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1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Financial performance[]
- In the United States, arcade video game revenues are worth $2.9 billion[1] (equivalent to $7.89 billion adjusted for inflation).
- In the United States, home video game sales are worth $2 billion[2] (equivalent to $5.44 billion adjusted for inflation).
- In Japan, home video game sales approach ¥400 billion[3] (equivalent to $Undefined year "1,983" billion at the time, or $5.06 billion adjusted for inflation).
Highest-grossing arcade games[]
Pole Position, a racing game by Namco, was the most successful arcade game of 1983.[4]
Japan[]
In Japan, Game Machine magazine began publishing half-monthly charts of top-grossing arcade games from June 1, 1983.[5] The following titles were the top-grossing arcade video games on the Game Machine charts from June to December 1983.
Month | Table arcade cabinet | Upright/cockpit cabinet | Ref | ||
---|---|---|---|---|---|
First half | Second half | First half | Second half | ||
May | Champion Baseball | Astron Belt | [6] | ||
June | [7][5] | ||||
July | [8][9] | ||||
August | Champion Baseball | Elevator Action | [10][11] | ||
September | Elevator Action | Ultra Quiz | Astron Belt | [12][13] | |
October | Pole Position | Star Wars | [14][15] | ||
November | Xevious | Joshi Volleyball | Laser Grand Prix | Pole Position II | [16][17] |
December | Exerion | Hyper Olympic | TX-1 | [18][19] |
United States[]
In the United States, the following titles were the highest-grossing arcade games of 1983, according to RePlay magazine, the Amusement & Music Operators Association (AMOA), and Cash Box magazine.
Rank | RePlay | AMOA[20] | Cash Box[21] | Play Meter |
---|---|---|---|---|
1 | Pole Position[22] | Pole Position[23] | Ms. Pac-Man, Pole Position |
Dragon's Lair[24] |
2 | Dragon's Lair, Mr. Do![25] |
Bump 'n' Jump, Galaga, Ms. Pac-Man, Mr. Do!, Bag Man, Nibbler, Buck Rogers: Planet of Zoom, Jungle King (Jungle Hunt) Donkey Kong, Joust, Time Pilot, Q*bert |
Unknown | |
3 | Dragon's Lair | |||
4 | Unknown | Millipede | ||
5 | Unknown | N/A | ||
6 | ||||
7 | ||||
8 | ||||
9 | ||||
10 | ||||
11 | ||||
12 | ||||
13 |
Best-selling home video games[]
The following titles were the best-selling home video games of 1983.
Rank | Title | Platform | Publisher | Licensor | Genre | Sales | Ref |
---|---|---|---|---|---|---|---|
1 | Ms. Pac-Man | Atari 2600 | Atari, Inc. | Midway | Maze | 1,963,078 | [26] |
2 | Donkey Kong | ColecoVision | Coleco | Nintendo | Platformer | 1,500,000 | [27] |
3 | Centipede | Atari 2600 | Atari, Inc. | N/A | Shoot 'em up | 1,475,240 | [26] |
4 | Pitfall! | Atari 2600 | Activision | N/A | Platformer | 1,000,000+ | [28][29] |
5 | Pac-Man | Atari 2600 | Atari, Inc. | Namco | Maze | 684,569 | [26] |
6 | Night Driver | Atari 2600 | Atari, Inc. | N/A | Racing | 580,959 | |
7 | Space Invaders | Atari 2600 | Atari, Inc. | Taito | Shoot 'em up | 435,353 | |
8 | Warlords | Atari 2600 | Atari, Inc. | N/A | Action | 372,672 | |
9 | Breakout | Atari 2600 | Atari, Inc. | N/A | Block breaker | 312,672 | |
10 | Centipede | Atari 2600 | Atari, Inc. | N/A | Shoot 'em up | 100,499 |
Best-selling home systems[]
Rank | System(s) | Manufacturer | Type | Generation | Sales | |
---|---|---|---|---|---|---|
Japan | Worldwide | |||||
1 | Game & Watch | Nintendo | Handheld | N/A | N/A | 5,300,000[30] |
2 | Atari 2600 (Atari VCS) | Atari, Inc. | Console | Second | N/A | 3,000,000[31] |
3 | Commodore 64 (C64) | Commodore | Computer | 8-bit | N/A | 2,000,000[32] |
4 | ColecoVision | Coleco | Console | Second | N/A | 1,500,000[27] |
5 | Family Computer (Famicom / NES) | Nintendo | Console | Third | 1,000,000+[33][34] | 1,000,000+ |
