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Pokémon episode 1 screenshot

Pokémon is the highest-grossing media franchise.

This is a list of the highest-grossing media franchises. This includes media franchises that started as a book, film, video game, comic book, animated film or television series and have expanded to other forms of media. This list covers every aspect of a particular franchise, such as box office, sales from merchandise, home entertainment, and revenue from video games, among other things, if such information is available.

The list includes the total estimated revenue figure and the revenue breakdown. Estimates are based on combined revenue from different media and merchandise, based on publicly available data.

ListEdit

This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries.
Media franchises that have grossed at least US$4 billion (USD)
Franchise Year of inception Total revenue (USD) Revenue breakdown (Template:Estimation) Original media Creator(s) Owner(s)
Pokémon 1996 95000 ! Template:Estimation $95 billion Video game Satoshi Tajiri
Ken Sugimori
Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures) (copyright)
Hello Kitty 1974 80000 ! Template:Estimation $80 billion Cartoon character[37] Yuko Shimizu
Shintaro Tsuji
Sanrio
Winnie the Pooh 1924 74999 ! Template:Estimation $75 billion Book[58] A. A. Milne
E. H. Shepard
The Walt Disney Company
Mickey Mouse & Friends 1928 70308 ! Template:Estimation $70 billion Animated cartoon Walt Disney
Ub Iwerks
The Walt Disney Company
Star Wars 1977 65612 ! Template:Estimation $65 billion Film George Lucas Lucasfilm
(The Walt Disney Company)
Anpanman 1973 60285 ! Template:Estimation $60 billion Manga Takashi Yanase Froebel-kan
Disney Princess 2000 44687 ! Template:Estimation $45 billion Animated series Andy Mooney The Walt Disney Company
Jump Comics
(Shōnen Jump)
1968 39931 ! Template:Estimation $40 billion[lower-alpha 25] Manga Shueisha Shueisha (Hitotsubashi Group)
(manga)
Bandai Namco (games)
Mario 1981 36143 ! Template:Estimation $36 billion Video game Shigeru Miyamoto Nintendo
Marvel Cinematic Universe 2008 33739 ! Template:Estimation $34 billion Film Marvel Studios Walt Disney Studios
(The Walt Disney Company)
(franchise)
Sony (Spider-Man films)
Wizarding World
(Harry Potter)
1997 30867 ! Template:Estimation $31 billion Novel J. K. Rowling J. K. Rowling (books)
Warner Bros. (AT&T) (films)
Spider-Man 1962 28062 ! Template:Estimation $28 billion Comic book Stan Lee
Steve Ditko
Marvel Entertainment
(The Walt Disney Company) (franchise)
Sony (films)
Gundam 1979 26457 ! Template:Estimation $26 billion Anime Yoshiyuki Tomino Sunrise
(Bandai Namco Holdings)
Batman 1939 25236 ! Template:Estimation $25 billion Comic book Bob Kane
Bill Finger
DC Entertainment
(AT&T)
Dragon Ball 1984 24337 ! Template:Estimation $24.3 billion Manga Akira Toriyama Akira Toriyama (Bird Studio)
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Barbie 1959 24003 ! Template:Estimation $24 billion[lower-alpha 79] Animated film Ruth Handler Mattel
Fist of the North Star 1983 21818 ! Template:Estimation $22 billion Manga Buronson
Tetsuo Hara
Buronson
Tetsuo Hara
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Sega Sammy Holdings
(games/pachinko)
Cars 2006 21794 ! Template:Estimation $21.8 billion Animated film John Lasseter The Walt Disney Company
One Piece 1997 20583 ! Template:Estimation $21 billion Manga Eiichiro Oda Eiichiro Oda
Shueisha (Hitotsubashi Group) (manga)
Toei Animation (anime)
Bandai Namco (games)
Toy Story 1995 20441 ! Template:Estimation $20.4 billion Animated film Pixar The Walt Disney Company
Yu-Gi-Oh! 1996 20000 ! Template:Estimation $20 billion Manga Kazuki Takahashi Kazuki Takahashi
Shueisha (Hitotsubashi Group) (manga)
Konami (games and card game)
Middle-earth
(The Lord of the Rings)
1937 19937 ! $19.9 billion[lower-alpha 98] Novel J. R. R. Tolkien Tolkien Estate (books)
Warner Bros. (AT&T) (films)
James Bond 1953 19900 ! Template:Estimation $19.9 billion[lower-alpha 99] Novel Ian Fleming Metro-Goldwyn-Mayer
Peanuts 1950 17428 ! Template:Estimation $17.4 billion Comic strip Charles M. Schulz Sony Music Entertainment Japan (Sony Corporation)
DHX Media
Transformers 1984 17220 ! Template:Estimation $17.2 billion Animated series Takara
Hasbro
Nobuyuki Okude
Hasbro
Takara Tomy
Call of Duty 2003 17000 ! Template:Estimation $17 billion Video game Infinity Ward Activision
(Activision Blizzard)
Neon Genesis Evangelion 1994 16284 ! Template:Estimation $16.3 billion Anime Hideaki Anno
Gainax
Tatsunoko Production
Khara[lower-alpha 110][280][281]
KochiKame 1976 16265 ! Template:Estimation $16.3 billion Manga Osamu Akimoto Osamu Akimoto
Shueisha
(Hitotsubashi Group) (manga)
Super Sentai
(Power Rangers)
1975 16223 ! Template:Estimation $16.2 billion Television series Shotaro Ishinomori
Haim Saban
Shuki Levy
Toei Company
Hasbro
Dora the Explorer 2000 15663 ! Template:Estimation $15.7 billion Animated series Chris Gifford
Valerie Walsh
Eric Weiner
Nickelodeon
(National Amusements)
The Simpsons 1989 15346 ! Template:Estimation $15.3 billion[lower-alpha 115] Animated series Matt Groening 20th Century Fox
(The Walt Disney Company)
Pac-Man 1980 15130 ! Template:Estimation $15.1 billion Video game Toru Iwatani
Namco
Bandai Namco Entertainment
(Bandai Namco Holdings)
The Lion King 1994 14938 ! Template:Estimation $14.9 billion Animated film Roger Allers
Rob Minkoff
The Walt Disney Company
Wii series 2006 14808 ! Template:Estimation $14.8 billion Video game Nintendo EAD Nintendo
Sailor Moon 1991 14320 ! Template:Estimation $14.3 billion Manga Naoko Takeuchi Naoko Takeuchi
Kodansha (manga)
Toei Animation (anime)
Looney Tunes 1930 14179 ! Template:Estimation $14.2 billion Animated cartoon Warner Bros. Warner Bros. (AT&T)
SpongeBob SquarePants 1999 14082 ! Template:Estimation $14.1 billion Animated series Stephen Hillenburg Nickelodeon
(National Amusements)
Space Invaders 1978 13931 ! Template:Estimation $13.9 billion Video game Tomohiro Nishikado Taito
(Square Enix)
Teenage Mutant Ninja Turtles 1984 13724 ! Template:Estimation $13.7 billion Comic book Kevin Eastman
Peter Laird
National Amusements
Avengers 1963 13381 ! Template:Estimation $13.4 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Dragon Quest 1986 12443 ! Template:Estimation $12.4 billion Video game Yuji Horii
Koichi Nakamura
Akira Toriyama
Square Enix
Akira Toriyama (Bird Studio)
Yujii Horii (Armor Project)
Kochi Sugiyama (Sugiyama Kobo)
Final Fantasy 1987 11855 ! Template:Estimation $11.9 billion Video game Hironobu Sakaguchi
Hiromichi Tanaka
Nasir Gebelli
Square Enix
Dungeon Fighter Online 2005 11800 ! Template:Estimation $11.8 billion Video game Neople Nexon
Tencent
Ultraman 1966 11557 ! Template:Estimation $11.6 billion Television series Eiji Tsuburaya Tsuburaya Productions
(Bandai Namco Holdings)
Street Fighter 1987 11514 ! Template:Estimation $11.5 billion Video game Takashi Nishiyama
Hiroshi Matsumoto
Capcom
Frozen 2013 11331 ! Template:Estimation $11.3 billion Animated film Chris Buck
Jennifer Lee
The Walt Disney Company
Superman 1938 11086 ! Template:Estimation $11.1 billion Comic book Jerry Siegel
Joe Shuster
DC Entertainment
(AT&T)
Warcraft 1994 11078 ! Template:Estimation $11.1 billion Video game Allen Adham
Frank Pearce
Michael Morhaime
Blizzard Entertainment
(Activision Blizzard)
CrossFire 2007 10600 ! Template:Estimation $10.6 billion Video game Smilegate Smilegate
Tencent
Star Trek 1966 10562 ! Template:Estimation $10.6 billion[lower-alpha 156] Television series Gene Roddenberry CBS Corporation
Paramount Pictures
(National Amusements)
Naruto 1999 10120 ! Template:Estimation $10.1 billion Manga Masashi Kishimoto Masashi Kishimoto
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Bandai Namco (games)
JoJo's Bizarre Adventure 1987 09797 ! Template:Estimation $9.8 billion Manga Hirohiko Araki Hirohiko Araki
Shueisha
(Hitotsubashi Group) (manga)
Bandai Namco (games)
Grand Theft Auto 1997 09391 ! Template:Estimation $9.39 billion Video game David Jones
Mike Dailly
Rockstar Games
(Take-Two Interactive)
Angry Birds 2009 08777 ! Template:Estimation $8.78 billion Video game Jaakko Iisalo Rovio
Thomas & Friends 1946 08750 ! Template:Estimation $8.75 billion Book Wilbert Awdry
Christopher Awdry
Egmont Group
Mattel
Sesame Street / The Muppets 1955 08485 ! Template:Estimation $8.49 billion Television series Jim Henson
Joan Ganz Cooney
Lloyd Morrisett
The Muppets Studio
(The Walt Disney Company)
Sesame Workshop
League of Legends 2009 08398 ! Template:Estimation $8.398 billion Video game Riot Games Tencent
Despicable Me
(Minions)
2010 08356 ! Template:Estimation $8.36 billion
  • Merchandise sales – US$3.95 billion[lower-alpha 168]
  • Box office – US$3.72 billion[426]
  • DVD & Blu-ray sales – US$686 million[426]
Animated film Sergio Pablos Illumination Entertainment
