Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.[1][2][3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]
Sega released Pong-Tron, its first video-based game, in 1973.[5] The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over US$100 million by 1979.[6] Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.[4]
In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.[7] The following list comprises the various arcade system boards developed and used by Sega in their arcade games.
Arcade system boards[]
Arcade board | Notes | Notable games and release years |
---|---|---|
Dual[8][9] |
|
|
G80[11][12] |
|
|
VCO Object |
|
|
Laserdisc |
|
|
System 1 / System 2 |
|
|
Super Scaler |
| |
System E |
|
|
System 16 / System 18 |
|
|
OutRun | ||
X Board |
|
|
System 24 |
|
|
Y Board | ||
Mega-Tech / Mega Play |
|
|
System C | ||
System 32 | ||
Model 1 |
|
|
Model 2 |
|
|
Sega Titan-Video (ST-V) |
|
|
Model 3 |
|
|
NAOMI |
|
|
Hikaru |
|
|
NAOMI 2 |
| |
Triforce |
|
|
Chihiro | ||
SystemSP |
|
|
Lindbergh |
| |
Europa-R |
| |
RingEdge / RingWide / RingEdge 2 |
| |
Nu |
| |
ALLS |
|
Additional arcade hardware[]
Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.[150] Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.[151] Frogger (1981) used a system powered by two Z80 CPU microprocessors.[152] Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.[153]
See also[]
- Sega R360
- List of game engines
- List of Sega video game consoles
References[]
- ↑ Horowitz, Ken (2018). The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. pp. 3–6. ISBN 9781476631967.
- ↑ "Sega and Utamatic Purchase Assets of Service Games". Billboard: 71. September 5, 1960. ISSN 0006-2510.
- ↑ "Service Games Inc. Bought By Sega and Uta Matic". Cashbox 21 (51): 52. September 3, 1960. ISSN 0008-7289.
- ↑ 4.0 4.1 Famitsu DC (15 February 2002) (in ja). Interview: Akira Nagai — SEGA REPRESENTATIVE. Famitsu Books. Enterbrain. pp. 20–23. ISBN 9784757707900. https://retrocdn.net/index.php?title=File:Sega_Arcade_History_JP_EnterBrain_Book.pdf&page=14. (Translation by Shmuplations. Archived 2020-08-07 at the Wayback Machine).
- ↑ Horowitz 2018, pp. 14-16
- ↑ Horowitz 2018, pp. 21-23
- ↑ "Most prolific producer of arcade machines". Guinness World Records. Jim Pattison Group. Archived from the original on December 25, 2014.
{{cite web}}
: - ↑ "The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega". flyers.arcade-museum.com.
{{cite web}}
: - ↑ "ヘッドオン". Sega Interactive. Archived from the original on 2020-01-05.
{{cite web}}
: - ↑ 10.0 10.1 10.2 10.3 Horowitz 2018, p. 24-26
- ↑ "The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin". flyers.arcade-museum.com.
{{cite web}}
: - ↑ "スペースオデッセイ". Sega Interactive. Archived from the original on 2019-12-24.
{{cite web}}
: - ↑ 13.0 13.1 13.2 13.3 "Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa". Cashbox: 41–42. July 4, 1981.
- ↑ 14.0 14.1 Horowitz 2018, pp. 31-35
- ↑ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay 11 (2): 134-175 (160-3). https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up.
- ↑ "The Replay Years: Video Systems". RePlay 11 (2): 128, 130. November 1985. https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/128.
- ↑ 17.0 17.1 17.2 17.3 Horowitz 2018, pp. 43-46
- ↑ Horowitz 2018, pp. 65-69
- ↑ 19.0 19.1 Horowitz 2018, pp. 56-58
- ↑ Horowitz 2018, pp. 52-54
- ↑ 21.0 21.1 "Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon". Game Machine (Amusement Press, Inc.) (211): 30. 1 May 1983. https://onitama.tv/gamemachine/pdf/19830501p.pdf#page=16.
- ↑ Horowitz 2018, pp. 71-74
- ↑ 23.0 23.1 Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay 11 (2): 134-175 (168-70). https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/168.
