Ultimate Pop Culture Wiki

We're looking to revitalize this wiki! For more information, click here.

READ MORE

Ultimate Pop Culture Wiki
Advertisement
            List of years in video games       (table)
... 1981 .  1982 .  1983 .  1984  . 1985  . 1986  . 1987 ...
1988 1989 1990 -1991- 1992 1993 1994
... 1995 .  1996 .  1997 .  1998  . 1999  . 2000  . 2001 ...
Art . Archaeology . Architecture . Literature . Music . Philosophy . Science +...

1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Street of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling home system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.

Top-rated games[]

Game of the Year awards[]

The following titles won Game of the Year awards for 1991.

Awards Game of the Year Developer Publisher Genre Platform(s) Ref
Chicago Tribune Sonic the Hedgehog Sonic Team Sega Platformer Sega Genesis [1]
Electronic Gaming Monthly (EGM) [2]
European Computer Trade Show (ECTS) Sega Mega Drive [3]
Golden Joystick Awards [4]
Chicago Tribune Splatterhouse Namco NEC Beat 'em up TurboGrafx-16 [1]
Super Mario Bros. 3 Nintendo R&D4 Nintendo Platformer NES
European Computer Trade Show (ECTS) Lemmings DMA Design Psygnosis Strategy Home computers [3]
Famitsu Best Hit Game Awards Final Fantasy IV Squaresoft Squaresoft Role-playing Super Famicom [5]
Gamest Awards Street Fighter II: The World Warrior Capcom Capcom Fighting Arcade (CP System) [6]

Famitsu Platinum Hall of Fame[]

The following video game releases in 1991 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[7]

Title Platform Developer Publisher Genre Score (out of 40)
Zelda no Densetsu: Kamigami no Triforce (A Link to the Past) Super Famicom Nintendo EAD Nintendo Action-adventure 39
Final Fantasy IV Super Famicom Squaresoft Squaresoft Role-playing 36
Lemmings Super Famicom Sunsoft Sunsoft Strategy 35

Financial performance[]

Highest-grossing arcade games[]

The year's highest-grossing game worldwide was Street Fighter II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine.[8] The following table lists the year's top-grossing arcade game in Japan, the United Kingdom, United States, and worldwide.

Market Title Hardware sales Coin drop earnings Inflation Manufacturer Genre Ref
Japan Street Fighter II: The World Warrior 17,000 Unknown Unknown Capcom Fighting [9][10]
United Kingdom Street Fighter II: The World Warrior 10,000 $Template:To USD/data/1,991 million+ $450 million+ Capcom Fighting [8]
United States Street Fighter II: The World Warrior Unknown Unknown Capcom Fighting [11][12]
Teenage Mutant Ninja Turtles Unknown Unknown Konami Beat 'em up [13]
Australia Street Fighter II: The World Warrior Unknown Unknown Capcom Fighting [14]
Worldwide Street Fighter II: The World Warrior 50,000 Capcom Fighting [8][10]

Japan[]

In Japan, the following titles were the top ten highest-grossing arcade games of 1991, according to the annual Gamest and Game Machine charts.

Rank Gamest[9] Game Machine[10]
Title Type
1 Street Fighter II: The World Warrior Street Fighter II: The World Warrior Software conversion kit
2 Final Fight Tetris (Sega) Software conversion kit
3 Final Lap 2 Columns Software conversion kit
4 Quiz Tonosama no Yabō Final Lap 2 Standard cabinet
5 Raiden Deluxe cabinet
6 Super Monaco GP Super Volley '91 (Power Spikes) Software conversion kit
7 Clutch Hitter Quiz Tonosama no Yabō
8 GP Rider Final Fight Software conversion kit
9 Super Volley '91 (Power Spikes) World Stadium '90 Software conversion kit
10 Dragon Saber Columns II Software conversion kit

United States[]

In the United States, the following titles were the highest-grossing arcade video games of 1991.

Rank AAMA[11][12][15] AMOA[16][17] Play Meter
Title Award Arcade conversion kit Dedicated arcade cabinet
1 Street Fighter II: The World Warrior Diamond Street Fighter II Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles[13]
2 The Simpsons,
Neo Geo MVS
Platinum Capcom Bowling,
Final Fight,
High Impact Football,
Raiden
Hard Drivin',
Neo Geo MVS,
Pit Fighter,
Race Drivin'
Unknown
3
4 High Impact Football Gold
5 Final Lap 2 Silver

Hong Kong and Australia[]

In Hong Kong and Australia, the following titles were the top-grossing arcade games on the monthly charts in 1991.

