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            List of years in video gaming       (table)
... 1975 .  1976 .  1977 .  1978  . 1979  . 1980  . 1981 ...
1982 1983 1984 -1985- 1986 1987 1988
... 1989 .  1990 .  1991 .  1992  . 1993  . 1994  . 1995 ...
Art . Archaeology . Architecture . Literature . Music . Philosophy . Science +...

1985 has seen many sequels and prequels in video games and several new titles such as Gradius, Super Mario Bros. and Duck Hunt.

Events[]

Business[]

  • New companies: Bethesda, Cinemaware. Codemasters, Square Co., Titus, Westwood Studios
  • Defunct: Adventure International, Bug-Byte, Edu-Ware, RDI Video Systems
  • David Mullich and several other laid-off employees from Edu-Ware form Electric Transit, the first company to join Electronic Arts' new affiliated publisher program.

Notable releases[]

Games[]

Arcade
  • January, Konami releases Yie Ar Kung-Fu, which lays the foundations for modern fighting games.[1]
  • March, Tehkan releases Gridiron Fight, an American football sports game featuring the use of dual trackball controls.
  • April, Atari Games releases Paperboy with a controller modeled after bicycle handlebars,
  • May, Namco releases Metro-Cross.
  • May, Konami releases Gradius (a.k.a. Nemesis).
  • May, Capcom releases Commando, a vertically-scrolling on-foot shooter which inspires many games with similar themes and gameplay.
  • July, Namco releases Baraduke (a.k.a. Alien Sector).
  • July: Sega releases Hang-On by Yu Suzuki and AM2. It is the first of Sega's Super Scaler games.[2][3] Its motorbike cabinet is controlled using the body, starting a "Taikan" trend of motion controlled hydraulic cabinets in arcades some two decades before motion controls become popular on video game consoles.[4]
  • September 19, Capcom releases Ghosts 'n Goblins, originally titled Makaimura in Japan. It was one of the most popular arcade games of the year,[citation needed] and went on to spawn a series of later games.
  • September 20, Namco releases Motos.
  • October: Sega releases Space Harrier by Yu Suzuki and AM2. It further develops the pseudo-3D "Super Scaler" sprite-scaling graphics of Hang-On, and features an analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[5]
  • October, Atari Games releases Gauntlet. Based on the lesser known Atari 8-bit game Dandy, Gauntlet is highly-profitable, letting players insert additional quarters for more health.
  • December, Namco releases Sky Kid, a side-scrolling shooter allowing two players to play simultaneously.
  • Tehkan releases Tehkan World Cup, which lays the foundations for association football/soccer games with an above view of the field.[6]
Console
Computer
  • April, Game Arts releases Thexder.
  • September 16, Origin Systems releases Ultima IV: Quest of the Avatar, which popularizes the use of dynamic morality systems in computer role-playing games.[8]
  • October 27, Nihon Falcom releases Dragon Slayer II: Xanadu, a foundation for the action role-playing game genre, combining real-time action combat with character statistics, gameplay elements such as a Karma morality meter,[9] and proto-Metroidvania style exploration.[10]
  • T&E Soft releases Hydlide II: Shine of Darkness, an early action role-playing game that also features an alignment morality meter.[11]
  • Brøderbund releases Where in the World is Carmen Sandiego?, the first game in the Carmen Sandiego series.
  • Electronic Arts releases Racing Destruction Set.
  • Elite Systems UK releases Roller Coaster, a platformer. It was the first video game to ever simulate fairground rides.
  • Bubble Bus Software releases the arcade adventure game Starquake for several 8-bit computers.
  • Tau Ceti is published in the UK.
  • The Learning Company releases the first commercial version of The Oregon Trail on the Apple II.
  • Novagen releases 3D wireframe game Mercenary for the Atari 8-bit family.

Hardware[]

NES-Console-Set

North American release of the Nintendo Entertainment System

Arcade
Computer
  • January, Commodore releases their final 8-bit computer, the Commodore 128.
  • June, Atari releases the 520ST, the first personal computer with a bit-mapped, color GUI.
  • July 23, Commodore releases the Amiga personal computer.
  • Atari replaces previous models in the Atari 8-bit family with the 65XE and 130XE, the latter of which has 128K bank-switched RAM.
  • Discontinued: Coleco Adam, Commodore VIC-20
Console

References[]

  1. GameCenter CX - 1st Season, Episode 09. Retrieved on September 19, 2009
  2. http://www.extentofthejam.com/pseudo/
  3. https://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2
  4. https://web.archive.org/web/20131113173854/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=1
  5. Space Harrier Retrospective (Page 2), IGN
  6. "Tehkan World Cup - Videogame by Tehkan". Arcade-museum.com. Retrieved February 28, 2013. {{cite web}}:
  7. "Guinness World Records Gamer's Edition – Nintendo Records". Guinness World Records. Archived from the original on December 31, 2008. Retrieved December 5, 2008. {{cite web}}: ; deadurl
  8. Kaiser, Rowan (January 26, 2012). "Ultima: Most. Important. Game Series. Ever". Joystiq. Retrieved March 26, 2013. {{cite web}}:
  9. "Xanadu Next home page". Retrieved September 8, 2008. {{cite web}}: (Translation)
  10. Jeremy Parish. "Metroidvania". Metroidvania.com. GameSpite.net. Retrieved March 25, 2011. {{cite web}}:
  11. Kurt Kalata & Robert Greene. "Hydlide". Hardcore Gaming 101. Retrieved May 1, 2011. {{cite web}}:
  12. IGN Presents the History of SEGA: World War, IGN
  13. https://github.com/mamedev/mame/tree/master/src/mame/drivers/segahang.c[dead link]
  14. "Archived copy". Archived from the original on January 25, 2016. Retrieved 2016-02-09. {{cite web}}: ; deadurlCS1 maint: archived copy as title (link)
  15. https://archive.org/stream/commodore-user-magazine-72/Commodore_User_Issue_72_1989_Sep#page/n89/mode/2up

Template:Years in Video Gaming

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