Item Box | |
---|---|
The Item Box in Sonic Runners. |
- "Smash item boxes to get items."
- ― Description, Sonic the Hedgehog 4: Episode II
The Item Box[1] (アイテムボックス[2], Aitemu Bokkusu), also referred to as the Video Monitor[3] (アイテムボックス[4], Aitemu Bokkusu, lit. "Item Box"), Monitor[5] (アイテムボックス[6], Aitemu Bokkusu, lit. "Item Box"), Item Capsule[7] and TV[8] (アイテムボックス[9], Aitemu Bokkusu, lit. "Item Box"), is an object that appears in the Sonic the Hedgehog series. Having been featured frequently in the series since the very beginning, Item Boxes contain various kinds of power-ups or bonuses which can be used by the player. Placed on the ground, in mid-air or even hidden in different places in the various levels, the player can open Item Boxes in order to obtain their power-ups.
Description[]
The appearance of Item Boxes has changed on several occasions throughout the Sonic series. In the early games of the series, they took the form of gray and rectangular/cubic television monitors with the icon of the power-up contained inside shown on said monitors' black screens. Even though they were replaced in later games, classic monitor Item Boxes have made appearances in recent games, mostly in those that feature 2.5D gameplay, such as Sonic the Hedgehog 4: Episode I, II and Metal, and Classic Sonic's levels in Sonic Generations and Sonic Forces. Otherwise, since Sonic Adventure, modern Item Boxes were designed to look like ellipsoid glass capsules with a red cap on the top and an icon inside them that identifies the power-up they contain. In games such as Sonic Unleashed and Sonic Lost World, the appearance of modern Item Boxes has been simplified so that they resemble round glass capsules with red top and bottom covers.
Located in levels, Item Boxes are usually placed on the ground. However, they can also be hidden in a level's environment (i.e. in palm trees). They can also be found suspended in midair, particularly those designed without a base. In some games, when a classic monitor Item Box is hidden in the air (like when hidden in palm trees) or stuck to the ceiling, striking it from below will cause it to fall to the ground.
A classic monitor Item Box can be broken from directly above or from the sides with different attacks. This usually involves the player having to Spin Jump onto them, roll into them with the Spin Attack or Spin Dash, or attack them with similar ground-bound or aerial attacks. The Homing Attack can also target and break Item Boxes the same way it targets and destroys enemies. Certain playable characters can also use weapons to break Item Boxes. In several 3D games and certain 2D games since Sonic Adventure however, the modern glass capsule Item Boxes can be broken by simply touching them. After breaking open an Item Box, the icon that is seen in the Item Box will pop out and the player receives the power-up or item. Once an Item Box is broken, it will remain as such until the player loses a life or starts the level over.
If the player holds the jump button while destroying a classic monitor Item Box from above, the playable character will bounce back as if they hit a Badnik; that is, the longer the distance the player falls onto the classic monitor Item Box, the higher the higher will bounce back up. The player can land normally on the Item Box, if the playable character does not perform a Spin Jump or any other variations of the move.
In the classic Sonic games, there is a brief delay between the moments where the player breaks the Item Box and when the player receives the power-up. For example, if the player gets a Shield or Invincible item, it is still possible for the player to take damage before the power-up's effect is received.
The usage of Item Boxes has varied considerably through the series, being present in most 2D as well as 3D titles until Sonic Unleashed and its succeeding Boost-style games, in which they were replaced with different methods of getting power-ups, such as floating Super Rings and 1-Ups, which can be obtained by simply touching them. Despite this, Item Boxes continue to appear as a semi-regular feature in the series.
Game appearances[]
Sonic the Hedgehog (16-bit)[]
The Item Box first appeared in the original 16-bit version of Sonic the Hedgehog, where it is called the Video Monitor[3] (アイテムボックス[4], Aitemu Bokkusu, lit. "Item Box"). In this game, the Video Monitors are presented as simple, gray cubic televisions with a base below them, a red button on their lower left, and a static screen that displays the icon of the power-up the Video Monitor contains.
In gameplay, the Video Monitors can only be opened by attacking them. The Video Monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Invincible[3] | Invincible (無敵, Muteki)[4] | N/A | |
One-Up[3] | 1 up[4] | N/A | |
Power Sneakers[3] | High Speed (ハイスピード, Haisupīdo)[4] | N/A | |
Shield[3] | Barrier (バリア, Baria)[4] | N/A | |
Super Ring[3] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[4] | N/A | |
"S" | N/A | An unused S Video Monitor hidden in the game's files. It is only viewable via hacking and does nothing in gameplay. | |
N/A | N/A | An unused Video Monitor hidden in the game's files. This power-up's purpose is unknown and its functionality was not programmed into the final game; it can only be implemented through hacking and does nothing. In the 2013 remake of the game though, this power-up can be placed in Debug Mode, where it behaves like the Shield, but only underwater. | |
N/A | N/A | An unused Video Monitor hidden in the game's files. | |
N/A | N/A | Only available in Debug Mode. The Video Monitor itself is non-functional. |
Sonic the Hedgehog (8-bit)[]
In the 8-bit version of Sonic the Hedgehog, the Item Box is referred to as the video monitor[10] (アイテムボックス[11], Aitemu Bokkusu, lit. "Item Box"). In this game, they look like basic, gray cubic television sets with a base below them and a static screen that displays the icon of the power-up the video monitor contains.
In gameplay, the video monitors can only be opened by attacking them. The video monitor power-ups featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
Arrow Monitor[12] | Point Marker (ポイントマーカー, Pointomākā)[13] | |
Continue Monitor[14] | Continue (コンティニュー, Kontinyū)[13] | |
Invincible[10] | Invincible (無敵, Muteki)[13] | |
One-Up[10] | 1 up[11] | |
Power Sneakers[10] | High Speed (ハイスピード, Haisupīdo)[11] | |
Shield[10] | Barrier (バリア, Baria)[13] | |
Super Ring[10] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[11] |
Sonic the Hedgehog 2 (16-bit)[]
In the 16-bit version of Sonic the Hedgehog 2, the Item Box is referred to as the monitor[15] (アイテムボックス[16], Aitemu Bokkusu, lit. "Item Box") and is said to contain "Super Items".[15] In the multiplayer mode of the game however, the monitors are referred to as Item Boxes.[17] In this game, they appear as gray cubic television sets with a base below them, a red button on their lower right, and a static screen that displays the icon of the power-up the monitor contains.
In gameplay, the monitors can only be opened by attacking them. As well as that, the player can hit a monitor suspended in the air from below in order to make it drop to the ground, but it can also crush the player. Also, in multiplayer mode, each of the players has a chance to win the round depending on how many monitors they break. Knuckles the Echidna in Sonic the Hedgehog 2 features identical monitor power-ups as well. The Monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Invincible[15] | Invincible (無敵, Muteki)[16] | N/A | |
One-Up[15] | 1 up[16] | N/A | |
Power Sneakers[15] | High Speed (ハイスピード, Haisupīdo)[16] | N/A | |
Shield[15] | Barrier (バリア, Baria)[16] | N/A | |
Super Ring[15] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[16] | N/A | |
Teleporter[17] | Teleportation (テレポテーション, Terepotēshon)[18] | Only available in 2P mode. Can be placed in main game using Debug Mode. | |
N/A | Only available in 2P mode. Noticeably, all monitors in 2P mode feature the "?" power-up. Also, in Options, the player can toggle the behavior of the "?" monitors to either grant all the power-ups in the game or grant Teleporter only. | ||
N/A | Eggman Mark (エッグマンマーク)[18] | Only available in 2P mode. | |
N/A | N/A | An unused monitor hidden in the game's files. |
Sonic the Hedgehog 2 (8-bit)[]
In the 8-bit version of Sonic the Hedgehog 2, the Item Box is referred to as the Monitor[5] (アイテムボックス[6], Aitemu Bokkusu, lit. "Item Box"). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the Monitor contains.
In gameplay, Monitors appear more generally and can only be opened by attacking them. The Monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[19] | 1up[20] | N/A | |
Invincibility[5] | Invincible (無敵, Muteki)[20] | N/A | |
Power Sneakers[5] | High Speed (ハイスピード, Haisupīdo) | The Sega Master System version of Sonic the Hedgehog 2 contains a single Power Sneakers power-up in Aqua Lake Zone Act 2, which is removed and replaced with a Super Ring in the Sega Game Gear version. | |
Super Ring[5] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[6] | N/A | |
N/A | N/A | An unused Monitor hidden in the game's files. | |
N/A | N/A | An unused Monitor hidden in the game's files. | |
N/A | A Continue Monitor exists in Crystal Egg Zone. However, it is masked by foreground scenery so the image is never seen. | ||
N/A | N/A | An unused Monitor hidden in the game's files. |
Sonic the Hedgehog CD[]
In Sonic the Hedgehog CD, the Item Box is referred to as the monitor[21] (アイテムボックス[22], Aitemu Bokkusu, lit. "Item Box") again. In this game, they appear as gray cubic television sets with a base below them, a red button on their lower left, and a static screen that displays the icon of the power-up the monitor contains.
In gameplay, monitors appear normally and can only be opened by attacking them. Also, in the game's Special Stages, if the player blows up one of the UFOs, the player will sometimes receive certain monitor power-ups. The monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[21] | 1 up[22] | N/A | |
Invincible[21] | Invincible (無敵, Muteki)[22] | N/A | |
Power Sneakers[21] | High Speed (ハイスピード, Haisupīdo)[22] | N/A | |
Shield[21] | Barrier (バリア, Baria)[22] | N/A | |
Super Ring[21] | Ring 10 (リング10, Ringu 10)[22] | N/A | |
"S" | N/A | An unused monitor hidden in the game's files. Gives Sonic Invincibility and Power Sneakers (the latter's music will play when opened). | |
N/A | N/A | An unused monitor hidden in the game's files. The monitor itself is non-functional. Opening it plays the Goal Post sound effect. | |
N/A | N/A | An unused monitor hidden in the game's files. It has no effect other than freezing certain level elements (animation, etc.) when opened. |
Sonic Chaos[]
In Sonic Chaos, the Item Box is referred to as the video monitor[23] (アイテムボックス[24], Aitemu Bokkusu, lit. "Item Box"). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the video monitor contains.
In gameplay, the video monitors can only be opened by attacking them. The video monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Extra Life[23] | 1UP[24] | N/A | |
Invincible[23] | Invincible (無敵, Muteki)[24] | N/A | |
N/A | Speed Shoes (スピードシューズ, Supīdoshūzu)[24] | N/A | |
Rocket Shoes[23] | Rocket Shoes (ロケットシューズ, Rokettoshūzu)[24] | N/A | |
Super Ring[23] | 10 Ring (10リング, 10 Ringu)[24] | N/A | |
N/A | Time Stop (タイムストップ, Taimu Sutoppu)[24] | Only available in Special Stages. |
Sonic the Hedgehog Spinball[]
In the 8-bit version of Sonic the Hedgehog Spinball, Item Boxes are featured as hidden objects in small chambers in the corners of each level. In gameplay, Item Boxes can only be opened by attacking them. The Item Box power-ups featured in this game include extra lives and continues. There are also certain Item Boxes with the Japanese kanji for "look" (見る, Miru) on them. These variants contain hints to secret codes that can be used in the game.
Sonic the Hedgehog 3 & Knuckles[]
In Sonic the Hedgehog 3, Sonic & Knuckles, and the lock-on version Sonic the Hedgehog 3 & Knuckles, the Item Box is referred to as the monitor[25][26] (アイテムボックス[27][28], Aitemu Bokkusu, lit. "Item Box") and is said to contain "Sonic Power Ups" in Western instruction booklets,[25] although they do not explicitly name the objects said power-ups come from. In these games, the monitors have a slightly different design. Rather than resembling cubic television sets, they look like light gray Macintosh Color Classics with a red, blue and yellow button on their lower half, right above the disk drive. However, they retain the static screen that displays the icon of the power-up the monitor contains.
In gameplay, the monitors can only be opened when attacked. The monitor power-ups featured in these games are as follows
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[29] | 1UP[27] | N/A | |
Flame Shield[25] | Flame Barrier (フレイムバリア, Fureimubaria)[27] | N/A | |
Invincibility[25] | Invincible (無敵, Muteki)[27] | N/A | |
Lightning Shield[29] | Thunder Barrier (サンダーバリア, Sandābaria)[27] | N/A | |
Robotnik[29] | N/A | ||
Super Ring[25] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[27] | N/A | |
Water Shield[25] | Aqua Barrier (アクアバリア, Akuabaria)[27] | N/A | |
Super Shoes[26] | High Speed (ハイスピード, Haisupīdo)[27] | N/A | |
"S" | N/A | Only available in Debug Mode. |
In addition to the monitors appearing normally in gameplay, the player can make a monitor pop out of the ground if they make the Goal Plate fall down in a certain spot. This monitor will contain either a Super Ring or one of the three elemental shields. Also, when the player enters the first and second Bonus Stages, the power-ups from Single Player mode can be collected from multiple colored floating orbs.
The Competition Mode features different kinds of power-ups, which include Super Shoes, Slow-Down Shoes, Rings, Bananas, Self-Propelled Bombs, Springs and Changes. Competition Mode does not feature monitors, as the power-ups are collected immediately from small bubbles.
Sonic Drift series[]
Sonic Drift[]
In Sonic Drift, the Item Boxes resemble cubic television sets with a base below them and a full-colored screen that indicates the type of power-up they contain.
In gameplay, the Item Boxes appear along the racetracks and are obtained once the playable characters make contact with them. The Item Box power-ups featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
N/A | High Speed (ハイスピード, Haisupīdo)[30] | |
N/A | Invincible (無敵, Muteki)[30] |
Sonic Drift 2[]
In Sonic Drift 2, like in Sonic Drift, the Item Boxes resemble cubic television sets with a base below them and a full-colored screen that indicates the type of power-up they contain.
