F1 Race | |
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Famicom box art | |
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Producer(s) | Masayuki Uemura |
Designer(s) | Satoru Iwata |
Programmer(s) | Satoru Iwata Yasunari Soejima |
Composer(s) | Hideki Kanazashi |
Platform(s) | Famicom, Game Boy |
Release | Famicom
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
F1 Race[lower-alpha 1] is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay.
Gameplay[]
The game features racing in one of two Formula One cars on a variety of tracks in landmark scenery. On Famicom, the cars come in three colors: red, light orange, and dark blue.[1]
Famicom gameplay is similar to that of Namco's Pole Position. The player must finish 2 laps of each course within the time limit in order to progress to the next. Points are scored based on the distance the car travels, with the goal being to gain a high score. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting).[2] A time extension is granted after completing the first lap of each course. The game has 3 skill levels, with each skill level having a set of 5 tracks, where the tracks in skill level 1 are the simplest, and the tracks in skill level 3 are the most complex. On the fifth track of each skill level, the race will never end, no matter how many laps the player completes, and the time extension granted with each lap completion diminishes, eventually forcing a game over. When the player's car come into contact with other cars racing on the track, or with objects off the side of the road, it will be destroyed and respawn, usually losing several seconds. Additionally, the player must be careful on bends, as if the car is going too fast, it will skid on them, forcing the car towards the outside of the bend and will potentially cause a crash or run off the road.
Several Nintendo characters appear at the end of race circuits for the Game Boy version: Mario, Luigi, Princess Peach, Toad, Bowser, Link, Samus, Pit and Donkey Kong. The game resulted in a Grand Prix series sequel, featuring Famicom Grand Prix: F-1 Race and Famicom Grand Prix II: 3D Hot Rally. Similar to the original, both games were never released outside Japan.
The Game Boy version has different gameplay, with longer race tracks set in different countries and new driving mechanics, and different game modes. The player can activate a temporary speed boost by holding up on the D-pad, replacing the low-high gear setting from the Famicom version. Powersliding is activated by continuing to hold left or right at sharp corners. Unlike the Famicom version, colliding with other cars does not destroy the player's car and hitting an obstacle simply makes the car spin out.
Development and release[]
HAL Laboratory developed F1 Race, in a small team led by Satoru Iwata.[3][4] Production began shortly after the completion of Golf, and lasted alongside several other Famicom games such as Pinball, Mach Rider, and Balloon Fight.[5] In a 1999 interview with Used Games magazine, Iwata recalled production being a challenge, as the first Famicom game with raster scrolling, a feature not built into the system and so programmed from scratch.[4] It was developed based on Iwata's personal love for racing games, which influenced later Nintendo projects such as the F-Zero and Mario Kart series.[5] It was published by Nintendo and released in Japan on November 2, 1984.
A Game Boy version of F1 Race was published in Japan on November 9, 1990, in North America on February 3, 1991, and in Europe on October 10 of the same year. It was developed by Nintendo Research & Development 1 (R&D1) and designed by Naotaka Onishi, with music by Ryo Yoshiyoshi Ninohe and programming by Kenji Imai. Renamed F-1 Race, it allows for four-person multiplayer via the Game Boy Four Player Adapter.
Reception[]
GamesRadar ranked it the 49th best game on the Game Boy and Game Boy Color, calling it a "first-class racing game" and praising its wide appeal to racing fans.[8]
Notes[]
References[]
- ↑ Images of F-1 Race for the Family Computer Archived 2016-12-21 at the Wayback Machine at Retro Game Zone
- ↑ Basic game summary Archived 2017-08-06 at the Wayback Machine at Xrea
- ↑ "『スーパーマリオ』が完成しても". Nintendo. 2009. Archived from the original on 31 March 2019. Retrieved 11 December 2019.
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: - ↑ 4.0 4.1 "Satoru Iwata - 1999 Developer Interview". Shmuplations. Archived from the original on 14 September 2019. Retrieved 11 December 2019.