6 | IBM Personal Computer (IBM PC) | IBM | Computer | 8-bit / 16-bit | N/A | 850,000[35] |
7 | Intellivision | Mattel | Console | Second | N/A | 750,000[36] |
8 | Atari 400 / Atari 800 | Atari, Inc. | Computer | 8-bit | N/A | 500,000[32] |
9 | Apple II | Apple Inc. | Computer | 8-bit | N/A | 420,000[32] |
10 | NEC PC-88 / PC-98 | NEC | Computer | 8-bit / 16-bit | 360,000[37][38] | 360,000+ |
Major awards[]
Award | 4th Arcade Awards (US)[39] | Video Games Player Golden Joystick Awards (US)[40] | Golden Joystick Awards (UK)[41] | |||||
---|---|---|---|---|---|---|---|---|
Arcade | Console | Computer | Standalone | Arcade | Console | Computer | Computer | |
Game of the Year | Pole Position | Lady Bug | Lode Runner | Q*bert | Robotron: 2084 | Pitfall! | Shamus | Jetpac |
Ms. Pac-Man | ||||||||
Best Arcade Adaptation | N/A | Kangaroo | Frogger | N/A | N/A | Donkey Kong | Frogger | N/A |
Best Movie Adaptation | N/A | N/A | N/A | N/A | N/A | Empire Strikes Back | N/A | N/A |
Most Innovative Game | Q*bert | N/A | Archon | N/A | Astron Belt | Microsurgeon | Baseball | N/A |
Best Original Game | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Ah Diddums |
Best Graphics | N/A | N/A | N/A | N/A | Pole Position | Zaxxon | Wayout | N/A |
Best Special Effects | N/A | N/A | N/A | N/A | SubRoc-3D | N/A | N/A | N/A |
Audio/Visual Effects | Dragon's Lair | Donkey Kong Jr. | N/A | N/A | N/A | N/A | N/A | N/A |
Arcade-Style Game | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Manic Miner |
Best Action Game | N/A | River Raid | Centipede | N/A | Centipede | Centipede | Crossfire | N/A |
Best Ladder Game | N/A | N/A | N/A | N/A | Donkey Kong | Donkey Kong | Miner 2049er | N/A |
Best Maze Game | N/A | N/A | N/A | N/A | N/A | Ms. Pac-Man | Pac-Man | N/A |
Science Fiction/Fantasy | Xevious | Vanguard | N/A | N/A | N/A | N/A | N/A | N/A |
Best Space Game | N/A | N/A | N/A | N/A | Buck Rogers | Demon Attack | Defender | N/A |
Best Adventure Game | N/A | Advanced D&D | Witness | N/A | N/A | Dragonstomper | Zork | N/A |
Best Sports Game | N/A | N/A | N/A | Soccer | N/A | |||
Strategy/War Game | N/A | N/A | N/A | Legionnaire | The Hobbit | |||
Best Mini-Arcade Game | N/A | 3-D Sky Attack | N/A | N/A | ||||
Best Software House | N/A | N/A | Ultimate Play the Game |
Events[]
- January – Electronic Games labels Donkey Kong, Space Panic, and other games with ladders as "climbing games."[42]
- The fourth Arcade Awards are held, for games released during 1981–1982, with Tron winning best arcade game, Demon Attack best console game, David's Midnight Magic best computer game, and Galaxian best standalone game.
- A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.[43]
- December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.
Business[]
- MCA Universal files suit against Nintendo, claiming that the latter company's video arcade hit Donkey Kong violated Universal's copyright on King Kong. After a brief trial, the judge determined that the rights to the original Kong had passed into the public domain. The case was dismissed, and MCA Universal paid US$1.8 million in damages to Nintendo.,[44]
- Atari files suit against Coleco, claiming violation of Atari's patents on the Atari 2600 video game console. The previous year, Coleco released a peripheral device that made it possible for Atari 2600 game cartridges to be run on the ColecoVision console.[45]
- Amusement Developing Section 8 (later known as Sega-AM2), a research and development department of Sega, is established under the supervision of Yu Suzuki in Tokyo, Japan.[46]
- Milton Bradley takes over distribution of the Vectrex console after purchasing General Consumer Electronics.