In gameplay, the Item Boxes appear along the racetracks and are obtained once the playable characters make contact with them. However, to utilize an Item Box's effects in this game, the player has to press up on Template:Directional Pad after obtaining said Item Box power-up. The Item Box power-ups featured in this game featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
Dash[31] | Dash Box (ダッシュBOX), Dasshu bokkusu)[32] | |
Invincible[31] | Invincible Box (無敵BOX, Muteki bokkusu)[32] | |
Jump[31] | Jump Box (ジャンプBOX, Janpu bokkusu)[32] | |
Mine[31] | Mine Box (機雷BOX, Kirai bokkusu)[32] |
Sonic the Hedgehog Triple Trouble[]
In Sonic the Hedgehog Triple Trouble, the Item Box is referred to as the monitor[33] (アイテム[34], Aitemu, lit. "Item"). In this game, their design is again that of a cubic television with a base below them and a screen that displays the icon of the power-up the monitor contains.
In gameplay, the monitors can only be opened by attacking them. The monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-UP[33] | 1UP[35] | N/A | |
Chaos Emerald[33] | Warp Gate (ワープゲート, Wāpugēto)[35] | Only available in the first and second Acts of a Zone. | |
Invincibility[33] | Invincible (無敵, Muteki)[35] | N/A | |
Hyper Heli-Tails[36] | High Speed Heli-Tails (ハイスピードヘリテール, Haisupīdoheritēru)[37] | Only available to Tails. | |
Jet Board[38] | Snowboard (スノーボード, Sunōbōdo)[34] | Only available in Robotnik Winter Zone for Sonic. | |
Marker[36] | Marker (マーカー, Mākā)[35] | N/A | |
Pogo Spring[38] | Hopping (ホッピング, Hoppingu)[34] | N/A | |
Power Sneakers[33] | High Speed Shoes (ハイスピードシューズ, Haisupīdoshūzu)[37] | N/A | |
Propeller Shoes[38] | Screw Shoes (スクリューシューズ, Sukuryūshūzu)[37] | Only available in Tidal Plant Zone for Sonic. | |
Rocket Shoes[38] | Rocket Shoes (ロケットシューズ, Rokettoshūzu)[37] | Only available to Sonic. | |
Super Ring[33] | 10 Ring (10リング, 10 Ringu)[35] | N/A | |
Time Bonus[36] | Time (タイム, Taimu)[35] | Only available in platforming Special Stages. |
Knuckles' Chaotix[]
In Knuckles' Chaotix, the Item Box is referred to as the Monitor[39] (アイテムボックス[40], Aitemu Bokkusu?, lit. "Item Box") yet again. In this game, they appear as gray cubic television sets with a wide base below them, a red button and two black buttons on their lower edge, and a static screen that displays the icon of the power-up the Monitor contains.
In gameplay, the player can only obtain the power-up inside a Monitor by attacking it. The Monitor power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Change[39] | Change (チェンジ, Chenji)[41] | N/A | |
Combi Catcher[42] | Combi (コンビ, Konbi)[43] | Only available in Bonus Stages. | |
Combine Ring[39] | Combine Ring (コンバインリング, Konbainringu)[40] | N/A | |
Grow[39] | Big (ビッグ, Biggu)[44] | N/A | |
Invincible[39] | Invincible (無敵, Muteki)[44] | N/A | |
Power Sneakers[39] | High Speed (ハイスピード, Haisupīdo)[44] | N/A | |
Shield[39] | Barrier (バリア, Baria)[44] | N/A | |
Shrink[39] | Small (スモール, Sumōru)[44] | N/A | |
Stage Select[45] | Slot (スロット, Surotto)[43] | Only available in Bonus Stages. | |
Super Ring[39] | Ring 10 (リング10, Ringu 10)[40] | N/A | |
Swap[39] | Swap (スワップ, Suwappu)[41] | N/A | |
N/A | N/A | An unused Monitor hidden in the game's files. | |
N/A | N/A | An unused Monitor hidden in the game's files. |
Tails Adventure[]
In Tails Adventure, the Item Box does not appear as a gameplay element in the levels. Instead, one can be seen it in the upper left corner of gameplay HUD, where it shows the amount of Rings that player has.
Sonic 3D Blast[]
In Sonic 3D Blast, the Item Box is referred to as the TV.[46] In this game, the TVs are featured in an isometric perspective and are presented as gray cubic television sets with a base below them and a static screen that displays the icon of the power-up the TV contains.
In gameplay, the TVs can only be opened by attacking them. The TV power-ups featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
Blue Shield[46] | Blue Barrier (ブルーバリア, Burūbaria)[47] | |
Extra Life[46] | Sonic 1UP (ソニック1UP, Sonikku 1UP)[47] | |
Gold Shield[46] | Gold Barrier (ゴールドバリア, Gōrudobaria)[47] | |
Red Shield[46] | Red Barrier (レッドバリア, Reddobaria)[47] | |
N/A | Invincible (無敵, Muteki)[47] | |
N/A | High Speed (ハイスピード, Haisupīdo)[47] | |
N/A | 10 Rings (リング10コ, Ringu 10 ko)[47] |
Sonic Blast[]
In Sonic Blast, the Item Box is referred to as the TV[8] (アイテムボックス[9], Aitemu Bokkusu, lit. "Item Box"). In this game, the TVs are once more presented as gray cubic television sets with a base beneath them and a screen that displays the icon of the power-up the TV contains.
In gameplay, the TVs can only be opened by attacking them. The TV power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Extra Life[48] | Knuckles 1up (ナックルズ1up, Nakkuruzu 1up)[49] | Sonic gets nothing when opening this TV. | |
Extra Life[48] | Sonic 1up (ソニック1up, Sonikku 1up)[49] | Knuckles gets nothing when opening this TV. | |
Shield[8] | Barrier (バリア, Baria)[49] | N/A | |
Shoes[8] | Speed Boots (スピードブーツ, Supīdobūtsu)[49] | N/A | |
N/A | ???[49] | N/A | |
N/A | 10 Ring (10リング, 10 Ringu)[49] | N/A | |
N/A | Eggman (エッグマン, Eggman)[49] | N/A | |
N/A | Invincible (ムテキ, Muteki) | N/A | |
N/A | Marker (マーカー, Mākā)[49] | N/A |
Sonic Jam[]
In Sonic Jam, the Item Box is referred to as the Secret Card in-game. In this game, they use their design from Sonic the Hedgehog 3, Sonic & Knuckles and Sonic the Hedgehog 3 & Knuckles, making them resemble light grey (and flat) rectangular devices with a button on their lower half and a video screen on their upper half.
In gameplay, Secret Cards appear briefly as hidden objects in Sonic World. These Secret Cards included cheat codes and major information from the Sonic games featured in the game's compilation.
Sonic Adventure[]
In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, the power-up container is referred to as the Item Box[1] (アイテムボックス[2], Aitemu Bokkusu). In this game, rather than resembling computer/TV monitors, the Item Boxes were redesigned to resemble glass capsules with a red lid on the top and bottom and the rotating icon of the Item Boxes' power-up floating inside them. This makes them visible from more angles, and would be a design shared with future 3D Sonic titles.
In gameplay, the Item Boxes can be opened when touched by the playable character. Also, if the player is using Sonic, he can target the Item Boxes with his Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
5 Rings[1] | 5 Ring (5リング, 5 Ringu)[2] | |
File:Monitor Sonic Adventure.png | 10 Rings[1] | 10 Ring (10リング, 10 Ringu)[2] |
N/A | Explosion (エクスプロージョン, Ekusupurōjon)[50] | |
Extra Life[1] | 1UP[2] | |
High-Speed Shoes[1] | High Speed (ハイスピード, Haisupīdo)[2] | |
Invincibility[1] | Invincible (無敵, Muteki)[2] | |
Magnetic Shield[1] | Magnetic Barrier (磁力バリア, Jiryoku baria)[2] | |
Random Rings[1] | Random Ring (ランダムリング, Randamu ringu)[2] | |
Shield[1] | Barrier (バリア, Baria)[2] |
Sonic the Hedgehog Pocket Adventure[]
In Sonic the Hedgehog Pocket Adventure, the power-up container is referred to as the item box[51] (アイテムボックス[52], Aitemu Bokkusu). In this game, their design is again that of a cubic television with a base below them and a static screen that displays the icon of the power-up the item box contains.
In gameplay, the item boxes can only be opened by attacking them. The item box power-ups featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
1UP[51] | 1UP[52] | |
Invincible Protect[51] | Invincible (無敵, Muteki)[52] | |
Power-Sneakers[51] | High Speed (ハイスピード, Haisupīdo)[52] | |
Shield[51] | Barrier (バリア, Baria)[52] | |
Super Ring[51] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[52] |
Sonic Adventure 2[]
In Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, the power-up container is referred to as the Item Box[53] (アイテムボックス[54], Aitemu Bokkusu). In this game, the Item Boxes resemble glass capsules with a red lid on the top and bottom and the icon of the Item Boxes' power-up floating inside them. Sonic Adventure 2 also introduces the Floating Item Boxes, variants of the Item Boxes which resemble red balloons.
In gameplay, the Item Boxes can be opened when touched by the playable character. Also, the player can target the Item Boxes with the Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
File:Sa2 item box ring 5.png | 5 Rings[53] | 5 Ring (5リング, 5 Ringu)[54] |
File:Sa2 item box ring 10.png | 10 Rings[53] | 10 Ring (10リング, 10 Ringu)[54] |
File:Sa2 item box ring 20.png | 20 Rings[53] | 20 Ring (20リング, 20 Ringu)[54] |
File:Sa2 item box bomb.png | Bomb[53] | Explosion (エクスプロージョン, Ekusupurōjon)[54] |
File:Sa2 item box extra-life.png | Extra Life[53] | 1UP[54] |
File:Sa2 item box health.png | Health[53] | Life (ライフ, Raifu)[54] |
File:Sa2 item box speed shoes.png | High-Speed Shoes[53] | High Speed (ハイスピード, Haisupīdo)[54] |
File:Sa2 item box invincibility.png | Invincibility[53] | Invincible (無敵, Muteki)[54] |
File:Sa2 item box shield magnetic.png | Magnetic Shield[53] | Magnetic Barrier (磁力バリア, Jiryoku baria)[54] |
File:Sa2 item box shield.png | Shield[53] | Barrier (バリア, Baria)[54] |
File:Sa2 item box blank.png | N/A | N/A |
Sonic Advance series[]
Sonic Advance[]
In Sonic Advance, the Item Box is referred to as the box[55] (アイテムボックス[56], Aitemu Bokkusu, lit. "Item Box"). In this game, they are presented as hexagon-shaped blue capsules with a red cap on the top and bottom and the icon of the power-up the box contains emblazoned on the front.
In gameplay, the boxes can only be opened by attacking them. Additionally, in a VS Race, the boxes rotate between power-ups at a steady pace, while in Chao Hunt, boxes containing set items appear throughout the level, disappearing if nobody breaks them after enough time has passed. The box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
5 Rings[55] | 5 Ring (5リング, 5 Ringu)[56] | N/A | |
10 Rings[55] | 10 Ring (10リング, 10 Ringu)[56] | N/A | |
? Rings[55] | Random Ring (ランダムリング, Randamu ringu)[56] | N/A | |
Barrier[55] | Barrier (バリア, Baria)[57] | N/A | |
Extra Try[55] | 1up[57] | N/A | |
Invincible[55] | Invincible (無敵, Muteki)[55] | N/A | |
Magnetic Barrier[55] | Magnetic Barrier (磁力バリア, Jiryoku baria)[57] | N/A | |
Speed Boots[55] | High Speed (ハイスピード, Haisupīdo)[56] | N/A | |
N/A | Blind (ブラインド, Buraindo)[58] | Only available in VS Chao Hunt. | |
N/A | Brake (ブレーキ, Burēki)[58] | Only available in VS Race. | |
N/A | Confusion (混乱, Konran)[58] | Only available in VS Race and Chao Hunt. | |
N/A | Transparency (透明, Tōmei)[58] | Only available in VS Chao Hunt. | |
N/A | Warp (ワープ, Wāpu)[58] | Only available in VS Race. |
Sonic Advance 2[]
In Sonic Advance 2, the Item Box is referred to as the box[59] (アイテムボックス[60], Aitemu Bokkusu, lit. "Item Box") again, and are said to contain "Special Items'.[59] In this game, they are presented as round and blue capsules with a red cap on the top and bottom and the icon of the power-up the box contains emblazoned on the front.
In gameplay, the boxes can be opened by simply touching them with the playable character. In addition, in Multiplayer (the multiplayer mode of Sonic Advance 2), the boxes rotate between power-ups at a steady pace. The box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[59] | 1UP[60] | N/A | |
5 Ring Bonus[59] | 5 Ring Bonus (5リングボーナス, 5 Ringubōnasu)[61] | N/A | |
10 Ring Bonus[59] | 10 Ring Bonus (10リングボーナス, 10 Ringubōnasu)[61] | N/A | |
Random Ring Bonus[59] | Random Ring Bonus (ランダムリングボーナス, Randamuringubōnasu)[61] | N/A | |
Invincibility[59] | Invincible (無敵, Muteki)[60] | N/A | |
Maximum Speed[59] | MAX Speed (MAXスピード, Makkusu supīdo)[60] | N/A | |
Ring Magnet[59] | Magnetic Barrier (磁力バリア]Jiryoku baria)[60] | N/A | |
Shield[59] | Barrier (バリア, Baria)[60] | N/A | |
N/A | Attack (アタック, Atakku)[58] | Only avilable in Multi-Game Pak Mode. | |
N/A | Brake (ブレーキ, Burēki)[58] | Only avilable in Multi-Game Pak Mode. | |
N/A | Confusion (混乱, Konran)[58] | Only avilable in Multi-Game Pak Mode. | |
N/A | Mosaic (モザイク, Mozaiku)[58] | Only avilable in Single-Game Pak Mode. | |
N/A | Warp (ワープ, Wāpu)[58] | Only avilable in Multi-Game Pak Mode. |
Sonic Advance 3[]
In Sonic Advance 3, the Item Box is referred to as the Box[62] (アイテムボックス[63], Aitemu Bokkusu, lit. "Item Box"). In this game, the Boxes are designed as blue and round glass capsules with a red cap on the top and bottom and the icon of the power-up the Box contains emblazoned on the front.
