![]() | |
Developer(s) | Techland |
---|---|
Initial release | 2003, with Chrome Engine I |
Stable release | 6.x
|
Repository |
|
Written in | C++ |
Engine |
|
Platform | Microsoft Windows, Linux, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, OS X, Nintendo Switch |
License | Proprietary |
Website | http://technology.techland.pl/ |
Chrome Engine is a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Microsoft Windows.
Chrome Engine evolved through over nine years of development. According to its creators the engine allows substantial control over the process of creating game levels.
Versions[]
Chrome Engine 1[]
First release of the engine used in Chrome.
Chrome Engine 2[]
Improved version of engine enhanced with support for DirectX 9.0.
Chrome Engine 3[]
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
Chrome Engine 4[]
The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. Supports DirectX 9 only.
Chrome Engine 5[]
This version debuted with Call of Juarez: The Cartel, Call of Juarez: Gunslinger and Dead Island. This version was primarily used between 2011-2013.
Chrome Engine 6[]
Version used since 2013 to develop Dying Light, Dying Light 2 Stay Human and unreleased title Hellraid.
Games using Chrome Engine[]
Chrome Engine 1
- Pet Racer (2002)
- FIM Speedway Grand Prix (2003)
- Chrome (2003)
- Chrome: SpecForce (2005)
- Crazy Soccer Mundial (2006)
Chrome Engine 2
- Xpand Rally (2004)
- Xpand Rally Xtreme (2006)
- Terrorist Takedown: War in Colombia (2006)
- Terrorist Takedown: Covert Ops (2006)
- GTI Racing (2006)
- FIM Speedway Grand Prix 2 (2006)
- Expedition Trophy: Murmansk Vladivostok (2006)
- UAZ 4X4 Racing (2007)
- Full Drive: UAZ 4x4 – Ural Appeal (2007)
- Classic Car Racing (2007)
- Code of Honor: The French Foreign Legion (2007)
- Full Drive 2: UAZ 4x4 (2008)
- 4x4: Hummer (2008)
- Full Drive 2: Daurian Marathon (2008)
- Full Drive 2: Siberian Appeal (2008)
- Battlestrike: Force of Resistance (2008)
- Sniper: Art of Victory (2008)
- Nikita Tajemnica Skarbu Piratów (2008)
- GM Rally (2009)
- KrAZ (2010)
- Full Drive 2: Trophy Murmansk - Vladivostok 2 (2010)
- Warhound (project suspended)[1]
Chrome Engine 3
- Call of Juarez (2006)
- FIM Speedway Grand Prix 3 (2008)
- Speedway Liga (2009)
- FIM Speedway Grand Prix 4 (2011)
Chrome Engine 4
- Call of Juarez: Bound in Blood (2009)
- Sniper: Ghost Warrior (2010)
- Nail'd (2010)
- Mad Riders (2012)
Chrome Engine 5
- Call of Juarez: The Cartel (2011)[2]
- Dead Island (2011)[3]
- Dead Island: Riptide (2013)
- Call of Juarez: Gunslinger (2013)
Chrome Engine 6
- Dying Light (2015)
- Dead Island Definitive Edition (2016)
- Dead Island: Riptide Definitive Edition (2016)
- Hellraid (on hold)
- Dying Light 2: Stay Human (2022)
References[]
- ↑ "Techland has suspended production of Chrome 2 and Warhound". April 22, 2010. Retrieved February 14, 2011.
{{cite web}}
: - ↑ gram.pl. "Call Of Juarez: The Cartel". Archived from the original on 2011-09-28. Retrieved 2011-02-19.
{{cite web}}
: - ↑ "Dead Island is coming, with more information released". February 17, 2011. Archived from the original on February 26, 2011. Retrieved February 18, 2011.
{{cite web}}
:
Template:Techland
Game engines (list) | ||
---|---|---|
Main | Source port • First-person shooter engine (list) • Game engine recreation (list) • Game creation system • List of visual novel engines | |
Free and open-source |
2D | Adventure Game Studio • Beats of Rage • Cocos2d • Corona • Moai • OHRRPGCE • OpenFL • ORX • Pygame • Ren'Py • Stencyl • Stratagus |
2.5D | Build • Doom ports | |
3D | Away3D/AwayJS • Cafu • GamePlay • GLScene • Horde3D • Irrlicht • JMonkey • OGRE • Panda3D • Platinum Arts Sandbox • PlayCanvas • Torque • Xenko | |
Mix | Allegro • Godot • libGDX • Lightweight Java Game Library • Spring | |
Proprietary | 2D | Clickteam Fusion • Construct • Felgo (V-Play Engine) • GameMaker Studio • GameSalad • RPG Maker • UbiArt Framework • Vicious • Zillions of Games |
3D | 4A • Amazon Lumberyard • AnvilNext • Chrome • Creation • CryEngine • Crystal Tools • Decima • Diesel • Disrupt Engine • Dunia Engine • EGO • Essence • Fox • Frostbite • HeroEngine • id Tech (5 • 6 • 7) • Ignite • IW • LithTech • Luminous Studio • MT Framework • PhyreEngine • REDengine • RAGE • Shark 3D • ShiVa • Snowdrop • Source • Unigine • Unreal | |
Mix | Gamebryo • Unity | |
Historical (Free and open-source) |
2D | Thousand Parsec • Vassal • Xconq |
2.5D | Doom engine | |
3D | Blender Game • Bork3D • Crystal Space • CyanWorlds.com Engine • Delta3D • Dim3 • Genesis3D • id Tech
(Quake • Quake II • 3 • 4) • Open Wonderland • Papervision3D • PLIB | |
Mix | Wintermute Engine | |
Historical (Proprietary) |
2D | Game-Maker • GameMaker • Garry Kitchen's GameMaker • Genie • MADE • M.U.G.E.N • SCUMM • Southpaw • Virtual Theatre |
3D | Bitsquid • C4 • Dark • Enigma • Flare3D • GoldSrc • Filmation • Freescape • INSANE • Jade • Jedi • LyN • Marmalade • Panta Rhei • Pie in the Sky • Q • Reality Lab • RenderWare • SAGE • Silent Storm • Sim RPG Maker • Sith • Titan • Truevision3D • Vision • Visual3D • Voxel Space • XnGine • Zero | |
Proprietary middleware |
Euphoria • Gameware • GameWorks • Havok • iMUSE • Kynapse • SpeedTree • FaceGen |
This page uses Creative Commons Licensed content from Wikipedia (view authors). |