List of home video game consoles[]
There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 102 home video game consoles were released between the second and current generation, 15 were canceled.[note 1] This list is divided into console generations which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.
This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.
This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, retro style consoles, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.
The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles - those that were generally game consoles for a single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles.
Released systems[]
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Fairchild Channel F | November 1976 | Fairchild (U.S.) | ca. 250,000 | Fairchild F8 | 8-bit (CPU) |
RCA Studio II | January 1977 | RCA (U.S.) | ca. 60,000 | RCA 1802 | 8-bit (CPU) |
Bally Astrocade | April 1978 | Midway (U.S.) | ? | Zilog Z80 | 8-bit (CPU) |
Atari 2600 | September 11, 1977 | Atari Inc. (U.S.) | ca. 30 million[1] | MOS Technology 6507 | 8-bit (CPU) |
APF-MP1000 | January 1, 1978 | APF (U.S.) | > 50,000 | Motorola 6800 | 8-bit (CPU) |
Champion 2711 | 1978 | Unisonic (U.S.) | ? | General Instrument CP1610 | 16-bit (CPU) |
Interton VC 4000 | Interton (Germany) | ? | Signetics 2650A | 8-bit (CPU) | |
Palladium Tele-Cassetten Game | Palladium (Germany) | ? | |||
1292 Advanced Programmable Video System | Audiosonic | ? | Signetics 2650AI | 8-bit (CPU) | |
Magnavox Odyssey 2 | December 1978 | Magnavox (U.S.) / Philips (Netherlands) | ? | Intel 8048 | 8-bit (CPU) |
APF Imagination Machine | 1979 | APF (U.S.) | ? | Motorola 6800 | 8-bit (CPU) |
Bandai Super Vision 8000 | Bandai (Japan) | ? | NEC D780C | 8-bit (CPU) | |
Intellivision | 1980 | Mattel Electronics (U.S.) | ca. 3 million | General Instrument CP1610 | 16-bit (CPU) |
VTech CreatiVision | 1981 | VTech (Hong Kong) | ? | Rockwell 6502 | 8-bit (CPU) |
Epoch Cassette Vision | July 30, 1981 | Epoch (Japan) | ca. 400,000 | NEC uPD77xx | ? |
Arcadia 2001 and its variants and clones | 1982 (Arcadia 2001) | Emerson Radio (U.S.) | ? | Signetics 2650 | 8-bit (CPU) |
SHG Black Point | 1982 | Süddeutsche Elektro-Hausgeräte GmbH & Co. KG (Germany) | ? | ? | ? |
ColecoVision | August 1982 | Coleco (U.S.) | ca. 2 million | Zilog Z80 | 8-bit (CPU) |
Atari 5200 | November 1982 | Atari Inc. (U.S.) | ca. 1 million | MOS 6502C @ 1.79 MHz | 8-bit (CPU) |
Vectrex | November 1982 | GCE/Milton Bradley Company (U.S.) | ? | Motorola MC68A09 | 8-bit/16-bit (CPU) |
Compact Vision TV Boy | October 1983 | Gakken (Japan) | Motorola MC6801 | 8-bit (CPU) | |
Videopac+ G7400[n 1] | 1983 | Philips (Netherlands) | ? | Intel 8048 @ 5.91 MHz | 8-bit |
My Vision | Nichibutsu (Japan) | ? | ? | ||
Pyuuta Jr. | April 1983 | Tomy (Japan) | TMS9995 | 16-bit | |
Sega SG-1000 | July 15, 1983 | Sega (Japan) | ca. 2 million | Zilog Z80 @ 3.58 MHz | 8-bit |
NES/Family Computer (Famicom) | July 15, 1983 | Nintendo (Japan) | 61.91 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
PV-1000 | October 1983 | Casio (Japan) | ? | Z80A clocked at 3.579 MHz | 8-bit |
Epoch Super Cassette Vision | July 17, 1984 | Epoch (Japan) | 400,000 | NEC PD7801G | 8-bit (CPU) |
Bridge Companion | 1985 | BBC/Heber (UK) | ? | Zilog Z80 | 8-bit |
Video Art | LJN (U.S.) | ? | ? | ||
