Kirby's Star Stacker | |
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![]() Game Boy cover | |
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Hitoshi Yamagami |
Producer(s) | Hiroaki Suga |
Composer(s) | Jun Ishikawa Hirokazu Ando |
Series | Kirby |
Platform(s) | Game Boy, Super Famicom |
Release | Game Boy
Wii (Super Famicom)
|
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Kirby's Star Stacker[lower-alpha 1] is a 1997 puzzle video game developed by HAL Laboratory for the Game Boy.
It received a remake for the Super Famicom in Japan.
Gameplay[edit | edit source]
Kirby's Star Stacker is similar in many respects to other puzzle games that were around at the time of its release, most notably, Dr. Mario and Tetris. The goal of the game is to earn as many stars possible by matching pairs blocks, (also referred to as friends in-game) that fall from the top of the play area. There are three types of blocks, all based on Kirby's friends from Kirby's Dream Land 2: Rick the hamster, Coo the owl, and Kine the fish. Stars are scored by sandwiching the stars between two matching blocks. When stars are scored, they disappear from the play area along with the pair of blocks enclosing them. The game is lost when the falling blocks reach the top of the play area, so it is critical to eliminate as many blocks as possible by scoring stars.
Gameplay modes[edit | edit source]
There are four game modes in Star Stacker.
- Round Clear - this is the main game, split into five difficulty modes (Normal, Hard, Very Hard, Super Hard, and Insane), each with a certain number of rounds. Rounds are cleared by eliminating a set number of stars. Each stage takes on a theme, such as a forest or outer space. When each round is cleared, the player is rewarded with special artwork using the themes of each stage.
- VS - the multiplayer mode, which only requires one cartridge of the game.
- Challenge - an endless mode. The object is to eliminate as many stars as possible before the stack of blocks reaches the top of the screen; a hand raises up the set of blocks, introducing a new row. Like Round Clear, in-game artwork is awarded depending on the number of stars collected, often encouraging the player to try harder next time (until the final picture is received).
- Time Attack - eliminate as many stars as possible in three minutes.
There is a high score table for the Challenge and Time Attack modes, showing the top three scores for each mode.
Notes[edit | edit source]
- ↑ Known in Japan as Kirby's Sparkling Kids (カービィのきらきらきっず, Kābī no Kirakira Kizzu)
References[edit | edit source]
- ↑ "Kirby's Star Stacker Release Information for Game Boy". GameFAQs. Archived from the original on 2011-05-26. Retrieved 2011-02-25. Unknown parameter
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External links[edit | edit source]
Kirby series | ||
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Games | Main series | Kirby's Dream Land • Adventure • Dream Land 2 • Super Star • Dream Land 3 • 64: The Crystal Shards • The Amazing Mirror • Squeak Squad • Return to Dream Land • Triple Deluxe • Planet Robobot • Star Allies |
Spin-offs | Kirby's Pinball Land • Dream Course • Avalanche • Block Ball • Star Stacker • no Kirakira Kizzu • Tilt 'n' Tumble • Air Ride • Canvas Curse • Epic Yarn • Mass Attack • Rainbow Curse • Battle Royale | |
Remakes and collections | Nightmare in Dream Land • Super Star Ultra • Dream Collection • Extra Epic Yarn | |
Characters | Kirby • King Dedede • Meta Knight | |
Related | Masahiro Sakurai • Satoru Iwata • Shigeru Miyamoto • Makiko Ohmoto • List of media • Kirby: Right Back at Ya! (Episodes) • Super Smash Bros. • HAL Laboratory |
- Articles containing Japanese-language text
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- 1997 video games
- Game Boy games
- HAL Laboratory games
- Kirby video games
- Multiplayer and single-player video games
- Puzzle video games
- Nintendo games
- Super Nintendo Entertainment System games
- Video games developed in Japan
- Virtual Console games
- Virtual Console games for Wii
- Virtual Console games for Wii U