Universal Pictures
(Comcast)
Pirates of the Caribbean 1967 07905 ! Template:Estimation $7.91 billion Theme park attraction The Walt Disney Company The Walt Disney Company
Ben 10 2005 07853 ! Template:Estimation $7.85 billion Animated series Man of Action Studios Cartoon Network (AT&T)
X-Men 1963 07783 ! Template:Estimation $7.78 billion Comic book Stan Lee
Jack Kirby
Marvel Entertainment
(The Walt Disney Company)
Pretty Cure
(Glitter Force)
2004 07529 ! Template:Estimation $7.53 billion Anime Izumi Todo
Toei Animation
Toei Company
Asahi Broadcasting Corporation
Asatsu-DK
Doraemon 1969 07292 ! Template:Estimation $7.29 billion Manga Fujiko F. Fujio Fujiko F. Fujio
Shogakukan
(Hitotsubashi Group) (manga)
Monster Strike 2013 07246 ! Template:Estimation $7.25 billion Video game Yoshiki Okamoto Mixi
Sonic the Hedgehog 1991 07250 ! Template:Estimation $7.25 billion Video game Yuji Naka
Naoto Ohshima
Hirokazu Yasuhara
Sega
(Sega Sammy Holdings)
Bleach 2001 07235 ! Template:Estimation $7.24 billion Manga Tite Kubo Tite Kubo
Shueisha (Hitotsubashi Group) (manga)
Pierrot (anime)
Puzzle & Dragons 2012 07083 ! Template:Estimation $7.08 billion Video game GungHo Online GungHo Online
PAW Patrol 2013 07000 ! Template:Estimation $7 billion Animated series Keith Chapman National Amusements
Aladdin 1992 06853 ! Template:Estimation $6.85 billion Animated film Walt Disney Animation
Hanna Diyab
The Walt Disney Company
(franchise)
Sega Sammy Holdings
(games/pachinko)
Jurassic Park 1990 06570 ! Template:Estimation $6.57 billion Novel Michael Crichton Alfred A. Knopf (novel)
Universal Pictures (Comcast) (film)
Westward Journey 2001 06524 ! Template:Estimation $6.52 billion Video game NetEase NetEase
Halo 2001 06500 ! Template:Estimation $6.5 billion Video game Bungie Microsoft
DC Extended Universe 2013 06480 ! Template:Estimation $6.48 billion Film DC Entertainment DC Entertainment
(AT&T)
Twilight 2005 06393 ! Template:Estimation $6.39 billion Novel Stephenie Meyer Little, Brown and Company
Summit Entertainment
Digimon 1997 06358 ! Template:Estimation $6.36 billion Digital pet Akiyoshi Hongo
Toei Animation
Bandai
Bandai Namco Holdings
Toei Animation (anime)
Fast & Furious 2001 05605 ! Template:Estimation $6.35 billion Film Gary Scott Thompson Universal Pictures
(Comcast)
The Phantom of the Opera 1986 06215 ! Template:Estimation $6.22 billion Musical theatre Andrew Lloyd Webber Andrew Lloyd Webber
Tamagotchi 1996 06197 ! Template:Estimation $6.2 billion Digital pet Aki Maita
Akihiro Yokoi
Bandai
Bandai Namco Holdings
Detective Conan
(Case Closed)
1994 06017 ! Template:Estimation $6.01 billion Manga Gosho Aoyama Gosho Aoyama
Shogakukan (Hitotsubashi Group) (manga)
TMS Entertainment
(Sega Sammy Holdings)
Ice Age 2002 06000 ! $6 billion[lower-alpha 205][481]
  • Box office – $2.9 billion[482]
  • Retail sales – $1.3 billion[482]
Animated film Blue Sky Studios 20th Century Fox
(The Walt Disney Company)
A Song of Ice and Fire
(Game of Thrones)
1996 05814 ! Template:Estimation $5.81 billion Novel George R. R. Martin Random House
WarnerMedia (AT&T)
Minecraft 2011 05808 ! Template:Estimation $5.81 billion Video game Markus Persson Microsoft Studios
Shrek 1990 05744 ! Template:Estimation $5.74 billion
  • Box office – US$3.547 billion[498]
  • Home entertainment – US$1.922 billion[lower-alpha 210]
  • Merchandise sales – US$275 million[25]
Novel William Steig
DreamWorks Animation
Universal Pictures
(Comcast)
Resident Evil
(Biohazard)
1996 05539 ! Template:Estimation $5.54 billion Video game Shinji Mikami
Tokuro Fujiwara
Capcom
Care Bears 1981 05052 ! Template:Estimation $5.05 billion Greeting card American Greetings American Greetings
Mortal Kombat 1992 05000 ! $5 billion[lower-alpha 216][507] Video game Midway Games Chicago
Ed Boon
John Tobias
Warner Bros. (AT&T)
Bob the Builder 1998 05000 ! Template:Estimation $5 billion
  • Retail sales – US$5 billion[510]
Animated series Keith Chapman DHX Media
Candy Crush Saga 2012 04964 ! Template:Estimation $4.96 billion Video game King King
(Activision Blizzard)
Slam Dunk 1990 04805 ! Template:Estimation $4.81 billion Manga Takehiko Inoue Takehiko Inoue
Shueisha
(Hitotsubashi Group)
Friends 1994 04796 ! Template:Estimation $4.8 billion Television series David Crane
Marta Kauffman
Bright/Kauffman/Crane Productions
Warner Bros. (AT&T)
Beyblade 1999 04610 ! Template:Estimation $4.6 billion Manga Takao Aoki Takao Aoki
Shogakukan
(Hitotsubashi Group)
The Big Bang Theory 2007 04570 ! Template:Estimation $4.57 billion Television series Chuck Lorre
Bill Prady
Warner Bros. (AT&T)
Kumamon 2010 04530 ! Template:Estimation $4.53 billion Cartoon Kumamoto Prefecture Kumamoto Prefecture
Yo-kai Watch 2013 04372 ! Template:Estimation $4.37 billion Video game Level-5 Level-5
Assassin's Creed 2007 04344 ! Template:Estimation $4.34 billion Video game Patrice Désilets
Jade Raymond
Corey May
Ubisoft
Rurouni Kenshin
(Samurai X)
1994 04306 ! Template:Estimation $4.31 billion Manga Nobuhiro Watsuki Nobuhiro Watsuki
Shueisha (Hitotsubashi Group)
My Little Pony 1984 04298 ! Template:Estimation $4.3 billion Animated cartoon Lauren Faust
Bonnie Zacherle
Hasbro
Hunter × Hunter 1998 04229 ! Template:Estimation $4.23 billion Manga Yoshihiro Togashi Yoshihiro Togashi
Shueisha (Hitotsubashi Group)
Fate 2004 04056 ! Template:Estimation $4.06 billion Visual novel Type-Moon Type-Moon (visual novel)
Aniplex
(Sony Music Entertainment Japan)
(mobile game)
The Hunger Games 2008 04052 ! Template:Estimation $4.05 billion[lower-alpha 239] Novel Suzanne Collins Scholastic Corporation
Lionsgate
Mission: Impossible 1966 04000 ! $4 billion[lower-alpha 240][561] Television series Bruce Geller Paramount Pictures
(National Amusements)
Strawberry Shortcake 1979 04003 ! Template:Estimation $4 billion
  • Retail sales – US$4 billion[262]
  • DVD sales – US$2.6 million[564]
Greeting card American Greetings American Greetings
Gran Turismo 1997 04000 ! Template:Estimation $4 billion
  • Video games – US$4 billion[565]
Video game Kazunori Yamauchi
Polyphony Digital
Sony

See also Edit

NotesEdit

  1. See Script error
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 See Script error.
  3. Pokémon Trading Card Game – 27.2Script errorbillion card sales up until March 2019,[1] $3.99 per 10-card pack[2][3]US$10.853 billion.
  4. See Script error.
  5. 5.0 5.1 5.2 See Script error.
  6. Sales of CoroCoro Comic manga magazine issues serializing Pocket Monsters and Pokémon Adventures manga series – ¥530 price[4]
    • April 1996 to March 2018 – 281,421,695 copies[lower-alpha 5] – ¥149153498350 (US$Expression error: Unrecognised punctuation character "[".)
    • April 2017 to December 2018 – 15,700,002 copies[lower-alpha 5] – ¥8321001060 (US$Template:To USD)
  7. Pokémon manga tankobon volume sales in the United States up until 2000 – 7.25Script errormillion copies,[5] $9.99 price[6]US$72.43 million.
  8. Pokémon manga sales revenue:
  9. Pokemon anime home entertainment media sales:
    • United States VHS and DVD sales of TV series in 2000 – 25Script errormillion units,[7] average $24.98 price[8]US$625 million
    • Pokémon: The First Movie United States VHS sales in 2000 – US$58.8 million[9]
    • Japan home video sales up until 2011 – average ¥3,144 price,[10] 3,963,169 units – ¥12460203336 (US$Template:To USD)
      • Up until April 2000 – 3.5Script errormillion units[10]
      • 2004–2011 – average 3,647 sales per volume,[11] 127Script errorvolumes – 463,169 units
        • 2004–2007 – 64Script errorvolumes[12]
        • 2007–2011 – 63Script errorvolumes[13]
    • Japan home entertainment media sales in 2017 – ¥1,744,502,029[14] (US$Template:To USD)
    • Japan home entertainment media sales during January–June 2018 – ¥818,855,319[15] (US$Template:To USD)
  10. Hello Kitty merchandise retail sales:
    • As of 1990 – US$448 million[16]
    • 1994 – US$1.2 billion[17]
    • Japan sales during 1996–2002, 2004–2008 and 2012 – ¥2,887.58 billion (US$Template:To USD billion)
      • 1996–1999 – ¥1600 billion[18]
      • 2000 – ¥360 billion[19]
      • 2001–2002 – ¥302 billion[20]
      • 2004–2007 – ¥440 billion[20]
      • 2008 – ¥98.14 billion[21]
      • 2012 – ¥87.44 billion[20]
    • Overseas sales in 2002 – US$1 billion[22]
    • Global sales in 2003 and 2009 – US$9.75 billion
      • 2003 – US$4.75 billion[23]
      • 2009 – US$5 billion[24]
    • Global licensed merchandise sales during 2010–2011 – US$8.2 billion
      • 2010 – US$4.1 billion[25]
      • 2011 – US$4.1 billion[26]
    • US sales in 2012 – US$1.08 billion[27]
    • 2013 – US$8 billion[28]
    • 2014 – US$6.5 billion[29]
    • Licensed merchandise sales during 2015–2017 – US$10.819 billion
      • 2015 – US$3.756 billion[30]
      • 2016 – US$4.4 billion[31]
      • 2017 – US$2.663 billion[32]
  11. 11.0 11.1 See Script error.
