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!style="width: 10%" | Name !style="width: 15%;" | Magnavox Odyssey !style="width: 15%;" |Odyssey series
(11 consoles)[n 1] !style="width: 15%;" |TV Tennis Electrotennis |- style="text-align:center;" ! Manufacturer | Magnavox | Magnavox, Philips | Epoch Co. |- style="text-align:center;" !Image | style="background:white;" | | style="background:white;" | File:Odyssey-300.jpg | style="background:white;" | File:TV Tennis Electrotennis.jpg |- !Launch price | US$100 (equivalent to $648 in 2023)[6] | US$100–230 (equivalent to $504–1158 in 2023) | JP¥19,500[7] (equivalent to ¥36,600 in 2019)
US$Undefined year "1,975" (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1,975" (parameter 2). in 2023) |- style="vertical-align: top" !Release date

|

|

  • NA: 1975–1977

|

|- !Media | Printed circuit board | Inbuilt chip | Inbuilt chip |- !Accessories/peculiarity |Light gun (sold separately)[11] | None | Wireless connection to a TV through an ultra high frequency (UHF) antenna[10] |- !Sales | 350,000[12]:58 | Unknown | 20,000[13] |}

Name Home Pong Coleco Telstar series
(14 models)[n 2]
Color TV-Game series
(5 consoles)[n 3]
Manufacturer Atari, Sears Tele-Games Coleco Nintendo
Image File:TeleGames-Atari-Pong.jpg File:Coleco-Telstar-Colortron.jpg
Launch price US$98.95 (equivalent to $498 in 2023)[17]
JP¥24,800 (equivalent to ¥46,500 in 2019)[7]
US$50 (equivalent to $238 in 2023) JP¥9800–48,000 (equivalent to ¥15,559–65,347 in 2019)[18]
US$Undefined year "1,977"Undefined year "1,977" (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1977" (parameter 2).Error when using {{Inflation}}: NaN, check parameters for non-numeric data: |value=Undefined year "1977" (parameter 2). in 2023)
Release date
  • NA: 1976–1978
Media Inbuilt chip Inbuilt chip (most models)
Cartridge (Telstar Arcade, 1977)[14]:15
Inbuilt chip
Accessories (retail) None Controller styles None
Sales 150,000[21]:33–36[22] 1 million[23] 3 million[24]

Notes[]

  1. Lipson, Ashley S.; Brain, Robert D. (2009) (in en). Computer and Video Game Law: Cases, Statutes, Forms, Problems & Materials. Carolina Academic Press. pp. 25. ISBN 9781594604881. https://books.google.com/books?id=IxNDAQAAIAAJ. Retrieved November 8, 2019. 
  2. 2.0 2.1 Kaplan, Deeny, ed. (Winter 1978). "The Video Games". Video (Buyer's Guide) (Reese Communications) 1 (1): 34. ISSN 0147-8907. 
  3. 3.0 3.1 Kaplan, Deeny, ed. (Winter 1979). "Video Games". Video (Buyer's Guide) (Reese Communications) 2 (1): 42. ISSN 0147-8907. 
  4. Wolf, Mark J. P.; Perron, Bernard (October 8, 2013) (in en). The Video Game Theory Reader. Routledge. ISBN 9781135205195. https://books.google.com/books?id=4cpEAQAAQBAJ&q=binatone&pg=PA305. 
  5. (in en) Vision; the European Business Magazine. 1977. pp. 65. https://books.google.com/books?id=dycXAQAAMAAJ. 
  6. 6.0 6.1 Nowak, Peter (December 20, 2011) (in en). Sex, Bombs, and Burgers: How War, Pornography, and Fast Food Have Shaped Modern Technology. Rowman & Littlefield. pp. 132. ISBN 9780762776108. https://books.google.com/books?id=OVWNBAAAQBAJ. 
  7. 7.0 7.1 7.2 M.B. Mook (2016) (in ja). Perfect Guide of Nostalgic Family Computer. Tokyo: Magazine Box. pp. 99–100. ISBN 9784906735891. https://archive.org/details/atsukashiFC/page/n99/mode/2up. 
  8. Wolf, Mark J. P. (2012) (in en). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. pp. 201. ISBN 9780313379369. https://books.google.com/books?id=deBFx7QAwsQC. 
  9. Cite error: Invalid <ref> tag; no text was provided for refs named pong-clones
  10. 10.0 10.1 Cite error: Invalid <ref> tag; no text was provided for refs named picard
  11. Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie (November 2, 2012). "BattleZone and the Origins of First-Person Shooting Games" (in en). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing USA. ISBN 9781441191441. https://books.google.com/books?id=AIh1Tir2gyYC. 
  12. Cite error: Invalid <ref> tag; no text was provided for refs named BtC-EVGH
  13. Fujita, Naoki (March 1999). (in ja)經濟論叢 163 (3): 69. doi:10.14989/45271. ISSN 0013-0273. https://repository.kulib.kyoto-u.ac.jp/dspace/handle/2433/45271. Retrieved September 22, 2019. 
  14. 14.0 14.1 Cite error: Invalid <ref> tag; no text was provided for refs named CHVG
  15. Cite error: Invalid <ref> tag; no text was provided for refs named vgTextbook
  16. Wolf, Mark J. P. (May 2015) (in en). Video Games Around the World. MIT Press. pp. 322. ISBN 9780262527163. https://books.google.com/books?id=pZb5CAAAQBAJ. 
  17. Wish Book for the 1975 Christmas Season. Sears. 1975. pp. 412. http://www.wishbookweb.com/FB/1975_Sears_Wishbook/index.html#412. Retrieved September 16, 2019. 
  18. Cite error: Invalid <ref> tag; no text was provided for refs named 2014-12
  19. DeMaria, Rusel; Wilson, Johnny L. (2003). High Score! The Illustrated History of Electronic Games (2 ed.). McGraw-Hill. pp. 363, 378. ISBN 978-0-07-223172-4. 
  20. Edwards, Benj; 26 January 2017 (January 26, 2017). "The Lost World of Early Nintendo Consoles". PCMag UK. Archived from the original on May 3, 2019. Retrieved September 14, 2019. {{cite web}}: CS1 maint: numeric names: authors list (link)
  21. Ellis, David (2004). "Dedicated Consoles". Official Price Guide to Classic Video Games. Random House. ISBN 0-375-72038-3. https://archive.org/details/officialpricegui00davi. 
  22. Kent, Steven (2001). "Strange Bedfellows". Ultimate History of Video Games. Three Rivers Press. pp. 94–95. ISBN 0-7615-3643-4. 
  23. Cite error: Invalid <ref> tag; no text was provided for refs named phoenix
  24. Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress. p. 27. ISBN 978-0-9669617-0-6. "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold." 


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