In gameplay, the Boxes can be opened by attacking them with the playable character. In addition, in Multi-Pak VS play (which is the multiplayer mode of Sonic Advance 3), the Boxes rotate between power-ups at a steady pace. Occasionally, however, these Boxes will change into red and black Boxes with back and white upside-down power-up icons. Opening such Boxes will create a negative effect, such as the opponent(s) getting a boost or the player(s) being affected by power-ups meant to hinder the opponent(s). The Box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[62] | 1UP[63] | N/A | |
5 Ring Bonus[62] | 5 Ring Bonus (5リングボーナス, 5 Ringubōnasu)[63] | N/A | |
10 Ring Bonus[62] | 10 Ring Bonus (10リングボーナス, 10 Ringubōnasu)[63] | N/A | |
Random Ring Bonus[62] | Random Ring Bonus (ランダムリングボーナス, Randamuringubōnasu)[63] | N/A | |
Invincibility[62] | Invincible (無敵, Muteki)[63] | N/A | |
Maximum Speed[62] | MAX Speed (MAXスピード, Makkusu supīdo)[63] | N/A | |
Ring Magnet[62] | Magnetic Barrier (磁力バリア, Jiryoku baria)[63] | N/A | |
Shield[62] | Barrier (バリア, Baria)[63] | N/A | |
N/A | Confusion (混乱, Konran)[64] | Only available in Multi-Pak Battle. | |
N/A | Minus Ring (マイナスリング, Mainasu ringu)[64] | Only available in Multi-Pak Battle. | |
N/A | Mosaic (モザイク, Mozaiku)[64] | Only available in Single Pak Battle. | |
N/A | Slow (スロー, Surō)[64] | Only available in Multi-Pak Battle. | |
N/A | Swap (入れ替え, Irekae)[64] | Only available in Multi-Pak Battle. | |
N/A | Transparency (透明, Tōmei)[64] | Only available in Single Pak Battle. |
Sonic Heroes[]
In Sonic Heroes, the power-up container is referred to as the Item Box[65] (アイテムボックス[66], Aitemu Bokkusu) yet again. In this game, they are designed as rotating triangular prisms with three screens to show the power-up's icon. The prisms themselves each rest on top of an orange and yellow disk.
In gameplay, the player can open Item Boxes by simply touching them with the playable character. Also, the player can target the Item Boxes with the Homing Attack and Thunder Shoot. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. Some Item Boxes are also found inside Cages that only Power Type characters can break or inside Cases that can only be unlocked with Switches or by clearing out surrounding enemies. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
1 UP[67] | 1UP[68] | |
Barrier[67] | Barrier (バリア, Baria)[68] | |
Fly Charge[67] | Wing (ウイング, Uingu)[68] | |
High Speed[67] | High Speed (ハイスピード, Haisupīdo)[68] | |
Invincible[67] | Invincible (無敵, Muteki)[68] | |
Power Core[67] | Power Core (パワーコア, Pawākoa)[68] | |
File:TenRingsSHeroes.png | Rings[67] | Ring (リング, Ringu)[68] |
Team Blast Ring[67] | Blast Gauge Up (ブラストゲージUP, Burasutogēji UP)[68] |
Shadow the Hedgehog[]
In Shadow the Hedgehog, the power-up container is referred to as the Item Box[69] (アイテムBOX[70], Aitemu Bokkusu) yet again. In this game, the Item Boxes resemble round glass capsules with two orange lids on opposite sides of the capsules and the icon of the Item Boxes' power-up floating inside them.
In gameplay, many Item Boxes float indirectly in the air. In addition, the player can open an Item Box simply by touching it or by attacking it with weapons. Also, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
1-Up[71] | 1up[72] | |
Barrier[71] | Barrier (バリア, Baria)[72] | |
Damage Recover[71] | Damage Recovery (ダメージ回復, Damēji kaifuku)[73] | |
Heat Barrier[71] | Heat Barrier (ヒートバリア, Hītobaria)[72] | |
Invincible[71] | Invincible (無敵, Muteki)[73] | |
File:Shth item box.png | Rings[71] | N/A |
Magnetic Barrier[71] | Magnet Barrier (マグネツバリア, Magunetsubaria)[72] |
Sonic Rush series[]
Sonic Rush[]
In Sonic Rush, the power-up container is referred to as the Item Box once more.[74] In this game, they are designed as cubic boxes with a blue coloration and the icon of the power-up the Item Box contains emblazoned on the front. The boxes themselves each rest on top of an orange disk, akin to those in Sonic Heroes.
In gameplay, the player can open Item Boxes by simply touching them with the playable character. Also, in Battle Play (the multiplayer mode of Sonic Rush), the Item Boxes' contents randomly change at a steady pace, with their constantly changing power-up icons indicating which power-up is currently available. Likewise, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen that the playable character is on. The Item Box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1 Up[74] | 1UP[75] | N/A | |
5 Ring Bonus[74] | 5 Ring Bonus (5リングボーナス, 5 Ringubōnasu)[75] | N/A | |
Random Ring Bonus[74] | Random Ring Bonus (ランダムリングボーナス, Randamuringubōnasu)[75] | N/A | |
Attract[76] | [77] | Only avilable in Battle Play | |
Barrier[74] | Barrier (バリア, Baria)[75] | N/A | |
Confusion[76] | [77] | Only avilable in Battle Play | |
Invincible[74] | Invincible (無敵, Muteki)[75] | N/A | |
Magnetic Barrier[74] | Magnetic Barrier (磁力バリア, Jiryoku baria)[75] | N/A | |
Max Tension Bonus[74] | Max Tension Bonus (MAXテンションボーナス, Makkusu tenshonbōnasu)[75] | N/A | |
Max Tension Bonus[76] | Max Tension Bonus (MAXテンションボーナス, Makkusu tenshonbōnasu)[77] | Only avilable in Battle Play | |
Slow[76] | Slow (スロー, Surō)[77] | Only avilable in Battle Play | |
Tension Bonus[74] | Tension Bonus (テンションボーナス, Tenshonbōnasu)[75] | N/A |
Sonic Rush Adventure[]
In Sonic Rush Adventure, the power-up container is referred to as the Item Box again.[78] In this game, the typical Item Box resembles a round, blue bauble that sits in an elaborate gray bowl and has the icon of the power-up the Item Box contains emblazoned on the front. In Sea Stages however, the Item Boxes are slightly different in terms of design, being predominantly green instead of blue.
In gameplay, the player can open Item Boxes by simply touching them with the playable character. Also, in Battle mode (the multiplayer mode of Sonic Rush Adventure), the power-up in an Item Box randomly changes at a steady pace, with the constantly changing power-up icon on each Item Box indicating which power-up is currently available. Likewise, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen that the playable character is on. The Item Box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1UP[78] | 1up[79] | N/A | |
5 Ring Bonus[78] | 5 Ring Bonus (5リングボーナス, 5 Ringubōnasu)[79] | N/A | |
Random Ring Bonus[78] | Random Ring Bonus (ランダムリングボーナス, Randamuringubōnasu)[79]/Ring (リング, Ringu)[80] | N/A | |
Attract[81] | Attract (アトラクト, Atorakuto)[82] | Only available in Battle Mode. | |
Barrier[78] | Barrier (バリア, Baria)[79] | N/A | |
Boost Up[83] | Boost (ブースト, Būsuto)[80] | Only available in Sea Stages. | |
Confusion[81] | Confusion (コンフュジヨン, Konfu~yujiyon)[82] | Only available in Battle Mode. | |
High Speed[78] | Speed Up (スピードアップ, Supīdoappu)[79] | N/A | |
Invincible[78] | Invincible (無敵, Muteki)[79] | N/A | |
Magnetic Barrier[78] | Magnetic Barrier (磁力バリア, Jiryoku baria)[79] | N/A | |
Maximum Tension Bonus[78] | Max Tension Bonus (MAXテンションボーナス, Makkusu tenshonbōnasu)[79] | N/A | |
Repair[83] | Repair (リペア, Ripea)[80] | Only available in Sea Stages. | |
Score Bonus[83] | Score (スコア, Sukoa)[80] | Only available in Sea Stages. | |
Slow[81] | Slow (スロウ, Surō)[82] | Only available in Battle Mode. | |
Tension Bonus[78] | Tension Bonus (テンションボーナス, Tenshonbōnasu)[79] | N/A | |
Tension Bonus[81] | Tension Steal (テンションスティール, Tenshonsutīru)[82] | Only available in Battle Mode. |
Sonic Riders series[]
Sonic Riders[]
In Sonic Riders, the power-up container is referred to as the Item Box[84] (アイテムBOX[85], Aitemu Bokkusu) yet again. In this game, the Item Boxes resemble glass capsules with a red lid on the top and bottom, like in Sonic Adventure 2. They all also have a blue icon depicting a yellow question mark floating inside them.
In gameplay, the Item Boxes can be opened by simply touching them with the playable character. There can appear up to more than eight Item Boxes in a row on the tracks and all of them give randomized power-ups, which are indicated by the question mark icon in them. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
Air[84] | Air (エア, Ea)[85] | |
Explosion[84] | Explosion (エクスプロージョン, Ekusupurōjon)[85] | |
High Speed[84] | High Speed (ハイスピード, Haisupīdo)[85] | |
Invincible Barrier[84] | Invincible (無敵, Muteki)[85] | |
Magnetic Barrier[84] | Magnetic Barrier (磁力バリア, Jiryoku baria)[86] | |
Speed Down[84] | Speed Down (スピードダウン, Supīdodaun)[86] | |
Rings[84] | Ring (リング, Ringu)[85] | |
Question Item[84] | Question (クエスチョン, Kuesuchon)[86] |
Sonic Riders: Zero Gravity[]
In Sonic Riders: Zero Gravity, the power-up container is referred to as the Item Box once more.[87] In this game, the Item Boxes possess the same design they had in Sonic Riders. As such, they resemble glass capsules with a red lid on the top and bottom and a blue icon depicting a yellow question mark floating inside them.
In gameplay, the player can open the Item Boxes by touching them with the playable character. There can appear up to more than eight Item Boxes in a row on the tracks and all of them give randomized power-ups which are indicated by the question mark icon in them. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Attack[87] | N/A | ||
Colorball[87] | N/A | ||
Explosion[87] | N/A | ||
GP Boost[87] | N/A | ||
High Speed[87] | N/A | ||
Magnetic Barrier[87] | N/A | ||
Missile[88] | Only available in Survival Battle. | ||
Parts Lock[87] | N/A | ||
Rings[87] | N/A | ||
Shield[88] | Only available in Survival Battle. | ||
Speed Down[87] | N/A | ||
N/A | N/A |
Sonic Free Riders[]
In Sonic Free Riders, the power-up container is called the Item Box yet again.[89] In this game, the Item Boxes possess the same design they had in Sonic Riders and Sonic Riders: Zero Gravity. As such, they resemble glass capsules with a red lid on the top and bottom. Most of them also have a blue icon depicting a yellow question mark floating inside them. The exceptions to this are the Air and Ring-related Item Boxes, whose icons show the power-ups they contain.
In gameplay, the player can open the Item Boxes by touching them with the playable character. There can appear up to more than eight Item Boxes in a row on the tracks and all of these give randomized power-ups which are indicated by the question mark icon in them. The exceptions to this are the Air and Ring-related Item Boxes as mentioned earlier, which sit for the player to grab with an outstretched arm or in hard-to-reach places. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
File:BowlingStrikeSFRiders.png | Bowling Strike[89] | Bowling Strike (ボウリングストライク, Bouringusutoraiku)[90] |
File:FreeThrowSFRiders.png | Free Throw[91] | Free Throw (フリースロー, Furīsurō)[92] |
File:Octo-BoostSFRiders.png | Octo-Boost[91] | Octopus Boost (オクトパスブースト, Okutopasubūsuto)[92] |
File:Octo-InkSFRiders.png | Octo-Ink[91] | Octopus Trap (オクトパストラップ, Okutopasutorappu)[92] |
File:RingCan.png | Ring Can[91] | Ring Can (リングカン, Ringukan)[92] |
File:SodaRocketSFRiders.png | Soda Rocket[91] | Rocket Soda (ロケットソーダ, Rokettosōda)[92] |
File:TargetTorpedoSFRiders.png | Target Torpedo[89] | Throwing Bomb (スローイングボム, Surōingubomu)[90] |
File:TeeShotSFRiders.png | Tee Shot[89] | Tee Shot (ティーショット, Tīshotto)[92] |
File:Air30SFRiders.png | N/A | Air×30 (エア×30, Ea × 30)[90] |
File:Air50SFRiders.png | N/A | Air×50 (エア×50, Ea × 50)[90] |
File:Air100SFRiders.png | N/A | Air×100 (エア×30, Ea × 100)[90] |
File:AirMaxSFRiders.png | N/A | Air×MAX (エア×MAX, Ea × Makkusu)[90] |
File:Ring10SFRiders.png | N/A | Ring×10 (リング×10, Ringu × 10)[90] |
File:Ring20SFRiders.png | N/A | Ring×20 (リング×20, Ringu × 20)[90] |
File:Ring30SFRiders.png | N/A | Ring×30 (リング×30, Ringu × 30)[90] |
File:Ring100SFRiders.png | N/A | Ring×100 (リング×100, Ringu × 100)[90] |
File:SpecialItemSFRiders.png | N/A | Special Item (スペシャルアイテム, Supesharu aitemu)[92] |
File:QuestionSFRiders.png | N/A | Question (クエスチョン, Kuesuchon)[90] |
Sonic the Hedgehog (2006)[]
In Sonic the Hedgehog (2006), the power-up container is again referred to as the Item Box[93] (アイテムBOX[94], Aitemu Bokkusu). In this game, the Item Boxes resemble ellipsoid glass capsules with a red top lid and a red foot each, and the icon of the Item Boxes' power-up floating inside them. They essentially share their appearance with their Sonic Adventure counterparts, but have more details to them.