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: - ↑ 5.0 5.1 "Iwata Asks - Mario Kart Wii - It Started With A Guy In Overalls". Nintendo. 2015. Archived from the original on 30 November 2019. Retrieved 11 December 2019.
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: - ↑ Cook, Brad (1998). "F-1 Race - Review". Allgame. Archived from the original on 14 November 2014. Retrieved 10 December 2019.
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: - ↑ Kai Kai (September 1990). "F-1 Race Review" (in fr). Consoles Plus (1). https://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero001/Consoles%20+%20001%20-%20Page%20139%20(septembre%201991).jpg. Retrieved 10 December 2019.
- ↑ "Best Game Boy games of all time". GamesRadar. 2012-04-16. Archived from the original on 2018-07-10. Retrieved 2013-12-05.
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External links[]
Games based on the Formula One Championship | ||
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1970s | F-1 (arcade game) • Monaco GP (arcade game) | |
1980s | F-1 Race • Formula One • Grand Prix Circuit • Grand Prix Manager • World Grand Prix • Pole Position • Pole Position II • TX-1 • Chequered Flag • Continental Circus • Final Lap • F-1 Dream • Al Unser Jr.'s Turbo Racing • F-1 Spirit • Michael Andretti's World GP • Winning Run • Tail to Nose • Super Monaco GP | |
1990s | Formula One: Built to Win • F-1 Grand Prix series (SD F-1 Grand Prix • F-1 World Grand Prix • F-1 World Grand Prix II) • Overtake • Final Lap 2 • Final Lap 3 • Final Lap R • F1 Grand Prix: Nakajima Satoru • Satoru Nakajima F-1 Hero 2 • Satoru Nakajima F-1 Hero GB World Championship '91 • F-1 Hero MD • Nakajima Satoru F-1 Hero '94 • Nakajima Satoru Kanshū F1 Super License • Ayrton Senna's Super Monaco GP II • F1 ROC: Race of Champions • F1 ROC II: Race of Champions • F-1 Sensation • Aguri Suzuki F-1 Super Driving • Final Stretch • Grand Prix Manager • Grand Prix Manager 2 • Grand Prix 2 • F1 • Nigel Mansell's World Championship Racing • Fastest 1 • F1 Challenge • Formula One World Championship: Beyond the Limit • F1 Pole Position • F1 Pole Position 2 • F1 Pole Position 64 • Formula One Grand Prix • F1 Circus series (F1 Circus) • Formula 1 • Formula 1 97 • Formula 1 98 • Formula One 99 • F1 Racing Simulation • Racing Simulation 2 • GP Challenge • Grand Prix Legends • Grand Prix World • Monaco Grand Prix | |
2000s | EA Sports F1 series (F1 2000 • F1 Championship Season 2000 • F1 Manager • F1 2001 • F1 2002 • F1 Challenge '99-'02 • F1 Career Challenge) • F1 Racing Championship • Formula One 2000 • Grand Prix 3 • F1 World Grand Prix 2000 • Formula One 2001 • Grand Prix 4 • Formula One Arcade • Formula One 2002 • Grand Prix Challenge • RS3: Racing Simulation 3 • Formula One 2003 • Formula One 04 • Formula One 05 • F1 Grand Prix • Formula One 06 • Formula One Championship Edition • F1 2009 | |
2010s | F1 2010 • F1 2011 • F1 2012 • F1 Race Stars • F1 2013 • F1 2014 • F1 2015 • F1 2016 • F1 2017 • F1 2018 • F1 2019 |
Mario Kart series | ||
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Main | Super Mario Kart • 64 • Super Circuit • Double Dash • DS • Wii • 7 • 8 • Tour | |
Other | Mario Kart Arcade GP series • Mario Kart: Source • Mario Kart Live: Home Circuit | |
Development | Nintendo • Intelligent Systems • Bandai Namco Entertainment • Retro Studios • DeNA | |
Universe | Blue shell • Rainbow Road | |
Related | Mario sports games • Bowser's Challenge • F1 Race • F-Zero • The Super Mario Bros. Movie • Kart Fighter • Super Mario Race |
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