Developer(s) | Ubisoft |
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Initial release | 2003 |
Repository |
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Written in | C++ |
Engine |
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Platform | Cross-platform |
Type | Game engine |
Licence | Proprietary |
Website | http://www.ubi.com/ |
The Jade engine is a game engine developed and used by Ubisoft. The engine was originally developed by a development team on Ubisoft Montpellier, including Michel Ancel,[citation needed] for their critically acclaimed video game Beyond Good & Evil, the main character of which, Jade, shares its name. The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay. Since its introduction in 2003, the engine has been developed further for use in later games, listed below.[1]
Games using the Jade engine[]
- 2003 – Beyond Good & Evil
- 2003 – Prince of Persia: The Sands of Time
- 2004 – Prince of Persia: Warrior Within
- 2005 – Prince of Persia: The Two Thrones
- 2005 – Peter Jackson's King Kong: The Official Game of the Movie
- 2006 – Rayman Raving Rabbids
- 2007 – TMNT
- 2007 – Rayman Raving Rabbids 2
- 2007 – Naruto: Rise of a Ninja[2]
- 2008 – Naruto: The Broken Bond
- 2009 – James Cameron's Avatar: The Game (Wii version)
- 2010 – Prince of Persia: The Forgotten Sands (Wii / PSP version)
See also[]
- LyN
- Anvil engine
References[]
- ↑ "Game Engine: JADE". Moby Games. Retrieved 2007-08-18.
{{cite web}}
: - ↑ "Gamespeak: Sebastien Puel". TheShowBuzz.com. 2007-10-15. Archived from the original on 2012-03-22. https://www.webcitation.org/66LUhoIaI?url=http://www.cbsnews.com/stories/2007/10/15/tech/gamecore/main3367297.shtml. Retrieved 2007-10-30. "We based Naruto: Rise of a Ninja's engine on an Ubisoft engine called Jade [...] We used Jade as a strong starting platform and added a ton of custom upgrades to support all of the new features in Naruto: Rise of a Ninja [...] we're calling the new engine Fox [...]"
External links[]
Jade engine games | ||
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Naruto series | Naruto: Rise of a Ninja • Naruto: The Broken Bond | |
Prince of Persia series | Prince of Persia: The Sands of Time • Prince of Persia: Warrior Within • Prince of Persia: The Two Thrones • Prince of Persia: The Forgotten Sands (Wii version) | |
Raving Rabbids series | Rayman Raving Rabbids • Rayman Raving Rabbids 2 | |
Other games | Beyond Good & Evil • Peter Jackson's King Kong • TMNT • James Cameron's Avatar: The Game (Wii version) |
Ubisoft | |
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Franchises | Anno • Assassin's Creed • Brothers in Arms • Call of Juarez • CSI • Driver • Far Cry • Imagine • Just Dance • Might and Magic • Myst • Petz • Prince of Persia • Rayman (Raving Rabbids) • Red Steel • Silent Hunter • The Settlers • Tom Clancy's (Rainbow Six • Ghost Recon • Splinter Cell) |
Subsidiaries | Annecy • Barcelona • Blue Byte (Mainz) • Bucharest • Ivory Tower • Halifax • Ketchapp • Kiev • Leamington • Massive • Milan • Montpellier • Motion Pictures • Montreal • Nadeo • Paris • Pune • Quazal • Quebec • Red Storm • RedLynx • Reflections • Shanghai • Toronto |
Defunct | Sao Paulo • Sunflowers Interactive |
Technology | Anvil • Jade • LyN • Snowdrop • UbiArt Framework • Ubisoft Motion Tracking Camera • Uplay • YETI |
Related articles | List of Ubisoft games • List of Ubisoft subsidiaries • Gameloft • Vivendi |
Game engines (list) | ||
---|---|---|
Main | Source port • First-person shooter engine (list) • Game engine recreation (list) • Game creation system • List of visual novel engines | |
Free and open-source |
2D | Adventure Game Studio • Beats of Rage • Cocos2d • Corona • Moai • OHRRPGCE • OpenFL • ORX • Pygame • Ren'Py • Stencyl • Stratagus |
2.5D | Build • Doom ports | |
3D | Away3D/AwayJS • Cafu • GamePlay • GLScene • Horde3D • Irrlicht • JMonkey • OGRE • Panda3D • Platinum Arts Sandbox • PlayCanvas • Torque • Xenko | |
Mix | Allegro • Godot • libGDX • Lightweight Java Game Library • Spring | |
Proprietary | 2D | Clickteam Fusion • Construct • Felgo (V-Play Engine) • GameMaker Studio • GameSalad • RPG Maker • UbiArt Framework • Vicious • Zillions of Games |
3D | 4A • Amazon Lumberyard • AnvilNext • Chrome • Creation • CryEngine • Crystal Tools • Decima • Diesel • Disrupt Engine • Dunia Engine • EGO • Essence • Fox • Frostbite • HeroEngine • id Tech (5 • 6 • 7) • Ignite • IW • LithTech • Luminous Studio • MT Framework • PhyreEngine • REDengine • RAGE • Shark 3D • ShiVa • Snowdrop • Source • Unigine • Unreal | |
Mix | Gamebryo • Unity | |
Historical (Free and open-source) |
2D | Thousand Parsec • Vassal • Xconq |
2.5D | Doom engine | |
3D | Blender Game • Bork3D • Crystal Space • CyanWorlds.com Engine • Delta3D • Dim3 • Genesis3D • id Tech
(Quake • Quake II • 3 • 4) • Open Wonderland • Papervision3D • PLIB | |
Mix | Wintermute Engine | |
Historical (Proprietary) |
2D | Game-Maker • GameMaker • Garry Kitchen's GameMaker • Genie • MADE • M.U.G.E.N • SCUMM • Southpaw • Virtual Theatre |
3D | Bitsquid • C4 • Dark • Enigma • Flare3D • GoldSrc • Filmation • Freescape • INSANE • Jade • Jedi • LyN • Marmalade • Panta Rhei • Pie in the Sky • Q • Reality Lab • RenderWare • SAGE • Silent Storm • Sim RPG Maker • Sith • Titan • Truevision3D • Vision • Visual3D • Voxel Space • XnGine • Zero | |
Proprietary middleware |
Euphoria • Gameware • GameWorks • Havok • iMUSE • Kynapse • SpeedTree • FaceGen |