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Crazy Hand (クレイジーハンド, Kureijī Hando) is the secondary antagonist of the Super Smash Bros series. He is Master Hand's left hand and brother.

Crazy Hand made his debut in Super Smash Bros. Melee. His moves and attacks are a lot more faster and dangerous than Master Hand's. To fight him in Super Smash Bros. Melee, you have to complete Classic Mode on Normal, in 18 minutes or less, and no continues. If the player reduces Master Hand's HP by half, Crazy Hand appears and (depending with the difficulty) his difficulty matches to whatever Master Hand started with from the beginning. If the player loses the match and opts for continuing, though, Crazy Hand will not be fought in the retry. He also appears in Event 50: Final Destination Match. However, Crazy Hand is in the fight right away rather than reducing Master Hand's HP to half.

Crazy Hand looks exactly the same as Master Hand (apart from being a left hand), but is more chaotic and faster in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks that usually do 1.5-2 times as much damage. Crazy Hand will attack a lot more faster than Master Hand.

Though he appears in Super Smash Bros. Brawl during the Boss Battles mode, he does not actually appear as a boss of the Subspace Emissary. Despite this, his trophy, when arranging your collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to SSE, despite the fact that Master Hand appears. To fight him in Classic Mode, you must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or above. Again, similar to the penultimate event from Melee (Event 50: Final Destination Match) Crazy Hand appears and is in the fight right away instead of reducing Master Hand's HP by half. He also appears as one of the many bosses in Boss Battles.

In Super Smash Bros. for Nintendo 3DS and Wii U, he can be fought in Classic Mode by taking the black path on the final path to stage 6 on Intensity 3.0 or higher (3DS) or if certain conditions are met (Wii U), where he will assist Master Hand at the start of the battle. He will also be the final enemy of Crazy Orders (exclusive to the Wii U version), where will fight alone or accompanied by CPU characters in a Stamina match against the player; and will randomly drop treasure chests containing rewards as he receives damage.

He reappeared in Super Smash Bros. Ultimate as a boss in both Dark Realm of Adventure Mode and Classic Mode. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around.

Like his brother, Crazy Hand is normally playable only through hacking. This is due to their role as a boss.

Crazy Hand's origins are unknown, and the two Hands are in a dualistic conflict of create (Master Hand) and destroy (Crazy Hand).

Role in the Subspace Emissary[]

Crazy Hand never appears in the Subspace Emissary, although he makes an appearance in Boss Battles Mode. Boss Battles is the only time the Hands are fought separately. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles Mode.

Role in World of Light[]

Many Crazy Hands appears after Galeem's initial defeat, all of which led by Galeem's dark counterpart, Dharkon. He is fought three times in The Dark Realm, one guarding each of the three pathways into the subareas, and twice more during The Final Battle.

Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 false characters.

Crazy Hand's freedom suggests that, like the fighters, he was captured by Dharkon before the events of World of Light and then cloned into controllable puppets.

Moveset (Melee)[]

File:Crazy Hand.jpg

Official artwork of Crazy Hand in Super Smash Bros. Melee.

Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4. Also note that some of Crazy Hand's moves (the one that Master Hand also has) have a second effect like freezing. Crazy Hand is a more dangerous foe than Master Hand since he has more attacks, and many of his attacks also have side effects, such as the Lip's Stick flower. Crazy Hand also attacks more frequently, giving fewer opportunities to hit, which makes the battle in Classic Mode harder because the fight with him and Master Hand is timed. However, Master Hand was buffed in Brawl, making Crazy Hand now less powerful than Master Hand

Solo Moves[]

Input Name Notes
A↑ Rocket Punch Crazy Hand makes a "W" symbol with his hand, goes behind the stage and flies to the stage.
A→ Rocket Drill Crazy Hand flies from behind the stage and spins around. The player gets electrocuted when the move is done.
A← Slap Crazy Hand slaps the ground.
A↓ Rocket Drill Crazy Hand flies from behind the stage and spins around (identical to A→)
B↑ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
B→ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
B↓ Bomb Crazy Hand drops several bombs.
B← Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
L↑ Sweep Crazy Hand sweeps across the stage. This move electrocutes the player.
L↓ Seizure Crazy Hand slaps the player to the ground, waits for 1-3.5 seconds, and has violent spasms that will "catch" the player and keep hurting the player.
L← Crawl Crazy Hand "crawls" across the stage using his fingers. This causes darkness.
L→ Sweep Crazy Hand sweeps across the stage. (identical to L↑)
R↑ Punch Crazy Hand punches the ground.
R↓ Poke Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes freezing.
R← Drill Crazy Hand drills into the ground.
R→ Slap Crazy Hand slaps the ground. (identical to A←)
Y← Spark Crazy Hand emits sparks. This move is actually the signal used to perform a team attack with Master Hand, though the order seems random.
Z↑ Grab Crazy Hand grabs another character.
Z→ Grab Crazy Hand grabs another character. (identical to Z↑)
Z← Grab Crazy Hand grabs another character. (identical to Z↑)