- ↑ 24.0 24.1 24.2 24.3 24.4 Horowitz 2018, pp. 120, 131
- ↑ ""Somber" JAMMA Show Hosts Five Laser Disc Games". Cash Box: 32, 34. October 15, 1983. https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1983/CB-1983-10-15.PDF#page=45.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (251): 37. 1 January 1985. https://onitama.tv/gamemachine/pdf/19850101p.pdf#page=19.
- ↑ Horowitz 2018, pp. 184-187
- ↑ "Overseas Readers Column: Sega Develops Movie Simulator "AS-1"". Game Machine (Amusement Press, Inc.) (419): 26. 1 February 1992. https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14.
- ↑ 29.0 29.1 "Sega's Wild Ride". Wired. April 1993. https://www.wired.com/1993/04/segas-wild-ride/.
- ↑ Horowitz, Ken (21 October 2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. p. 122. ISBN 978-0-7864-9994-6. https://books.google.com/books?id=hxhmDQAAQBAJ&pg=PT134.
- ↑ Williams, Leah J. (2 June 2021). "New Reports Have Everyone Fired Up For A Sega World Return" (in en-AU). Kotaku Australia. https://www.kotaku.com.au/2021/06/sega-theme-park-australia/.
- ↑ "SC-3000". sega.jp . Sega. Retrieved January 14, 2020.
{{cite web}}
: - ↑ 33.0 33.1 Horowitz 2018, pp. 81-84
- ↑ Sato, Hideki; Famitsu DC (15 February 2002) (in ja). Interview: The Witness of History. Famitsu Books. Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. https://retrocdn.net/index.php?title=File:Sega_Consumer_History_JP_EnterBrain_Book.pdf&page=23. (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine).
- ↑ 35.0 35.1 Horowitz 2018, p. 77, 91
- ↑ Horowitz 2018, pp. 108-109
- ↑ 37.0 37.1 Horowitz 2018, pp. 106-108
- ↑ Horowitz 2018, pp.124-125
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 Horowitz 2018, pp. 92-97
- ↑ 40.0 40.1 Horowitz 2018, pp. 100-102
- ↑ 41.0 41.1 41.2 41.3 41.4 Horowitz 2018, pp. 102-106
- ↑ Fahs, Travis (April 21, 2009). "IGN Presents the History of SEGA - IGN - Page 3". IGN. Retrieved August 8, 2016.
{{cite web}}
: - ↑ 43.0 43.1 Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013. Retrieved November 23, 2013.
{{cite web}}
: - ↑ Sczepaniak, John (August 2006). "Retroinspection: Mega Drive". Retro Gamer (Imagine Publishing) (27): 42–47. http://www.sega-16.com/2006/09/retroinspection-mega-drive/.
- ↑ Horowitz 2018, p. 114
- ↑ Horowitz 2018, pp. 126-127
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Horowitz 2018, pp. 132-134
- ↑ 48.0 48.1 Horowitz 2018, p. 148
- ↑ Horowitz 2018, pp. 174-177
- ↑ "Video Game Flyers: Shadow Dancer, Sega (Japan)". The Arcade Flyer Archive. Retrieved 19 September 2021.
{{cite web}}
: - ↑ "Leadership: Sega USA does it again with 'Line of Fire' and some hot kits". RePlay 15 (4): 23-6. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/23.
- ↑ Horowitz 2018, p. 171
- ↑ The One. No. 36. emap Images. September 1991. p. 96.
- ↑ 54.0 54.1 Grazza, Brian (October 5, 2017). "OutRun". Hardcore Gaming 101. Kurt Kalata. Archived from the original on October 14, 2017.
{{cite web}}
: - ↑ 55.0 55.1 Horowitz 2018, pp. 112-114
- ↑ Mielke, James (2012). "The Disappearance of Yu Suzuki, Part 1". 1Up.com. Ziff Davis. Archived from the original on November 13, 2013. Retrieved January 22, 2019.
{{cite web}}
: - ↑ Horowitz 2018, pp. 118-119
- ↑ "Sega-16.com: History of The OutRun series". Archived from the original on 2010-01-14. Retrieved 2009-04-24.
{{cite web}}
: - ↑ "Turbo Out Run". The Arcade Flyer Archive.
