
Fully encased cyberbrains revealed by deadly blunt impact, as seen in Ghost in the Shell: Stand Alone Complex.
A cyberbrain (電脳, dennō) is a device in the fictional universe of Ghost in the Shell by Masamune Shirow (and also in Shirow's later work Real Drive) that acts as a self-contained module containing, protecting, and interfacing an artificially augmented brain. The "brain" includes the brain stem but excludes the eyes, optic nerves, and most of the spine. By being physically self-contained, the cyberbrain allows the artificially augmented brain inside to function or be physically stored inside a body, to be physically transferred between bodies, or to be temporarily stored or transported outside any body. Cyberbrain implants, in conjunction with micromachines, allow the brain to initiate and maintain a connection to computer networks or other individuals who also possess a cyberbrain. This capability results in a number of unforeseen psychosocial phenomena whose emergence is a major plot element of the various Ghost in the Shell stories.
Cyberization[]
The process of augmentation of the brain in this fashion is referred to in the series as cyberization. It is not necessary for a subject to undergo complete cyberization, acquiring a full-body prosthesis, to support the cyberized brain; an individual may choose to only have their brain cyberized. Cyberization is imagined to take three distinct forms:
- Minimal cyberization, for the purposes of external memory and wireless communication, leaving the brain itself essentially identical to its biological form. Nano-scale interfaces are placed in the cerebellar region, permitting a pluggable interface, and allowing prosthetic parts to be upgraded. Physical improvements are limited to a very thin titanium shell around the cortex.
- Partial cyberization, replacing larger parts of the cortex with nanotechnological interfaces and computational elements. However, the autonomic systems of the brain remain intact, which is necessary to retain the "ghost" (the term used in the series to refer to the soul).
- Full cyberization, in some extreme cases of disease or accident, in which as much as 97% of the original brain is replaced with artificial elements.
Cyberbrain crime[]
Cyberbrain hacking[]
In the series, "super-class-A hackers" are able to take over people's cyberbrains, to the extent that they can alter memories or "steal eyes", altering the victim's sensory input. The Laughing Man character was able to alter the vision of an entire crowd and superimpose his logo over his face to disguise his identity.
Ghost hacking[]
"Ghost hacking" is a criminal technique wherein the victim's entire memory is replaced with false memories. This is notably used in the series by the "Puppet Master" in the first Ghost in the Shell film.
Cyberbrain hijacking[]
Cyberbrain hijacking involves the replacement of a victim's cyberbrain with the criminal's own, whilst the same criminal retains another body in storage. Alternatively, a criminal may choose to place their cyberbrain into a copy of the victim's body, and then impersonate the victim. Both of these methods were portrayed in the episode Face.
Pathological syndromes[]
Closed Shell Syndrome[]
In the series, Closed Shell Syndrome (閉殻症, heikakushō) is a form of cyberbrain-induced autism, occurring when users of cyberbrain technology shut themselves off from the outside world to avoid harming others or themselves. It can also be a psychological barrier induced by the subconscious to protect the ego from being overwhelmed by the depth and connective nature of the internet. CSS patients have the appearance of savants with extremely high computer skills.
Cyberbrain sclerosis[]
Cyberbrain sclerosis (電脳硬化症, dennōkōkashō) is a disease characterized by a hardening of the brain tissues precipitated by the cyberization process.
In Stand Alone Complex, cyberbrain sclerosis patients are used by large corporations as guinea pigs in the development of micromachine technology, while a vaccine for cyberbrain sclerosis is withheld from the public by those corporations via their political power - yet still being available to corporate executives and celebrities. This proves to be the explanation of the original "Laughing Man Incident", in which the Laughing Man kidnapped the man responsible for withholding approval of the vaccine, who himself is receiving the vaccine.
Masamune Shirow's Ghost in the Shell | ||
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Media | Other | Manga • 1995 film • Video game • Innocence • 2017 live-action film |
Stand Alone Complex | Episodes • Music • PS2 game • PSP game • Solid State Society • First Assault • SAC_2045 (Episodes) | |
Arise | Episodes • "Anata o Tamotsu Mono" • The New Movie | |
Characters | Motoko Kusanagi • Batou • Togusa • Tachikoma • Public Security Section 9 | |
Universe | Public Security Section 9 • Seburo • Cyberbrain • Fully prosthetic | |
Related | Mamoru Oshii • Kenji Kamiyama • Production I.G • Intron Depot 1 |