Month Hong Kong (Bondeal) Australia (Timezone)
Arcade conversion software kit Dedicated arcade cabinet Ref Dedicated Conversion Ref
January Super Pang Big Run Cisco Heat [18][19] Unknown Unknown
February Escape Kids Street Fighter II Cisco Heat Hard Drivin' Big Run [19][20]
March Street Fighter II Hard Drivin' Big Run F-15 Strike Eagle [20][21][22]
April Street Fighter II Gun Force F-15 Strike Eagle [22][23]
May Street Fighter II F-15 Strike Eagle Hard Drivin' [23][24]
June Hard Drivin' [24][25]
July Street Fighter II Mutant Fighter [25][26]
August Mutant Fighter D. D. Crew Hard Drivin' Time Traveler [26][27]
September WWF WrestleFest Street Fighter II Time Traveler Hard Drivin' [27][28]
October Street Fighter II Vendetta Hard Drivin' Race Drivin' [28] Final Lap 2 Spider-Man [29]
1991 Street Fighter II [14]

Best-selling home systems[]

Rank System(s) Manufacturer Type Generation Sales
Japan USA Europe Korea Worldwide
1 Game Boy Nintendo Handheld 8-bit 1,940,000[30] 4,000,000[31] 1,400,000[32] Unknown 7,340,000+
2 Super NES Nintendo Console 16-bit 3,150,000[30] 1,900,000+[33] N/A N/A 5,050,000+
3 NES / Famicom Nintendo Console 8-bit 1,240,000[30] 2,100,000[31] 500,000+[34] 100,000[35] 3,940,000+
4 Mega Drive / Genesis Sega Console 16-bit 700,000[30] 1,600,000+[36] 815,000[37] 51,000[35] 3,166,000+
5 IBM PC IBM Computer 16-bit N/A N/A N/A N/A 2,910,000[38]
6 Apple Macintosh Apple Inc. Computer 16-bit N/A N/A N/A N/A 2,100,000[39]
7 Sega Master System Sega Console 8-bit Unknown < 50,000[40] 1,745,000[37] 160,000[35] 1,905,000+
8 NEC PC-88 / PC-98 NEC Computer 8-bit / 16-bit 1,720,000[41][42] Unknown Unknown Unknown 1,720,000+
9 Game Gear Sega Handheld 8-bit 400,000[30] 600,000+[43] 520,000[37] Unknown 1,520,000+
10 Amiga Commodore Computer 16-bit N/A N/A N/A N/A 1,035,000[39]

Best-selling home video games[]

Sonic the Hedgehog was the best-selling home video game of 1991,[44] with 2 million copies sold worldwide during the year.[45]

Japan[]

In Japan, according to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1991 releases, including later sales in 1992.[46]

Rank Title Developer Publisher Genre Platform Sales
1 Zelda no Densetsu: Kamigami no Triforce (A Link to the Past) Nintendo EAD Nintendo Action-adventure Super Famicom < 1,160,000[47]
2 Final Fantasy IV (Final Fantasy II) Squaresoft Squaresoft Role-playing Super Famicom Unknown
3 Yoshi Game Freak Nintendo Puzzle Famicom Unknown
4 Game Boy
5 Ganbare Goemon: Yukihime Kyūshutsu Emaki (Mystical Ninja) Konami Konami Action-adventure Super Famicom Unknown
6 SaGa 3: Jikū no Hasha (Final Fantasy Legend III) Squaresoft Squaresoft Role-playing Game Boy < 650,000[48]
7 Chō Makaimura (Super Ghouls 'n Ghosts) Capcom Capcom Action-platformer Super Famicom Unknown
8 SimCity Nintendo EAD Nintendo City-building
9 Super Wagan Land Namco Platformer
10 Super Formation Soccer (Super Soccer) Human Entertainment Sports (football) Super Famicom < 600,000[49]

The following titles were the best-selling home video games on the Famitsu charts in 1991. The charts were bi-weekly up until July 1991, when they switched to a weekly format.