Moves used in Conjunction with Master Hand[]

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH Input MH Input Move Notes
Y→ Y← Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player.
Y↑ Y↑ Double Punch The two hands punch together releasing a shock.
Y↑ Y↓ Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.

Attack Order (Brawl)[]

First Move[]

  • Bomb
  • Crawl
  • Fist
  • Call for team attack

Second Move[]

  • Sweep
  • Poke
  • Call for team attack

Third Move[]

  • Ram
  • Crush
  • Jet

Fourth Move[]

  • Seizure
  • Punch
  • Lasers
  • Call for team attack

Fifth Move[]

  • Drill
  • Grab
  • Call for team attack

Trophy descriptions[]

File:GALE01-182.png

Super Smash Bros. Melee[]

Where Master Hand loves to create, his alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one's own creations. Crazy Hand appears when a player clears obstacles quickly and Master Hand's power is low. You have only one chance to defeat Crazy Hand.

  • Super Smash Bros. Melee 12/01

Super Smash Bros. Brawl[]

File:Crazy-Hand-Trophy-SSBB.png

A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

  • Super Smash Bros. Melee
  • Super Smash Bros. Brawl

Super Smash Bros. for 3DS and Wii U[]

File:CrazyHandTrophyWiiU.png

The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.

  • Super Smash Bros. Melee (12/2001)
  • Super Smash Bros. for Wii U

Trivia[]

  • Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, much like Ganondorf, suggesting perhaps a more sinister intent.
  • Crazy Hand, along with Master Hand, appear in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks. The reason for his appearance is because the creator of the Super Smash Bros. series (HAL Laboratory) is also the creator of the Kirby series.
  • In his Brawl trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true; as long as the player reaches the final stage on hard or above in nine minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In Super Smash Bros. Melee, however, this statement was true; Crazy Hand appeared when Master Hand's health had been cut in half.
  • Although his dying scream is found in Super Smash Bros. Brawl's Sound test, his opening laugh is absent.
    • However, it can be found via hacking of the game.
  • Crazy Hand can't be fought by himself in Melee. He is fought by himself in Boss Battles and Crazy Orders. In Super Smash Bros. Ultimate, certain fighters have him as the final boss and have Master Hand join him at higher difficulties. In other words, Super Smash Bros. Melee is the only game that Crazy Hand appears in where he can't be fought by himself by normal means.
  • Crazy Hand is the only character to appear in Boss Battles that doesn't appear in the Subspace Emissary.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand is the 'left handed brother' of Master Hand, and he is Crazy. This could be inspired of an old saying that the left hand is evil in the past. as well as Sinister meaning left or evil. This may also play off the belief that left-handedness leads to greater risk of mental/psychological disorders, in other words, craziness.
  • A move where Crazy Hand slaps across the stage like he does in Melee is present in Brawl, but he never performs it by normal means. It can be performed/found via hacks.
  • In Super Smash Bros. for Nintendo 3DS and Wii U, there is a glitch where if you pause at the same time one of the hands is dying, the laugh will not be heard. It is unknown why this glitch happens.
  • In Super Smash Bros. for Wii U, the inside of Crazy Hand, which can normally be seen directly through his wrist, is missing. When the camera is looking directly through his wrist, it will instead show anything that's supposed to be behind him and, if possible, parts of his fingers. This applies to Master Hand as well, though this does not apply to either of their trophies nor in Super Smash Bros. for Nintendo 3DS.
  • The Black Hole Crazy Hand creates when he uses the Big Rip attack in Smash 4 bears a resemblance to Marx's Black Hole attack in Ultimate.

See also[]

70px-Wiki.png This article uses content from the Super Smash Bros. wiki.
The original article can be found here and the original contributors here.
The content is licensed under the CC-BY-SA license.
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