  12. Sales of Ribon manga magazine issues serializing Hello Kitty manga series – 4,663,328 copies, ¥390 price[33] – ¥1818697920 (US$Template:To USD)
  13. Known music CD sales in Japan – ¥203619500[34][35][36] (US$Template:To USD million)
  14. Winnie the Pooh retail sales:
    • Up until 2010 – US$56.859 billion
      • US$3 billion as of 1995.[38] US$3.3 billion in 1998.[38] ¥95.01 billion[20] (US$834 million)[39] in 1999. US$6 billion in 2000.[40] US$5 billion in 2001.[41] US$7 billion in 2002.[42] US$5.6 billion in 2003.[43] US$5.3 billion in 2004.[44] US$6 billion in 2005.[45] US$6.9 billion in 2006.[46] US$1 billion in 2007.[47] ¥65629.56 million[21] (US$635 million)[48] in 2008. ¥55195 million[49] (US$590 million)[50] in 2009. US$5.7 billion in 2010.[51]
    • 2011 – US$1.09 billion in North America.[52] ¥53.96 billion (US$Template:To USD million) in Japan.[20]
    • 2012 – US$3.17 billion[53]
    • 2013–2017 – US$2.808 billion in 2013.[53] US$2.732 billion in 2014.[54] US$2.74 billion in 2015.[30] US$2.791 billion in 2016. US$1.649 billion in 2017.[32]
  15. Mickey Mouse & Friends retail sales:
    • As of 1990 – US$448 million[16]
    • 1999–2001 – ¥336.6 billion (US$2.77 billion)[59]
      • ¥131.03 billion in 1999.[20] ¥120 billion in 2000.[60] ¥85.58 billion in 2001.[20]
    • 2002–2010 – US$39.411 billion
      • US$4.7 billion in 2002.[61] US$5.8 billion in 2003.[43] US$5.3 billion in 2004.[44] US$6 billion in 2005.[45] ¥84.09 billion[20] (US$723 million)[62] in 2006. US$6 billion in 2007.[63] ¥88122.32 million[21] (US$853 million)[48] in 2008. ¥96827.8 million[49] (US$1,035 million)[50] in 2009. US$9 billion in 2010.[51]
    • 2011 – US$750 million in North America.[52] ¥105.35 billion (US$Template:To USD billion) in Japan.[20]
    • 2012 – US$4.122 billion[53]
    • 2013–2017 – US$4.568 billion in 2013.[53] US$4.719 billion in 2014.[64] US$4.262 billion in 2015. US$4.247 billion in 2016.[30] US$3.233 billion in 2017.[32]
  16. 1991 VHS release of Fantasia earned US$209 million in sales.[65] US$71 million DVD sales since 2006.[66]
  17. [67][68][69][70][71]
  18. US$32 billion up until 2014.[72] $2.842Script errorbillion in 2015.[30] $3.049Script errorbillion in 2016. US$2.403 billion in 2017.[32]
  19. Star Wars home video revenue:
  20. Star Wars television revenue:
    • Clone Wars (as of 2015) – US$4.5 million[77]
    • Television rights (2016) – US$275 million[78]
  21. See Script error.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 22.9 See Script error.
  23. ¥2 billion[79] (US$Template:To USD million).
  24. US$300 million up until 2001.[80] US$1 billion in 2002.[81] US$1.3 billion in 2003.[80] US$2 billion in 2004.[82] US$3 billion in 2005.[81] US$3.4 billion in 2006.[83] US$4 billion in 2007.[84] US$4 billion in 2008.[85] US$3.7 billion in 2009.[86] US$4.4 billion in 2010.[51] US$1.6 billion in 2011.[52] US$3 billion in 2012.[87] US$2.885 billion in 2013.[53] US$2.568 billion in 2014.[54] US$2.635 billion in 2015.[30] US$2.724 billion in 2016. US$2.133 billion in 2017.[32]
  25. Only includes Jump manga comic revenue, including Jump manga magazine sales and related Jump Comics tankōbon manga volume sales. Does not include non-manga revenue, such as anime, film, game, pachinko or merchandise revenue of Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.), with the exception of Shōnen Jump crossover video games.
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 See Script error.
  27. See Script error.
  28. See Script error
  29. 29.0 29.1 See Script error.
  30. 30.0 30.1 30.2 See Script error
  31. Jump manga magazine sales:
  32. 32.0 32.1 One Piece manga tankōbon volume sales:
    • Japan – 383,770,897 copies,[lower-alpha 90] ¥410 ($5.10) price[155]US$1,957,231,575
    • Overseas – 75Script errormillion copies,[213] $9.99 price[214]US$749.3 million
  33. 33.0 33.1 Dragon Ball tankōbon manga volume sales:
  34. 34.0 34.1 Naruto manga tankōbon volume sales:
  35. 35.0 35.1 Fist of the North Star manga tankōbon volume sales – 100Script errormillion copies[188][189]
  36. 36.0 36.1 KochiKame manga tankōbon volume sales – 157Script errormillion tankōbon sales,[158] at average ¥410 price,[282] grossed approximately ¥64370 million (US$Template:To USD million).
  37. 37.0 37.1 Bleach manga tankōbon volume sales – 120Script errormillion copies[438]
    • Japan – 90Script errormillion copies,[93] ¥390 price[439] – ¥35100 million (US$Template:To USD million)
    • Overseas – 30Script errormillion copies, $9.99 price[440]US$300 million
  38. 38.0 38.1 Slam Dunk manga tankōbon volume sales – 121Script errormillion copies,[158] ¥390 price[511] – ¥47190 million (US$Template:To USD million)
  39. 39.0 39.1 JoJo's Bizarre Adventure manga tankōbon volume sales – 100Script errormillion copies,[410] ¥390 price[411] – ¥39000 million (US$Template:To USD million)
  40. 50Script errormillion tankobon copies,[91] ¥760 price,[92] ¥38000 million (US$Template:To USD million) revenue.
  41. Captain Tsubasa manga tankōbon volume sales – 82Script errormillion copies,[93] average ¥400 price[94] – ¥32800 million (US$Template:To USD million)
  42. Kinnikuman / Ultimate Muscle manga tankōbon volume sales – 75Script errormillion copies,[95] ¥400 price[96] – ¥39000 million (US$Template:To USD million)
  43. 43.0 43.1 Rurouni Kenshin manga tankōbon volume sales – 70Script errormillion copies,[538] average ¥410 price[539] – ¥28700 million (US$Template:To USD million)
  44. 44.0 44.1 Hunter × Hunter manga tankōbon volume sales – 66.3Script errormillion copies as of 2014[158] (60.6 million up until 2012),[551] ¥390 price[552] – ¥25857 million (US$Expression error: Unrecognised punctuation character "[".)
  45. 45.0 45.1 Dragon Quest manga tankōbon volume sales:
  46. 46.0 46.1 Yu-Gi-Oh manga sold 40Script errormillion tankōbon volumes,[93] at ¥390 price,[251][252] grossing approximately ¥15600 million (US$Template:To USD million).
  47. Tankōbon volume sales of Shōnen Jump manga series:
  48. Only includes video games released under the Jump title. Does not include other video games based on Shōnen Jump manga series (e.g. Dragon Ball, One Piece, Fist of the North Star, Naruto, etc.).
  49. Mario franchise's licensed merchandise sales:
  50. Sales of CoroCoro Comic issues serializing Super Mario-kun manga from November 1990 to December 2018 – 327,751,696 copies,[lower-alpha 5] ¥530 price[4] – ¥170358798350 (US$Expression error: Unrecognised punctuation character "[".).
  51. MCU filmsUS$22.531 billion[102]
    InhumansUS$3.5 million[103]
  52. 52.0 52.1 Marvel Cinematic Universe merchandise sales:
    • Iron ManUS$300 million in 2010.[25]
    • AvengersUS$5.13 billion
      • US$332 million in 2012.[27] $325Script errormillion in 2013.[104] $1Script errorbillion in 2014.[105] $1.004Script errorbillion in 2015.[30] $1.242Script errorbillion in 2016. US$1.227 billion in 2017.[32]
  53. US$5 billion up until April 2018.[106] US$254 million since May 2018.[107]
  54. See Script error
  55. US$3.9 billion Harry Potter home entertainment revenue up until 2014.[110] US$66 million Fantastic Beasts and Where to Find Them DVD and Blu-ray sales since 2017.[111]
  56. US$1 billion licensed merchandise sales for Sony up until 2001.[113] US$2.7 billion in 2002.[114] US$1.3 billion in 2003.[115] ¥22.66 billion (US$Template:To USD million) Japan sales during 2005–2007.[20] US$70 million Spider-Man 3 pre-release US toy sales in 2007.[116] US$590 million Spider-Man merchandise sales in 2010.[117] US$325 million in 2011.[52] US$1.285 billion in 2012. US$1.333 billion in 2013.[53] US$1.453 billion in 2014.[54] $1.512Script errorbillion in 2015.[30] $1.551Script errorbillion in 2016. US$1.402 billion in 2017.[32]
  57. Box office gross of Spider-Man films:
    • Spider-Man (1977) – US$9 million[118]
    • Spider-Man film series (2002–2018) – US$6.194 billion[119]
    • Venom (2018) – US$856 million (box office)[120]
  58. See Script error.
  59. DVD and VHS sales revenue of Spider-Man films:
  60. Spider-Man comic sales – $1,074,187,801
    • Up until April 2014 – 360Script errormillion copies[122] – $978,282,666
      • Amazing Spider-Man sales between 1966 and 2011 – 140,298,400 copies – $296,953,780[123]
      • Spider-Woman sales between 1979 and 1982 – 4,271,694 copies – $2,350,480[124]
      • Ultimate Spider-Man sales between 2000 and 2009 – 16,306,921 copies – $68,606,541[125]
      • 2012–2013 – 7,523,100 copies – $34,530,834[126]
      • January–April 2014 – 1,531,991 copies – $7,538,028[126]
      • Other 190,067,894 copies, at average $2.99 price[123]US$568,303,003
    • May–December 2014 – US$14,782,534[126][127]
    • 2015 – $21,306,211[128]
    • 2016 – $19,443,889[129]
    • 2017 – $16,970,754[130]
    • 2018 – $23,401,747[131]
  61. 61.0 61.1 61.2 61.3 61.4 61.5 61.6 See Script error.