Month Week 1 Week 2 Week 3 Week 4 Ref
January Unknown Super Mario World (Super Famicom) [50]
February Super Mario World (Super Famicom)
March [50][51]
April Ultraman (Super Famicom) Super Mario World (Super Famicom)
May Super Mario World (Super Famicom) SimCity (Super Famicom) [50][51][52]
June SimCity (Super Famicom) Magical Taruruto (Game Boy) [50]
July SimCity (Super Famicom) Super R-Type (SFC) Final Fantasy IV (Super Famicom)
August Unknown Unknown Final Fantasy IV (SFC) Dragon Ball Z II: Gekishin Freeza (FC) [50][53]
September Final Fantasy IV (Super Famicom) Chibi Maruko-chan 2 (GB) Mario Open Golf (Famicom) [53][54][55]
October Chō Makaimura (Super Famicom) [55][56][57]
November Chō Makaimura (Super Famicom) Akumajō Dracula (SFC) Super Mario World (SFC) Zelda no Densetsu: Kamigami no Triforce (SFC) [50][58]
December Zelda no Densetsu: Kamigami no Triforce (SFC)[58] Mega Man 4 (FC) SaGa 3 (Game Boy) [50][59][60]

United Kingdom[]

In the United Kingdom, the following titles were the best-selling home video games on the monthly Computer and Video Games (CVG) charts in 1991.

Month Home computers Sega Mega Drive PC Engine Ref
January Teenage Mutant Hero Turtles (C64) Castle of Illusion Starring Mickey Mouse Out Run [61]
February Speedball 2: Brutal Deluxe (Amiga) [62]
March Lemmings (Amiga) Gynoug Parasol Stars [63]
April Magicland Dizzy (ZX Spectrum) Midnight Resistance [64]
May [65]
June Sonic the Hedgehog Legend of Hero Tonma [66]
July Bubble Bobble (ZX Spectrum) N/A [67]
August Manchester United Europe N/A N/A [68]
September Jimmy White's 'Whirlwind' Snooker Streets of Rage PC Kid 2 [69]
October Terminator 2: Judgment Day Mercs Hit the Ice [70]
November Lotus Turbo Challenge 2 QuackShot Time Cruise II [71]
December WWF WrestleMania RoboCod Gradius [72][73]

United States[]

In the United States, the following titles were the top three best-selling home video game releases of 1991.

Rank Title Platform Sales Ref
1 Sonic the Hedgehog Sega Genesis 1,000,000+ [44]
2 Super Mario World Super Nintendo Entertainment System Unknown [74]
3 F-Zero

The following titles were the best-selling home video games of each month in 1991.

Month All platforms Nintendo consoles
Title Platform Ref Week 1 Week 2 Week 3 Week 4 Ref
May Unknown Unknown Super Mario Bros. 3 (NES) [75]
June Unknown Unknown [76][77]
August Sonic the Hedgehog Sega Genesis [78] Unknown Unknown Unknown Unknown
September Unknown Tetris (NES) Super Mario World (Super NES) Unknown [79]
October Super Mario World (Super NES)[80][81][82]
November Unknown
December [44] Super Mario World (Super NES)[83][84][85]

Events[]

Notable releases[]

Hardware[]

Business[]

See also[]

  • 1991 in games

References[]