In gameplay, the playable character can break an Item Box simply by touching it. The player can also target an Item Box with the Homing Attack. In addition, when an Item Box is broken, the icon for the power-up it contained will be shown on the bottom of the screen. Also, unique to this game, after collecting a power-up from an Item Box, it will be left empty if the player returns to it after losing a life. The Item Box power-ups featured in this game are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[93] | 1UP[94] | N/A | |
Gauge Up[93] | Gauge Up (ゲージUP, Gēji UP)[94] | N/A | |
High Speed[93] | High Speed (ハイスピード, Haisupīdo)[94] | N/A | |
Invincible[93] | Invincible (無敵, Muteki)[94] | N/A | |
Rings[93] | Ring (リング, Ringu)[94] | N/A | |
Shield[93] | N/A | An unused Item Box listed in the game's instruction booklet and hidden in the game's files. |
In gameplay, Tails can as well throw Item Boxes as a part of his Dummy Ring-related attacks.
Mario & Sonic series[]
Mario & Sonic at the Olympic Winter Games[]
In Mario & Sonic at the Olympic Winter Games, Item Boxes are featured in Dream Event. The Power-ups they contain in these games include Bombs, Shields and Speed Shoes. They can also contain extra items from the Mario games such as Super Stars, Mega Mushrooms, Green and Red Shells.
Mario & Sonic at the London 2012 Olympic Games[]
In Mario & Sonic at the London 2012 Olympic Games, the Dream Events feature Item Boxes. The Power-ups they contain in these games include Bombs, Shields and Speed Shoes. They can also contain extra items from the Mario games such as Super Stars, Mega Mushrooms, Green and Red Shells.
Mario & Sonic at the Olympic Games Tokyo 2020[]
Item Boxes are set to make an appearance in Mario & Sonic at the Olympic Games Tokyo 2020.
Sonic Rivals 2[]
In Sonic Rivals 2, the power-up container is referred to as the Item Box. In this game, it makes a cameo appearance as two of the collectible cards in the game. One of them in particular depicts its appearance from Sonic Heroes while the other depicts it appearance from Sonic the Hedgehog (2006). To collect the Sonic Heroes Item Box card, the player must attack any rival 250 times. To collect the Sonic the Hedgehog (2006) item Box card on the other hand, the player must successfully Air Boost 25 times.
Sega Superstars series[]
Sega Superstars Tennis[]
In Sega Superstars Tennis, the Item Boxes can be spotted both in the background of the Green Hill Zone court and during Sonic the Hedgehog-related side missions and mini-games. In this game, the Item Boxes are once more presented as gray cubic television sets with a base beneath them and a yellow-framed screen that displays the icon of the power-up the Item Box contains.
In gameplay, Item Boxes can be opened simply by touching them. During Sonic the Hedgehog-related side missions and mini-games. Item Boxes will randomly drop down from the sky and land on the playing field for the player to pick up. The Item box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
File:TenRingsSSuperstarsTennis.png | 10 Rings | |
File:InvincibilitySSuperstarsTennis.png | Invincibility | |
File:ExtraLifeSSuperstarsTennis.png | Life+1 | |
File:SpeedBoostSSuperstarsTennis.png | Speed Boost | |
File:ShieldSST.png | Shield |
Sonic & Sega All-Stars Racing[]
In Sonic & Sega All-Stars Racing, the power-up container is called both the item box and the item capsule.[95] In this game, the Item Boxes resemble glass capsules with a red lid on the top and bottom, like in Sonic Unleashed. They all also have a yellow question mark floating inside them.
In gameplay, the player can open Item Boxes by simply running over them with the playable character. There can appear up to several Item Boxes in a row on the tracks and all of them give randomized power-ups which are indicated by the question mark icon in them. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
All-Star Item[96] | ||
File:S&SASR Bowling Bomb.jpg | Bowling Bomb | |
File:S&SASR Confusion Star.jpg | Confusion Star[95] | |
File:S&SASR Giant Rocket.jpg | Giant Rocket[95] | |
File:S&SASR Speed Shoes.jpg | High Speed Shoes[95] | |
File:S&SASR K.O. Glove.jpg | K.O. Glove[95] | |
File:S&SASR Manual Rocket.jpg | Manual Rocket | |
File:S&SASR Mega Horn.jpg | Mega Horn[95] | |
File:S&SASR Mine.jpg | Mine[95] | |
File:S&SASR Pocket Rainbow.jpg | Pocket Rainbow[95] | |
File:S&SASR Energy Shield.jpg | Shield[95] |
Sonic & All-Stars Racing Transformed[]
In Sonic & All-Stars Racing Transformed, the Item Boxes resemble glass capsules with a red lid on the top and bottom, like in Sonic Unleashed. They all also either have a yellow question mark or a yellow exclamation mark floating inside them.
In gameplay, the player can open Item Boxes by simply running over them with the playable character. There can appear up to several Item Boxes in a row on the tracks and those with question marks inside them give randomized Pickup items which are indicated by the question mark icon in them. The Item Boxes with an exclamation mark inside them on the other hand give Super Pickup items, which are fixed high-power Pickup items that depend on the Item Box's location. The Item Box Pickup items featured in this game are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
All-Star Item | N/A | ||
Blowfish | N/A | Only available in Western releases. | |
Boost[97] | Boost (ブースト, Būsuto) | N/A | |
Drone | Radio Control Car (ラジコンカー, Rajikonkā) | N/A | |
Firework[97] | Rocket Firework (ロケット花火, Rokketo Hanabi) | N/A | |
Glove[97] | Glove (グローブ, Gurōbu) | N/A | |
Hot Rod[97] | Rocket Engine (ロケットエンジン, Rokketo Enjin) | N/A | |
Ice Cannon[97] | Ice Ball (アイスボール, Aisu Bōru) | N/A | |
Super Glove | N/A | ||
Swarm[97] | Bee Rush (ビーラッシュ, Bī Rasshu) | N/A | |
Twister[97] | Twister (ツイスター, Tsuisutā) | N/A | |
N/A | Hindering Jelly (おじゃまぷよ, Ojama Puyo) | Only available in Japanese releases. |
Sonic Unleashed[]
In the Wii/PlayStation 2 version of Sonic Unleashed, Item Boxes are called Item Capsules.[7] In this game, they received a more basic appearance, being rounder capsules with red cups on the top and bottom. Item Capsules in this game also have a certain object inside them that depends on the object they contain.
In gameplay, the player can open an Item Capsule by simply touching it with the playable character. Unlike normal Item Boxes however, these objects are dispersed throughout the stages and puzzles in the Gaia Gates, often in hidden locations or hand-to-reach places. The Item Capsule content featured in this game mostly include collectibles like movies, hints, soundtracks, and artwork. Such Item Capsules have a golden question mark inside them. However, they can also sometimes contain an extra life. Such Item Capsules have blue triangular prisms inside them. In the nighttime stages, many Item Capsules contain blue Dark Gaia Force which help Sonic the Werehog charge his Unleashed Gauge. These Item Capsules have floating energy orbs inside them.
Sonic the Hedgehog 4[]
Episode I[]
In Sonic the Hedgehog 4: Episode I (and Sonic the Hedgehog 4: Episode Metal by extension), the power-up container is called the Item Box[98] (アイテムBOX[99], Aitemu bokkusu). In this game, the item boxes resemble gray and cubic, yet modern television sets with a small base underneath them, a red button on the left side and a black screen that displays the icon of the power-up the item box contains.
In gameplay, the item boxes can only be opened by attacking them. Also, with Sonic/Super Sonic, the player can target the item boxes with the Homing Attack. As well as that, the player can hit a item box suspended in the air from below in order to make it drop to the ground. While Sonic cannot get crushed by a fallen Item Box, it will make him sink through the ground and get stuck if it lands on top of him. This is a regular in-game glitch, that is possible to happen often in corner sections. The Item box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
File:Sonic4Episode1 Render Invincible.png | Invincible[100] | Invincible (無敵, Muteki)[101] |
File:Sonic4Episode1 Render 1UP.png | One-Up[100] | 1UP[101] |
File:Sonic4Episode1 Render PowerSneakers.png | Power Sneakers[98] | High Speed (ハイスピード, Haisupīdo)[99] |
File:Sonic4Episode1 Render Shield.png | Shield[100] | Barrier (バリア, Baria)[101] |
File:SplashHillMonitor.png | Super Ring[98] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[99] |
Episode II[]
In Sonic the Hedgehog 4: Episode II, the power-up container is referred to as the Item Box[102] (アイテムBOX[103], Aitemu bokkusu). In this game, they are primarily gray and cubic, yet modern television sets with a small base underneath them, a red button on the left side and a black screen that displays the icon of the power-up the Item Box contains. However, there are also Item Boxes that have a golden coloration, although those Item Boxes are only for containing special power-ups.
In gameplay, the Item Boxes can only be opened by attacking them. In addition, the player can target the Item Boxes with Sonic/Super Sonic's Homing Attack. Sometimes, the player will also come across Item Boxes that hover in midair. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
File:Sonic4Episode2 Render Invincible.png | Invincible[104] | Invincible (ムテキ, Muteki)[105] |
File:Sonic4Episode2 Render 1UP.png | One-Up[104] | 1UP[105] |
File:Sonic4Episode2 Render PowerSneakers.png | Power Sneakers[102] | High Speed (ハイスピード, Haisupīdo)[103] |
File:Sonic4Episode2 Render Shield.png | Shield[104] | Barrier (バリア, Baria)[105] |
File:Sonic4Episode2 Render SpecialCombination.png | Special Combination[106] | Special Combination (スペシャルコンビネーション, Supesharukonbinēshon)[107] |
File:Sonic4Episode2 Render SuperRing.png | Super Ring[102] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[103] |
Sonic Colors[]
In the Nintendo DS version of Sonic Colors, the Item Boxes are designed as blue and round glass capsules with a red cap on the top and bottom and the icon of the power-up the Item Box contains emblazoned on the front.
In gameplay, the Item Boxes can be opened by simply touching them with the playable character. In addition, the player can target them with the Homing Attack. Also, in Versus Mode (the multiplayer mode of Sonic Colors), the Item Boxes rotate between power-ups at a steady pace. Also, whenever the player opens a Item Box in Versus Mode, a new one will soon reappear in the old one's place. The Item Box power-ups featured in this game are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1UP[108] | N/A | ||
5 Ring Bonus[108] | N/A | ||
Random Ring Bonus[108] | N/A | ||
Exploding Balloon[109] | Only available in Versus Mode. | ||
Mine[109] | Only available in Versus Mode. | ||
Reaper[109] | Only available in Versus Mode. | ||
Spring[109] | Only available in Versus Mode. | ||
Steal Boost[109] | Only available in Versus Mode. | ||
Steal Wisp[109] | Only available in Versus Mode. | ||
N/A | N/A | ||
N/A | N/A | ||
N/A | N/A | ||
N/A | N/A | ||
N/A | N/A |
Sonic Generations[]
In Sonic Generations, the power-up container is referred to as the Item Box.[110] In both the console/PC and Nintendo 3DS version of the game, they appear as gray cubic television sets with a base below them, three red button and one light blue button on their lower edge, and a black screen that displays the icon of the power-up the Item Box contains.
In the console/PC and Nintendo 3DS version of Sonic Generations, the Item Boxes can only be opened by attacking them on the sides or the top. Jumping straight underneath them will not break them. The player is also unable to target them with a Homing Attack on the console/PC version of the game.
In the console/PC version of Sonic Generations, the typical Item Boxes only appear in Classic Sonic's Acts. Certain Challenge Acts for Classic Sonic also include Item Boxes containing Challenge Act-exclusive power-ups. There are also several Challenge Acts that possess Item Boxes that regenerate after they have been opened. The player can also buy Skills from the Skill Shop that allow the player to activate specific power-ups without opening Item Boxes. The Item Box power-ups featured in the console/PC version of Sonic Generations are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-Up[111] | N/A | ||
Aqua Shield[112] | Only available in Challenge Acts. | ||
Flame Shield[113] | Only available in Challenge Acts. | ||
Invincible[111] | N/A | ||
Power Sneakers[111] | N/A | ||
Skateboard[111] | Only available in City Escape Act 1. | ||
Super Ring[111] | N/A | ||
Thunder Shield[114] | Only available in Challenge Acts. |
In the Nintendo 3DS version of Sonic Generations, Item Boxes appear in both Modern and Classic Sonic's Acts. In addition, when opening an Item Box in this version of the game, the Item Box's power-up icon appears on the left side of the screen. As well as that, the player can hit an Item Box suspended in the air from below in order to make it drop to the ground. In case an Item Box lands on top of Sonic, it will simply bounce repeatedly on Sonic's head until he moves out of the way. The Item Box power-ups featured in the Nintendo 3DS version of Sonic Generations are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1UP[115] | N/A | ||
Invincible[115] | N/A | ||
Magnetic Shield[115] | N/A | ||
Shield[115] | N/A | ||
Super Rings[115] | N/A | ||
Time Item[115] | Only available in "Keep the Pace" missions. |
Sonic Jump series[]
Sonic Jump (2012)[]
In the 2012 remake of Sonic Jump, the Item Box is referred to as the TV. In this game, their design is again that of a cubic television with a base below them and a red and light blue button on their bottom edge. They all also have a static screen that displays a question mark.
In gameplay, the TVs can only be opened when attacked. Also, all of them give randomized power-ups which are indicated by the question mark icon on them. The TV power-ups featured in this game are as follows:
Sprite | Name | |
---|---|---|
English | Japanese | |
Bomb | ||
Magnet | ||
Ring Time | ||
Shield |
Sonic Jump Fever[]
In Sonic Jump Fever, the Item Box is called the TV once more. In this game, the TVs are again designed as cubic televisions with a base below each of them and a red and light blue button on their bottom edges. They all also have a static screen that displays a question mark.