Zemmix | Daewoo Electronics (South Korea) | Zilog Z80 | 8-bit | ||
Sega Mark III/Sega Master System | October 20, 1985 | Sega (Japan), Tec Toy (Brazil) | ca. 13 million | Zilog Z80 @ 4 MHz | 8-bit |
Family Computer Disk System[n 2] | February 21, 1986 | Nintendo (Japan) | 4.44 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
Videosmarts[2] | 1986 | Connor Electronics (U.S.) (1986–1988), VTech (Hong Kong) (1989–1990) | ? | ? | ? |
Atari 7800 | May 1986 | Atari Corporation (U.S.) | Atari SALLY | 8-bit | |
Atari XEGS | 1987 | Atari Corporation (U.S.) | ca. 2 million | MOS Technology 6502C | |
Video Challenger | Tomy/Bandai (Japan) | ? | ? | ||
Action Max | Worlds of Wonder (U.S.) | HD401010 | 8-bit | ||
View-Master Interactive Vision | 1988 | View-Master Ideal Group, Inc. (U.S.) | ? | ||
Terebikko | Bandai (Japan) | ? | |||
VTech Socrates | VTech (Hong Kong) | Zilog Z80A | 8-bit (CPU) | ||
Video Driver | October 1988[3] | Sega (Japan) | ? | ||
Amstrad GX4000 | September 1990 | Amstrad (UK) | ca. 14,000 | Zilog Z80 @ 4 MHz | 8-bit |
Commodore 64 Games System | December 1990 | Commodore (Canada) | ca. 20,000 | MOS Technology 8500 @ 0.985 MHz | |
PC Engine/TurboGrafx-16 | October 30, 1987 | NEC (Japan) | ca. 10 million | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Sega Genesis/Mega Drive | October 29, 1988 | Sega (Japan) | 35.25 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
TurboGrafx-CD/CD-ROM² | December 4, 1988 | NEC (Japan) | 1.92 million | ? | 16-bit (8-bit processor, 16-bit graphics) |
PC Engine2/SuperGrafx | December 8, 1989 | NEC (Japan) | ca. 75,000 | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Neo-Geo AES | April 26, 1990 | SNK (Japan) | ca. 750,000 | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz | 24-bit (16/32 bit processor, 24 bit graphics) |
Super NES/Super Famicom | November 21, 1990 | Nintendo (Japan) | 49.1 million | Ricoh 5A22 @ 3.58 MHz | 16-bit |
Commodore CDTV | March 1991 | Commodore (Canada) | ca. 54,800 | Motorola 68000 @ 7 MHz | 16-bit |
CD-i | December 3, 1991 | Various | ca. 1.5 million | Philips SCC68070 @ 15.5 MHz | 16-bit (could be upgraded to 32-bit) |
Sega CD/Mega CD | December 12, 1991 | Sega (Japan) | 2.24 million | Motorola 68000 @ 12.5 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
Memorex VIS | June 1992 | Memorex/Tandy Corp (U.S.) | ca. 11,000 | Intel 80286 @ 12 MHz | 16-bit |
Sega Pico | June 26, 1993 | Sega/Majesco Entertainment (Japan) | ca. 3.8 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit |
Picno | 1992[4] | Konami(Japan) | ? | ? | ? |
Pioneer LaserActive | August 20, 1993 | Pioneer Corporation (Japan) | ca 10,000 | ? | |
Neo-Geo CD[n 3] | September 9, 1994 | SNK (Japan) | 570,000 | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz | 16-bit |
Satellaview | April 23, 1995 | Nintendo (Japan) | At least 100,000 | ? | 16-bit |
Super A'Can | October 25, 1995 | Funtech (Taiwan) | ? | Motorola 68000 @ 10.738635 MHz | |
FM Towns Marty | February 20, 1993 | Fujitsu (Japan) | ca. 45,000 | AMD 386SX at 16 MHz | 32-bit |
Amiga CD32 | September 17, 1993 | Commodore (Canada) | ca. 100,000 | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) | |
3DO Interactive Multiplayer | October 4, 1993 | Panasonic/Sanyo (Japan)/GoldStar (South Korea) | ca. 2 million | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz | |
Atari Jaguar | November 23, 1993 | Atari Corporation (U.S.) | ca. 250,000[5][6] | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz | 64-bit (64-bit graphics, 32-bit processor) |
CPS Changer | 1994 | Capcom (Japan) | ? | Motorola 68000 @ 10 MHz | 16-bit |
Playdia | September 23, 1994 | Bandai (Japan) | Toshiba TMP87C800F | 8-bit | |
Sega 32X | November 21, 1994 | Sega (Japan) | ca. 800,000 | 2 × SH-2 32-bit RISC @ 23 MHz | 32-bit |
Sega Saturn | November 22, 1994 | Sega (Japan) | 9.26 million | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit |
Sony PlayStation | December 3, 1994 | Sony (Japan) | 102.49 million | R3000 @ 33.8688 MHz | 32-bit |
PC-FX | December 23, 1994 | NEC (Japan) | ca. 400,000 | NEC V810 | 32-bit |
Apple Bandai Pippin | March 28, 1995 | Bandai (Japan)/Apple Inc. (U.S.) | ca. 42,000 | PowerPC 603 RISC (66 MHz) | |
Atari Jaguar CD | September 21, 1995 | Atari Corporation (U.S.) | ? | ? | 64-bit (uses Jaguar processors) |
Casio Loopy | October 19, 1995 | Casio (Japan) | RISC SH-1 (SH7021) | 32-bit | |
Nintendo 64 | June 23, 1996 | Nintendo (Japan) | 32.93 million | NEC VR4300 @ 93.75 MHz | 64-bit |
Nintendo 64DD | December 1, 1999 | ca. 15,000 | ? | 32-bit co-processor (uses 64-bit N64 processor as main processor) | |
Dreamcast | November 27, 1998 | Sega (Japan) | 9.13 million | Hitachi SH-4 32-bit RISC @ 200 MHz | 128-bit (32-bit processor, 128-bit graphics) |
Nuon | 2000 | VM Labs (U.S.) | ca. 25,000 | Nuon MPE hybrid stack processor | 128-bit (SIMD) |
PlayStation 2 | March 4, 2000 | Sony (Japan) | 155 million | Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) | 128-bit (SIMD) |
Nintendo GameCube | November 14, 2001 | Nintendo (Japan) | 21.74 million | IBM PowerPC Gekko @ 486 MHz | 32-bit (CPU)
128-bit (SIMD) |
Xbox | November 15, 2001 | Microsoft (U.S.) | ca. 24 million | Custom 733 MHz Intel Pentium III "Coppermine-based" processor | 32-bit (CPU)
128-bit (SIMD) |
DVD Kids | 2002 | 3-Plus (Iceland)[7] | ? | ? | ? |
Xavix PORT | 2004 | SSD COMPANY LIMITED (Japan) | 8-bit,16-bit and 32-bit (depending on game cartridge) | ||
V.Smile | August 4, 2004 | VTech (Hong Kong) | ? | Sunplus SPG2xx | 16-bit |
Advanced Pico Beena | 2005 | Sega (Japan) | ca. 4.1 million | ARM7TDMI clocked at 81 MHz | 32-bit (CPU) |
V.Smile Baby Infant Development System | 2006 | VTech (Hong Kong) | ? | ? | 128-bit |
Game Wave Family Entertainment System | October 2005 | ZAPiT (Canada) | ca. 70,000[8] | Mediamatics 8611 | |
Xbox 360 | November 22, 2005 | Microsoft (U.S.) | ca. 85.8 million[9][10][11][12] | Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon | 64-bit CPU
128-bit extensions |
V.Flash | September 2006 | VTech (Hong Kong) | ? | ARM-9 | 32-bit |
HyperScan | October 23, 2006 | Mattel (U.S.) | ca. 10,000 | Sunplus SPG290 | 32-bit |
PlayStation 3 | November 11, 2006 | Sony (Japan) | 86.9 million[13] | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs | 64-bit CPU with set of 128-bit registers |
Wii | November 19, 2006 | Nintendo (Japan) | 101.63 million(as of December 31, 2016)[14] | PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS | 32-bit (CPU) |
EVO Smart Console | November 20, 2008 | Envizions (U..S.) | At least 10 | AMD 64x2 @ 2.9 GHz | 64-bit (CPU) |
Zeebo | May 25, 2009 | Zeebo Inc. (U.S.) / TecToy (Brazil) | ? | ARM11 / QDSP-5 in Qualcomm MSM SoC running at 528 MHz[15] | 32-bit (CPU) |
CT510 | April 29, 2012 | eedoo | ? | Unknown dual core at 1.8 GHz | |