  1. 1.0 1.1 Carter, Chip; Carter, Jonathan (November 15, 1991). "A Few of Chip and Jonathan Carter's Favorite Things". Chicago Tribune. https://www.chicagotribune.com/news/ct-xpm-1991-11-15-9104120589-story.html. 
  2. Electronic Gaming Monthly's 1992 Video Game Buyer's Guide, pages 60-61
  3. 3.0 3.1 "News". Zero (33 (July 1992)): 8-9. 11 June 1992. https://archive.org/details/zero-magazine-33/page/n7/mode/2up. 
  4. "Luvvies! Dahlings!". The One (EMAP) (44): 17. May 1992. https://archive.org/stream/theone-magazine-44/TheOne_44_May_1992#page/n16/mode/1up. Retrieved 26 August 2015. 
  5. "'91ベストヒットゲーム大賞". Famicom Tsūshin (163): 22-7. 31 January 1992. https://archive.org/details/weekly-famitsu-no.-163-january-31st-1992-600dpi/Weekly%20Famitsu%20-%20No.%20163%20January%2031st%201992%20%28Compressed%29/page/n21/mode/2up. 
  6. "第5回ゲーメスト大賞". Gamest 68 (February 1992): 3-17. December 28, 1991. https://archive.org/details/gamest0068/page/n4.  alternate url
  7. "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin . Archived from the original on October 27, 2008. Retrieved 24 February 2021. {{cite web}}:
  8. 8.0 8.1 8.2 "The making of Street Fighter 2 - a video game legend". Mega (10 (July 1993)): 14-35 (18-21). 17 June 1993. https://retrocdn.net/images/0/07/Mega_UK_10.pdf#page=18. 
  9. 9.0 9.1 "第5回ゲーメスト大賞 〜 インカム部門ベスト10" (in ja). Gamest 68 (February 1992): 3-17 (15). December 28, 1991. https://archive.org/details/gamest0068/page/15.  alternate url
  10. 10.0 10.1 10.2 ""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91". Game Machine (Amusement Press, Inc.) (419): 26. 1 February 1992. https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14. 
  11. 11.0 11.1 "ACME '92: Play Meter and AAMA present annual awards". Play Meter 18 (5): 66, 68. April 1992. https://archive.org/details/play-meter-volume-18-number-5-april-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%205%20-%20April%201992/page/n129. 
  12. 12.0 12.1 "Coin Machine - Seven Manufacturers Receive AAMA Awards". Cashbox: 25. April 18, 1992. ISSN 0008-7289. https://worldradiohistory.com/Archive-All-Music/Cash-Box/90s/1992/CB-1992-04-18.pdf#page=27. 
  13. 13.0 13.1 "1991". Play Meter 20 (13): 86. December 1994. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/86. 
  14. 14.0 14.1 ""Street Fighter II' CE" Has Legs". Leisure Line (Australia: Leisure & Allied Industries): 3. June 1992. https://archive.org/details/Leisure_Line_1992-06_Leisure_Allied_Industries_AU/page/n2. 
  15. "AAMA Awards". RePlay 17 (7): 120, 122. April 1992. https://archive.org/details/re-play-volume-17-issue-no.-7-april-1992/RePlay%20-%20Volume%2017%2C%20Issue%20No.%207%20-%20April%201992/page/120. 
  16. "Game Awards". RePlay 16 (12): 57. September 1991. https://archive.org/details/re-play-volume-16-issue-no.-12-september-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2012%20-%20September%201991/page/57. 
  17. "Are the Stars Out Tonight?". RePlay 17 (1): 128. October 1991. https://archive.org/details/re-play-volume-17-issue-no.-1-october-1991-600DPI/RePlay%20-%20Volume%2017%2C%20Issue%20No.%201%20-%20October%201991/page/128. 
  18. "The Bondeal Chart". RePlay 16 (5): 130. February 1991. https://archive.org/details/re-play-volume-16-issue-no.-5-february-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%205%20-%20February%201991/page/130. 
  19. 19.0 19.1 "The Bondeal Chart". RePlay 16 (6): 128. March 1991. https://archive.org/details/re-play-volume-16-issue-no.-6-march-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%206%20-%20March%201991/page/128. 