  62. 62.0 62.1 62.2 See Script error
  63. Gundam retail sales:
    • Merchandise sales during 1979–1999 – $5Script errorbillion[134][135]
    • Bandai's net income from Bandai Gundam merchandise sales between April 2000 and 2007 – US$3.735 billion[lower-alpha 62]
    • Licensed merchandise sales in Japan during 2000–2012 and 2015–2016 – US$8.047 billion[lower-alpha 62]
    • Video game sales in Japan during 2000–2007 – US$691 million[lower-alpha 2]
    • Anime home video sales in Japan up until 2006 – 11.9Script errormillion units,[136] average ¥3,990 price[137] – ¥47481 million (US$Template:To USD million)
    • Bandai Namco's net income from Bandai Gundam retail sales from April 2008 to December 2018 – US$7.864 billion[lower-alpha 62]
  64. See Script error.
  65. Batman retail sales:
    • Up until 2012 – US$16 billion[138]
    • 2013 – US$494 million[104]
    • 2014 – US$578 million[104]
    • 2015 – $982Script errormillion[30]
    • 2016 – US$1.1 billion[32]
    • 2017 – US$1.024 billion[32]
    • 2018 comic sales – $23,670,795[131]
  66. $650Script errormillion VHS and DVD sales for Batman, Batman Returns, Batman Forever and Batman & Robin up until 2005.[139] $562Script errormillion DVD and Blu-ray sales for films released since 2008.[140]
  67. [141][142][143][144][145][146][147]
  68. Sales revenue of Jump manga magazine issues serializing Dragon Ball manga series:
  69. See Script error
  70. Dragon Ball merchandise sales:
    • Merchandise sales up until 2011 – $5Script errorbillion[149]
    • Japan licensed merchandise sales in 2012 – ¥7.67 billion[20] (US$Template:To USD million)
    • Bandai Namco's net income from Dragon Ball toy sales during January–March 2013 – ¥600 million[150] (US$Template:To USD million)
    • Bandai Namco's net income from Dragon Ball toy sales from April 2013 to March 2019 – ¥68.7 billion (US$Expression error: Unrecognised punctuation character "[". million)[lower-alpha 69]
  71. See Script error
  72. See Script error
  73. See Script error
  74. 74.0 74.1 74.2 See Script error
  75. Dragon Ball home entertainment media:
  76. Dragon Ball trading card sales:
  77. See Script error.
  78. Dragon Ball music sales in Japan – ¥3744412530 (US$Template:To USD)
  79. Barbie became a media franchise starting in 1987, with the debut of the Barbie animated film series. Earlier Barbie toy sales prior to 1987 are not included here.
  80. US$1.6 billion between 1987 and 1994.[176] US$1.9 billion in 1997.[177] US$1.52 billion in 2002.[178] US$3.6 billion in 2003.[179] US$3.3 billion in 2008.[180] US$550 million in 2010.[25] US$1 billion in 2011.[181] US$1,275.3 million sales in 2012.[182] US$3 billion in 2013.[183] US$1,934.5 million during 2014–2015.[184] US$1 billion in 2016.[185] US$954.9 million in 2017.[182] US$374.7 million in 2018.[186]
  81. See Script error
  82. Fist of the North Star console game retail sales in Japan:
  83. Fist of the North Star DVD and Blu-ray sales in Japan:
  84. Japan licensed merchandise sales in 2005 – ¥2.09 billion[20] (US$Template:To USD million)
  85. See Script error
  86. US$10 billion up until 2011.[199] US$2.527 billion in 2012. US$2.3 billion in 2013.[53] US$2.025 billion in 2014.[54] US$1 billion in 2015.[200] $588Script errormillion in 2016. US$674 million in 2017.[32]
  87. Cars series grossed US$1.408 billion.[201] Planes series grossed US$391 million.[202]
  88. Cars series grossed US$537 million.[203] Planes series grossed US$117 million.[204]
  89. One Piece merchandise sales:
    • Japan merchandise sales up until June 2004 – $1Script errorbillion[205]
    • Japan merchandise sales between 2005 and 2012 – ¥214.502 billion (US$Template:To USD million)
      • 2005–2008 – ¥36.24 billion[20]
      • Bandai Namco toy sales during April–December 2009 – ¥1 billion[206]
      • 2010 – ¥40.75 billion[20] (US$Template:To USD million)
      • 2011 – ¥72751.8 million[207]
      • 2012 – ¥100 billion[208]
    • Japan licensed merchandise sales during 2013–2014 – US$1.421 billion
    • Bandai Namco's net income from One Piece toy sales from April 2016 to December 2018 – ¥39.6 billion[210][211][212] (US$Template:To USD million)
  90. See Script error.
  91. One Piece home entertainment media:
  92. Toy Story and Toy Story 2 generated US$6.6 billion up until 2009.[237] Toy Story 3 (2010) generated nearly US$10 billion up until 2014.[238] US$1 billion in 2015.[200]
  93. $903.2Script errormillion Toy Story and Toy Story 2 box office revenue.[240] $1.7Script errorbillion Toy Story 3 box office and TV revenue up until 2016.[241] Toy Story 4: $238Script errormillion at the box office.[242]
  94. Approximately US$11,161,168,406 up until 2011 (25,175,567,833 card sales,[243] $3.99 per 9-card pack)[244][245]
  95. Yu-Gi-Oh merchandise sales:
    • Japan sales up until 2002 – US$2 billion[246]
    • Worldwide sales in 2003 – US$1.6 billion[43]
    • Japan sales during 2005, 2007–2008 and 2010 – ¥32.46 billion[20] (US$Template:To USD million)
    • Licensed merchandise sales outside Asia during 2015–2017 – US$620 million (US$120 million in 2015,[247] US$200 million in 2016,[248] US$300 million in 2017)[249]
  96. See Script error.
  97. Yu-Gi-Oh video games:
  98. Middle-earth / Lord of the Rings franchise is reported to have grossed US$19.827 billion in total revenue as of January 2018.[254]
  99. In October 2015, it was projected that the James Bond franchise would be worth an estimated £13Script errorbillion (US$19.9 billion) after the release of Spectre.[257]
  100. Peanuts retail sales:
    • As of 1990 – US$448 million[16]
    • Late 1990s – US$1 billion[260]
    • Japan sales during 2000–2009 and 2011 – ¥401.67 billion (US$Template:To USD million)
      • 2000 – ¥65 billion[60]
      • 2001–2002 – ¥87.75 billion[20]
      • 2003 – ¥40 billion[60]
      • 2004–2007 – ¥151.84 billion[20]
      • 2008 – ¥20.94 billion[261]
      • 2011 – ¥36.14 billion[20]
    • Global sales in 2010 – US$2 billion[25]
    • US sales in 2011 – US$600 million[52]
    • 2012 – US$1.141 billion[53]
    • 2013–2017 – US$6.887 billion
      • US$1.167 billion in 2013.[53] US$1.194 billion in 2014.[54] US$1.5 billion in 2015.[262] US$1.468 billion in 2016. US$1.558 billion in 2017.[32]
  101. Transformers retail sales:
  102. Home entertainment sales from 2007 to 2014
  103. Fields Corporation sold 2.317Script errormillion Evangelion pachinko and pachislot machines,[269] at an average unit price of $5,000,[270] grossing approximately US$11.585 billion.
  104. Evangelion merchandise sales up until 2012 – ¥196 billion (US$Template:To USD billion)
    • Up until 2006 – ¥150 billion[271]
    • 2007–2008 – ¥15.66 billion[20]
    • 2010–2012 – ¥30.32 billion[20]
  105. Evangelion home entertainment sales:
    • Video sales up until 1997 – US$800 million[272]
    • DVD and Blu-ray sales in the United States between March 2011 and June 2018 – US$11 million[273]
    • 2013 home entertainment media sales in Japan – ¥3,968.5 million[233] (US$Template:To USD million)
  106. "A Cruel Angel's Thesis" song played an estimated 300Script errormillion times at Japanese karaoke venues up until 2016,[274] at an average price of ¥250 ($2.50) per playback,[275] generating an estimated revenue of US$750 million.
  107. See Script error.
  108. Evangelion manga volumes sold 23Script errormillion tankōbon copies,[276] at ¥626 price,[277] grossing approximately ¥14398 million (US$Template:To USD million).
  109. 367,316 software sales for PlayStation 2 in Japan grossed ¥2400210306[278] (US$Template:To USD).
  110. Formerly Gainax.
  111. 111.0 111.1 Power Rangers / Super Sentai licensed merchandise sales:
    • Power Rangers licensed toy sales during 1993–1999 – $6Script errorbillion wholesale revenue[293]
    • Super Sentai licensed merchandise sales in Japan between 2001 and 2012 – ¥337.81 billion[21] (US$Template:To USD million)
      • 2001–2002 – ¥61.16 billion[20]
      • 2003 – ¥39.61 billion[20]
      • 2004 – ¥35.8 billion[20]
      • 2005 – ¥44.76 billion[20]
      • 2006 – ¥29.15 billion[20]
      • 2007 – ¥17.21 billion[20]
      • 2008 – ¥37.3 billion[21]
      • 2009 – ¥36.6 billion[49]
      • 2010 – ¥30.24 billion[20]
      • 2012 – ¥5.98 billion[20]
    • Power Rangers licensed merchandise sales between 2012 and 2017 – US$2.198 billion
      • 2012–2013 – US$633 million[53]
      • 2014 – US$326 million[54]
      • 2015 – $330Script errormillion[30]
      • 2016–2017 – US$909 million[32]
    • Super Sentai licensed merchandise sales in Japan during 2013–2014 – US$760 million
  112. Super Sentai / Power Rangers retail sales:
    • Bandai Namco's net income from Bandai Power Rangers merchandise sales between April 2005 and March 2012 – ¥123.3 billion[284][285][286][287][288] ($Template:To USDScript errorbillion)
    • Bandai Namco's net income from Bandai's Super Sentai / Power Rangers merchandise and video game sales between April 2012 and June 2018 – US$1,249.42 million
    • Licensed merchandise sales – US$13.191 billion[lower-alpha 111]
    • Film DVD & Blu-ray sales in the United States – $15Script errormillion[292]
  113. US$13 billion retail sales up until 2014.[295] US$933 million in 2015. US$915 million in 2016.[296] US$565 million licensed merchandise sales in 2017.[32]
  114. Home Entertainment Sales up until 2005
  115. Estimated revenue as of December 2017. The franchise was reported to have an estimated total revenue of US$13.015 billion as of May 2017.[298]
  116. US$4.6 billion up until 2011.[299] US$725 million during 2012–2013.[53] US$390 million in 2014,[54] US$396 million in 2015,[30] US$707 million during 2016–2017.[32]
  117. Arcade and software revenue up until 2016
  118. Buckner & Garcia's Pac-Man Fever album and "Pac-Man Fever" single – US$32 million[303]
  119. 119.0 119.1 See Script error.