- New companies: Aackosoft, Alligata, Beyond, Graftgold, Infogrames,[47] Origin Systems,[48] Interplay,[49] Navarre,[50] Mastertronic, Spectrum HoloByte, Tynesoft
- Defunct companies: Games by Apollo, US Games, Xonox.
Notable releases[]
Games[]
Arcade
- January – Namco releases Xevious.
- May – Sega releases Astron Belt in the Japanese market, the second laserdisc video game. It uses pre-rendered, computer-animated film footage as backdrops, overlaid with sprite graphics.
- May – Atari releases Star Wars, a color vector graphics game based on the popular film franchise.[51]
- Konami releases Gyruss in Japan. Centuri distributes the game in North America.[52]
- June 14 – Nintendo releases Mario Bros., which features the first appearance of Mario's brother, Luigi.
- June 19 – Cinematronics releases Advanced Microcomputer Systems's Dragon's Lair,[53] the third laserdisc video game, and the first in the American market.
- June – Data East releases Bega's Battle, a laserdisc video game.[54] It uses anime FMV cut scenes to develop a story between the game's shooting stages, which would later become the standard approach to video game storytelling.[55]
- August – Sega releases Astron Belt in Europe, as the first laserdisc game in the region.[56]
- September – Namco releases Track & Field.
- November – Sega releases Astron Belt in the United States.[57]
- December – Namco releases Pole Position II, adding three additional tracks.
- Atari releases the trackball-controlled Crystal Castles.
- Bally/Midway releases Spy Hunter.[58] They also release Jr. Pac-Man and quiz game Professor Pac-Man without Namco's authorization, and the latter is an immediate flop.
- Nintendo releases Punch-Out!! in Japan.
- Williams releases Blaster, which was originally programmed on an Atari 8-bit computer.
- Parker Brothers releases James Bond 007.
Personal computer
- June – Yuji Horii releases The Portopia Serial Murder Case for the NEC PC-6001 in Japan. It is an influential adventure game that lays the foundations for the visual novel genre.[59]
- July 8 – Infocom releases Planetfall, which becomes one of their top sellers.
- August 23 – Origin Systems publishes Ultima III: Exodus, one of the first role-playing video games to use tactical, turn-based combat. It is released for the Apple II, Atari 800, Commodore 64, and IBM PC.[48]
- ASCII releases Bokosuka Wars for the Sharp X1 in Japan. It is a precursor to the tactical role-playing game[60] and real-time strategy[61] genres.
- Koei releases Nobunaga's Ambition for Japanese computers. Its combination of role-playing, turn-based grand strategy and management simulation elements sets a standard for the historical simulation and strategy RPG genres.[62]
- Electronic Arts publishes its first five titles: Hard Hat Mack, Pinball Construction Set, Archon: The Light and the Dark, M.U.L.E., and Worms?.[63]
- Bug-Byte releases Matthew Smith's Manic Miner, a platform game, for the ZX Spectrum.[64]
- Ultimate Play the Game, later known as Rare, releases its first video games, Jetpac and Atic Atac, for the ZX Spectrum.[65]
- Hudson Soft releases Bomberman for the MSX and FM-7.
- Psion releases Chequered Flag, the first driving game published for the ZX Spectrum,[66] one of the first computer car simulators, and the first driving game with selectable cars.[67]
- The 4-player simultaneous Dandy is released for the Atari 8-bit family. It directly inspires 1985's Gauntlet arcade game.
- Muse Software releases a port of Castle Wolfenstein for the MS-DOS.
Console
- December 12 – Nintendo publishes Donkey Kong Jr. Math, for the Famicom.
- Mattel Electronics publishes World Series Baseball for the Intellivision, one of the first video games to use multiple camera angles.[68]
- Activision's final big year of Atari 2600 releases includes Enduro, Decathlon, Keystone Kapers, Robot Tank, and Space Shuttle: A Journey into Space.
Hardware[]
Arcade
- May – Sega Laserdisc hardware releases, as the first laserdisc video game hardware.
- July – Sega System 1 releases, with Star Jacker game.[69] Its graphics chips are later used in the Sega System 16 and Sega Space Harrier boards.
- December – Namco Libble Rabble (System 16 Universal) releases, as Namco's second arcade system board to use a 16-bit microprocessor.
Console
- July 15 – Sega releases the SG-1000 console in Japan,[70] on the same day as the Famicom.