  20. 20.0 20.1 "The Bondeal Chart". RePlay 16 (7): 90. April 1991. https://archive.org/details/re-play-volume-16-issue-no.-7-april-1991-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%207%20-%20April%201991/page/90. 
  21. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (401): 17. 15 April 1991. https://onitama.tv/gamemachine/pdf/19910415p.pdf#page=9. 
  22. 22.0 22.1 "The Bondeal Chart". RePlay 16 (8): 170. May 1991. https://archive.org/details/re-play-volume-16-issue-no.-8-may-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%208%20-%20May%201991/page/170. 
  23. 23.0 23.1 "The Bondeal Chart". RePlay 16 (9): 140. June 1991. https://archive.org/details/re-play-volume-16-issue-no.-9-june-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%209%20-%20June%201991/page/140. 
  24. 24.0 24.1 "The Bondeal Chart". RePlay 16 (10): 134. July 1991. https://archive.org/details/re-play-volume-16-issue-no.-10-july-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2010%20-%20July%201991/page/134. 
  25. 25.0 25.1 "The Bondeal Chart". RePlay 16 (11): 96. August 1991. https://archive.org/details/re-play-volume-16-issue-no.-11-august-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2011%20-%20August%201991/page/96. 
  26. 26.0 26.1 "The Bondeal Chart". RePlay 16 (12): 226. September 1991. https://archive.org/details/re-play-volume-16-issue-no.-12-september-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2012%20-%20September%201991/page/226. 
  27. 27.0 27.1 "The Bondeal Chart". RePlay 17 (1): 160. October 1991. https://archive.org/details/re-play-volume-17-issue-no.-1-october-1991-600DPI/RePlay%20-%20Volume%2017%2C%20Issue%20No.%201%20-%20October%201991/page/160. 
  28. 28.0 28.1 "The Bondeal Chart". RePlay 17 (2): 90. November 1991. https://archive.org/details/re-play-volume-17-issue-no.-2-november-1991-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%202%20-%20November%201991/page/90. 
  29. "Test Reports". Leisure Line (Australia: Leisure & Allied Industries): 20. November 1991. https://archive.org/details/Leisure_Line_1991-11_Leisure_Allied_Industries_AU/page/n19. 
  30. 30.0 30.1 30.2 30.3 30.4 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" (in ja). 経営論集 (Keiei Ronshū) (77): 1-17 (2). March 2011. ISSN 02866439. http://www.toyo.ac.jp/uploaded/attachment/3049.pdf. Retrieved 2021-12-06. 
  31. 31.0 31.1 "Nintendo cuts retail prices on video games". United Press International. January 9, 1992. https://www.upi.com/Archives/1992/01/09/Nintendo-cuts-retail-prices-on-video-games/9347694933200/. 
  32. Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan (2013-12-20). Service Games: The Rise and Fall of SEGA: Enhanced Edition. Smashwords Edition. pp. 422. ISBN 978-1-311-08082-0. https://books.google.com/books?id=DbFxAgAAQBAJ&pg=PA422. 
  33. Mulzac, Lystra (January 10, 1992). "Games people play". Ocala Star-Banner: p. 10. https://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567. 
  34. "Everyone's gone Nintendo crazy!". Total! (United Kingdom: Future plc): 4. January 1992. https://i.imgur.com/i86ZN4o.jpg. 
  35. 35.0 35.1 35.2 게임월드. 1994. 
  36. "World news". MegaTech (United Kingdom: EMAP): 17. April 1992. 20 March 1992. https://retrocdn.net/images/a/a9/MegaTech_UK_04.pdf#page=17. 
  37. 37.0 37.1 37.2 "Final Sales Figures Through". Sega Pro. April 1992. 19 March 1992. https://i.imgur.com/OWQXK9z.jpg. 
  38. "NewsLine: Reports and Analysis". MacUser: 47. February 1993. https://archive.org/details/MacUser9302February1993/page/n50. 
  39. 39.0 39.1 Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved 2021-11-27. {{cite web}}:
  40. "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. pp. 125. https://books.google.com/books?id=rYK1AAAAIAAJ. "Master
    1991   0.0
    1990   0.3"
     
