Kirby's Dream Course | |
---|---|
North American cover art | |
Developer(s) | HAL Laboratory Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Takashi Saito |
Producer(s) | Satoru Iwata Shigeru Miyamoto |
Composer(s) | Hirokazu Ando |
Series | Kirby |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Sports (mini golf) |
Mode(s) | Single-player, multiplayer |
Kirby's Dream Course[n 1] is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). A spin-off of the Kirby series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.
HAL Laboratory originally designed Dream Course as a standalone game called Special Tee Shot. Though it was previewed in several magazines and displayed on the packaging for the console, HAL replaced the game's original characters with those from the Kirby series following its popularity on the Game Boy. Special Tee Shot was later released for the Satellaview peripheral in Japan. Dream Course received favorable reviews, both at release and retrospectively, for its unique design and absurdity. Some were critical of its high difficulty level and controls. It has been re-released through the Wii and Wii U Virtual Console digital storefronts and the Super NES Classic Edition. A sequel for the Nintendo 64 was in development but later canceled.
Gameplay[]
Kirby's Dream Course is a mini golf video game set at an isometric perspective, similar to games such as Marble Madness (1984).[1] Its plot involves Kirby's nemesis King Dedede stealing all of the stars in the night sky.[2] Kirby sets out to stop Dedede and return the stars to the sky.[2]
Players maneuver Kirby around a miniature golf course by deflecting him towards a specific area of the playfield. Players must set the power, angle, and spin to connect with various enemies found throughout the levels.[3] When only one enemy remains, that enemy transforms into the goal hole.[2] Kirby can knock himself into enemies to unlock a special power, which can be used to clear courses in a faster period of time.[4][5] These abilities include Kirby turning into a tornado, a sparkly ball that can destroy certain obstacles, and a UFO that allows Kirby to float and move at will for a short time.[2]
The game has eight single-player courses, with eight holes in each.[4] Completing courses awards the player with medals, which can be used to unlock extra features such as alternative versions of courses.[2] The type of medal awarded is based on how well the player performed, with gold being the best.[2]
Development[]
Kirby's Dream Course was developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). HAL originally designed the game as a standalone title called Special Tee Shot in 1992, which featured its own original characters and art assets.[6] Though it received several previews from magazines and was displayed prominently on the packaging for the console, the company shelved the project following the success of its Kirby series on the Game Boy.[6][7] HAL later reworked Special Tee Shot into a Kirby game by replacing many of the original characters with those from the Kirby series, and implementing several mechanics to make it fit into the Kirby universe, such as the power-up system.[6][7]
Kirby's Dream Course was released in Japan on September 21, 1994, as Kirby Bowl.[8] It was released in North America on February 1, 1995,[9] and in Europe later in the year. Special Tee Shot was later re-released in 1996 for the Satellaview, a peripheral for the Super Famicom that played games via satellite broadcasts.[10] Dream Course was digitally re-released for the Wii Virtual Console in 2007, and the Wii U Virtual Console in Japan in 2013.[8] It is one of thirty games included in the Super NES Classic Edition miniconsole.[3]
In 1995, Nintendo and HAL began work on a sequel named Kirby Bowl 64 for the then-upcoming Nintendo 64. It was shown off as a playable demo at Nintendo's annual Shoshinkai trade show, alongside Super Mario 64. Kirby Bowl 64 was designed to take advantage of the system's analog stick to allow for more precise movement, in addition to utilizing gouraud shading for its graphics.[11] It also featured an additional gamemode where the player controlled Kirby on a snowboard.[12] The sequel was never released, though some of its concepts were later implemented into Kirby Air Ride (2003).[13]
Reception[]
Aggregator | Score |
---|---|
GameRankings | 77%[14] |
Publication | Score |
---|---|
CVG | [15] |
GamePro | 4.5/5[16] |
GameSpot | 7/10[4] |
Hyper | 89%[17] |
IGN | 7.5/10[5] |
Mega Fun | 61%[18] |
Next Generation | [19] |
Nintendo Life | [10] |