In gameplay, the TVs can only be opened when attacked. Also, all of them give randomized power-ups which are indicated by the question mark icon on them. The TV power-ups featured in this game are as follows:
Render | Name | Notes | |
---|---|---|---|
English | Japanese | ||
Detonate | N/A | ||
Flame Jump | N/A | ||
Magnet | N/A | ||
Ring Time | N/A | ||
Shield | N/A | ||
Spring Shoes | N/A | ||
Stun | N/A | ||
Boost | An unused TV for Vector hidden in the game's files. | ||
Target Enemy | An unused TV for Rouge hidden in the game's files. |
In addition to regular TVs, the game also features a new variant of the TVs that only appears in runs when the Power-Up Doubler Booster is equipped, which grant two power-up items at once as opposed to only one from regular TVs. These are depicted as identically-shaped televisions with orange static screens displaying the number two in them.
Sonic Dash[]
In Sonic Dash, the Item Boxes resemble glass capsules with a red lid on the top and bottom, like in Sonic & All-Stars Racing Transformed. The insides of the glass capsules are also colored blue and they all have a question mark floating inside them.
In gameplay, the player can open Item Boxes by simply running over them with the playable character. In addition, Item Boxes can be found normally at corners, but also behind walls, Totem Poles or any other obstacles as well. Also, all of them give randomized power-ups which are indicated by the question mark icon in them. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
Magnet | ||
Random Ring Bonus | ||
Shield | ||
X2 Multiplier |
Sonic Lost World[]
In Sonic Lost World, the Item Boxes sport their design from Sonic Unleashed, except with brighter red covers. They each also have their power-up's icon floating inside them.
In both the Wii U/PC and Nintendo 3DS version of Sonic Lost World, the Item Boxes can be opened by touching them with the playable character. Also, exclusive to the Nintendo 3DS version, the player is able to lock onto them with the Homing Attack.
On both versions of the game, the Item Boxes found in Zones can contain Wisps, which include Cyan Wisps, Yellow Wisps, Indigo Wisps, Crimson Wisps, Magenta Wisps, Green Wisps and Black Wisps on the Wii U/PC version, and Cyan Wisps, Yellow Wisps, Indigo Wisps, Red Wisps, Ivory Wisps and Gray Wisps on the Nintendo 3DS version. These Item Boxes also usually regenerate after the player opens one.
In the Wii U/PC version of the game, Item Boxes found in-Zones are overall rare. They also mostly contain Wisps, and rarely contain power-ups other that Super Rings. However, there is an Item Box power-up called Warp that appears whenever the player fails to reach the next Star Post too many times, and is there to help the player skip to the next checkpoint or the end-of-level Capsule.
In the Nintendo 3DS version of the game, Item Boxes are featured more general in Zones and grant power-ups like Super Rings, Big 50 Rings, Blue Shields, Thunder Shields, Aqua Shields, Flame Shields, Speed Ups and Invincible in addition to Wisps. In the Nintendo 3DS version, Item Boxes can be found under rocks, in mid-air and inside other breakable objects and structures.
In the Wii U/PC version, many of the mentioned non-Wisp power-ups are rewarded by completing certain missions in Zones, finding random drops on the World Map of the Lost Hex, or being gifted by other players through Miiverse (Wii U version only). Also, in the Nintendo 3DS version, the player can create Item Boxes with power-ups in Tails' Lab using Materials. These Item Box power-ups can then later be activated while playing through a Zone by accessing the suitcase menu.
Sonic Runners[]
In Sonic Runners, the Item Boxes resemble round glass capsules with a red lid on the top and bottom, much like in Sonic Lost World. They each also have the icon of their Item Box's power-up floating inside them.
In gameplay, the Item Boxes in the stages can be opened by touching them with the playable character. These Item Boxes are set on the pathways or floating in the mid-air. The Item box power-ups featured during stages in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
Combo Bonus | ||
Cyan Laser | ||
Indigo Asteroid | ||
Invincible | ||
Magnet | ||
Shield | ||
Spring | ||
Yellow Drill |
Like in Sonic Lost World, Item Boxes and their power-ups are also featured as Equippable Items, which can be brought before a run and then be activated by touching them on the bottom of the screen. Super Ring Item Boxes appear as separated items, but also as Equitable Items, and they can be acquired as reward after getting a high enough score.
Sonic Mania[]
In Sonic Mania, and its expansion Sonic Mania Plus, the power-up container is referred to as the Item Box[116] (アイテムボックス[117], Aitemu Bokkusu) yet again. In these games, they borrow their design from their counterparts in the original Sonic the Hedgehog, Sonic the Hedgehog 2, and Knuckles Chaotix. As such, they resemble gray cubic television sets with a wide base below them, blue scribble on their lower edge, a red button on their lower right edge, and a static screen that displays the icon of the power-up the Item Box contains.
In gameplay, the player can only obtain the power-up inside an Item Box by attacking it. The monitor power-ups featured in these games are as follows:
Sprite | Name | Notes | |
---|---|---|---|
English | Japanese | ||
1-UP[116] | 1UP[117] | N/A | |
Blue Shield[116] | Barrier (バリア, Baria)[117] | N/A | |
Bubble Shield[116] | Water Barrier (アクアバリア, Akua Baria)[117] | N/A | |
Character[118] | N/A | Only available in Encore Mode. | |
Eggman Mark[116] | Eggman Trap (エッグマントラップ, Egguman Torappu)[117] | N/A | |
Fire Shield[116] | Flame Barrier (フレイムバリア, Fureimu Baria)[117] | N/A | |
Hyper Ring[116] | Hyper Ring (ハイパーリング, Haipā Ringu)[117] | N/A | |
Invincible[116] | Invincible (無敵, Muteki)[117] | N/A | |
Lightning Shield[116] | Thunder Barrier (サンダーバリア, Sandā Baria)[117] | N/A | |
Player Swap[119] | Teleporter Only (テレポーターのみ, Terepōtā nomi)[120] | Only available in Competition mode and Encore Mode. | |
Power Sneakers[116] | High Speed (ハイスピード, Hai Supīdo)[117] | N/A | |
Random[119] | Random (ランダム, Randamu)[120] | Only available in Competition mode and Encore Mode. | |
Super Ring[116] | Big 10 Ring (ビッグ10リング, Biggu 10 ringu)[117] | N/A | |
"S" | N/A | Only available in Debug Mode. |
In addition to the Item Boxes appearing normally in gameplay, the player can make an Item Box pop out of the ground if they make the Goal Plate fall down in a certain spot. This Item Box will contain either a Super Ring or one of the three elemental shields.
In the game's Competition Mode, the player can decide the Item Boxes' release patterns during an Act. This includes the options "Fixed" (the chosen Act retains its original power-ups), "Teleporters Only" (every Item Box in the Act is replaced with the Player Swap power-up), and "Random" (every Item Box in the Act is replaced with the Random power-up). Also, in Competition Mode, each of the players has a chance to win the round depending on how many Item Boxes they break.
Sonic Forces: Speed Battle[]
In Sonic Forces: Speed Battle, the Item Boxes retain the same design they had in Sonic Lost World. As such, they resemble round glass capsules with a red lid on the top and bottom, though their covers’ underside is remniscient to earlier capsule designs. They all also have a yellow question mark floating inside them.
In gameplay, an Item Box can be opened when a playable character makes contact with it. In addition, Item Boxes will regenerate a second after they have been obtained by a player. Every playable character also has their own unique set of power-up Items they can obtain at random from Item Boxes, though all characters can obtain one common power-up. Unlike in previous games, obtaining a power-up from Item Boxes stores it in one of the three slots at the bottom of the screen. As such, the player is able to store up to three Items at a time. These Items can then be used by touching their respective icon.
The Item Box power-ups featured in this game are as follows:
Render | Name |
---|---|
Bashosen | |
Booby Trap | |
Bubble Bomb | |
Bunny Boost | |
Chao Attack | |
Chao-nado | |
Chopper Chomp | |
Drac-O'-Lantern | |
Dragon Dance | |
Electro Boost | |
Explosive Mine | |
Festive Umbrella Boost | |
Fire Boost | |
Fire Whirl | |
Fireball | |
Firework Flurry | |
Flue Shot | |
Frozen Chopper Chomp | |
Home Run | |
Ice Boost | |
Ice Mine | |
Ice Wave | |
Illusion Boost | |
Illusion Mine | |
Invincibility | |
Lava Bomb | |
Lightning | |
Lilytrap | |
Moto-Bug | |
Power Sneakers | |
Pyro-Mine | |
Shield | |
Star Trail | |
Steal | |
Storm Cloud | |
Strike Out | |
Tornado | |
Trap Shot | |
Umbrella Boost | |
Whirlwind | |
Wind Boost | |
Wipeout | |
Wrench Rush | |
Zap Trap |
Sonic Forces[]
In Sonic Forces, the power-container is called the Item Box once more.[121] In this game, they appear as gray cubic television sets with a base below them, red buttons on their lower edge, a light blue button on their lower right, and a static screen that displays the icon of the power-up the Item Box contains.
In gameplay, the Item Boxes can only be opened by attacking them. Also, Item Boxes in Sonic Forces only appear in Classic Sonic's stages. Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
Bonus Rings[121] | ||
Invincibility[121] | ||
Power Sneakers[121] | ||
N/A |
Team Sonic Racing[]
In Team Sonic Racing, the power-up container is called the Item Box[122] (アイテムボックス[123], Aitemu Bokkusu) again. In this game, they usually resemble glass capsules with a red lid on the top and bottom, like in Sonic Unleashed, except with three small bolts on each cover. They all also have a yellow question mark floating inside them. The only exception to this is a certain power-up, whose capsule has blue lids and its power-up icon floating inside it.
In gameplay, the Item Boxes can be opened by touching them with the playable character. They appear in strategic positions along all the race tracks and all of them give randomized power-ups which are indicated by the question mark icon in them. They usually only give one power-up, but they may in some cases give a set of three identical power-ups for some types of power-ups. What kind of power-up the Item Box grant is displayed in the HUD's WIsp Window. In addition, the characters on one's team in gameplay can transfer Item Boxes between each other using Item Box Transfer. The Item Box power-ups featured in this game are as follows:
Render | Name | |
---|---|---|
English | Japanese | |
Black Bomb[124] | Black Bomb (ブラック・ボム, Burakku Bomu)[125] | |
Blue Cube[124] | Blue Cube (ブルー・キューブ, Burū kyūbu)[125] | |
Crimson Eagle[126] | Crimson Eagle (クリムゾン・イーグル, Kurimuzon īguru)[127] | |
Cyan Laser[126] | Cyan Laser (シアン・レーザー, Shian rēzā)[125] | |
Gray Quake[126] | Gray Quake (グレイ・クエイク, Gurei Kueiku)[125] | |
Invincibility[124] | Invincible Capsule (無敵カプセル, Muteki kapuseru)[123] | |
Ivory Lightning[126] | Ivory Lightning (アイボリー・ライトニング, Aiborī raitoningu)[127] | |
Jade Ghost[124] | Jade Ghost (ジェイド・ゴースト, Jeido gōsuto)[125] | |
Magenta Rhythm[124] | Magenta Rhythm (マゼンタ・リズム, Mazenta rizumu)[125] | |
Orange Rocket[126] | Orange Rocket (オレンジ・ロケット, Orenji roketto)[127] | |
Pink Spikes[126] | Pink Spikes (ピンク・スパイク, Pinku Supaiku)[127] | |
Red Burst[124] | Red Burst (レッド・バースト, Reddo bāsuto)[125] | |
Violet Void[124] | Violet Void (バイオレット・ボイド, Baioretto boido)[125] | |
White Boost[126] | White Boost (ホワイト・ブースト, Howaito būsuto)[127] | |
Yellow Drill[126] | Yellow Drill (イエロー・ドリル, Ierō doriru)[127] |
Additionally, in the case of Invincibility, there is a hidden Item Box on each track that contains this power-up.
Variants[]
Floating Item Boxes[]
The Floating Item Box, or simply Balloon, is an Item Box variant in the form of a red Balloon with white and blue circles containing a star on it. They function like regular Item Boxes, except that they are always floating in the air. While Floating Item Boxes do not display the power-up they contain, they do give an aerial boost when opening one. They first appeared in Sonic Adventure 2.
Target Switch[]
The Target Switch is an Item Box variant that appears as a target floating in midair. If the player tries to fly too close to it, the Target Switch will start spinning and cannot be hit. To earn its power-up, the player has to hit the Target Switch with Thunder Shoot from a safe distance. They first appeared in Sonic Heroes.
List of power-ups[]
The most common power-ups through the series found in Item Boxes are the Super Ring, Shield, Invincible, Power Sneakers, and 1-Up, although their effects might vary depending on the game they appear.