  41. Dedrick, Jason; Kraemer, Kenneth L. (1998-08-20). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. pp. 83. ISBN 978-0-19-028398-8. https://books.google.com/books?id=fNHhBwAAQBAJ&pg=PA83. 
  42. Ozsomer, Aysegul (1993). "The Japanese Personal Computer Market". A Dynamic Analysis of Entry Rates in the Global Personal Computer Industry. Michigan State University (Department of Marketing and Logistics). pp. 36. https://books.google.com/books?id=h7NoO4fITxAC. "Traditionally, dominated by Japanese vendors, the market had reached 2.5 million units in 1989, and 3.3 million units in 1991 (Dataquest Inc.)" 
  43. Morrison, Mike; Morrison, Sandie (1994). The Magic of Interactive Entertainment. Sams Publishing. pp. 54. ISBN 978-0-672-30590-0. https://books.google.com/books?id=0CHw7i5gC8EC. "The Sega Game Gear, a portable video game system, was also released in 1991. Game Gear featured a color display with an 8-bit microprocessor, it was an instant success, selling over 600,000 units in its first year." 
  44. 44.0 44.1 44.2 Kalinske, Tom (November 24, 1992). Sonic the Hedgehog 2 Launch (Sonic 2sday). Sega of America. https://www.youtube.com/watch?v=GTMKAq-abSE. 
  45. Pham, Alex (13 September 2001). "Super Sonic". Los Angeles Times. https://www.latimes.com/archives/la-xpm-2001-sep-13-tt-45191-story.html. 
  46. "Famicom Journal Weekly Top 30 and Others: Count Down Hot 100". Famicom Tsūshin (226): 77-92. 16 April 1993. https://archive.org/details/famitsu-issue-226-apr-1993/page/77. 
  47. "Japan Platinum Game Chart". The Magic Box. Archived from the original on 2008-01-01. Retrieved 23 August 2019. {{cite web}}:
  48. (in ja)Dorimaga (SoftBank Creative) (19): 46–47. 2002-10-25. 
  49. "Game Search". Game Data Library. Famitsu. Retrieved 12 September 2021. {{cite web}}:
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 "1991 Weekly". Game Data Library. Famitsu. Retrieved 8 September 2021. {{cite web}}:
  51. 51.0 51.1 "ファミコン通信 TOP 30: 5月31日". Famicom Tsūshin 1991 (12): 6-7. 14 June 1991. https://archive.org/details/WeeklyFamitsuNo133June14th1991/Weekly%20Famitsu%20-%20No.%20133%20June%2014th%201991/page/n5/mode/2up. 
  52. "ファミコン通信 TOP 30: 6月14日". Famicom Tsūshin 1991 (13): 6-7. 28 June 1991. https://archive.org/details/WeeklyFamitsuNo134June28th1991/Weekly%20Famitsu%20-%20No.%20134%20June%2028th%201991/page/n5/mode/2up. 
  53. 53.0 53.1 "Weekly Top 30 (9月20日)". Famicom Tsūshin (146): 14-5. 4 October 1991. https://archive.org/details/weekly-famitsu-no.-146-october-4th-1991-600dpi/Weekly%20Famitsu%20-%20No.%20146%20October%204th%201991/page/14/mode/2up. 
  54. "Weekly Top 30 (10月4日)". Famicom Tsūshin (148): 14 to 15. 18 October 1991. 
  55. 55.0 55.1 "Weekly Top 30 (10月18日)". Famicom Tsūshin (150): 14-5. 1 November 1991. https://archive.org/details/famitsu0150/page/n13/mode/2up. 
  56. "Weekly Top 30 (10月25日)". Famicom Tsūshin (151): 14-7. 8 November 1991. https://archive.org/details/famitsu0151/page/n13/mode/2up. 
  57. "Weekly Top 30 (11月1日)". Famicom Tsūshin (152-153): 14 to 15. 15-22 November 1991. 
  58. 58.0 58.1 "Weekly Top 30 (12月13日)". Famicom Tsūshin (158): 14-5. 27 December 1991. https://archive.org/details/weekly-famitsu-no.-158-december-27th-1991-600DPI/Weekly%20Famitsu%20No.%20158%20December%20%2027th%201991/page/14/mode/2up. 
  59. "Weekly Top 30 (12月20日)". Famicom Tsūshin (159): 14-5. 3 January 1992. https://archive.org/details/weekly-famitsu-no.-159-january-3rd-1992-600dpi/Weekly%20Famitsu%20-%20No.%20159%20January%203rd%201992/page/14/mode/2up. 
  60. "Weekly Top 30 (12月27日)". Famicom Tsūshin (160): 14-5. 10 January 1992. https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992/page/n13/mode/2up. 
  61. "CVG Charts". Computer and Video Games (112 (March 1991)): 59-62. 16 February 1991. https://archive.org/details/cvg-magazine-112/page/n58/mode/1up. 
  62. "CVG Charts". Computer and Video Games (113 (April 1991)): 59-62. 16 March 1991. https://archive.org/details/cvg-magazine-113/page/n58. 
  63. "CVG Charts". Computer and Video Games (114 (May 1991)): 63-6. 14 April 1991. https://archive.org/details/cvg-magazine-114/page/n62. 