Nintendo Power | 3.45/5[n 2] |
Super Game Power | 4.5/5[21] |
Total! | 89/100[22] |
Video Games (DE) | 80%[23] |
Nintendo Acción | 88/100[25] |
Kirby's Dream Course received praise for its wacky nature and innovation.[16][19] GamePro writer Scary Larry claimed it was just as refined and fun to play as earlier games in the Kirby series.[16] A writer for Next Generation found its mini golf-inspired gameplay unique compared to other games, as did a reviewer from Electronic Gaming Monthly.[19][26] Next Generation and Larry also highlighted Dream Course's complexity, which was uncommon for a golf game at the time.[16][19] The game's colorful visuals were also praised for their offbeat design and sense of humor.[16][19][26] Electronic Gaming Monthly noted that the game's controls required time getting used to;[26] Larry added the accuracy of the player's shots were sometimes questionable and not well-refined.[16] Tom Guise of Computer and Video Games believed its originality made it one of the best SNES games,[15] which Electronic Gaming Monthly agreed with.[26] Javier Abad, a reviewer for Nintendo Acción, commented on the game's difference in design from other games in the series, but felt Kirby fans would enjoy it for the controls and graphical style.[25]
Retrospective commentary on Dream Course has also been favorable. Staff from Nintendo Life compared its silliness to Electronic Arts' Zany Golf (1988), and that it possessed fun gameplay and a balanced level of difficulty. They also believed its isometric perspective worked well, and its graphics were aesthetically-pleasing.[10] IGN's Lucas M. Thomas believed Dream Course's unique concept made it incomparable to other games.[5] Thomas and GameSpot's Frank Provo both enjoyed its power-ups for their usefulness and novelty.[4][5] USgamer writer Nadia Oxford applauded its abnormal level design and comical presentation, and said it offered a break from the more action-oriented games on the console: "Kirby's Dream Course isn't the most exciting game on the SNES Classic Edition, but it's cute, fuzzy, and fun – much like the big pink macaron who runs the course."[3]
Notes[]
References[]
- ↑ Brett Alan Weiss (1998). "Kirby's Dream Course". Allgame. All Media Network. Archived from the original on November 14, 2014. Retrieved January 30, 2021.
{{cite web}}
: - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Kirby's Dream Course instruction manual. USA: Nintendo. February 1, 1995.
- ↑ 3.0 3.1 3.2 Oxford, Nadia (January 23, 2019). "Super NES Retro Review: Kirby's Dream Course". USgamer. Gamer Network. Archived from the original on October 26, 2020. Retrieved February 5, 2021.
{{cite web}}
: - ↑ 4.0 4.1 4.2 4.3 Provo, Frank (September 4, 2007). "Kirby's Dream Course Review". GameSpot. CBS Interactive. Archived from the original on July 6, 2013. Retrieved January 29, 2021.
{{cite web}}
: - ↑ 5.0 5.1 5.2 5.3 Lucas M. Thomas (July 31, 2007). "Kirby's Dream Course". IGN. Archived from the original on October 21, 2020. Retrieved January 29, 2021.
{{cite web}}
: - ↑ 6.0 6.1 6.2 Lopes, Gonçalo (June 17, 2019). "A Forgotten (And Kirby-Free) HAL SNES Title Has Been Preserved For The Ages". Nintendo Life. Gamer Network. Archived from the original on November 7, 2020. Retrieved February 6, 2021.
{{cite web}}
: - ↑ 7.0 7.1 Wong, Alistar (June 15, 2019). "SNES Kirby's Dream Course Precursor Special Tee Shot Prototype Now Made Available". Siliconera. Curse, Inc. Archived from the original on November 7, 2020. Retrieved February 6, 2021.
{{cite web}}
: - ↑ 8.0 8.1 "カービィボウル". Famitsu . Kadokawa Corporation. Archived from the original on February 20, 2021. Retrieved February 20, 2021.
{{cite web}}
: - ↑ "Kirby's 20th Anniversary Collection: What We Expect Out of It". Nintendo World Report. June 2, 2012. Archived from the original on January 6, 2020. Retrieved February 26, 2021.
{{cite web}}
: - ↑ 10.0 10.1 10.2 Nintendo Life Staff (June 30, 2007). "Kirby's Dream Course Review (SNES)". Nintendo Life. Gamer Network. Archived from the original on October 29, 2020. Retrieved January 29, 2021.
{{cite web}}
: - ↑ "Prescreen64 – Kirby Bowl 64". Edge. Future Publishing. February 1996. p. 44. https://archive.org/details/edgeuk030/page/n35/mode/2up.
- ↑ "Kirby Bowl 64". GamePro (International Data Group) (90): 23. March 1996. https://archive.org/details/GamePro_Issue_090_Volume_08_Number_03_1996-03_IDG_Publishing_US/page/n23/mode/2up.
- ↑ Marrujo, Robert (November 29, 2018). "The History of The Legend of Zelda: Ocarina of Time". Nintendojo. Archived from the original on October 31, 2020. Retrieved February 20, 2021.