Wii U | November 18, 2012 | Nintendo (Japan) | 13.56 million[16] | PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" | 32-bit (CPU) |
PlayStation 4 | November 15, 2013 | Sony (Japan) | 115.9 million[17] | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) | 64-bit (CPU) |
Xbox One | November 22, 2013 | Microsoft (U.S.) | ca. 41 million[18][n 4] | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) | 64-bit (CPU) |
Nintendo Switch[n 5] | March 3, 2017 | Nintendo (Japan) | 107.65 million[23] | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz | 64-bit (CPU) |
Xbox Series X/S | November 10, 2020 | Microsoft (U.S.) | ca. 8 million[24][n 4] | 64-bit (CPU) | |
PlayStation 5 | November 12, 2020 | Sony (Japan) | 13.4 million[27] | Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz[28] | 64-bit (CPU) |
Polymega | September 12, 2021 | Playmaji, Inc (U.S.) | ? | Unknown Intel Coffee Lake | 64-bit (CPU) |
Evercade VS | December, 2021 | Blaze Entertainment (UK) | ? | Unknown ARM Cortex-A7 4-core at 1.5 GHz | 32-bit (CPU) |
Canceled systems[]
Name | Release date | Manufacturer | CPU | "Bits" |
---|---|---|---|---|
Atari Game Brain | cancelled (supposed to be released in June 1978) | Atari (U.S.) | ? | ? |
Atari 2700 | cancelled (supposed to be released in 1981) | Atari, Inc. (U.S.) | MOS Technology 6507 | 8-bit (CPU) |
Video Arcade System | cancelled (supposed to be released in 1983) | Ultravision (U.S.) | ? | ? |
RDI Halcyon[n 6] | cancelled (supposed to be released in January 1985) | RDI Video Systems (U.S.) | Zilog Z80 | 8-bit (CPU) |
Control-Vision | cancelled (supposed to be released in 1989) | Digital Pictures & Hasbro (U.S.) | ? | ? |
Кроха[29][n 7] | cancelled | SKB Kontur (СКБ Контур) (Russia) | K580VM80A 2 MHz | ? |
Konix Multisystem | cancelled (supposed to be released in August 1989) | Konix (UK) | Intel 8086 based processor | 16-bit (CPU) |
Atari Panther | cancelled (supposed to be released in 1991) | Atari Corporation (U.S.) | Motorola 68000 | 32-bit |
WOWOW[30] | cancelled (supposed to be released in 1992) | Taito (Japan) | Motorola 68000 | 16-bit / 32-bit (CPU) |
SNES-CD | cancelled (development stopped in 1993) | Nintendo (Japan) | ? | 16-bit |
Sega Neptune | cancelled (supposed to be released in Fall 1995) | Sega (Japan) | ? | 32-bit |
L600 | cancelled (development stopped in April 2001) | Indrema (U.S.) | x86 @ 600 MHz | 32-bit |
Panasonic M2 | cancelled (supposed to be released in 1997) | Panasonic (Japan) | Dual PowerPC 602 Processors @ 66 MHz | 64-bit (dual 32-bit) |
Phantom | cancelled (supposed to be released in September 2005) | Phantom (U.S.) | ? | ? |
Chameleon | cancelled (supposed to be released in 2016) | Coleco Holdings Retro | ? | ? |
See also[]
- List of best-selling game consoles
- List of game controllers
- List of video game console emulators
- List of video game consoles
- List of dedicated consoles
- List of handheld game consoles
- List of microconsoles
- List of retro style video game consoles
- List of video games
Notes[]
- ↑ This number is always up to date by this script.
== References ==
- ↑ "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html.
- ↑ "Connor VideoSmarts, ComputerSmarts, and VideoPhone (partially lost VHS-based and cartridge-based edutainment games; 1986-1990) - The Lost Media Wiki". lostmediawiki.com. Retrieved 2020-08-01.