  120. US$3 billion up until 1998.[304] ¥5.59 billion (US$Template:To USD million) in 1999.[20]
  121. See Script error.
  122. Sailor Moon anime's home entertainment media revenue:
  123. See Script error.
  124. Sales of Nakayoshi issues serializing Sailor Moon manga from December 1991 to February 1997 – 96,960,000 copies,[lower-alpha 123] ¥400 price[312] – ¥38784000000 (US$Template:To USD).
  125. Sailor Moon video game sales up until 1995 – 10 releases with 200,000–300,000 sales each,[307] grossing approximately ¥16,718.4 million (US$Template:To USD million).
  126. Sailor Moon manga sold 35Script errormillion tankōbon volumes,[317] at ¥400 price,[318] grossing approximately ¥14000 million (US$Template:To USD million).
  127. Looney Tunes franchise retail sales:
    • Looney Tunes series – US$7.88 billion
      • US$3.5 billion up until 1996.[319] US$603 million in 2010.[25] US$624 million in 2012. US$617 million in 2013.[53] US$628 million in 2014.[54] US$639 million in 2015.[30] US$645 million in 2016. US$624 million in 2017.[32]
    • Space JamUS$6 billion[320]
  128. See Script error.
  129. US$12 billion up until 2015.[321] US$907 million in 2016. US$712 million in 2017.[32]
  130. Arcade and software revenue up until 2016
  131. "Space Invaders" (Player One) – 100,000 units in Australia,[324] grossed approximately US$522,000.[325]
  132. US$6 billion up until 1994.[326] US$1 billion during 2003–2005.[327] US$475 million during 2009–2012.[328] US$850 million in 2013.[53] US$1.026 billion in 2014.[54] $1.021Script errorbillion in 2015.[30] $1.093Script errorbillion in 2016. US$823 million in 2017.[32]
  133. Avengers DVD and Blu-ray sales:
  134. Dragon Quest merchandise sales in Japan up until 2012 – ¥78.86 billion (US$Template:To USD million)
    • Up until 1990 – ¥12 billion[338]
    • Licensed merchandise sales between 2001 and 2012:
      • 2001 & 2003 – ¥18.89 billion[20]
      • 2005–2007 – ¥20.48 billion[20]
      • 2008 – ¥9.7 billion[261][20]
      • 2010–2012 – ¥17.79 billion[20]
  135. Final Fantasy licensed merchandise sales in Japan between 2003 and 2010 – ¥33.21 billion (US$Template:To USD million)
    • 2003 – ¥9.35 billion
    • 2005–2007 – ¥21.6 billion
    • 2010–2012 – ¥2.26 billion
  136. Video disc sales of Final Fantasy films:
  137. Ultimania series sold 10Script errormillion books,[350] at average ¥1700 price,[351] grossing approximately ¥17000 million (US$Template:To USD million).
  138. Final Fantasy: The Spirits Within grossed $85,131,830 worldwide.[353] Kingsglaive: Final Fantasy XV grossed $6,585,787 worldwide, including US$4.2 million in China,[354] $907,524 in Japan, $269,980 in the United States,[355] and $1,208,283 in other territories.[355][349]
  139. Approximately US$14 million up until 2017 (5.5Script errormillion booster pack sales,[357] $4 booster pack price).[358]
  140. Ultraman merchandise sales:
    • Up until 1987 – US$7.4 billion[359]
    • Japan licensed merchandise sales between 1999 and 2012 – ¥188.94 billion (US$Template:To USD billion)
      • 1999 – ¥33.62 billion[360][20]
      • 2001 – ¥22.33 billion[20]
      • 2003 – ¥19.38 billion[20]
      • 2004 – ¥30.21 billion[20]
      • 2005 – ¥19.64 billion[20]
      • 2006 – ¥12.81 billion[20]
      • 2007 – ¥12.91 billion[20]
      • 2008 – ¥10.93 billion[261]
      • 2010–2012 – ¥27.11 billion[20]
    • Bandai Namco's net income from Bandai Ultraman merchandise sales between April 2005 and March 2018 – US$545 million
  141. Ultraman home video sales in Japan up until 2006 – 5.78Script errormillion units,[136] average ¥3,800 price[361] – ¥21964 million (US$Template:To USD million).
  142. See Script error
  143. Street Fighter box office and home video revenue:
  144. Street Fighter (1994) soundtrack – 500,000 sales in the US,[367] average $14.48 price[368]
  145. US$5 billion merchandise sales up until 2014.[370] $1.573Script errorbillion licensed merchandise sales in 2015.[30] $1.598Script errorbillion in 2016. US$1.404 billion in 2017.[32]
  146. $30Script errormillion pre-Broadway gross revenue.[373] US$52 million Broadway gross revenue.[374]
  147. 147.0 147.1 Superman DVD and Blu-ray sales – US$529 million (US$383 million since 2008)
    • Superman filmsUS$382 million (US$296 million since 2008)
      • North America – US$282 million (US$196 million since 2008)[379]
      • Man of Steel (2013) overseas sales – US$100 million[380]
    • Smallville (DVD) – US$100 million (US$40 million since 2008)[381]
    • Justice League (2017) – US$47 million[382]
  148. 148.0 148.1 Merchandise sold US$280 million in 2010,[25] US$554 million during 2012–2013,[53] US$305 million in 2014,[54] $725Script errormillion in 2015,[30] $812Script errormillion in 2016, and US$722 million in 2017.[32]
  149. US$1.8 billion retail sales up until 2007.[375] US$383 million DVD and Blu-ray sales since 2008.[lower-alpha 147] Merchandise sold US$3.398 billion since 2010.[lower-alpha 148]
  150. See Script error.
  151. Superman box office:
  152. Superman comic sales – 600Script errormillion copies[377]
    • 1960–1987 – 165,693,146 copies – $49,241,585[378]
    • 1993–1996 – 13,023,420 copies – $20,869,974[126]
    • 2009–2013 – 9,592,700 copies – $40,137,364[126]
    • Other 411,690,734 copies, at average $2.99 price[126]US$1,230,955,295
  153. Superman television revenue:
  154. See Script error.
  155. Superman VHS sales and rentals:
  156. US$10 billion franchise revenue up until June 2016.[392] US$343.5 million Star Trek Beyond box office revenue since July 2016.[393] US$38 million Star Trek Beyond DVD and Blu-ray sales since October 2016.[394] US$180 million merchandise sales in 2017.[32]
  157. US$3.5 billion retail sales up until 1998.[395] Licensed merchandise sold US$150 million in 2010,[25] US$275 million during 2012–2013,[53] US$148 million in 2014,[54] $149Script errormillion in 2015,[30] $159Script errormillion in 2016, and US$180 million in 2017.[32]
  158. Naruto licensed merchandise sales in Japan between 2003 and 2012 – ¥101 billion (US$Template:To USD billion)
    • 2003 – ¥8.67 billion[20]
    • 2005–2008 – ¥72.02 billion[20]
    • 2010–2012 – ¥20 billion[20]
  159. Naruto video game sales:
    • Naruto series – US$483.4 million
      • 2003–2004 retail sales in Japan – 1,962,504 units, average ¥6560 price – ¥12,874,222,540[402] (US$Template:To USD)
      • Bandai Namco's Naruto net sales from April 2005 to March 2006 – ¥3.4 billion ($Template:To USDScript errormillion)[284]
      • 2007–2009 retail sales in Japan – 367,786 units, average ¥6,040 price – ¥2,221,390,063[402] (US$Template:To USD million)
      • Bandai Namco's Naruto net sales from April 2016 to September 2018 – ¥28.1 billion (US$Template:To USD million)[210][211][291]
    • Shōnen Jump video game appearances – US$119.3 million[lower-alpha 2]
  160. Naruto anime home entertainment media sales:
  161. See Script error.
  162. JoJo's Bizarre Adventure video game sales in Japan:
  163. JoJo's Bizarre Adventure anime (2012 series) DVD and Blu-ray sales in Japan – ¥3,168.4 million[198] (US$Template:To USD million)
  164. JoJo's Bizarre Adventure licensed merchandise sales in Japan during 2012 – ¥1.84 billion[20] (US$Template:To USD million)
  165. US$250 million in 2011.[413] US$1.849 billion in 2012. US$1.882 billion in 2013.[53] US$1.16 billion in 2014.[54] US$1.065 billion in 2015.[30] US$1.277 billion in 2016. US$814 million in 2017.[32]
  166. £1Script errorbillion (US$Template:To USD billion) as of 2009.[416] US$1.2 billion in 2010.[25] US$390 million in 2011.[52] US$998 million in 2012. US$926 million in 2013.[53] US$935 million in 2014.[54] US$960 million in 2015.[30] US$985 million in 2016. US$726 million in 2017.[32]
  167. US$1 billion in 1997.[418] US$525 million in 2010.[419] US$900 million in 2010.[25] US$515 million in 2011.[52] US$893 million in 2012. US$923 million in 2013.[53] US$792 million in 2014.[420] US$792 million in 2015.[30] US$775 million in 2016. US$724 million in 2017.[32]
  168. US$370 million in 2013.[53] US$667 million in 2014.[420] US$1.264 billion in 2015.[30] US$1.322 billion in 2016. US$327 million in 2017.[32]
  169. US$1.75 billion up until May 2017.[428] US$31 million DVD and Blu-ray sales since September 2017.[429]
  170. Merchandise retail sales up until 2011.
  171. US$6 billion up until 2013.[431] US$681 million in 2014.[420] US$569 million in 2015. US$603 million in 2016.[30]
  172. X-Men comic sales – 270Script errormillion copies[377]
    • 5,966,196 X-Men 2099 copies grossed $9,642,182.[433]
    • Other 264,033,804 copies, at average $1.73 price,[433] grossed approximately US$456,778,481.