- July 15 – Nintendo releases the Family Computer (Famicom) console in Japan. Shortly after its release, complaints begin to surface about rampant system instability, prompting Nintendo to issue a product recall and to rerelease the machine with a new motherboard.[43] It would later be released worldwide as the Nintendo Entertainment System (NES).
- October – Casio launches the Casio PV-1000 in Japan. It does not remain on the market for long.
- October – Gakken launches the Compact Vision TV Boy in Japan. It's the last second generation console released. It was expensive and obsolete at launch, being discontinued shortly after.
- GameLine, a combination modem and dialup game distribution service for the Atari 2600, is announced but never ships.
Personal computer
- January – Apple Computer releases the Apple IIe, which becomes their most popular 8-bit machine.
- June 16 – Microsoft Japan releases MSX, an early standardized home computer architecture.
- March – Atari releases the poorly received 1200XL computer. Late in the year it and the rest of the Atari 8-bit family are replaced by the 600XL and 800XL.
- June – Mattel Electronics releases the Aquarius home computer, originally designed by Radofin Electronics Far East.[71]
- October – Coleco releases the Adam home computer.[72] It is only on the market for 15 months.
- October – Mattel discontinues the Aquarius.
- Acorn Computers release the Acorn Electron, a cut down version of their BBC Micro to compete in the under £200 home computer market. Problems in manufacture see only 1 in 8 presales being delivered for the Christmas market.
- Sega releases the SC-3000, a personal computer version of the SG-1000 console, in Japan.[70]
See also[]
- 1983 in games
References[]
- ↑ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
- ↑ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America. https://archive.org/details/06Kahle001551.
- ↑ "The Home Video-Game Industry (1983-1996" (PDF). gbrc.jp. p. 43.
{{cite web}}
: - ↑ "Racing Games Roundup: Facts". Guinness World Records Gamer's Edition. Little Brown Books. 2008. p. 154. ISBN 9781904994213. https://archive.org/details/guinnessworldrec00guin_0/page/153.
- ↑ 5.0 5.1 "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (215): 29–30. 1 July 1983. https://onitama.tv/gamemachine/pdf/19830701p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (213): 29. 1 June 1983. https://onitama.tv/gamemachine/pdf/19830601p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (214): 27. 15 June 1983. https://onitama.tv/gamemachine/pdf/19830615p.pdf#page=14.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (216): 37. 15 July 1983. https://onitama.tv/gamemachine/pdf/19830715p.pdf#page=19.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (217): 29. 1 August 1983. https://archive.org/details/game-machine-magazine-19830801p/page/n14/mode/1up.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (218): 27. 15 August 1983. https://onitama.tv/gamemachine/pdf/19830815p.pdf#page=14.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (219): 29. 1 September 1983. https://onitama.tv/gamemachine/pdf/19830901p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (220): 29. 15 September 1983. https://onitama.tv/gamemachine/pdf/19830915p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (221): 29. 1 October 1983. https://onitama.tv/gamemachine/pdf/19831001p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (222): 35. 15 October 1983. https://onitama.tv/gamemachine/pdf/19831015p.pdf#page=18.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (223): 33. 1 November 1983. https://onitama.tv/gamemachine/pdf/19831101p.pdf#page=17.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (224): 29. 15 November 1983. https://onitama.tv/gamemachine/pdf/19831115p.pdf#page=15.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (225): 33. 1 December 1983. https://onitama.tv/gamemachine/pdf/19831201p.pdf#page=17.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (226): 33. 15 December 1983. https://onitama.tv/gamemachine/pdf/19831215p.pdf#page=17.
- ↑ "Best Hit Games 25". Game Machine (Amusement Press, Inc.) (227): 37. 1 January 1984. https://onitama.tv/gamemachine/pdf/19840101p.pdf#page=19.
- ↑ "AMOA Votes On Annual Game Awards". Cash Box: 60. October 29, 1983. https://archive.org/details/cashbox45unse_20/page/68.
- ↑ "Cash Box Jukebox/Games Survey". Cash Box (Cash Box Pub. Co.): 46. October 29, 1983. https://archive.org/details/cashbox45unse_20/page/54.
- ↑ "Top Hits of Last 5 Years". RePlay. March 1987.
- ↑ "Around The Route". Cash Box (Cash Box Pub. Co.): 32. 26 November 1983. https://archive.org/details/cashbox45unse_24/page/32.
- ↑ "1983". Play Meter 20 (13): 70. December 1994. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/70.