{{cite web}}
: - ↑ "Family Driver by Sega – The Video Game Kraken". Retrieved 2020-08-03.
{{cite web}}
: - ↑ "Picno by Konami – The Video Game Kraken". Retrieved 2020-08-01.
{{cite web}}
: - ↑ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved October 20, 2018.
{{cite web}}
: - ↑ "EDGAR Pro". google.brand.edgar-online.com.
{{cite web}}
: - ↑ Numérique, Planète (2021-01-27). "DVD Kids : une télécommandes et des jeux intéractifs pour jeunes enfant en DVD-Video signé Berchet !". Planète Numérique. Retrieved 2021-01-27.
{{cite web}}
: - ↑ "VP Final - MP4". YouTube. December 20, 2008. Retrieved August 14, 2012.
{{cite web}}
: - ↑ "Earnings Release FY13 Q4". Microsoft. Retrieved May 7, 2014.
{{cite web}}
: - ↑ "Earnings Release FY14 Q1". Microsoft. Retrieved May 7, 2014.
{{cite web}}
: - ↑ "Earnings Release FY14 Q2". Microsoft. Retrieved May 7, 2014.
{{cite web}}
: - ↑ "Earnings Release FY14 Q3". Microsoft. Retrieved May 7, 2014.
{{cite web}}
: - ↑ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. Retrieved November 6, 2013.
{{cite web}}
: - ↑ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. December 31, 2016. Retrieved January 31, 2017.
{{cite web}}
: - ↑ Tectoy, Qualcomm Aim Emerging Video Game Markets with Zeebo. Zeebo Presents Gaming For The Next Billion Archived August 6, 2011, at the Wayback Machine // XBit Labs, Anton Shilov, March 23, 2009
- ↑ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd.. https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html.
- ↑ Star, Gunz (March 31, 2021). "Cumulative Worldwide Hardware Unit Sales (Sell-in)". www.sie.com.
{{cite web}}
: CS1 maint: url-status (link) - ↑ "Xbox One Sales Reportedly Pass 41 Million as PS4 Nears 100 Million".
{{cite web}}
: - ↑ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. Retrieved April 24, 2014.
Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles.
{{cite web}}
: - ↑ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. Retrieved August 13, 2014.
We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year.
{{cite web}}
: - ↑ Futter, Mike (October 22, 2015). "[Update Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments"]. Game Informer. http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx. Retrieved October 22, 2015.
- ↑ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Retrieved January 31, 2015.
Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
{{cite web}}
: - ↑ "Nintendo Switch Has Now Sold Over 107 Million Units". Nintendo Life. 2022-05-10. Retrieved 2022-05-24.
{{cite web}}
: - ↑ Makuch, Eddie (October 27, 2021). "Xbox Series X|S Sales Reach 8 Million, Game Pass Climbs Above 20 Million - Analyst". GameSpot. Retrieved October 27, 2021.
{{cite web}}
: - ↑ Hood, Vic; Pino, Nick; June 2021, Adam Vjestica 01 (August 25, 2021). "Xbox Series X review". TechRadar.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ↑ "Xbox Series S specs list". September 8, 2020.
{{cite web}}
: - ↑ Dealessandri, Marie (October 28, 2021). "Sony's quarterly game revenues rise to $10.8bn as PS5 sales pass 13m". GamesIndustry.biz. Retrieved October 28, 2021.
{{cite web}}
: - ↑ "PS5 review". September 22, 2021.
{{cite web}}
: - ↑ 29.0 29.1 "Archived copy". Archived from the original on February 20, 2020. Retrieved February 20, 2020.
{{cite web}}
: CS1 maint: archived copy as title (link) - ↑ "Wowow: The 1990s Taito Console That Never Was". Den of Geek. 2015-08-12. Retrieved 2020-08-01.
{{cite web}}
:
Video game consoles | ||
---|---|---|
Types | Home video game console (list) • Handheld game console (list) • Microconsole (list) • Dedicated console (list) | |
Generations | First (1972–80) • Second (1976–92) • Third (1983–2003) • Fourth (1987–2004) • Fifth (1993–2005) • Sixth (1998–2013) • Seventh (2005–17) • Eighth (2012–present) | |
Related | Emulator • Game • History • List • Manufacturer |
Template:Video game platforms
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