Name | Effect | Picture |
---|---|---|
1-Up | Adds an extra life to the player's total number of lives. The icon for this power-up is either the head of the current player character, or, in later games, a "1Up" symbol. | File:SH1up.png |
5 Ring Bonus | Gives five Rings. | |
Air | Replenishes the user's Air Tank with varying amounts of Air. | |
All-Star Item | Allows the user to perform their All-Star Move. | |
Attack (Sonic Advance 2) | A multiplayer-exclusive power-up. Creates a shockwave attack that inflicts damage on opponents. | |
Attack (Sonic Riders: Zero Gravity) | Allows the player to perform attacks during Extreme Gear races for a short period of time. It also allows the user to activate Springs and access special shortcuts while it is active. | |
Attract | A multiplayer-exclusive power-up. Allows the player to teleport an opponent to their location. | |
Aqua Shield | Allows the user to breath underwater indefinitely without drowning and envelopes the user in a barrier that protects the playable character from a single hit of damage. It also allows Sonic to use the Bound Jump. It can also repel certain projectiles, not including spiked projectiles and explosives. Once damage is taken, the playable character will lose the Aqua Shield and suffer knockback without taking damage. However, it does not protect the user from getting crushed or falling into bottomless pits. | |
Bashosen | Allows the user to throw Bashōsens down the lane they were deployed on. As they move forward, the Bashōsens will pass through any obstacle or enemy until this power-up wears off. In addition, the Bashosen will leave behind a green trail while moving that will slow down those that touch it. The Bashōsens deal damage on a direct hit. Upon dealing damage, the Bashosen will also steal some of its victims' Rings and add them to the user's own Ring count. | |
Big 50 Ring | Gives fifty Rings. | |
Black Wisp | Grants a Black Wisp that allows the user to use the Black Bomb. | |
Blind | A multiplayer-exclusive power-up. Temporarily blacks out the opponent's screen except for a tiny spotlight around their character. | |
Blowfish | Allows the user to deploy a puffer fish-like mine that slows down opponents that hit them. | |
Blue Shield | Grants the user immunity to electrical damage and envelopes the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Blue Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
Blue Wisp | Grants a Blue Wisp that allows the user to use the Blue Cube. | |
Bomb | Allows the player to destroy all enemies on-screen. | |
Booby Trap | Allows the user to drop fake Item Boxes on the lanes that the user is not currently on. Touching a Booby Trap with a playable character (including the user) will cause the player's Item slots to be blocked. This means that power-ups in these Item slots cannot be used, nor can the blocked Item slots be used to store new power-ups. To unlock one's Item slots, the player must spend some of the Rings they have collected. | |
Boost | Grants the player a temporary speed boost for acceleration. | |
Boost Up | Increases the Wave Cyclone's Boost Gauge by a varying amount. | |
Bowling Bomb | Allows the player to deploy a rolling bomb that will damage and slow down opponents. | |
Bowling Strike | Grants the player a large bowling ball to roll down Extreme Gear tracks with. | |
Bubble Bomb | Allows the user to drop bubblegum puddles on the lanes that the user is not currently on. Touching a Bubble Bomb with a playable character (including the user) will cause the player's screen to be obscured by bubbles and prevent them from using Items. This effect lasts for a short amount of time, but can be ended early by tapping the bubbles on the touch screen in order to pop them. | |
Bunny Boost | Allows the user to increase their speed for a short time. Also, upon switching lanes, the user will receive a fast, but brief burst of additional speed. | |
Change | Replaces the player's Combi Partner with one of the other playable characters for a short amount of time. | |
Chao Attack | Allows the user to launch Cheese down the lane the user was one when the Chao Attack was deployed. After flying down the lane for a while, Cheese will then ricochet in the opposite direction. Opponents caught in the path of the Chao Attack will be slowed down and lose Rings. In addition, the Chao Attack can travel through walls and will continue to move after hitting players. | |
Chao-nado | Allows the user to place a swirling tornado in front of a nearby opponent. If the user is in first place when they use the Chao-nado however, it will drop down directly behind the user. Should an opponent run into the Chao-nado, they will be temporarily slowed down. In return, the character who deployed the Chao-nado will receive the opponent's lost speed, thus granting them a short burst of speed of their own. | |
Chaos Emerald | Allows the player passage into the Special Stage if they are carrying fifty Rings when breaking this Item Box. | |
Character | Adds another party member to the player's roster. | |
Chopper Chomp | Allows the user to send a Chopper rushing down the lane the user was on when this power-up was first deployed. Should the Chopper Chomp make contact with a playable character, it will damage them. Being capable of passing through obstacles, the Chopper Chomp will continue its path until it either hits an opponent or disappears on its own. | |
Colorball | Temporarily obscures the player's vision by smearing the screen with colors. | |
Combine Ring | Merges the player's Rings together so that less Rings are dropped when taking damage. In Knuckles' Chaotix, the player will release one Ring equivalent to all Rings lost. If the Ring is not collected within a short time, it explodes into individual Rings. In Sonic Mania and Sonic Mania Plus, the player will drop several big Rings instead of one, with each big Ring being worth a fraction of the total amount of dropped Rings. These big Rings will not explode after a period of time. | |
Combo Bonus | Combo counts cannot be broken and combo bonuses are boosted. | |
Confusion | A multiplayer-exclusive power-up. Allows the player to scramble the opponent's character controls for a short time. | |
Confusion Star | Targets the nearest rival racer and confuses them by flipping their view upside down. | |
Continue Monitor | Gives the player an extra Continue. As such, if the player loses all of their lives, they can start a Zone over with three extra lives. | |
Crimson Wisp | Grants a Crimson Wisp that allows the user to use the Crimson Eagle. | |
Cyan Wisp | Grants a Cyan Wisp that allows the user to use the Cyan Laser. | |
Damage Recover | Restores part of the Health Gauge for the vehicle the player is in command of. | |
Drac-O'-Lantern | Allows the player to send a pumpkin head flying down the lane it was deployed on until it dissipates. In addition, it is unaffected by obstacles, which it will pass right through. Opponents hit by the Drac-O'-Lantern will be slowed down heavily and lose Rings. | |
Dragon Dance | Allows the player to send a dragon flying down the lane it was deployed on until it turns around and comes bouncing back down the lane it is on. It will also ignore any obstacle in its way by passing right through them. Opponents hit by the Dragon Dance will be slowed down heavily and lose Rings. | |
Drone | Grants the player a remote-controlled drone that will seek out a rival racer and detonate, thereby damaging the rival racer and slowing them down. | |
Eggman Mark | Causes the player to take damage, resulting in the loss of either a shield, Rings or even a life in case the player does not have any Rings on them. However, it does not have any effect if the playable character is invincible or in a Super State. In some games, however, the Eggman Marks do nothing when opened. | |
Electro Boost | Allows the user to increase their speed for a short amount of time and surround themselves in an electric field. It also attracts Rings from adjacent lanes and removes a random power-up item from any opponent that comes into contact with the user. | |
Exploding Balloon | A multiplayer-exclusive power-up. Puts an Exploding Balloon near the opponent. | |
Explosion | Launches a bomb at Extreme Gear opponents ahead of them, knocking them off balance. | |
Explosive Mine | Allows the player to drop iron balls on the lanes that the user is not currently on. Touching an Explosive Mine's iron balls with a playable character (including the user) will make them explode instantly, causing the playable character to lose Rings and slow down drastically. | |
Festive Umbrella Boost | Allows the user to increase their speed for a short time. It also allows the user to damage enemies and opponents upon contact, resulting in the latter losing Rings and being slowed down slightly. | |
Fire Boost | Allows the user to increase their speed for a short time and surround themselves in a fiery blaze that damages opponents on contact, resulting in the opponents losing Rings and being slowed down temporarily. | |
Fire Whirl | Allows the player to deploy a fire tornado that will travel down the lane it was deployed on until its duration expires or it travels off course. In addition, the Fire Whirl can pass through obstacles and continue forward after hitting opponents. Opponents hit by the Fire Whirl will be slowed down heavily and lose lots of Rings. | |
Fireball | Allows the player to launch a fireball that will fly down the lane it was deployed on at high speed. However, it will dissipate when it hits an opponent, collides with an obstacle, or travels off course. Opponents hit by the Fireball will be slowed down heavily and lose Rings. | |
Firework | Allows the player to fire a rocket at rival racers to stun them. If the rocket hits a barrier, it will bounce off it. | |
Firework Flurry | Allows the player to fire up to three glowing shots that will fly down the lane they were deployed on. However, the shots will dissipate when they hit an opponent, collide with an obstacle, or travel off course. The shots come in three colors (blue, red and yellow), but the color the shots will assume is picked at random. In addition, the differently-colored shots will have different effects on the opponents they hit. | |
Flame Jump | Allows the player to chain together multiple Double Jumps. | |
Flame Shield | Negates any fire-based damage and envelopes the user in a barrier that protects the playable character from a single hit of damage. It also allows Sonic to use the Fireball Spin Dash. It can also repel certain projectiles, not including spiked projectiles and explosives. Once non-fire damage is taken, the playable character will lose the Flame Shield and suffer knockback without taking damage. The Flame Shield will also disperse if the user dives into water deep enough to drown in. It also does not protect the user from getting crushed or falling into bottomless pits | |
Flue Shot | Allows the user to place a chimney on each of the lanes available on the road. Shortly after being deployed, half of the chimneys will then each expel one iron ball and keep them suspended above them; which one of chimneys that will expel an iron ball is chosen at random. Should a playable character (including the user) touch the Flue Shot's iron ball or chimney, they will take damage and be slowed down temporarily. | |
Fly Charge | Fully charges the player's Flight Gauge. | |
Free Throw | Grants the user a basket ball to stun the leading character in an Extreme Gear race with. It is only available to Bike Type Extreme Gear racers. | |
Frozen Chopper Chomp | Allows the user to send a Chopper circling around an ice orb rushing down the lane the user was on when this power-up was first deployed. Should the Frozen Chopper Chomp make contact with an opponent, it will freeze them and make them lose Rings. Being capable of passing through obstacles, the Frozen Chopper Chomp will continue its path until either hits an opponent or disappears on its own. | |
Gauge Up | Fully charges the player's Action Gauge. It has no effect when picked up by Sonic. | |
Giant Rocket | Allows the player to send a rocket down the racing track that the player can detonate at will. | |
Glove | Temporarily equips the user with a baseball glove that can deflect projectiles and obstacles once. | |
Gold Shield | Allows the player to use the Blast Attack and envelopes the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Gold Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
GP Boost | Replenishes the user's GP Gauge with varying amounts of Gravity Points. | |
Gray Wisp | Grants a Gray Wisp that allows the user to use the Gray Quake. | |
Green Wisp | Grants a Green Wisp that allows the user to use the Green Hover. | |
Grow | Doubles the playable character in size, thus increasing his weight and jump height, for twenty seconds. Enlarged characters cannot be held, however. | |
Health | Restores the playable character's Health Gauge. | File:Health-Icon-Sonic-Adventure-2.png |
Heat Barrier | Envelopes the user in a barrier that protects the playable character from a single hit of damage and deals damage to surrounding enemies. Once damage is taken, the playable character will lose the Heat Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
Hedge Maze | Allows the user to drop plant pillars on all the lanes. Up to three of these lanes (or none at all) in particular gets plant pillars so tall that they cannot be jumped over. The rest of the lanes receives shorter plant sprouts. Regardless, touching any plant pillars will result in the playable character (including the user) losing Rings. In addition, after colliding with a plant pillar, the victim will, for several seconds, lose speed every time they switch lanes. | File:HedgeMazeIcon.png |
High Speed (Sonic Riders) | Increases an Extreme Gear rider's speed for about a second. | |
High Speed (Sonic Rush Adventure) | Increases the user's performance speed when pulling of Trick Actions. | |
Hot Rod | Grants the playable character a massive speed boost. Additionally, it can be detonated by the player, causing an explosion that will damage and slow down nearby opponents. If left on for too long however, the Hot Rod will detonate itself, causing the player to be slowed down. | |
Hyper Heli-Tails | Allows Tails to fly forward at high speeds for about five seconds. Equivalent to the Rocket Shoes. | |
Ice Boost | Allows the user to increase their speed for a short period of time while surrounding them in an icy flurry that freezes opponents upon contact with the user. | |
Ice Cannon | Allows the player to fire snowballs at rival racers. Hitting rivals once with the Ice Cannon will slow them down, while hitting them twice or trice will freeze them. | |
Ice Mine | Allows the user to drop three iron balls made of ice on the lanes that the user is not currently on. Touching an Ice Mine with a playable character (including the user) will cause them to freeze instantly. | |
Ice Wave | Allows the player to launch a wave of ice down the lane it was deployed on until it hits an opponent, collides with an obstacle or travels off course. Opponents hit by the Ice Wave will be frozen and lose Rings. | |
Illusion Boost | Allows the user to increase their speed for a short amount of time and surround themselves in a crimson energy field that causes an opponent's controls to be temporarily reversed should they make contact with the user. | |
Illusion Mine | Allows the user to drop three clusters of energy cubes on the lanes that the user is not currently on. Touching an Illusion Mine with a playable character (including the user) will cause the character's controls to be temporarily reversed. | |
Indigo Wisp | Grants an Indigo Wisp that allows the user to use the Indigo Asteroid. | |
Invincible | Bestows an aura upon the user that grants the user temporary immunity to damage, destroys lesser enemies on contact and inflicts damage on tougher foes. While Invincibility is active, the background music changes to an upbeat fanfare. However, it does not protect the user from drowning, getting crushed or falling into bottomless pits. | |
Ivory Wisp | Grants an Ivory Wisp that allows the user to use the Ivory Lightning. | |
Jade Wisp | Grants a Jade Wisp that allows the user to use the Jade Ghost. | |
Jet Board | Grants Sonic a Snowboard to travel faster through the Robotnik Winter Zone. It lasts until Sonic collides with an object, takes damage or falls into a hole. The player can also cancel the Jet Board by jumping off of it. | |
Jump | Allows the user to launch themselves through the air, similar to when touching a Spring. | |
K.O. Glove | Allows the player to deploy a projectile that bounces off walls. | |
Lava Bomb | Allows the user to drop a lava bomb on the user's lane. If a playable character (including the user) touches a Lava Bomb, they will lose a large amount of Rings and be slowed down. | |