  64. "CVG Charts". Computer and Video Games (115 (June 1991)): 73-6. 11 May 1991. https://archive.org/details/cvg-magazine-115/page/n72. 
  65. "CVG Charts". Computer and Video Games (116 (July 1991)): 71-4. 16 June 1991. https://archive.org/details/cvg-magazine-116/page/n70. 
  66. "CVG Charts". Computer and Video Games (117 (August 1991)): 99-102. 15 July 1991. https://archive.org/details/cvg-magazine-117/page/n98. 
  67. "CVG Charts". Computer and Video Games (118 (September 1991)): 99-102. 15 August 1991. https://archive.org/details/cvg-magazine-118/page/n98. 
  68. "CVG Charts". Computer and Video Games (119 (October 1991)): 107-10. 15 September 1991. https://archive.org/details/cvg-magazine-119/page/n106. 
  69. "CVG Charts". Computer and Video Games (120 (November 1991)): 107-10. 15 October 1991. https://archive.org/details/cvg-magazine-120/page/n106. 
  70. "CVG Charts". Computer and Video Games (121 (December 1991)): 109-12. 15 November 1991. https://archive.org/details/cvg-magazine-121/page/n108. 
  71. "CVG Charts". Computer and Video Games (122 (January 1992)): 87-9. 15 December 1991. https://archive.org/details/cvg-magazine-122/page/n86. 
  72. "CVG Charts". Computer and Video Games (123 (February 1992)): 81-3. 15 January 1992. https://archive.org/details/cvg-magazine-123/page/n80. 
  73. Cundy, Matt (25 December 2007). "Every Christmas Top 10 from the last 20 years". GamesRadar. p. 10. Retrieved 9 March 2021. {{cite web}}:
  74. "Count Down Hot 100: USA Hot 10!". Famicom Tsūshin (226): 83. 16 April 1993. https://archive.org/details/famitsu-issue-226-apr-1993/page/83. 
  75. "U.S.A. Top 15 (5月31日)". Famicom Tsūshin 1991 (12): 10. 14 June 1991. https://archive.org/details/WeeklyFamitsuNo133June14th1991/Weekly%20Famitsu%20-%20No.%20133%20June%2014th%201991%20%28Searchable%29/page/n9. 
  76. "U.S.A. Top 15 (6月14日)". Famicom Tsūshin 1991 (13): 10. 28 June 1991. https://archive.org/details/WeeklyFamitsuNo134June28th1991/Weekly%20Famitsu%20-%20No.%20134%20June%2028th%201991%20%28Searchable%29/page/n9. 
  77. "U.S.A. Top 10" (in ja). Famitsu. July 4, 1991. https://i.imgur.com/o6MoVit.png. 
  78. Lynch, Dennis (29 November 1991). "Super NES, Sega Genesis in 16-bit duel". Chicago Tribune. https://chicagotribune.newspapers.com/clip/78009949/super-nes-sega-genesis-in-16-bit-duel/. 
  79. "U.S.A. Top 10 (9月20日)". Famicom Tsūshin (146): 17. 4 October 1991. https://archive.org/details/weekly-famitsu-no.-146-october-4th-1991-600dpi/Weekly%20Famitsu%20-%20No.%20146%20October%204th%201991%20%20%28Searchable%29/page/17. 
  80. "U.S.A. Top 10 (10月18日)". Famicom Tsūshin (150): 17. 1 November 1991. https://archive.org/details/famitsu0150/page/n16. 
  81. "U.S.A. Top 10 (10月25日)". Famicom Tsūshin (151): 17. 8 November 1991. https://archive.org/details/famitsu0151/page/n16. 
  82. "U.S.A. Top 10 (11月1日)". Famicom Tsūshin (152-153): 17. 15-22 November 1991. https://i1.wp.com/kuropixel.com/wp-content/uploads/2021/06/4699f-famitsu-most-anticipated-2.jpg. 
  83. "U.S.A. Top 30 (12月13日)". Famicom Tsūshin (158): 14-5. 27 December 1991. https://archive.org/details/weekly-famitsu-no.-158-december-27th-1991-600DPI/Weekly%20Famitsu%20No.%20158%20December%20%2027th%201991%20%28Searchable%29/page/17. 
  84. "U.S.A. Top 10 (12月20日)". Famicom Tsūshin (159): 17. 3 January 1992. https://archive.org/details/weekly-famitsu-no.-159-january-3rd-1992-600dpi/Weekly%20Famitsu%20-%20No.%20159%20January%203rd%201992%20%28Compressed%29/page/n16. 
  85. "U.S.A. Top 10 (12月27日)". Famicom Tsūshin (160): 17. 10 January 1992. https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992%20%28Compressed%29/page/n16. 
  86. "Street Fighter II". The Essential 50. 1UP.com. Archived from the original on May 22, 2011. Retrieved April 17, 2012. {{cite web}}:
  87. Patterson, Eric L. (November 3, 2011). "EGM Feature: The 5 Most Influential Japanese Games Day Four: Street Fighter II". Electronic Gaming Monthly. Archived from the original on March 14, 2017. Retrieved April 17, 2012. {{cite web}}:

Lua error in Module:Navbox_with_collapsible_groups at line 171: bad argument #1 to 'inArray' (table expected, got nil).

This page uses Creative Commons Licensed content from Wikipedia (view authors).
Advertisement