc. (U.S.) MOS Technology 6507 8-bit (CPU)
Video Arcade System cancelled (supposed to be released in 1983) Ultravision (U.S.) ? ?
RDI Halcyon[n 6] cancelled (supposed to be released in January 1985) RDI Video Systems (U.S.) Zilog Z80 8-bit (CPU)
Control-Vision cancelled (supposed to be released in 1989) Digital Pictures & Hasbro (U.S.) ? ?
Кроха[29][n 7] cancelled SKB Kontur (СКБ Контур) (Russia) K580VM80A 2 MHz ?
Konix Multisystem cancelled (supposed to be released in August 1989) Konix (UK) Intel 8086 based processor 16-bit (CPU)
Atari Panther cancelled (supposed to be released in 1991) Atari Corporation (U.S.) Motorola 68000 32-bit
WOWOW[30] cancelled (supposed to be released in 1992) Taito (Japan) Motorola 68000 16-bit / 32-bit (CPU)
SNES-CD cancelled (development stopped in 1993) Nintendo (Japan) ? 16-bit
Sega Neptune cancelled (supposed to be released in Fall 1995) Sega (Japan) ? 32-bit
L600 cancelled (development stopped in April 2001) Indrema (U.S.) x86 @ 600 MHz 32-bit
Panasonic M2 cancelled (supposed to be released in 1997) Panasonic (Japan) Dual PowerPC 602 Processors @ 66 MHz 64-bit (dual 32-bit)
Phantom cancelled (supposed to be released in September 2005) Phantom (U.S.) ? ?
Chameleon cancelled (supposed to be released in 2016) Coleco Holdings Retro ? ?

See also[]

Notes[]

  1. This number is always up to date by this script.

== References ==

  1. "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html. 
  2. "Connor VideoSmarts, ComputerSmarts, and VideoPhone (partially lost VHS-based and cartridge-based edutainment games; 1986-1990) - The Lost Media Wiki". lostmediawiki.com. Retrieved 2020-08-01. {{cite web}}:
  3. "Family Driver by Sega – The Video Game Kraken". Retrieved 2020-08-03. {{cite web}}:
  4. "Picno by Konami – The Video Game Kraken". Retrieved 2020-08-01. {{cite web}}:
  5. Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018. {{cite web}}:
  6. "EDGAR Pro". google.brand.edgar-online.com. {{cite web}}:
  7. Numérique, Planète (2021-01-27). "DVD Kids : une télécommandes et des jeux intéractifs pour jeunes enfant en DVD-Video signé Berchet !". Planète Numérique. Retrieved 2021-01-27. {{cite web}}:
  8. "VP Final - MP4". YouTube. December 20, 2008. Retrieved August 14, 2012. {{cite web}}:
  9. "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014. {{cite web}}:
  10. "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014. {{cite web}}:
  11. "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014. {{cite web}}:
  12. "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014. {{cite web}}:
  13. "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013. {{cite web}}:
  14. "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017. {{cite web}}:
  15. Tectoy, Qualcomm Aim Emerging Video Game Markets with Zeebo. Zeebo Presents Gaming For The Next Billion Archived August 6, 2011, at the Wayback Machine // XBit Labs, Anton Shilov, March 23, 2009
  16. "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd.. https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html. 
  17. Star, Gunz (March 31, 2021). "Cumulative Worldwide Hardware Unit Sales (Sell-in)". www.sie.com. {{cite web}}: CS1 maint: url-status (link)
  18. "Xbox One Sales Reportedly Pass 41 Million as PS4 Nears 100 Million". {{cite web}}:
  19. "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014. Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles. {{cite web}}:
  20. "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014. We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year. {{cite web}}:
  21. Futter, Mike (October 22, 2015). "[Update Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments"]. Game Informer. http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx. Retrieved October 22, 2015. 
  22. "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015. Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. {{cite web}}:
  23. "Nintendo Switch Has Now Sold Over 107 Million Units". Nintendo Life. 2022-05-10. Retrieved 2022-05-24. {{cite web}}:
  24. Makuch, Eddie (October 27, 2021). "Xbox Series X|S Sales Reach 8 Million, Game Pass Climbs Above 20 Million - Analyst". GameSpot. Retrieved October 27, 2021. {{cite web}}:
  25. Hood, Vic; Pino, Nick; June 2021, Adam Vjestica 01 (August 25, 2021). "Xbox Series X review". TechRadar. {{cite web}}: CS1 maint: numeric names: authors list (link)
  26. "Xbox Series S specs list". September 8, 2020. {{cite web}}:
  27. Dealessandri, Marie (October 28, 2021). "Sony's quarterly game revenues rise to $10.8bn as PS5 sales pass 13m". GamesIndustry.biz. Retrieved October 28, 2021. {{cite web}}:
  28. "PS5 review". September 22, 2021. {{cite web}}:
  29. 29.0 29.1 "Archived copy". Archived from the original on February 20, 2020. Retrieved February 20, 2020. {{cite web}}: CS1 maint: archived copy as title (link)
  30. "Wowow: The 1990s Taito Console That Never Was". Den of Geek. 2015-08-12. Retrieved 2020-08-01. {{cite web}}:

Template:Video game platforms
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