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Donkey Konga Coverart
North American box art
Developer(s)Namco
Publisher(s)Nintendo
Director(s)Hiroyuki Onoda
Producer(s)Hiroshi Igarashi
Designer(s)Hiromi Endo
Artist(s)Naruhisa Kawano
Toki Iida
Composer(s)Junko Ozawa
Jesahm
SeriesDonkey Kong
Platform(s)Nintendo GameCube
ReleaseDonkey Konga
  • JP: December 12, 2003
  • NA: September 27, 2004
  • EU: October 15, 2004
  • AU: October 28, 2004[1]
Donkey Konga 2
  • JP: July 1, 2004
  • NA: May 9, 2005
  • EU: June 3, 2005
Donkey Konga 3
  • JP: March 17, 2005
Genre(s)Music game
Mode(s)Single-player, multiplayer

Donkey Konga[lower-alpha 1] is a GameCube rhythm video game starring the ape Donkey Kong, developed by Namco and published by Nintendo. Instead of the standard GameCube controllers, the game is intended to be played with a special controller called the DK Bongos that resemble two small bongo drums.

Donkey Konga was developed by the team who made the Taiko no Tatsujin series. The tracks include hits such as "Louie Louie", "We Will Rock You", "Shining Star", "Rock Lobster" and "Losing My Religion". There are tracks from the Mario series, The Legend of Zelda series and other Nintendo related music. All regional variants of the game have differing track listings, and in the North American version of both games, almost all of the licensed non-Nintendo/traditional songs are shortened covers.

The Japanese, PAL, and US versions have different track lists. The first two games have around 30 tracks each; Donkey Konga 3 has 58.

Story[]

Donkey Kong and Diddy Kong are hanging out at the beach one day when they come across some mysterious objects that resemble barrels. Fearing they had something to do with King K. Rool, they take them to Cranky Kong. Cranky explains that they are bongos, so Donkey tries playing them. Diddy tries to do so as well. Then, when Donkey claps, the bongos start glowing. Cranky explains that the bongos have some kind of power inside them. Donkey and Diddy continue to play the bongos, but they both play terribly. Cranky advises them to practice. At first they are against this, but then they realize if they can become successful in playing the bongos, they could afford as many bananas as they wish, so they start practicing.

List of songs[]

Reception[]

Donkey Konga[]

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Donkey Konga received "generally favorable reviews" according to the review aggregation website Metacritic.[2]

Maxim gave the game a score of eight out of ten and said that four bongos should be added "to create a frenzied, unholy din suitable for ritual virgin sacrifice."[15] The Sydney Morning Herald gave it four stars out of five and stated: "The beginner's level is a breeze, but Konga later becomes deliciously challenging, with hilarity-inducing flustered panic as you start to fall behind and surprising levels of concentration required to clap instead of drum. Hysteria soon prevails."[16] The New York Times, however, gave it a mixed review and said, "Before you buy Konga, try clapping along with every song on the radio for half an hour and see how you feel at the end."[17]

Donkey Konga won an award at the Game Developer's Conference for the best "Innovation" in 2005.[18]

Donkey Konga 2[]

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Donkey Konga 2 received "average" reviews according to Metacritic.[19]

Sequels[]

Donkey Konga 2: Hit Song Parade![]

Donkey Konga 2,[lower-alpha 2] marketed in Japan as "Donkey Konga 2: Hit Song Parade!",[citation needed] is the 2004 sequel to Donkey Konga for the Nintendo GameCube, a video game where the player must pound on a special, barrel-like controller called the DK Bongos along with a selected song.

The main selling point of Donkey Konga 2 is over 30 new tracks to play with Bongos. Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.

This is the only Donkey Kong game to be rated T for Teen in North America, as it contained lyrics not suitable for younger players. Other regions featured lyrics more appropriate for younger players and thus received lighter ratings.

Donkey Konga 3: All You Can Eat[]

Donkey Konga 3[lower-alpha 3] is a music video game in the Donkey Kong series developed by Namco and published by Nintendo. Before the second installment was released in North America, Nintendo and Namco had already started plans for the third game in the series, which, unlike the first two Donkey Konga games, was eventually released only in Japan in on March 17, 2005.

Donkey Konga 3 features a total of 57 tracks (none repeated from the previous games), over 20 tracks more than the first two games. 35 of these tunes are the usual classical, pop, and game selections, but an extra 21 tunes from Famicom games are included. It also features all new minigames.

Template:Wikipedia books

Aftermath[]

Namco would continue to produce Taiko no Tatsujin games for the Nintendo Wii. A few songs were used in this series that were also used in Donkey Konga as well. The Taiko no Tatsujin games were only released in Japan with the exception of the North America release of Taiko: Drum Master for the PlayStation 2 and mobile phones.