{{cite web}}
: - ↑ 60.0 60.1 60.2 60.3 Horowitz 2018, pp. 144-145
- ↑ 61.0 61.1 61.2 61.3 Horowitz 2018, pp. 141-144
- ↑ Horowitz 2018, p. 173
- ↑ Horowitz 2018, pp. 137-140
- ↑ 64.0 64.1 64.2 64.3 64.4 Horowitz 2018, pp. 151-152
- ↑ 65.0 65.1 65.2 65.3 "ACME: New Product Review". RePlay 15 (7): 50-60. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up.
- ↑ 66.0 66.1 66.2 Horowitz 2018, pp. 165-168
- ↑ "ACME: New Product Review". RePlay 15 (7): 50-80. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up.
- ↑ 68.0 68.1 68.2 Horowitz 2018, p. 182
- ↑ 69.0 69.1 69.2 69.3 Horowitz 2018, pp. 187-190
- ↑ "Overseas Readers Column: Sega's R & D Shows "System 32" Board". Game Machine (Amusement Press, Inc.) (388): 22. 15 September 1990. https://onitama.tv/gamemachine/pdf/19900915p.pdf#page=12.
- ↑ "Rad Mobile (Registration Number PA0000606075)". United States Copyright Office. Retrieved 5 July 2021.
{{cite web}}
: - ↑ "F1 Exhaust Note - Videogame by Sega". Killer List of Videogames. Retrieved 10 September 2021.
{{cite web}}
: - ↑ "Golden Axe: The Revenge of Death Adder". Killer List of Video Games. The International Arcade Museum. Retrieved 18 Dec 2013.
{{cite web}}
: - ↑ Horowitz 2018, pp. 190-193
- ↑ (in ja) Sega Arcade History. Enterbrain. p. 123.
- ↑ 76.0 76.1 76.2 76.3 Horowitz 2018, pp. 193-197
- ↑ 77.0 77.1 77.2 Horowitz 2018, pp.229-233
- ↑ 78.0 78.1 78.2 "Sega Enterprises Ltd". Real3D. Lockheed Martin. 1996. Archived from the original on 1997-01-02. Retrieved 19 April 2021.
{{cite web}}
: - ↑ 79.0 79.1 "Second Hand Smoke - One up, two down". Tom's Hardware Guide. Tom's Hardware. 1999-10-22. Retrieved 19 April 2021.
{{cite web}}
: - ↑ "Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op". RePlay 18 (4): 75-83. January 1993. https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/75.
- ↑ 81.0 81.1 81.2 81.3 Horowitz 2018, pp. 198-204
- ↑ "Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op". RePlay 18 (4): 75-83. January 1993. https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/75.
- ↑ "Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line". Vending Times 29 (10): 52-5. August 1989. https://archive.org/details/VendingTimesVOL29NO10August1989Clearscan/page/n47.
- ↑ "Star Wars Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
{{cite web}}
: - ↑ Horowitz 2018, p. 180
- ↑ "US defense corp. holds key to Sega's plans". Next Generation: 12–14. November 1995. https://archive.org/details/nextgen-issue-011/page/n13/mode/2up. Retrieved November 14, 2020.
- ↑ "Overseas Readers Column: Sega, GE Tie-Up On CG Technology". Game Machine (Amusement Press, Inc.) (438): 30. 1-15 November 1992. https://onitama.tv/gamemachine/pdf/19921115p.pdf#page=16.
- ↑ "News Digest: Future Sega Simulators to Use Super Hi-Tech From GE". RePlay 18 (3): 30. December 1992. https://archive.org/details/re-play-volume-18-issue-no.-3-december-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%203%20-%20December%201992/page/30.
- ↑ Fahs, Travis (April 21, 2009). "IGN Presents the History of SEGA - IGN - Page 8". IGN. Retrieved August 8, 2016.
{{cite web}}
: - ↑ Horowitz 2018, pp. 203-206
- ↑ 91.0 91.1 91.2 91.3 Horowitz 2018, pp. 206-210
- ↑ 92.0 92.1 Webb, Marcus (June 1996). "Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo". Next Generation (Imagine Media) (18): 26.
- ↑ Horowitz 2018, pp. 204-206
- ↑ Horowitz 2018, p. 212
- ↑ Horowitz 2018, p. 215
- ↑ 96.0 96.1 Horowitz 2018, pp. 217-220
- ↑ Horowitz 2018, p. 220
- ↑ "セガ、PS3/Xbox 360「MODEL2 COLLECTION」". Game Watch. November 16, 2012. Archived from the original on August 9, 2017. Retrieved March 7, 2019.