Lightning | Allows the user to manifest electricity above opponents for a second before unleashing a downward lightning bolt. Should this lightning bolt connect with their targets, it will cause the recipient(s) to become temporarily stunned, take damage, and lose one of the power-ups they have on them. | |
Lilytrap | Allows the user to set lily pads on all the lanes. Half of these lily pads (which are chosen at random) will then produce water geysers that will inflict damage on anyone who touches them (including the user). | |
Magenta Wisp | Grants a Magenta Wisp that allows the user to use the Magenta Rhythm. | |
Magnet | Pulls in nearby objects for a short period of time. | |
Manual Rocket | Grants the player a rocket that homes in on the nearest rival in a race and flips them over. | |
Marker | The checkpoints for several 8-bit games for the Sega Game Gear and Sega Master System. When opened, it saves the player's progress and allows the player to restart from said Marker's position after they lose a life. | |
Maximum Tension Bonus | Fully charges the player's Tension Gauge | |
Mega Horn | Allows the player to produce a soundwave that fips over surrounding rivals in a race. | |
Missile | Grants the playable character a missile to launch at opponents with Gravity Control during an Extreme Gear competition. | |
Mine | Allows the user to set up mines as traps for opposing players. | |
Mine (Sonic & Sega All-Stars Racing) | Allows the user to set up motion-activated mines in the path of oncoming racers. They spin around the other racers by exploding on contact or after a certain time has passed. | |
Minus Ring | A multiplayer-exclusive power-up. | |
Mosaic | A multiplayer-exclusive power-up. Allows the user to turn their opponent's playfield into a blurred mosaic | |
Moto-Bug | Allows the user to send a Moto Bug down the lane it was deployed on. When an opponent makes contact with this Moto Bug, it will damage them, paralyze them, and make them lose a random power-up in their possession. The Moto Bug will also disappear when it hits an obstacle or travels off course. | |
Octo-Boost | Increases an Extreme Gear rider's speed for a few moments. | |
Octo-Ink | Temporarily obscures an opponent's vision by smearing their view with ink. | |
Orange Wisp | Grants an Orange Wisp that allows the user to use the Orange Rocket. | |
Parts Lock | Deactivates all Gear Parts for a limited time. | |
Pink Wisp | Grants a Pink Wisp that allows the user to use the Pink Spikes. | |
Player Swap | Switches players' position on the map. It typically only appears in multiplayer mode. In Sonic Mania Plus however, they also appears in the game's Encore Mode where it lets the player swap characters with those in the player's party. | |
Pogo Spring | Equips the playable character with a movable Pogo Spring. With it, the player can bounce higher than normal while moving. However, this power-up will get neutralized should the player take damage or jump off the Pogo Spring. | |
Power Core | Comes in three colors: blue (Speed), yellow (Fly), and red (Power). It levels up a character depending on their character type. | |
Power Sneakers | Provides the user with a boost of speed for a limited time which increases top speed, jumping height and acceleration. While active, the background music plays at an increased tempo or as a separate track. | |
Propeller Shoes | Allows Sonic propulsion through Tidal Plant Zone's underwater sections for eight seconds. | |
Pocket Rainbow | Allows the player to temporarily obstruct the view of other racers with a spectrum of dazzling colors. | |
Pyro-Mine | Allows the user to set a pack of firework in front of the opponent directly ahead of the user. If the user is in first place when they use the Pyro-Mine however, they will drop the Pyro-Mine directly behind them. It has infinite range and will both deal large amounts of damage and slow down those who collide with it (including the user). In addition, it will deal splash damage to all surrounding racers when it detonates. | |
Random | Gives a random power-up to the user and can give additional power-ups that do not appear in the mode they are featured in. | |
Random Ring Bonus | Gives random amounts of Rings. | |
Reaper | A multiplayer-exclusive power-up. Makes the opponent lose a try when the next instance of damage occurs, regardless of the number of Rings in the opponent's possession. | |
Red Shield | Grants the user immunity to fire damage and envelopes the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Blue Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
Red Wisp | Grants a Red Wisp that allows the user to use the Red Burst. | |
Ring Can | Provides the user with additional Rings during an Extreme Gear race. | |
Ring Time | Allows the player to turn surrounding enemies into Rings for a short time. | |
Rings | Gives specific amounts of Rings in different locations. | |
Rocket Shoes | Grants Sonic the ability to fly through midair at high speed for about five seconds. Equivalent to the Hyper Heli-Tails. | |
S | Depending on game, the S can give Power Sneakers and Invincibility or grant a Super State and fifty Rings. It only appears in the Debug Mode of certain games. | |
Score Bonus | Grants the player 8,000 bonus points. | |
Shield | Encases the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Shield and suffer knockback without taking damage. However, it does not protect the user from drowning, getting crushed or falling into bottomless pits. The Shield's color was originally a transparent blue but later began to vary throughout the series. | |
Shrink | Halves the playable character in size, thus decreasing his weight and jump height, for twenty seconds. | |
Skateboard | Grants the user a skatebord. While onboard it, the user can travel forward at greater speeds than normal. However, the user can only move forward while skating. It disappears when the playable character collides with an oncoming obstacle or wall. | |
Slow | A multiplayer-exclusive power-up. Allows the user to slow down an opposing player for a short time. | |
Soda Rocket | Drastically increases an Extreme Gear rider's speed for a short time. | |
Special Combination | Allows Sonic and Tails to destroy all Badniks on the screen with a combination of Spin Attacks. Once done, it rewards the player with certain amounts of Rings and points. | |
Speed Down | Drastically decreases an Extreme Gear rider's speed for a short time. In Sonic Riders: Zero Gravity, it also prevents Gravity Control and Gravity Dive. | |
Spring (Equippable Item) | Covers every bottomless pit in the current stage with a Spring. | |
Spring (power-up) | A multiplayer-exclusive power-up. Puts a Spring in the opponent's path so that they run over it. It will then shoot the opponent towards the left side of the screen. | |
Spring Shoes | Increases jumping height for a short time. | |
Star Trail | Allows the user to drop a number of stars behind them as they move forward. These stars will then set themselves permanently on the spot on the lane they were dropped on for the duration of the race. Should an opponent make contact with one of the Star Trail traps, they will not only take damage, but also have a portion of their Rings transferred over to the user's Ring count. | |
Steal | Allows the user to steal one Trap or Projectile power-up from a random opponent. | |
Steal Boost | A multiplayer-exclusive power-up. Steals the opponent's Boost from their Boost Gauge and adds it to the user's. | |
Steal Wisp | A multiplayer-exclusive power-up. Steals the opponent's Wisp. | |
Storm Cloud | Allows the user to drop thunderclouds on three of the lanes that the user is not currently on. Touching the lightning emitted by the clouds with a playable character (including the user) will cause them to get zapped by lightning, which destroys a random power-up in the playable character's inventory, inflicts damage, and temporarily paralyzes the playable character. | |
Stun | Paralyses enemies, making them stop moving and vulnerable to attacks from angles where they are normally invulnerable. | |
Super Glove | Temporarily equips the user with a baseball glove that can deflect projectiles and obstacles an unlimited number of times. | |
Super Ring | Gives ten Rings. | |
Swap | Switches the current character with its party partner for twenty seconds. | |
Swarm | Allows the player to deploy a swarm of bees that will set up giant bees as obstacles for the participants in a race. Hitting one of these obstacles will slow the racer down. | |
Target Torpedo | Grants the playable character an auto-homing missile to launch at opponents during an Extreme Gear race with. | |
Team Blast Ring | Fully charges the player's Team Blast Gauge. | |
Tee Shot | Grants the user a golf club and golf ball to stun the leading character in an Extreme Gear race with. It is only available to Board Type Extreme Gear racers. | |
Tension Bonus | Charges the player's Tension Gauge with one bar worth of energy. | |
Tension Bonus (multiplayer) | A multiplayer-exclusive power-up. Fully charges the player's Tension Gauge and depletes the opponent's Tension Gauge. | |
Thunder Shield/Magnetic Shield | Attracts nearby Rings and sometimes negates electrical-based damage. It also envelopes the user in a barrier that protects the playable character from a single hit of damage. It also occasionally allows Sonic to use the Double Jump. It can also at times repel certain projectiles, not including spiked projectiles and explosives. Once damage is taken, the playable character will lose the Thunder Shield and suffer knockback without taking damage. The shield will also sometimes disperse if the user dives into water deep enough to drown in. It also does not protect the user from getting crushed or falling into bottomless pits. | |
Time Bonus | Reverts the timer by a certain amount of seconds in levels with time limits. | |
Time Stop | Allows the playable character to freeze time. The player can keep moving but everything else stops, including the HUD's time counter. | File:Time Stop.png |
Tornado | Allows the user to set ground fans on three of the lanes that the user is not currently on. When a playable character (including the user) touches a fan, they will get inflicted with a wind attack, which causes the playable character to floats helplessly in the air and be slowed down. In addition, the victim's Rings will be absorbed by the Tornado's user. | |
Transparency | A multiplayer-exclusive power-up. Temporarily makes all Chao in the Chao Hunt minigame invisible. | |
Trap Shot | ||
Twister | Allows the user to deploy a dust devil that will home in on a rival racer. Upon impact, the Twister will flip the rival around and temporarily reverse the rival's controls. | |
Umbrella Boost | Allows the user to increase their speed for a short time. It also allows the user to damage enemies and opponents upon contact, resulting in the latter losing Rings and being slowed down slightly. | |
Violet Wisp | Grants a Violet Wisp that allows the user to use the Violet Void. | |
Warp | Transports the player to next checkpoint. | |
Whirlwind | Allows the user to deploy a whirlwind that travels down the lane it was deployed on until it hits an opponent, its duration expires, or it travels off course. In addition, it can travel through walls and obstacles. Opponents hit by the Whirlwind will be slowed down and float helplessly in the air while having their Rings transferred to the user of the Whirlwind. | |
White Wisp | Grants a White Wisp that allows the user to use a speed boost. | |
Wind Boost | Allows the user to increase their speed for a short period of time and surround themselves in a tornado that steals Rings from opponents that come into contact with the user. | |
Wipeout | ||
Wrench Rush | Allows the user to increase their speed for a short period of time. Also, any opponent that gets too close to the user (even when they are on adjacent lanes) while Wrench Rush is active will take damage. | |
X2 Multiplier | Doubles any points earned. | |
Yellow Wisp | Grants a Yellow Wisp that allows the user to use the Yellow Drill. | |
Zap Trap | Allows the user to spawn a single Storm Cloud ahead of their opponent(s). Touching the lightning emitted by the Storm Cloud with a playable character (including the user) will cause them to get zapped by lightning, which destroys a random power-up in the playable character's inventory, inflicts damage, and temporarily paralyzes the playable character. |
Power-ups without Item Boxes[]
In the Competition Mode of Sonic the Hedgehog 3 and Sonic the Hedgehog 3 & Knuckles, power-ups that are not contained in Item Boxes were introduced. Instead, they could be collected simply by touching them. Such power-ups when first introduced were initially held inside small floating bubbles during Competition Mode, allowing faster usage of them during races.
Subsequent games like Sonic Unleashed, Sonic Colors and Sonic Generations would later pick up this concept for more classic and common power-ups, but without anything encapsulating them.
Name | Description | Picture |
---|---|---|
1-Up | Adds an extra life to the player's total number of lives. Simply a black panel with a gold frame when first introduced but was later replaced with simply figure of Sonic's head with a blue aura. | |
Banana | Sets a trap that players can slip on and temporarily hinders speed. | |
Change | Switch places with the player's competitor in Competition Mode. | |
Power Core | Comes in three colors: blue (Speed), yellow (Fly), and red (Power). It levels up a character depending on their character type. It is released from certain enemies upon their defeat. | |
Super Shoes | Provides the character with a boost of speed for a limited time, which increases top speed, jumping height and acceleration. | |
Ring | A single ring which protects the player from oncoming attacks. Can be stolen from rivals if the playable character is harmed. | |
Self-Propelled Bomb | Creates a bomb that flies leftwards and explodes upon impact with any player. | |
Slow-Down Shoes | Provides the character with a hindrance of speed for a limited time, which decreases top speed and acceleration. | |
Spring | Sets a spring that can propel players in other direction, hindering their progress. | |
Super Ring | Gives additional Rings. Appear slightly larger than regular rings with a number inside it to represent its value. | |
Time Bonus | Reverts the timer by a certain amount of seconds in levels with time limits. | File:TimeBonusLostWorld.png |
Unused power-ups[]
Name | Description | Picture |
---|---|---|
Gray Shoes | Appears in-files of Sonic the Hedgehog 2 (8-bit). Decreases the playable character's speed. | File:Grey Speed Shoes.png |
Goggles | Appears in-files of the original Sonic the Hedgehog. An interview with a former Sega employee revealed that the goggles were just a cosmetic feature for use when Sonic was underwater, and would have been taken off when he resurfaced. | |
Static | Appears only in the Debug Mode in the original Sonic the Hedgehog and early builds of Sonic Generations. It does nothing when opened. | |
Stop Watch | Appears in-files of Sonic Adventure. It may have been a time-stopping item. It also could have been related to E-102 Gamma's Action Stages in some way, which were based around a countdown timer. |
In other media[]
Stay Sonic[]
In Stay Sonic, Item Boxes, referred to as PCs, are given some sort of a back story. When planning to use his Retro Orbital Chaos Compressor to contain all the negative energy of the planet within six Emeralds, Dr. Ovi Kintobor required a seventh Emerald to stabilize the process, but could not locate one himself. To broaden his search, he set up a network of PCs across the entire planet that served as an interlinked communications system, allowing the people of Mobius to pass along any information to him that they could about the final Emerald's potential whereabouts.[128]
Sonic the Comic[]
In the Sonic the Comic series published by Fleetway Editions, the Item Boxes make an appearance. In this media, they have the same kind of background from Stay Sonic.
Another one of Dr. Kintobor's creations was an artificial duplicate of Sonic known as an "Extra Life", which was stored within one of Mobius's many Item Boxes. Unfortunately, the Extra Life was never needed and so remained trapped in its Item Box for years, slowly becoming corrupted and bent on revenge, until it duped Tails into freeing it by pretending to be the real Sonic. After besmirching Sonic's name by causing chaos in the Emerald Hill Zone, the Extra Life was sucked back into its Item Box by Tails, and the Item Box was then kicked into space by the real Sonic.[129]
Archie Comics[]
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, an Item Box with the Flame Shield power-up was in development by GUN. It was created by Hope Kintobor and was originally invented to be a device that would help E-123 Omega during combat battles.
In the Post-Super Genesis Wave timeline, the Item Box appeared once again, this time as a container for miscellaneous objects. In this continuity, it borrows its designs from Sonic the Hedgehog (2006) and Sonic Colors.
