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Congo Bongo
Congo Bongo01
Developer(s)Sega
Publisher(s)Sega
Platform(s)Arcade, Apple II, Atari 2600, Atari 5200, Atari 8-bit, C64, ColecoVision, Intellivision, MSX, PC booter, SG-1000, TI-99/4A, VIC-20
Release
  • NA: February 1983
  • JP: March 1983
  • EU: March 1983
Genre(s)Platformer
Mode(s)Up to 2 players, alternating turns
CabinetUpright
Arcade systemZ80 CPU @ 3.072 MHz
Z80 CPU @ 2 MHz
SN76489 audio @ 4 MHz
DisplayRaster, standard resolution (Used: 256 x 224 / Vertical) Palette Colors 256

Congo Bongo (コンゴボンゴ, Kongo Bongo), also known as Tip Top (ティップタップ, Tippu Tappu), is an isometric platform arcade game released by Sega in 1983. The player takes the role of a red-nosed safari hunter who tries to catch an ape named Bongo. The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hot foot." The game was named by Peter W. Gorrie[citation needed] who was the CFO of Sega at that time.

The game's ROM contains a message indicating it was likely coded at least in part by the company Ikegami Tsushinki.[1][2][3]

Gameplay[]

Congo Bongo's gameplay is similar to that of Donkey Kong and Frogger, but levels are viewed in an isometric perspective, or oblique perspective in some ports. The protagonist has no offensive abilities and must move or jump to avoid enemies and obstacles to complete a level.

In the first level, the player must avoid coconuts thrown by Bongo and climb up a series of cliffs to reach him, while at the same time shaking off monkeys that try to throw the hunter off the mountain. In the second, the player crosses a swamp by riding on the backs of swimming hippopotamuses and dodging snakes and scorpions. The third level requires the player to cross a plain and duck into holes to avoid charging rhinoceroses, while the fourth involves a second swamp crossing on lily pads, fish, and hippos.

If the player completes all four levels, the hunter gives the sleeping Bongo a hot foot in retaliation for the prank Bongo played on him, and the game begins again with increased difficulty.

Ports[]

Congo Bongo Atari 2600 screenshot1a

Atari 2600 version

Despite being a commercial failure when it was initially released,[4] Congo Bongo was ported to nearly every major gaming platform of the day, including SG-1000, MSX, Intellivision,[5] ColecoVision, Commodore 64 (twice - first to cartridge, later to disk), IBM PC, Atari 2600, Atari 5200, Atari 8-bit family and the Texas Instruments TI-99/4A. Sega's ports for the Atari 2600, 5200, 8-bits and the Commodore 64 (cartridge version) featured only two of the four levels from the arcade original, while the ColecoVision release is missing the level "Snake Lake." The Intellivision port features all 4 of the game's original levels.

Reception[]

Ahoy! in 1984 stated that Congo Bongo for the Commodore 64 and VIC-20 "is fraught with problems; gameplay is repetitive, frustrating, tedious, inconsistent, and at times confusing, and the music not only got on my nerves but stomped on them. Plus, the whole thing is derivative".[6] In 1984 ST. Game readers named the game the worst Atari program of 1983, even worse than the notorious E.T. the Extra-Terrestrial.[7]

Legacy[]

An emulated version of the original arcade release is featured as an unlockable in the PlayStation Portable version of the Sega Genesis Collection (Sega Mega Drive Collection in PAL regions). This version was also featured in Sonic's Ultimate Genesis Collection (Sega Mega Drive Ultimate Collection in PAL regions) for Xbox 360 and PlayStation 3. An enhanced remake was released for the PlayStation 2 under the Sega Ages label as a part of the Sega Ages 2500 Series Vol. 23: Sega Memorial Selection.

References[]

  1. Ikegami Tsushinki
  2. ドンキーコング裁判についてちょこっと考えてみる Archived 2010-03-12 at the Wayback Machine Thinking a bit about Donkey Kong, accessed 2009-02-01
  3. It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち, sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi), Masumi Akagi (赤木真澄, Akagi Masumi), Amusement Tsūshinsha (アミューズメント通信社, Amyūzumento Tsūshinsha), 2005, ISBN 4-9902512-0-2.
  4. According to "Video Games Go Crunch!" in TIME magazine October 17, 1983 issue, Congo Bongo was a commercial failure initially.
  5. Intellivision Rarity Guide
  6. Hallassey, Dan (March 1984). "Congo Bongo". Ahoy!: pp. 60. https://archive.org/stream/Ahoy_Issue_03_1984-03_Ion_International_US#page/n59/mode/2up. Retrieved 27 June 2014. 
  7. "The Best and the Rest". ST. Game: pp. 49. Mar–Apr 1984. http://www.cgwmuseum.org/galleries/index.php?year=1984&pub=6&id=16. Retrieved 28 July 2014. 

External links[]

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