- ↑ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay 11 (2): 134-175 (168-70). https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/170.
- ↑ 26.0 26.1 26.2 Cartridge Sales Since 1980. Atari Corp.. Via "The Agony & The Ecstasy". Once Upon Atari. episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
- ↑ 27.0 27.1 McFerran, Damien (18 September 2010). "Feature: How ColecoVision Became the King of Kong". Nintendo Life. https://www.nintendolife.com/news/2010/09/feature_how_colecovision_became_the_king_of_kong.
- ↑ Capparell, James (June 1984). "Activision's James Levy: A software success story". Antic. Retrieved April 22, 2017.
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: - ↑ Sigel, Efrem; Giglio, Louis (1984). Guide to Software Publishing: An Industry Emerges. Knowledge Industry Publications. p. 22. ISBN 978-0-86729-108-7. https://books.google.com/books?id=OnDgAAAAMAAJ. "Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies."
- ↑ Fujii, Daiji (2005-06-10). "The Birth of "Final Fantasy": Square Corporation". 岡山大学経済学会雑誌 (Okayama Economic Review) (Okayama University) 37 (1): 63–88 (67–71). ISSN 0386-3069. http://ousar.lib.okayama-u.ac.jp/40488.
- ↑ Guins, Raiford (2014-01-24). Game After: A Cultural Study of Video Game Afterlife. MIT Press. pp. 324. ISBN 978-0-262-32018-4. https://books.google.com/books?id=ijOkAgAAQBAJ&pg=PA324.
- ↑ 32.0 32.1 32.2 Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures". Ars Technica. Archived from the original on June 7, 2012. Retrieved 2021-11-27.
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:- Jeremy Reimer (2012-12-07). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
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- Jeremy Reimer (2012-12-07). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
- ↑ Donovan, Tristan (2010). "12. A Tool To Sell Software". Replay: The History of Video Games. East Sussex, England: Yellow Ant. p. 158. ISBN 978-0-9565072-0-4. https://booksvooks.com/fullbook/replay-the-history-of-video-games-pdf.html?page=5. "Within two months of the Famicom's July 1983 launch around 500,000 had been sold. By the end of the year sales had topped the million mark."
- ↑ Wolf, Mark J. P. (1 May 2015). Video Games Around the World. MIT Press. p. 322. ISBN 978-0-262-52716-3. https://books.google.com/books?id=pZb5CAAAQBAJ&pg=PA322. "The Nintendo Famicom was released in July of 1983 and by the end of the year had sold more than a million units."
- ↑ Shea, Tom (6 February 1984). "Companies register big sales during Christmas season". InfoWorld 6 (6): 16. ISSN 0199-6649. https://books.google.com/books?id=gC4EAAAAMBAJ&pg=PA16.
- ↑ Hayes, Thomas C. (4 February 1984). "Mattel Is Counting on Its Toys". The New York Times. https://www.nytimes.com/1984/02/04/business/mattel-is-counting-on-its-toys.html.
- ↑ Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan". Research Papers in Economics (RePEc): 35. https://www.researchgate.net/publication/5160396.
- ↑ Juliussen, Egil; Juliussen, Karen (1990). The Computer Industry Almanac 1991. Pearson P T R. pp. 10-47, 10-48. ISBN 978-0-13-155748-2. https://books.google.com/books?id=gxVNAQAAIAAJ.
- ↑ "1984 Arcade Awards", Electronic Games, January 1984, pages 68–81.
- ↑ "Video Games Player 1983 Golden Joystick Awards". Video Games Player (United States: Carnegie Publications) 2 (1): 49–51. September 1983. https://archive.org/details/Video_Games_Player_Vol_2_No_1_1983-09_Carnegie_Publications_US/page/n47/mode/2up.
- ↑ "1983 Golden Joystick Awards". Computer and Video Games (Future Publishing) (30): 81. April 1984. https://archive.org/stream/Computer_Video_Games_Issue_030_1984-04_EMAP_Publishing_GB/Computer__Video_Games_Issue_030_1984-04_EMAP_Publishing_GB#page/n80/mode/1up. Retrieved 13 January 2012.
- ↑ "The Player's Guide to Climbing Games". Electronic Games 1 (11): 49. January 1983. https://archive.org/stream/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US#page/n47/mode/2up.