Early Sonic canon[]
As documented in the Sonic the Hedgehog Bible released by Sega of America, the Item Boxes (referred to as PCs in the bible) were installed across the planet Mobius by Dr. Ovi Kintobor. These PCs provided an information network throughout Mobius—a public bulletin board service. Anyone with information or ideas leading to the discovery of the Gray Emerald was encouraged to post messages on the bulletin board. After the terrible accident that transforned Dr. Kintobor into the evil Dr. Robotnik, the bulletin board's information was wiped out. In its place, inexplicably, "magical objects" ended up being contained in each PC.[130]
Trivia[]
- Item Boxes from Sonic the Hedgehog (1991), Sonic the Hedgehog 2 and Sonic the Hedgehog CD are based on the basic CRT monitors, while Item Boxes in Sonic the Hedgehog 3 & Knuckles bear resemblance to Apple's Macintosh from the mid-1980's. Item Boxes in Knuckles Chaotix, Sonic 3D Blast and Sonic Mania seem to have a generic CRT design. Later on, Item Boxes in Sonic the Hedgehog 4 seem to be loosely based on modern flat-panel LCD TVs.
- Sonic the Hedgehog 2 and Sonic the Hedgehog 3 are the only games where the player is able to get crushed by a fallen Item Box. Normally, in games such as Sonic the Hedgehog (1991) and Sonic CD, Item Boxes are usually seen bouncing on Sonic's head and falling simply to the ground without damaging him or simply being broken open in other games.
- This does not apply in Sonic the Hedgehog 3 & Knuckles, as boxes will simply be opened when attacked from below.
- In games where players are allowed to choose both Sonic and Tails, the latter cannot destroy Item Boxes on his own. However, this was possible in the Simon Wai and Nick Arcade prototypes of Sonic the Hedgehog 2.
- Although Item Boxes do not appear in the two-player Competition Mode of Sonic the Hedgehog 3 & Knuckles, one Item Box can be seen at the options menu of Competition Mode, as items can be set on and off.
- City Escape has advertisements of different stuff in Sonic Adventure 2, one of them being Item Boxes with ten Rings and various other power-ups.
- In Super Smash Bros. Brawl, an extra-life Item Box can be seen at the top of the loop in the Green Hill Zone stage.
- Item Boxes make several appearances in LEGO Dimensions. Extra-Life and Ring Item Boxes appear in several places, and Item Boxes displaying a picture of a 1x1 Lego brick serve as the Minikit collectable in Sonic's level pack.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Sonic Adventure (Dreamcast) United States instruction booklet, pg. 11.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 13.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 6.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 19.
- ↑ 5.0 5.1 5.2 5.3 5.4 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction manual, pg. 8.
- ↑ 6.0 6.1 6.2 Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction manual, pg. 14.
- ↑ 7.0 7.1 Sonic Unleashed (Wii) United States instruction manual, pg. 10.
- ↑ 8.0 8.1 8.2 8.3 Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ 9.0 9.1 Sonic Blast (Sega Game Gear) Japanese instruction booklet, pg. 14.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
- ↑ 11.0 11.1 11.2 11.3 Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 12.
- ↑ Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 6.
- ↑ 13.0 13.1 13.2 13.3 Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 16. Cite error: Invalid
<ref>
tag; name "StH8-bitJap2" defined multiple times with different content - ↑ Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 11.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pg. 10.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 22.
- ↑ 17.0 17.1 Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pg. 21. Cite error: Invalid
<ref>
tag; name "StH216bit2" defined multiple times with different content - ↑ 18.0 18.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 28.
- ↑ Sonic the Hedgehog 2 (Sega Game Gear) United States instruction manual, pg. 9.
- ↑ 20.0 20.1 Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction manual, pg. 15.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 10.
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 19.
- ↑ 23.0 23.1 23.2 23.3 23.4 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Sonic Chaos (Sega Game Gear) Japanese instruction booklet, pg. 17.
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, p. 12.
- ↑ 26.0 26.1 Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, p. 10. Cite error: Invalid
<ref>
tag; name "S&K" defined multiple times with different content - ↑ 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, p. 18.
- ↑ Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, p. 22.
- ↑ 29.0 29.1 29.2 Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, p. 13.
- ↑ 30.0 30.1 Sonic Drift (Sega Game Gear) Japanese instruction booklet, pg. 23.
- ↑ 31.0 31.1 31.2 31.3 Sonic Drift 2 (Sega Game Gear) United States instruction booklet, pg. 13.
- ↑ 32.0 32.1 32.2 32.3 Sonic Drift 2 (Sega Game Gear) Japanese instruction booklet, pg. 23.
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ 34.0 34.1 34.2 Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 12.
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 19.
- ↑ 36.0 36.1 36.2 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 9.
- ↑ 37.0 37.1 37.2 37.3 Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 13.
- ↑ 38.0 38.1 38.2 38.3 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 10.
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 39.9 Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 18.
- ↑ 40.0 40.1 40.2 Knuckles' Chaotix (Sega 32X) Japanese instruction booklet, pg. 29.
- ↑ 41.0 41.1 Knuckles' Chaotix (Sega 32X) Japanese instruction booklet, pg. 31.
- ↑ Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 20.
- ↑ 43.0 43.1 Knuckles' Chaotix (Sega 32X) Japanese instruction booklet, pg. 34.
- ↑ 44.0 44.1 44.2 44.3 44.4 Knuckles' Chaotix (Sega 32X) Japanese instruction booklet, pg. 30.
- ↑ Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 19.
- ↑ 46.0 46.1 46.2 46.3 46.4 Sonic 3D Blast (Sega Mega Drive) United States instruction booklet, pg. 7.
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 Sonic 3D Blast (Sega Mega Drive) Japanese instruction booklet, pg. 16.
- ↑ 48.0 48.1 Sonic Blast (Sega Game Gear) United States instruction booklet, pg. 9.
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 49.6 49.7 Sonic Blast (Sega Game Gear) Japanese instruction booklet, pg. 16.
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) United States instruction booklet, pg. 10.
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) Japanese instruction booklet, pg. 10.
- ↑ 53.00 53.01 53.02 53.03 53.04 53.05 53.06 53.07 53.08 53.09 53.10 Sonic Adventure 2 (Dreamcast) United States instruction manual, pg. 19.
- ↑ 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 54.10 Sonic Adventure 2 (Dreamcast) Japanese instruction manual, pg. 26.
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 55.6 55.7 55.8 55.9 Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 18.
- ↑ 56.0 56.1 56.2 56.3 56.4 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 28.
- ↑ 57.0 57.1 57.2 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 29.
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 58.9 (in Japanese) ソニックアドバンス必勝パーフェクトガイド Aspect. February 8, 2002. p. 91. ISBN 978-4757209480. Cite error: Invalid
<ref>
tag; name "Guide" defined multiple times with different content - ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 59.7 59.8 59.9 Sonic Advance 2 (Game Boy Advance) United States instruction booklet, pg. 20.
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 30.
- ↑ 61.0 61.1 61.2 Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 31.
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 22.
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 41.
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 55.
- ↑ Sonic Heroes (Nintendo GameCube) United States instruction booklet, pg. 25.
- ↑ Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 22.
- ↑ 67.0 67.1 67.2 67.3 67.4 67.5 67.6 67.7 Sonic Heroes (Nintendo GameCube) United States instruction booklet, pg. 26.
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 68.7 "Chapter 1" (in Japanese). ソニックヒーローズ最強攻略ガイド. Shogakukan. February 2004. p. 28. ISBN 978-4091061522.
- ↑ Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 20.
- ↑ Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 31.
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 71.6 Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 21.
- ↑ 72.0 72.1 72.2 72.3 Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 32.
- ↑ 73.0 73.1 Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 33.
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 74.6 74.7 74.8 Sonic Rush (Nintendo DS) United States instruction booklet, pg. 20.
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 27.
- ↑ 76.0 76.1 76.2 76.3 Sonic Rush (Nintendo DS) United States instruction booklet, pg. 32.
- ↑ 77.0 77.1 77.2 77.3 Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 38.
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 78.7 78.8 78.9 Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 22.
- ↑ 79.0 79.1 79.2 79.3 79.4 79.5 79.6 79.7 79.8 (in Japanese) ソニックラッシュアドベンチャー最強攻略ガイド. Shogakukan. December 2007. p. 14. ISBN 4091063969.
- ↑ 80.0 80.1 80.2 80.3 (in Japanese) ソニックラッシュアドベンチャー最強攻略ガイド. Shogakukan. December 2007. p. 10. ISBN 4091063969.
- ↑ 81.0 81.1 81.2 81.3 Sonic Rush Adventure (Nintendo DS) United States instruction booklet, p. 32.
- ↑ 82.0 82.1 82.2 82.3 (in Japanese) ソニックラッシュアドベンチャー最強攻略ガイド. Shogakukan. December 2007. p. 18. ISBN 4091063969.
- ↑ 83.0 83.1 83.2 Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 18.
- ↑ 84.0 84.1 84.2 84.3 84.4 84.5 84.6 84.7 84.8 Sonic Riders (Nintendo GameCube) United States instruction booklet, pg. 22.
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 Sonic Riders (Nintendo GameCube) Japanese instruction booklet, pg. 22.
- ↑ 86.0 86.1 86.2 Sonic Riders (Nintendo GameCube) Japanese instruction booklet, pg. 23.
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 87.6 87.7 87.8 87.9 Sonic Riders: Zero Gravity (Wii) United Kingdom instruction booklet, pg. 17.
- ↑ 88.0 88.1 Sonic Riders: Zero Gravity (Wii) United Kingdom instruction booklet, pg. 20.
- ↑ 89.0 89.1 89.2 89.3 Sonic Free Riders (Xbox 360) United States instruction booklet, pg. 8.
- ↑ 90.00 90.01 90.02 90.03 90.04 90.05 90.06 90.07 90.08 90.09 90.10 Sonic Free Riders (Xbox 360) Japanese instruction booklet, pg. 30.
- ↑ 91.0 91.1 91.2 91.3 91.4 Sonic Free Riders (Xbox 360) United States instruction booklet, pg. 9.
- ↑ 92.0 92.1 92.2 92.3 92.4 92.5 92.6 Sonic Free Riders (Xbox 360) Japanese instruction booklet, pg. 31.
- ↑ 93.0 93.1 93.2 93.3 93.4 93.5 93.6 Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 12.
- ↑ 94.0 94.1 94.2 94.3 94.4 94.5 Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 13.
- ↑ 95.0 95.1 95.2 95.3 95.4 95.5 95.6 95.7 95.8 Sonic & Sega All-Stars Racing (PlayStation 3) United Kingdom instruction booklet, pg. 10.
- ↑ Sonic & Sega All-Stars Racing (PlayStation 3) United Kingdom instruction booklet, pg. 11.
- ↑ 97.0 97.1 97.2 97.3 97.4 97.5 97.6 Sonic & All-Stars Racing Transformed (PC) United Kingdom digital instruction manual, pg. 5.
- ↑ 98.0 98.1 98.2 Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (10/14).
- ↑ 99.0 99.1 99.2 Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I (Japanese version). PC. Sega. Area/Level: How to Play (10/14).
- ↑ 100.0 100.1 100.2 Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
- ↑ 101.0 101.1 101.2 Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
- ↑ 102.0 102.1 102.2 Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (14/24).
- ↑ 103.0 103.1 103.2 Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II (Japanese version). PC. Sega. Area/Level: How to Play (14/24).
- ↑ 104.0 104.1 104.2 Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (15/24).
- ↑ 105.0 105.1 105.2 Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II (Japanese version). PC. Sega. Area/Level: How to Play (15/24).
- ↑ Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (16/24).
- ↑ Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II (Japanese version). PC. Sega. Area/Level: How to Play (16/24).
- ↑ 108.0 108.1 108.2 Sonic Colors (Nintendo DS) European instruction booklet, pg. 12.
- ↑ 109.0 109.1 109.2 109.3 109.4 109.5 Sonic Colors (Nintendo DS) European instruction booklet, pg. 21.
- ↑ Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Statue Room.
- ↑ 111.0 111.1 111.2 111.3 111.4 Sonic Generations (Xbox 360) United Kingdom instruction booklet, pg. 10.
- ↑ Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Aqua Shield Challenge. "Loading screen: Use Aqua Shield to reach the goal in time and obtain the Aqua Shield Skill!"
- ↑ Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Flame Shield Challenge. "Loading screen: Use Flame Shield to reach the Goal in time and obtain the Flame Shield Skill."
- ↑ Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Sega. Area/Level: Thunder Shield Challenge. "Loading screen: Use Thunder Shield to reach the goal in time and obtain the Thunder Shield Skill."
- ↑ 115.0 115.1 115.2 115.3 115.4 115.5 Sonic Generations (Nintendo 3DS) United Kingdom instruction booklet, pg. 8.
- ↑ 116.00 116.01 116.02 116.03 116.04 116.05 116.06 116.07 116.08 116.09 116.10 Sonic Mania United States instruction manual.
- ↑ 117.00 117.01 117.02 117.03 117.04 117.05 117.06 117.07 117.08 117.09 117.10 Sonic Mania Japanese instruction manual.
- ↑ Sonic Mania Plus United States instruction manual.
- ↑ 119.0 119.1 Sonic Mania United States instruction manual.
- ↑ 120.0 120.1 Sonic Mania Japanese instruction manual.
- ↑ 121.0 121.1 121.2 121.3 Sonic Forces United States instruction manual.
- ↑ Team Sonic Racing English instruction manual.
- ↑ 123.0 123.1 Team Sonic Racing Japanese instruction manual.
- ↑ 124.0 124.1 124.2 124.3 124.4 124.5 124.6 Team Sonic Racing English instruction manual.
- ↑ 125.0 125.1 125.2 125.3 125.4 125.5 125.6 125.7 Team Sonic Racing Japanese instruction manual.
- ↑ 126.0 126.1 126.2 126.3 126.4 126.5 126.6 126.7 Team Sonic Racing English instruction manual.
- ↑ 127.0 127.1 127.2 127.3 127.4 127.5 Team Sonic Racing Japanese instruction manual.
- ↑ Pattenden, Mike (4 January 1993). Stay Sonic. Fantail. ISBN 0140903909.
- ↑ Sonic the Comic #13, "Double Trouble"
- ↑ Black Squirrel (13 May 2019). "SonicBibleDraft2 Document.pdf". Sonic Retro. Retrieved 13 May 2019.
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