  173. See Script error.
  174. See Script error.
  175. See Script error
  176. See Script error
  177. See Script error
  178. Sonic the Hedgehog merchandise sales:
    • United States merchandise sales as of 1994 – US$1 billion[434]
    • Japan licensed merchandise sales in 2003 – ¥3.74 billion[20] (US$Template:To USD million)
  179. Sonic the Hedgehog comic sales – 1,945,000 sales, $3.99 average price[435]US$7,760,550
  180. Bleach licensed merchandise sales in Japan between 2006 and 2012 – ¥20.71 billion (US$Template:To USD million)
    • 2006–2008 – ¥15.63 billion[20]
    • 2010 – ¥1.94 billion[20]
    • 2011 – ¥1.61 billion[207]
    • 2012 – ¥1.53 billion[441]
  181. See Script error
  182. Bleach anime DVD and Blu-ray sales in Japan – 574,849 units,[218] ¥3,600 price[442] – ¥2069456400 (US$Template:To USD million).
  183. 183.0 183.1 See Script error
  184. See Script error.
  185. Aladdin (1992) soundtrack – 3.35Script errormillion sales,[lower-alpha 184] average $13.98 price[448]
  186. US$545 million up until 2004.[451] US$133 million since 2015.[449]
  187. US$500 million up until May 2017.[455] US$204 million between August 2017 and May 2019.[456]
  188. [461][462][463][464][20]
  189. Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24Script errormillion units, at about ¥1260 price,[465] grossing approximately ¥30240 million (US$Template:To USD million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 – ¥3.6 billion (US$Template:To USD million)[284][285]
  190. Sales revenue of V Jump issues serializing Digimon manga series:[lower-alpha 30]
  191. See Script error.
  192. Digimon console game retail sales in Japan – $90,467,983
      • 2000–2002 releases – 216,890 units, average ¥4430 price – ¥960751800[467] (US$Template:To USD)
      • 2006–2012 releases – 797,387 units, average ¥5081 price – ¥4051533280[468] (US$Template:To USD)
      • 2013–2014 releases – 958,518 units, average ¥5911 price – ¥952385880[468] (US$Template:To USD)
      • 2014–2016 releases – 258,702 units, average ¥6637 price – ¥1717000040[468] (US$Template:To USD)
      • 2017 releases – 51,456 units, average ¥6273 price – ¥322801200[468] (US$Template:To USD)
  193. Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan – ¥1,182,507,200[469] (US$Template:To USD million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 – ¥4.324 billion (US$44.1 million)
  194. Fast & Furious home entertainment revenue:
    • Furious 7US$84.5 million
      • Up until September 24, 2015 – US$52.5 million[471]
      • After September 27, 2015 – US$32 million[472]
    • Other films – US$381 million[473]
  195. Tamagotchi digital pet sales – 82Script errormillion units up until September 2017, about ¥2,916 price[475]
    • Up until March 2012 – 78Script errormillion units[476] – ¥227448 million (US$Template:To USD million)
    • Between April 2013 and September 2017 – 4Script errormillion units – ¥11664 million (US$Template:To USD million)
  196. Tamagotchi licensed merchandise sales:
    • Up until 1999 – US$1 billion[477]
    • Japan sales between 2005 and 2012 – ¥166.109 billion (US$Template:To USD million)
      • 2005–2007 – ¥97.13 billion[20]
      • 2008 – ¥6.779 billion[21]
      • 2010–2012 – ¥62.2 billion[20]
  197. Japan console game sales between 2005 and 2008 – 2,434,062 units, ¥5,040 price[478] – ¥12267672480 (US$Template:To USD).
  198. See Script error
  199. Sales revenue of Weekly Shōnen Sunday issues serializing Detective Conan manga from January 1994 to March 2018 – ¥345,108,841,140 (US$Expression error: Unrecognised punctuation character "[".)[lower-alpha 198]
  200. Detective Conan manga sold 200Script errormillion tankōbon volumes,[93] at ¥463 price,[480] grossing approximately ¥92600 million (US$Template:To USD million).
  201. See Script error
  202. See Script error
  203. See Case Closed discography
  204. Home entertainment media sales of ¥1,574.9 million (US$Template:To USD million) in 2013,[233] ¥8348479136 (US$Template:To USD) during 2015–2016,[234][235] and ¥8207565588 (US$Template:To USD) during 2017–2018.[14][236]
  205. As of April 2016
  206. 90Script errormillion copies,[484] $9.99 price[485]
  207. $66,493,039 in 2012.[486] $36,519,093 in 2013.[487] $40,928,716 in 2014.[488] $34,173,270 in 2015.[489] $61,666,926 in 2016.[490] $26,215,537 in 2017.[491] $6,825,025 during January–June 2018.[492]
  208. Game of Thrones video games:
  209. US$1 million up until 2012.[497] US$300 million in 2013.[53] US$407 million in 2014.[54] $549Script errormillion in 2015.[30] $700Script errormillion in 2016. US$679 million in 2017.[32]
  210. First two films grossed US$1.6 billion.[499] Later films grossed US$322 million.[498]
  211. Resident Evil films at box office:
  212. See Script error.
  213. Resident Evil films on home video:
  214. Care Bears retail sales:
    • 1980s – US$2 billion[503]
    • 2000s–2010s – US$3 billion[504]
  215. Care Bears films at box office:
  216. As of June 2000
  217. Slam Dunk films at Japan box office – ¥3.84 billion (US$Template:To USD million)
    • 1994 – ¥2.57 billion[512]
    • 1995 – ¥1.27 billion[513]
  218. Slam Dunk anime DVD and Blu-ray sales in Japan – ¥1,476,261,200[469] (US$Template:To USD million)
  219. US$1.5 billion up until 2001.[514] US$1 billion in 2014.[515] US$1 billion in 2017.[516]
  220. More than US$1 billion in the 1990s.[517] $166,232,281 during 2001–2002.[113]
  221. Sales up until 2015
  222. Beyblade: Fierce Battle grossed $3,216,050.[520] Beyblade: Sol Blaze, the Scorching Hot Invader grossed $5,737,369.[521]
  223. US$1.74 billion in 2015. US$1.83 billion in 2016.[522]
  224. Kumamon retail sales:
  225. Appeared in Yo-kai Watch: The Movie, which grossed US$65 million in Japan.[528]
  226. Yo-kai Watch' merchandise sales:
    • Up until 2014 – US$2 billion[529][530][531]
    • Licensed merchandise sales in Japan during 2015–2016 Script error ¥158.266 billion[532][533] (US$Template:To USD million)
    • Bandai Namco's net income from Yo-kai Watch merchandise sales during April–December 2017 – ¥3.2 billion[534] (US$Template:To USD million)
  227. Japan retail sales – 12,016,283 units, average ¥4662 price – ¥56022304374 (US$Expression error: Unrecognised punctuation character "[".)[535]
  228. ¥4,342,400,408 (US$Template:To USD million) home entertainment media (Blu-ray, DVD, music, manga) sales in Japan during 2015.[234]
  229. See Script error.
  230. Estimated 839,086 anime DVD and Blu-ray sales in Japan (46 volumes,[540] average 18,241 units per volume),[198] average ¥4,860 price[541] – ¥4,077,957,960 (US$Template:To USD million)
  231. US$260 million in 2012.[53] US$650 million in 2013.[542] US$1 billion in 2014.[543] US$1.2 billion in 2015.[544] US$456 million merchandise sales in 2016. US$660 million in 2017.[32]
  232. My Little Pony box office gross:
  233. See Script error
  234. 122,065 units in Japan,[218] average ¥4,104 price[553] – ¥500,954,760 (US$Template:To USD)
  235. Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[234] in Japan:
  236. Fate merchandise sales in Japan between 2006 and 2012 – ¥10.2 billion (US$Template:To USD million)
    • 2006–2007 – ¥3.67 billion[20]
    • 2011–2012 – ¥6.53 billion[20]
  237. See Script error.
  238. Sales revenue of Monthly Shōnen Ace issues serializing Fate/stay night from February 2006 and December 2012 – ¥2992820618 (US$Template:To USD)[lower-alpha 237]
  239. US$4 billion franchise revenue up until March 2016.[558]
  240. As of November 2011

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  359. "Properties-Ultraman". Archived from the original on February 28, 2005. https://web.archive.org/web/20050228095359/http://www.4kidsentertainment.com/properties/ultraman.html. Retrieved January 3, 2017. 
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  363. "Anime Finds Mainstream Niche". Billboard: 71. October 5, 1996. https://books.google.com/books?id=0QkEAAAAMBAJ&pg=PA71. 
  364. "Laser Scans". Billboard 108 (8): 58. February 24, 1996. https://books.google.com/books?id=LA8EAAAAMBAJ&pg=PA58. 
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  369. "First Half Report: Fiscal year ending March 31, 2019". Capcom. October 29, 2018. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2018/2nd/explanation_2018_2nd_01.pdf. Retrieved January 21, 2019. 
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  371. Frozen
    Total as of August 3, 2014: $247,650,477
    Total as of August 31, 2014: $249,036,646
    Total as of July 27, 2014: $21,668,593
    Total as of November 2, 2014: $22,492,845
    Total as of August 17, 2014: $167,333
    Total as of June 8, 2014: £39,090,985
    Total as of November 30, 2014: £40,960,083 ($1 = £0.63866)
    Total as of December 7, 2014: £41,087,765 ($1 = £0.64136)
    Total as of December 14, 2014: £41,170,608 ($1 = £0.636)
    Total as of November 26, 2017: £42,840,559 ($1 = £0.7497)
    Total as of December 3, 2017: £42,976,318 ($1 = £0.742)
    Total as of March 30, 2014: €35,098,170
    Total as of October 18, 2015: €42,526,744
    nb. the exact euro to dollar conversion rate is unknown for earnings since April 2014, but the euro never fell below parity with the dollar during 2014 and 2015 (as can be verified by comparing the exchange rate on the individual date entries at the provided reference) so an approximate conversion rate of €1:$1 is used here to give a lower-bound.
