!style="width: 10%" | Name
!style="width: 15%;" | Magnavox Odyssey
!style="width: 15%;" |Odyssey series
(11 consoles)[n 1]
!style="width: 15%;" |TV Tennis Electrotennis
|- style="text-align:center;"
! Manufacturer
| Magnavox
| Magnavox, Philips
| Epoch Co.
|- style="text-align:center;"
!Image
| style="background:white;" |
| style="background:white;" | File:Odyssey-300.jpg
| style="background:white;" | File:TV Tennis Electrotennis.jpg
|-
!Launch price
| US$100 (equivalent to $648 in 2023)[6]
| US$100–230 (equivalent to $504–1158 in 2023)
| JP¥19,500[7] (equivalent to ¥36,600 in 2019)
US$Undefined year "1,975" (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1,975"
(parameter 2). in 2023)
|- style="vertical-align: top"
!Release date
|
|
- NA: 1975–1977
|
|- !Media | Printed circuit board | Inbuilt chip | Inbuilt chip |- !Accessories/peculiarity |Light gun (sold separately)[11] | None | Wireless connection to a TV through an ultra high frequency (UHF) antenna[10] |- !Sales | 350,000[12]:58 | Unknown | 20,000[13] |}
Name | Home Pong | Coleco Telstar series (14 models)[n 2] |
Color TV-Game series (5 consoles)[n 3] |
---|---|---|---|
Manufacturer | Atari, Sears Tele-Games | Coleco | Nintendo |
Image | File:TeleGames-Atari-Pong.jpg | File:Coleco-Telstar-Colortron.jpg | ![]() |
Launch price | US$98.95 (equivalent to $498 in 2023)[17] JP¥24,800 (equivalent to ¥46,500 in 2019)[7] |
US$50 (equivalent to $238 in 2023) | JP¥9800–48,000 (equivalent to ¥15,559–65,347 in 2019)[18] US$Undefined year "1,977"–Undefined year "1,977" (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1977" (parameter 2).–Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1977" (parameter 2). in 2023)
|
Release date |
|
||
Media | Inbuilt chip | Inbuilt chip (most models) Cartridge (Telstar Arcade, 1977)[14]:15 |
Inbuilt chip |
Accessories (retail) | None | Controller styles | None |
Sales | 150,000[21]:33–36[22] | 1 million[23] | 3 million[24] |
Notes[]
- ↑ Lipson, Ashley S.; Brain, Robert D. (2009) (in en). Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials. Carolina Academic Press. pp. 25. ISBN 9781594604881. https://books.google.com/books?id=IxNDAQAAIAAJ. Retrieved November 8, 2019.
- ↑ 2.0 2.1 Kaplan, Deeny, ed. (Winter 1978). "The Video Games". Video (Buyer's Guide) (Reese Communications) 1 (1): 34. ISSN 0147-8907.
- ↑ 3.0 3.1 Kaplan, Deeny, ed. (Winter 1979). "Video Games". Video (Buyer's Guide) (Reese Communications) 2 (1): 42. ISSN 0147-8907.
- ↑ Wolf, Mark J. P.; Perron, Bernard (October 8, 2013) (in en). The Video Game Theory Reader. Routledge. ISBN 9781135205195. https://books.google.com/books?id=4cpEAQAAQBAJ&q=binatone&pg=PA305.
- ↑ (in en) Vision; the European Business Magazine. 1977. pp. 65. https://books.google.com/books?id=dycXAQAAMAAJ.
- ↑ 6.0 6.1 Nowak, Peter (December 20, 2011) (in en). Sex, Bombs, and Burgers: How War, Pornography, and Fast Food Have Shaped Modern Technology. Rowman & Littlefield. pp. 132. ISBN 9780762776108. https://books.google.com/books?id=OVWNBAAAQBAJ.
- ↑ 7.0 7.1 7.2 M.B. Mook (2016) (in ja). Perfect Guide of Nostalgic Family Computer. Tokyo: Magazine Box. pp. 99–100. ISBN 9784906735891. https://archive.org/details/atsukashiFC/page/n99/mode/2up.
- ↑ Wolf, Mark J. P. (2012) (in en). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. pp. 201. ISBN 9780313379369. https://books.google.com/books?id=deBFx7QAwsQC.
- ↑ Cite error: Invalid
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- ↑ 10.0 10.1 Cite error: Invalid
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- ↑ Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie (November 2, 2012). "BattleZone and the Origins of First-Person Shooting Games" (in en). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing USA. ISBN 9781441191441. https://books.google.com/books?id=AIh1Tir2gyYC.
- ↑ Cite error: Invalid
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- ↑ Fujita, Naoki (March 1999). (in ja)經濟論叢 163 (3): 69. doi:10.14989/45271. ISSN 0013-0273. https://repository.kulib.kyoto-u.ac.jp/dspace/handle/2433/45271. Retrieved September 22, 2019.
- ↑ 14.0 14.1 Cite error: Invalid
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- ↑ Wolf, Mark J. P. (May 2015) (in en). Video Games Around the World. MIT Press. pp. 322. ISBN 9780262527163. https://books.google.com/books?id=pZb5CAAAQBAJ.
- ↑ Wish Book for the 1975 Christmas Season. Sears. 1975. pp. 412. http://www.wishbookweb.com/FB/1975_Sears_Wishbook/index.html#412. Retrieved September 16, 2019.
- ↑ Cite error: Invalid
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- ↑ DeMaria, Rusel; Wilson, Johnny L. (2003). High Score! The Illustrated History of Electronic Games (2 ed.). McGraw-Hill. pp. 363, 378. ISBN 978-0-07-223172-4.
- ↑ Edwards, Benj; 26 January 2017 (January 26, 2017). "The Lost World of Early Nintendo Consoles". PCMag UK. Archived from the original on May 3, 2019. Retrieved September 14, 2019.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ↑ Ellis, David (2004). "Dedicated Consoles". Official Price Guide to Classic Video Games. Random House. ISBN 0-375-72038-3. https://archive.org/details/officialpricegui00davi.
- ↑ Kent, Steven (2001). "Strange Bedfellows". Ultimate History of Video Games. Three Rivers Press. pp. 94–95. ISBN 0-7615-3643-4.
- ↑ Cite error: Invalid
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- ↑ Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress. p. 27. ISBN 978-0-9669617-0-6. "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
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