Kyojin no Doshin: Kaihō Sensen Chibikko Chikko Daishūgō | |
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Developer(s) | Param, Nintendo |
Publisher(s) | Nintendo |
Composer(s) | Tatsuhiko Asano |
Platform(s) | 64DD |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgō[n 1] is a 64DD expansion to the original, released on June 30, 2000. It requires the Doshin the Giant disk to operate.
Gameplay[]
In the game, a child is told to go to sleep and is pulled out of bed and through the window, into a world of dreams. There, Doshin is now imprisoned, and the child can tinkle 2D hearts on people and the giant. The main objective of the game is to watch the 17 mini black and white movies collectively titled More Than Giant.[1] The player must repeatedly go back and forth between the two disks to verify that monuments were built in game 1, and to complete tasks that the "Queen Companions" request of them.
Another objective is to free Doshin from his imprisonment, by causing him to grow larger than his cage. This will cause the game credits to begin.
The player can also gather help to free Doshin. After creating monuments in "Doshin 1" and their counterpart pavilions, children will appear in the Expo area. The player can tinkle on them with their hearts, and they will join the player's team, becoming "Teamers" or teamsters. There are two other teams that the player can choose from at the start of the game. When enough pavilions are completed the player can battle the other teamster groups in a tinkle contest. If the player wins, the loser's team members become neutral and can be added to their team.[1] The team can be made of up to six other children. This gives the player six times more tinkling hearts that can be poured onto Doshin to try and free him.
The player is given a meter for love which they can use on the other people, billboards, or Doshin. However, if the heart becomes too full, or the player is beaten at a tinkle contest, it causes the player to wake up. After Doshin is released the player's character wakes up to find that they now have a stained blanket, which the mother lectures the child about. At this moment Doshin appears from behind the parent, and part of the child jumps into dreamland, as a Queen Companion appears asking if the player wants to play again. From that point the credits begin as the camera descends down a manhole.[2]
Reception[]
Peer Schneider of IGN rated the game at 2.5 out of 10, citing the graphics, controls, and gameplay. He said it "[l]ooks and plays like it was programmed in two weeks. Controls are bad" and "this add-on disk is a glorified movie player." The only thing he found appealing about the game was its presentation, saying that "[t]he Param team definitely has a sense of humor. Both Doshin games will make you laugh because they're so absurd." He ended his review of the game with one word: "Painful".[3]
References[]
- ↑ 1.0 1.1 "IGN news and review of Kyojin no Doshin - Kaihou Sensen Chibikko Chikko Daishuugou the Nintendo 64DD game". Ign64.ign.com. Retrieved 2014-02-25.
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: - ↑ "Walkthrough and translation of the Kyojin no Doshin; Kaihou Sensen Chibikko Chikko Daishuugou, by "Teary Eyes" Anderson, with description on the games ending, at IGN.com". Faqs.ign.com. 2000-08-08. Retrieved 2014-02-25.
{{cite web}}
: - ↑ "Review and score by Peer Schneider, of the game. Kyojin no Doshin - Kaihou Sensen Chibikko Chikko Daishuugou". Ign64.ign.com. Retrieved 2014-02-25.
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