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  455. Hughes, Mark (May 25, 2017). "How DC Universe Movies Are More Successful Than You Think". Forbes. https://www.forbes.com/sites/markhughes/2017/05/25/how-dcu-movies-are-more-successful-than-you-think/. 
  456. "DC Extended Universe Franchise Box Office History - Video". https://www.the-numbers.com/movies/franchise/DC-Extended-Universe#tab=video. Retrieved May 15, 2019. 
  457. "Wonder Woman Tie-Ins Include Action Figures and Eyeshadow". Bloomberg. June 5, 2017. https://www.bloomberg.com/news/articles/2017-06-05/wonder-woman-s-secret-power-bridging-the-boy-girl-toy-gap. 
  458. "Twilight Movies at the Box Office". http://www.boxofficemojo.com/franchises/chart/?id=twilight.htm. Retrieved May 31, 2018. 
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  460. {{Node-count limit exceeded|title=Twilight Franchise Box Office History - Video |url=https://www.the-numbers.com/movies/franchise/Twilight#tab=video |website=The Numbers |accessdate=May 31, 2018}}
  461. {{Node-count limit exceeded|title=これがアニメビジネスだ |date=February 8, 2002 |publisher=廣済堂出版 |isbn=9784331508671 |page=88 |url=https://books.google.com/books?id=IVMiAAAACAAJ |language=ja}}
  462. {{Node-count limit exceeded|url=http://www.iptvnewswire.com/pr.php?title=Its-Official-Digimon-One-of-Top-Ten-BestSelling-Action-Toys-of-2000%7Carchive-url=https://web.archive.org/web/20170203075539/http://www.iptvnewswire.com/pr.php?title=Its-Official-Digimon-One-of-Top-Ten-BestSelling-Action-Toys-of-2000%7Curl-status=dead%7Carchive-date=February 3, 2017|title=It's Official! "Digimon" One of Top Ten Best-Selling Action Toys of 2000|website=IPTV Newswire|date=December 11, 2000|accessdate=February 2, 2011}}
  463. {{Node-count limit exceeded|url=http://www.bandai.co.jp/e/releases/E2000080101.html%7Ctitle=Digimon and Gundam shoot to success overseas!|website=Bandai}}
  464. {{Node-count limit exceeded|url=https://www.bandainamco.co.jp/en/%7Ctitle=Bandai World Sales|website=Bandai Namco Group}}
  465. {{Node-count limit exceeded|title=Bandai Unveils New Digimon Virtual Pets |url=http://www.animenewsservice.com/archives-nov30/ |work=Anime News Service |date=November 11, 2005}}
  466. http://www.crunchyroll.com/anime-news/2015/07/05/manga-circulation-numbers
  467. {{Node-count limit exceeded|title=Bandai (Publisher) |url=http://salesdatabase.net/publisher/bandai/ |website=Japan Game Sales Database |accessdate=July 2, 2018 |quote=Digimon}}
  468. 468.0 468.1 468.2 468.3 {{Node-count limit exceeded|title=Bandai Namco Games (Publisher) |url=http://salesdatabase.net/publisher/bandai_namco_games/ |website=Japan Game Sales Database |accessdate=July 2, 2018 |quote=Digimon}}
  469. 469.0 469.1 {{Node-count limit exceeded|title=TV Anime, All Re-releases (boxes, re-issued singles, other) |url=http://www.someanithing.com/334 |archive-url=https://web.archive.org/web/20180323013938/http://www.someanithing.com/334 |url-status=dead |archive-date=March 23, 2018 |website=Someanithing: Anime DVD/BD Sales in Japan |accessdate=June 27, 2018}}
  470. {{Node-count limit exceeded|title=Fast and the Furious Franchise Box Office History |url=https://www.the-numbers.com/movies/franchise/Fast-and-the-Furious |website=The Numbers |accessdate=June 4, 2018}}
  471. {{Node-count limit exceeded|last1=D'Alessandro |first1=Anthony |title=‘Furious 7’ Puts The Pedal To The Metal In Home Entertainment Market |url=https://deadline.com/2015/09/furious-7-home-entertainment-dvd-vod-sales-1201547650/ |accessdate=April 14, 2019 |work=Deadline |date=September 24, 2015}}
  472. {{Node-count limit exceeded|title=Furious 7 (2015) {{Node-count limit exceeded}} Video Sales |url=https://www.the-numbers.com/movie/Furious-7#tab=video-sales |website=The Numbers |accessdate=April 14, 2019}}
  473. {{Node-count limit exceeded|title=Fast and the Furious Franchise Box Office History {{Node-count limit exceeded}} Video |url=https://www.the-numbers.com/movies/franchise/Fast-and-the-Furious#tab=video |website=The Numbers |accessdate=April 4, 2019}}
  474. {{Node-count limit exceeded|title=The Phantom of the Opera (2004) |url=http://www.boxofficemojo.com/movies/?id=phantomoftheopera.htm |website=Box Office Mojo |accessdate=June 9, 2018}}
  475. {{Node-count limit exceeded|title=Tamagotchi 20th Anniversary Edition! |url=https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/5986?entry_id=5435 |publisher=Bandai |date=November 15, 2017}}
  476. {{Node-count limit exceeded|title=Bandai to launch new lifestyle Tamagotchi brand |url=http://www.ltwmag.com/news/news_2012/bandai_to_launch_new_lifestyle_tamagotchi_brand.aspx |work=LTW Magazine |date=May 22, 2012}}
  477. {{Node-count limit exceeded|title=Cute Inc. |url=https://www.wired.com/1999/12/cute/ |work=Wired |date=December 1, 1999}}
  478. {{Node-count limit exceeded|title=All Time Sales Ranking TOP 1000 |url=http://salesdatabase.net/alltimeranking/ |website=Japan Game Sales Database |accessdate=August 19, 2018 |quote=Tamagotchi}}
  479. {{Node-count limit exceeded|title=Japanese Box Office, January 19–20 |url=https://www.animenewsnetwork.com/news/2008-01-23/japanese-box-office-january-19-20 |work=Anime News Network |date=January 23, 2008}}
  480. {{Node-count limit exceeded|archiveurl=https://www.webcitation.org/5yQU7LUUE?url=http://skygarden.shogakukan.co.jp/skygarden/owa/solc_tid?tid=1572 |archivedate=May 4, 2011 |url=http://skygarden.shogakukan.co.jp/skygarden/owa/solc_tid?tid=1572 |title=Detective Conan Volume 1 |publisher=Shogakukan |accessdate=June 11, 2009 |language=Japanese |url-status=live}}
  481. {{Node-count limit exceeded|last1=Wilonsky|first1=Robert|last2=Engel|first2=Clint|url=http://www.furnituretoday.com/article/530876-ashley-ikidz-retailers-get-promotion-latest-ice-age-movie%7Ctitle=Clint Engel Ashley iKidz retailers get promotion for latest 'Ice Age' movie|magazine=Furniture Today|date=April 25, 2016|accessdate=July 18, 2017}}
  482. 482.0 482.1 {{Node-count limit exceeded|url=http://licensingrussia.ru/media/presentations/37e3bd07-1502-4c27-89cd-3ff3144fd487.pdf%7Ctitle=20th Century Fox Consumer Products|website=licensingrussia.ru|page=5|accessdate=March 22, 2017}}
  483. {{Node-count limit exceeded|title=Game of Thrones - How Many Millions Has It Made So Far? |url=https://www.jobsnhire.com/articles/41731/20160425/game-thrones-how-many-millions-made-so-far.htm |work=Jobs & Hire |date=April 25, 2016|quote=So if "Game of Thrones" makes $1 billion annually, it should have earned at least by now around $4 billion to $5 billion since it premiered in April, 2011.}}
  484. {{Node-count limit exceeded|title=How Game of Thrones achieved world domination... long before the TV show even aired |url=https://www.independent.co.uk/news/long_reads/game-of-thrones-season-8-books-novels-publishing-final-series-a8855126.html |accessdate=28 April 2019 |work=The Independent |date=15 April 2019}}
  485. {{Node-count limit exceeded|title=eBook Deal: A Game Of Thrones: A Song Of Ice and Fire: Book One |url=https://www.geeksofdoom.com/2013/11/18/3-ebook-deal-game-thrones-song-ice-fire-book-one |work=Geeks of Doom |date=November 18, 2013}}
  486. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2012 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2012 |website=The Numbers |accessdate=June 15, 2018}}
  487. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2013 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2013 |website=The Numbers |accessdate=June 15, 2018}}
  488. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2014 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2014 |website=The Numbers |accessdate=June 15, 2018}}
  489. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2015 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2015 |website=The Numbers |accessdate=June 15, 2018}}
  490. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2016 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2016 |website=The Numbers |accessdate=June 15, 2018}}
  491. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2017 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2017 |website=The Numbers|accessdate=June 15, 2018}}
  492. {{Node-count limit exceeded|title=Top-Selling Video Titles in the United States 2018 |url=https://www.the-numbers.com/home-market/packaged-media-sales/2018 |website=The Numbers |accessdate=June 25, 2018}}
  493. "One Year In, Game of Thrones: Conquest Revenue Tops $125 Million on Constant Growth."