{{cite web}}
: - ↑ "Kirby's Dream Course Gamerankings Review Score". Archived from the original on 2019-12-05.
{{cite web}}
: - ↑ 15.0 15.1 Guise, Tom (September 1996). "Review – Kirby's Dream Course". Computer and Video Games. Future Publishing. p. 81. https://archive.org/details/Computer_and_Video_Games_Issue_178_1996-09_EMAP_Images_GB/page/n79/mode/2up.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Scary Larry (May 1995). "ProReview: Kirby's Dream Course". GamePro. IDG Communications. p. 80. https://archive.org/details/GamePro_Issue_070_May_1995/page/n81/mode/2up.
- ↑ Mansill, Ben (August 1995). "Kirby's Dream Course". Hyper (21). https://archive.org/details/hyper-021/page/50/mode/2up?q=%22Kirby%27s+Dream+Course%22. Retrieved June 29, 2021.
- ↑ Björn (September 1996). "Kirby's Dream Course" (in de). Mega Fun. https://segaretro.org/index.php?title=File%3AMegaFun_DE_1996-09.pdf&page=83. Retrieved June 29, 2021.
- ↑ 19.0 19.1 19.2 19.3 19.4 "Rating SNES – Kirby's Dream Course". Next Generation. Imagine Media. May 1995. p. 102. https://archive.org/details/nextgen-issue-005/page/n103/mode/2up.
- ↑ "Now Playing". Nintendo Power 69. February 1995. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20069%20February%201995/page/n109/mode/2up?q=%22Kirby%27s+Dream+Course%22. Retrieved June 29, 2021.
- ↑ Bros, Majorie (April 1995). "Kirby's Dream Course" (in pt). Super GamePower (13). https://archive.org/details/SuperGamePower_13_Abril_1995/page/30/mode/2up?q=%22Kirby%27s+Dream+Course%22. Retrieved June 29, 2021.
- ↑ "Kirby's Dream Course". Total! (58). October 1996. https://archive.org/details/total-58/page/n53/mode/2up?q=. Retrieved June 29, 2021.
- ↑ "Kirby's Dream Course" (in de). de:Video Games. July 1995. https://www.kultboy.com/index.php?site=t&id=2424. Retrieved June 29, 2021.
- ↑ Higgins, Geoff (May 1995). "Kirby's Dream Course". Video Games: The Ultimate Gaming Magazine (76). https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_76_May_1995/page/n67/mode/2up?q=Spiderman. Retrieved July 1, 2021.
- ↑ 25.0 25.1 Abad, Javier (April 1996). "Super Stars – Kirby's Dream Course" (in es). Nintendo Acción. Axel Springer España. pp. 34–37. https://archive.org/details/Nintendo_Accion_041/page/n35/mode/2up.
- ↑ 26.0 26.1 26.2 26.3 "Super NES – Kirby's Tee Shot". Electronic Gaming Monthly. EGM Media. December 1994. pp. 278–279. https://archive.org/details/Electronic_Gaming_Monthly_65/page/n305/mode/2up.
External links[]
Kirby series | ||
---|---|---|
Nintendo • HAL Laboratory | ||
Games | Main series | Kirby's Dream Land • Adventure (Nightmare in Dream Land) • Dream Land 2 • Super Star (Ultra) • Dream Land 3 • 64: The Crystal Shards • The Amazing Mirror • Squeak Squad • Return to Dream Land (Return to Dream Land Deluxe) • Triple Deluxe • Planet Robobot • Star Allies • The Forgotten Land |
Spin-offs | Pinball Land • Dream Course • Avalanche • Block Ball • Star Stacker • Tilt 'n' Tumble • Air Ride • Canvas Curse • Epic Yarn (Extra Epic Yarn) • Mass Attack • Rainbow Curse • Blowout Blast • Battle Royale • Super Kirby Clash • Fighters 2 • Dream Buffet | |
Collections | Dream Collection | |
Characters | Kirby • King Dedede • Meta Knight | |
Media | Kirby: Right Back at Ya! (Episodes) • Kirby of the Stars | |
People | Masahiro Sakurai • Makiko Ohmoto • Satoru Iwata • Shigeru Miyamoto • Shinya Kumazaki • John Kirby • Jun Ishikawa | |
People | Super Smash Bros. • NES Remix • Nintendo World Championships: NES Edition • Kirby Café |
This page uses Creative Commons Licensed content from Wikipedia (view authors). |
Cite error: <ref>
tags exist for a group named "n", but no corresponding <references group="n"/>
tag was found