{{cite web}}
: - ↑ "AOU". Electronic Gaming Monthly (Ziff Davis) (93): 79. April 1997.
- ↑ 100.0 100.1 100.2 100.3 Horowitz 2018, pp. 222-226
- ↑ "Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board". Game Machine (Amusement Press, Inc.) (471): 26. 1 May 1994. https://onitama.tv/gamemachine/pdf/19940501p.pdf#page=14.
- ↑ "Virtua Fighter Remix". Next Generation (Imagine Media) (12): 209. December 1995.
- ↑ "US defense corp. holds key to Sega's plans". Next Generation (11): 12–14. November 1995.
- ↑ "Model 3: Sega Affirms Arcade Supremacy". Next Generation (Imagine Media) (17): 12–18. May 1996.
- ↑ "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
- ↑ 106.0 106.1 Horowitz 2018, pp. 233-237
- ↑ Lenoir, Tim (2000). "All but War Is Simulation: The Military-Entertainment Complex". Configurations 8 (3): 289–335 (317). doi:10.1353/con.2000.0022. https://web.stanford.edu/dept/HPST/TimLenoir/Publications/Lenoir_AllButWarIsSimulation.pdf.
- ↑ "NG Alphas: Virtua Fighter 3". Next Generation (Imagine Media) (22): 108. October 1996.
- ↑ 109.0 109.1 "Sega Model 3 Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
{{cite web}}
: - ↑ Horowitz 2018, pp. 237-240
- ↑ "Star Wars Trilogy Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
{{cite web}}
: - ↑ 112.0 112.1 Ohbuchi, Yutaka (September 17, 1998). "How Naomi Got Its Groove On". GameSpot. Archived from the original on December 24, 2017. Retrieved December 9, 2014.
{{cite web}}
: - ↑ Fahs, Travis (September 9, 2010). "IGN Presents the History of Dreamcast". IGN. Archived from the original on September 28, 2014. Retrieved October 31, 2014.
{{cite web}}
: - ↑ Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro 19 (6): 29–35. doi:10.1109/40.809375.
- ↑ "NAOMI: New Arcade Board System". Sega. 1998. https://segaretro.org/images/4/48/NAOMI_1998_Press_Release_JP.pdf.
- ↑ "NEC and VideoLogic Power Up". Edge: 11. January 1999.
- ↑ McFerran, Damien (April 16, 2015). "Hardware Classics: Sega Dreamcast". Nintendo Life. Retrieved July 11, 2011.
{{cite web}}
: - ↑ Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. p. 210. ISBN 978-1-4766-7225-0. https://books.google.com/books?id=xT1jDwAAQBAJ&pg=PA210.
- ↑ "House Of The Dead 2". Killer List of Videogames. Retrieved 19 April 2021.
{{cite web}}
: - ↑ Horowitz 2018, pp. 240-242
- ↑ 121.0 121.1 121.2 "Sega Naomi Original Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
{{cite web}}
: - ↑ "F355 Challenge". The Arcade Flyer Archive.
{{cite web}}
: - ↑ Souppouris, Aaron (August 23, 2019). "Sega is becoming its weird and wonderful self again". Engadget. Retrieved January 16, 2019.
{{cite web}}
: - ↑ 124.0 124.1 124.2 124.3 124.4 Horowitz 2018, pp. 242-244
- ↑ 125.0 125.1 125.2 125.3 "NASCAR Arcade". Edge (90): 67. November 2000.
- ↑ NASCAR Arcade Deluxe Edition Owner's Manual. Sega. 2000. pp. 33.
- ↑ 127.0 127.1 127.2 "NAOMI 2: Sega reveals its next gen arcade hardware". DC-UK (16): 41. December 2000.
- ↑ 128.0 128.1 "Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture". PowerVR. 11 January 2001. https://www.imaginationtech.com/news/press-release/sega-announces-naomi2-next-generation-arcade-systems-using-imagination-technologies-powervr-graphics-architecture/.
- ↑ Chau, Anthony (July 3, 2001). "Virtua Fighter 4 - First Impressions Part 1 (Arcade)". IGN. Retrieved March 11, 2016.