  494. {{Node-count limit exceeded|last1=Calvin |first1=Alex |title=How Tinder-meets-Game of Thrones title Reigns sold 1.8m copies |url=https://www.pcgamesinsider.biz/success-story/66428/how-tinder-meets-game-of-thrones-title-reigns-sold-18m-copies/ |accessdate=28 April 2019 |work=PC Games Insider |date=December 5, 2017}}
  495. {{Node-count limit exceeded|title=Review: Reigns: Game of Thrones |url=https://www.destructoid.com/review-reigns-game-of-thrones-529030.phtml |website=Destructoid |date=2018-11-03 |accessdate=28 April 2019}}
  496. {{Node-count limit exceeded|archiveurl=https://web.archive.org/web/20150905171144/http://www.boxofficemojo.com/movies/?id=gameofthronesimax.htm |archivedate=September 5, 2015 |url=http://www.boxofficemojo.com/movies/?id=gameofthronesimax.htm |title=Game of Thrones (IMAX) (2015) |work=Box Office Mojo |publisher=IMDb |date=February 6, 2015 |accessdate=April 12, 2016 |url-status=live}}
  497. {{Node-count limit exceeded|last=Nunneley |first=Stephany |title=Minecraft hits $80M in sales with over 5M paid downloads |url=http://www.vg247.com/2012/03/24/minecraft-hits-80m-in-sales-with-over-5m-paid-downloads/ |website=VG247 |date=24 March 2012 |accessdate=11 November 2012 |url-status=live |archiveurl=https://web.archive.org/web/20120326175441/http://www.vg247.com/2012/03/24/minecraft-hits-80m-in-sales-with-over-5m-paid-downloads/ |archivedate=26 March 2012 }}
  498. 498.0 498.1 {{Node-count limit exceeded|title=Shrek Franchise Box Office History |url=https://www.the-numbers.com/movies/franchise/Shrek |website=The Numbers |accessdate=June 29, 2018}}
  499. {{Node-count limit exceeded|url=http://www.businesswire.com/news/home/20050103005538/en/DreamWorks-Shrek-Franchise-Delivers-Record-Setting-1.6-Billion%7Ctitle=DreamWorks' Shrek Franchise Delivers a Record-Setting $1.6 Billion in Consumer Home Entertainment Spending|website=Business Wire|publisher=Berkshire Hathaway|date=January 3, 2005|accessdate=January 2, 2017}}
  500. 500.0 500.1 {{Node-count limit exceeded|title=Resident Evil Franchise Box Office History|url=https://www.the-numbers.com/movies/franchise/Resident-Evil%7Cwebsite=The Numbers|accessdate=May 16, 2018}}
  501. {{Node-count limit exceeded|title=CAPCOM AND SONY PICTURES ENTERTAINMENT JAPAN ANNOUNCE THE COPRODUCTION OF "RESIDENT EVIL: DAMNATION" IN 3D |url=http://www.capcom.co.jp/ir/english/news/pdf/e100914.pdf |publisher=Capcom |date=September 14, 2010}}
  502. {{Node-count limit exceeded|url=http://www.boxofficemojo.com/franchises/chart/?id=residentevil.htm%7Ctitle=Resident Evil Movies at the Box Office|website=Box Office Mojo|accessdate=November 9, 2017}}
  503. {{Node-count limit exceeded|url=http://corporate.americangreetings.com/aboutus/history.html |title=About Us: History |accessdate=February 26, 2006 |publisher=American Greetings |url-status=live |archiveurl=https://web.archive.org/web/20051210053021/http://corporate.americangreetings.com/aboutus/history.html |archivedate=December 10, 2005}}
  504. {{Node-count limit exceeded|title=Debra Joester |url=https://www.bloomberg.com/research/stocks/private/person.asp?personId=207077826&privcapId=7714767&previousCapId=7714767&previousTitle=The%20Joester%20Loria%20Group%2C%20Inc. |publisher=Bloomberg |accessdate=August 13, 2018}}
  505. {{Node-count limit exceeded|last=Hayden|first=Gene|title=Babar's triumphs|date=August 7, 1989|work=Maclean's |publisher=Maclean Hunter Limited|page=48|quote=A year later, Ohio's American Greetings Corp. and Kenner Parker Toys Inc. commissioned Nelvana to produce the animated Care Bears Movie. Earning {{Node-count limit exceeded|34 million|long=no}} in 1985, it became at the time the world's most profitable non-Disney animated movie.}}
  506. {{Node-count limit exceeded|last=Lerch|first=Renate|title=Nelvana finds reel success in animated films|date=February 9, 1988|work=The Financial Post|publisher=Financial Post Ltd.|page=17|quote=The first [Care Bears] movie, released in 1985, grossed $25 million at the box office. Its $3.5-million budget was financed by American Greetings in partnership with Kenner-Parker Toys Inc. of Beverly, Mass. The Americans also funded the sequel, which brought in $12 million. Nelvana financed the third movie itself and it has so far grossed $6 million.}}
  507. {{Node-count limit exceeded|url=http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html%7Carchive-url=https://web.archive.org/web/20170108095511/http://www.prnewswire.com/news-releases/threshold-digital-research-labs-greenlights-its-first-digitally-animated-feature-film-foodfight-73557002.html%7Curl-status=dead%7Carchive-date=January 8, 2017|title=Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'|agency=PR Newswire|publisher=Cision|date=June 13, 2000|accessdate=January 8, 2017}}
  508. {{Node-count limit exceeded|title=Mortal Kombat (1995)|url=http://www.boxofficemojo.com/movies/?id=mortalkombat.htm%7Cwebsite=Box Office Mojo|accessdate=May 29, 2018}}
  509. {{Node-count limit exceeded|title=Mortal Kombat: Annihilation|url=http://www.boxofficemojo.com/movies/?id=mortalkombat2.htm%7Cwebsite=Box Office Mojo|accessdate=May 29, 2018}}
  510. {{Node-count limit exceeded|url=https://www.bbc.com/news/business-44617684 |title=How do you create a hit kids' TV show? - BBC News |publisher=BBC |accessdate= December 20, 2018}}
  511. {{Node-count limit exceeded|url=http://books.shueisha.co.jp/CGI/search/syousai_put.cgi?isbn_cd=4-08-871611-6&mode=1%7Ctitle=Slam Dunk/1|publisher=Shueisha|accessdate=2008-10-17|language=Japanese}}
  512. {{Node-count limit exceeded|url=http://www.eiren.org/toukei/1994.html%7Ctitle=過去興行収入上位作品 一般社団法人日本映画製作者連盟|website=Eiren|publisher=Motion Picture Producers Association of Japan|accessdate=June 1, 2018}}
  513. {{Node-count limit exceeded|url=http://www.eiren.org/toukei/1995.html%7Ctitle=過去興行収入上位作品 一般社団法人日本映画製作者連盟|website=Eiren|publisher=Motion Picture Producers Association of Japan|access-date=2016-08-11}}
  514. {{Node-count limit exceeded|last=Grego|first=Melissa|title=‘Friends’ looks to top ‘Seinfeld’s’ earnings|url=https://variety.com/2001/tv/news/friends-looks-to-top-seinfeld-s-earnings-1117797814/%7Cwork=Variety|date=April 24, 2001}}
  515. {{Node-count limit exceeded|title=You'll never believe how much money the 'Friends' cast STILL earns today |url=https://eu.usatoday.com/story/life/entertainthis/2015/02/27/youll-never-believe-how-much-money-the-friends-cast-still-earns-today/77593556/ |work=USA Today |date=February 27, 2015}}
  516. {{Node-count limit exceeded|title=Courteney Cox’s Net Worth (And How Much She Still Makes from ‘Friends’) |url=https://www.cheatsheet.com/entertainment/courteney-cox-net-worth.html/ |website=The Cheat Sheet |date=September 13, 2018}}
  517. {{Node-count limit exceeded|last=Stepakoff |first=Jeffrey |title=Billion-Dollar Kiss: The Kiss That Saved Dawson's Creek, and Other Adventures inTV Writing |date=2007 |publisher=Penguin |isbn=9781101216903 |page=18 |url=https://books.google.com/books?id=pqnbPn2wGuEC&pg=PT18}}
  518. {{Node-count limit exceeded|last=Lee |first=Edmund |title=Netflix Will Keep ‘Friends’ Through Next Year in a $100 Million Agreement |url=https://www.nytimes.com/2018/12/04/business/media/netflix-friends.html |work=The New York Times |date=December 4, 2018}}
  519. {{Node-count limit exceeded|url=http://www.animenewsnetwork.com/news/2015-06-18/beyblade-burst-gets-tv-anime-by-pokemon-olm-next-spring/.89422%7Ctitle=Beyblade Burst Gets TV Anime by Pokémon's OLM Next Spring|website=Anime News Network|date=June 19, 2015|accessdate=March 29, 2017}}
  520. {{Node-count limit exceeded|url=http://www.boxofficemojo.com/intl/japan/yearly/?yr=2002%7Ctitle= 2002 Japan Yearly Box Office Results|accessdate=November 16, 2016|work=Box Office Mojo|publisher= IMDb}}
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  526. {{Node-count limit exceeded|title=Kumamon product sales top ¥100 billion in 2015 for first time |url=https://www.japantimes.co.jp/news/2016/03/03/national/kumamon-product-sales-top-%C2%A5100-billion-2015-first-time/ |work=Japan Times |date=March 3, 2016}}
  527. {{Node-count limit exceeded|title=Kumamon plots global takeover to avoid slipping in popularity |url=http://www.asahi.com/ajw/articles/AJ201709220008.html |work=Asahi Shimbun |date=September 22, 2017 }}
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  547. {{Node-count limit exceeded|url=http://www.boxofficemojo.com/movies/intl/?page=&country=UK&id=_fMYLITTLEPONYEQUE02%7Ctitle=My Little Pony: Equestria Girls – Rainbow Rocks|work=boxofficemojo.com|accessdate=2015-07-17}}
  548. {{Node-count limit exceeded|title=My Little Pony Equestria Girls: Friendship Games (2015) - Financial Information |url=https://www.the-numbers.com/movie/My-Little-Pony-Equestria-Girls-Friendship-Games |website=The Numbers |accessdate=September 30, 2018}}
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  552. {{Node-count limit exceeded|url=http://books.shueisha.co.jp/CGI/search/syousai_put.cgi?isbn_cd=4-08-872571-9%7Ctitle=HUNTER×HUNTER/1|冨樫 義博|ジャンプコミックス|BOOKNAVI|集英社|publisher=Shueisha|accessdate=2008-02-26|language=ja}}
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  555. {{Node-count limit exceeded|title=Fate/stay night 2 Animation DVD |url=http://www.cdjapan.co.jp/product/GNBA-1202 |website=CDJapan |accessdate=August 16, 2018}}
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  558. {{Node-count limit exceeded|last=Hughes |first=Mark |title='The Hunger Games' Brings Home One Of The Best Modern Franchises In Style |url=https://www.forbes.com/sites/markhughes/2016/03/26/the-hunger-games-brings-home-one-of-the-best-modern-franchises-in-style/ |work=Forbes |date=March 26, 2016}}
  559. {{Node-count limit exceeded|title=The Hunger Games Movies at the Box Office |url=http://www.boxofficemojo.com/franchises/chart/?id=hungergames.htm |website=Box Office Mojo |accessdate=June 20, 2018}}
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