- ↑ 43.0 43.1 Liedholm, Marcus and Mattias. "The Famicom rules the world! – (1983–89)". Nintendo Land. Archived from the original on January 1, 2010. Retrieved February 14, 2006.
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: - ↑ "25 Dumbest Moments in Gaming / Universal Goes Ape". GameSpy.com. 2003. Archived from the original on June 10, 2007. Retrieved February 14, 2006.
{{cite web}}
: - ↑ "Atari and Coleco". New York Times. February 8, 1983. https://query.nytimes.com/gst/fullpage.html?res=9E03E2D8173BF93BA35751C0A965948260.
- ↑ "SEGA-AM2 Co., LTD". MobyGames. Archived from the original on February 14, 2006. Retrieved February 14, 2006.
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: - ↑ "Atari – 1972–2004". Atari – Official Corporate Site. Archived from the original on October 19, 2006. Retrieved February 14, 2006.
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: - ↑ 48.0 48.1 GameSpot Staff (2000). "15 Most Influential Games of All Time / Ultima III: Exodus". GameSpot. Archived from the original on July 3, 2007. Retrieved February 14, 2006.
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: - ↑ Ackerman, Kyle (2002). "The Saga Behind the Sagas: Interplay and the Business of Gaming". Frictionless Insight. Retrieved February 14, 2006.
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: - ↑ "Star Wars". KLOV.com. Archived from the original on February 22, 2019. Retrieved February 14, 2006.
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: - ↑ "Gyruss". KLOV.com. Archived from the original on May 28, 2015. Retrieved February 14, 2006.
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: - ↑ "Dragon's Lair". KLOV.com. Retrieved February 14, 2006.
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: - ↑ "Bega's Battle arcade video game by Data East USA, Inc. (1983)". www.arcade-history.com.
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: - ↑ Travis Fahs (March 3, 2008). "The Lives and Deaths of the Interactive Movie". IGN. Retrieved March 11, 2011.
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: - ↑ "Astron Belt arcade game review". www.solvalou.com. Archived from the original on September 24, 2015. Retrieved November 7, 2014.
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: - ↑ "Astron Belt arcade video game by Bally Midway Mfg. (1983)". www.arcade-history.com.
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: - ↑ "Spy Hunter". KLOV.com. Archived from the original on June 9, 2007. Retrieved February 14, 2006.
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: - ↑ John Szczepaniak (February 2011). "Portopia Renzoku Satsujin Jiken". Retro Gamer. Retrieved March 16, 2011.
{{cite web}}
: (Reprinted at John Szczepaniak. "Retro Gamer 85". Hardcore Gaming 101. Retrieved March 16, 2011.{{cite web}}
: ) - ↑ "VC ボコスカウォーズ". www.nintendo.co.jp.
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: - ↑ "Dru Hill: The Chronicle of Druaga". 1up.com. Archived from the original on January 19, 2005.
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: - ↑ Vestal, Andrew (1998-11-02). "The History of Console RPGs". GameSpot. Archived from the original on June 8, 2009. Retrieved 2011-01-06.
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: - ↑ Corriea, Alexa Ray (March 21, 2013). "30 years ago Electronic Arts shipped its first batch of five games". Polygon.
{{cite web}}
: - ↑ Broad, Andrew (2006). "Manic Miner/Jet Set Willy". Archived from the original on October 26, 2009. Retrieved February 14, 2006.
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: - ↑ "GAMES / timeline". Welcome to Rare. Archived from the original on August 22, 2006. Retrieved April 3, 2006.
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: - ↑ "The Complete YS Guide to Driving Games". Your Sinclair (59): 77. November 1990.
- ↑ "Road Racers". CRASH (16): 45. May 1985.
- ↑ "Classic Gaming Expo – Don Daglow". Classic Gaming Expo. 2005. Retrieved February 14, 2006.
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: - ↑ "Star Jacker arcade video game by SEGA Enterprises (1983)". www.arcade-history.com.
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: - ↑ 70.0 70.1 "Sega SC-3000 / SG-1000". Obscure Pixels. Archived from the original on February 6, 2006. Retrieved February 14, 2006.
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: - ↑ "Player 3 Stage 3: Contender to the Throne". The Dot Eaters. Archived from the original on November 9, 2006. Retrieved February 14, 2006.
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: - ↑ Klein, Eric S. "Coleco Adam". Eric Klein's Vintage Computers. Archived from the original on January 31, 2006. Retrieved February 14, 2006.
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