Notes[]

  1. Japanese: ドンキーコンガ Hepburn: Donkī Konga?
  2. Japanese: ドンキーコンガ2 Hepburn: Donkī Konga Tsū?
  3. Japanese: ドンキーコンガ3 食べ放題!春もぎたて50曲♪ Hepburn: Donkī Konga Surī: Tabe-houdai! Haru Mogitate 50 Kyoku?, lit. Donkey Konga 3: All You Can Eat! Spring 50 Music Works Mix

References[]

  1. "Updated Australian Release List – 24/10/04". PALGN. 2004-10-24. Archived from the original on March 7, 2012. Retrieved 2014-07-07. Unknown parameter |deadurl= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  2. 2.0 2.1 "Donkey Konga for GameCube Reviews". Metacritic.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  3. Edge staff (February 2004). "Donkey Konga". Edge (133): 111. 
  4. EGM Staff (November 2004). "Donkey Konga". Electronic Gaming Monthly (184): 151. 
  5. Bramwell, Tom (2004-10-12). "Donkey Konga Review". Eurogamer. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  6. "ドンキーコンガ". Famitsu 783. December 18, 2003. 
  7. Helgeson, Matt (November 2004). "Donkey Konga". Game Informer (139): 161. Archived from the original on 2005-02-08. https://web.archive.org/web/20050208062116/http://www.gameinformer.com/Games/Review/200411/R04.1119.1234.20870.htm. Retrieved 2014-03-30. 
  8. Test Monkey (November 2004). "Donkey Konga Review for GameCube on GamePro.com". GamePro: 106. Archived from the original on 2005-02-04. https://web.archive.org/web/20050204090922/http://www.gamepro.com/nintendo/gamecube/games/reviews/38297.shtml. Retrieved 2014-03-30. 
  9. Liu, Johnny (2004-10-18). "Donkey Konga Review". Game Revolution. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  10. Davis, Ryan (2004-09-27). "Donkey Konga Review". GameSpot. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  11. Theobald, Phil (2004-09-24). "GameSpy: Donkey Konga". GameSpy. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  12. Castro, Juan (2004-09-23). "Donkey Konga". IGN. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  13. Willington, Peter (2011-07-16). "Donkey Konga (GameCube) Review". Nintendo Life. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  14. "Donkey Konga". Nintendo Power 185: 128. November 2004. 
  15. 15.0 15.1 Porter, Alex (2004-09-27). "Donkey Konga". Maxim. Archived from the original on 2014-03-30. https://web.archive.org/web/20140330055207/http://www.maxim.com/gaming/donkey-konga. Retrieved 2014-03-30. 
  16. 16.0 16.1 Hill, Jason (2004-10-28). "Soccer sorcery". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/10/27/1098667824849.html. Retrieved 2014-03-30. 
  17. Herold, Charles (2004-12-09). "New Breed of Games Is Not All Thumbs". The New York Times. https://www.nytimes.com/2004/12/09/technology/circuits/new-breed-of-games-is-not-all-thumbs.html. Retrieved 2014-03-30. 
  18. "Game Developers Choice Online Awards 5th Annual GDCA". Game Choice Awards. Retrieved 2010-12-08.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  19. 19.0 19.1 "Donkey Konga 2 Critic Reviews for GameCube". Metacritic. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  20. Bramwell, Tom (2005-06-13). "Donkey Konga 2 Review". Eurogamer. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  21. "Donkey Konga 2". Game Informer (147): 121. July 2005. 
  22. Davis, Ryan (2005-05-06). "Donkey Konga 2 Review". GameSpot. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  23. Vasconcellos, Eduardo (2005-06-02). "GameSpy: Donkey Konga 2". GameSpy. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  24. "Donkey Konga 2, Review". GameTrailers. May 10, 2005. Archived from the original on 2006-06-29. Retrieved 2016-07-04. Unknown parameter |deadurl= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  25. Watkins, Rob (2005-07-04). "Donkey Konga 2 - GC - Review". GameZone. Archived from the original on 2009-05-19. Retrieved 2014-03-30. Unknown parameter |deadurl= ignored (|url-status= suggested) (help)<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  26. Castro, Juan (2005-05-04). "Donkey Konga 2". IGN. Retrieved 2014-03-30.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
  27. "Donkey Konga 2". Nintendo Power 192: 97. June 2005. 
  28. Crumm, David; Crumm, Benjamin (2005-05-29). "'Donkey Konga 2'". Detroit Free Press. Archived from the original on 2005-09-17. https://web.archive.org/web/20050917231512/http://www.freep.com/entertainment/videogames/gmini29e_20050529.htm. Retrieved 2014-03-30. 

External links[]

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