{{cite web}}
: - ↑ "Initial D - Arcade Stage". The Arcade Flyer Archive. Retrieved 21 May 2021.
{{cite web}}
: - ↑ 131.0 131.1 "GameCube Arcade Hardware Revealed". IGN. February 18, 2002. Retrieved March 5, 2013.
{{cite web}}
: - ↑ Mirabella III, Fran (2003-07-16). "Inside F-Zero AX". IGN. Retrieved 2013-06-14.
{{cite web}}
: - ↑ IGN Staff (2002-02-28). "Nintendo Roundtable". IGN. Retrieved 2021-07-07.
{{cite web}}
: - ↑ Satterfield, Shane (March 28, 2002). "Sega and Nintendo form developmental partnership". GameSpot. Archived from the original on February 13, 2009. Retrieved June 20, 2007.
{{cite web}}
: - ↑ "Mario Kart Arcade GP". The Arcade Flyer Database. Archived from the original on March 25, 2019. Retrieved May 6, 2021.
{{cite web}}
: - ↑ 136.0 136.1 136.2 136.3 136.4 136.5 Jenkins, David (July 20, 2005). "Sega Arcade Hardware Confirmed As PowerVR-Based". Gamasutra. Archived from the original on 2012-05-13. Retrieved January 15, 2020.
{{cite web}}
: - ↑ Torres, Ricardo (September 19, 2002). "JAMMA 2002: House of the Dead 3". Gamespot. Archived from the original on 2016-05-22. Retrieved 10 December 2021.
{{cite web}}
: - ↑ "Museum of the Game: Ghost Squad". Killer List of Videogames. Retrieved October 29, 2020.
{{cite web}}
: - ↑ 139.0 139.1 "Dinosaur King" owner's manual. Sega. p. 36.
- ↑ 140.0 140.1 140.2 140.3 140.4 Maragos, Nick; Sheffield, Brandon (August 31, 2005). "Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch". Gamasutra. Archived from the original on 2013-11-15. Retrieved January 15, 2020.
{{cite web}}
: - ↑ "Initial D4". PrimeTime Amusements. Retrieved 21 May 2021.
{{cite web}}
: - ↑ 142.0 142.1 Plunkett, Luke (May 27, 2008). "Take A Look At Sega Rally 3". Kotaku. Retrieved January 15, 2020.
{{cite web}}
: - ↑ Cite error: Invalid
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- ↑ 144.0 144.1 144.2 "Sega Supported Hardware". segaarcade.com. Sega Amusements International Ltd. Retrieved January 15, 2020.
{{cite web}}
: - ↑ 145.0 145.1 "Initial D Arcade Stage 7 AA X Races To Arcades This Thursday". Siliconera. November 28, 2012. Retrieved January 15, 2020.
{{cite web}}
: - ↑ "Chaos Code coming to North America on PSN". Polygon. August 14, 2013. Retrieved January 15, 2020.
{{cite web}}
: - ↑ McFerran, Damien (July 21, 2015). "Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past". Nintendo Life. Retrieved January 15, 2020.
{{cite web}}
: - ↑ 148.0 148.1 148.2 148.3 148.4 "Sega announces next-generation arcade game board "Nu". The first adoption title is "Hatsune Miku Project DIVA Arcade Future Tone"". 4gamer.net . September 4, 2013. Retrieved January 16, 2020.
{{cite web}}
: - ↑ 149.0 149.1 Nojima, Ryo (October 10, 2018). "Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"". CGWorld.jp . Born Digital, Inc. Retrieved January 16, 2020.
{{cite web}}
: - ↑ Horowitz 2018, pp. 8-13
- ↑ Horowitz 2018, pp. 16, 28, 56
- ↑ Horowitz 2018, pp. 36-39
- ↑ Horowitz 2018, pp. 48-50
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Arcade systems | Arcade games • Pinball machines • R-360 • VR-1 • Aurora | |
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Related | Development studios • Gulf and Western Industries • Sega Technical Institute • Sonic Team • Sega Sammy Holdings • SCSK Corporation • Sega v. Accolade • SegaWorld • Video game franchises (List of games) |
Bandai Namco Holdings hardware | ||
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