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1080° Avalanche
European cover art
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Vivek Melwani
Producer(s)
Designer(s)Wing S. Cho
Programmer(s)
  • Keith Friedly
  • Richard Vorodi
Artist(s)Michael Harrington
Composer(s)
  • Lawrence Schwedler
  • James Phillipsen
Series1080° Snowboarding
Platform(s)GameCube
Release
  • EU: November 28, 2003
  • NA: December 1, 2003
  • JP: January 22, 2004
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

1080° Avalanche[n 1], is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It released in Europe on November 28, 2003, in North America on December 1, 2003, and in Japan on January 22, 2004. Avalanche is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64.

In contrast to similar snowboarding games such as the SSX series, the game emphasizes racing rather than doing tricks. Gameplay can output in 480p and Dolby Pro Logic II and supports four players on one GameCube as well as LAN play with up to four GameCubes.

Gameplay[]

Similar to 1080° Snowboarding, gameplay focuses on racing more than performing stunts.[1] There are differences between this game and Snowboarding, with one being the Avalanche - the final event of every Match Race challenge is a daredevil run through an avalanche-prone trail where the player has to outrun an avalanche that starts in the middle of the run or even at the very start.[2] In over 20 courses, the players can compete in the main Match mode, along with Trick Attack, Time Trial and Gate modes.[3]

Unlike the first game, each rider has unique boards, and up to three new boards for each character can be unlocked along with bonus boards, which are surreal objects replacing the snowboard, such as a penguin or a NES controller.[4]

Development and release[]

In 1999, a sequel to 1080° Snowboarding was announced for the Nintendo 64. Second-party studio Left Field was responsible for development, but when the studio revoked its status as a second-party studio to focus on multi-format titles, the game failed to materialize. Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST), who would migrate the title to Nintendo's newest venture, the GameCube.[5]

1080°: Avalanche was released in both single-disc and double-disc versions. The second disc is a standard miniDVD featuring a half-hour of snowboarding footage alongside gameplay footage set to soundtracks from the game. This version was exclusively available at Wal-Mart and can be differentiated by the presence of a red sash on the front cover.[6]

Reception[]

It received a score of 7.5/7/5.5 from Electronic Gaming Monthly: Dan Hsu, the first reviewer, said: "You can't beat its cornea-stripping sense of speed". While Hsu found fault with the game's trick system, it was severely criticized by third reviewer Shawn Elliott, who believed that "Avalanche [...] can't compete with SSX 3".[9]

Notes[]

References[]

  1. Silverman, Ben (December 1, 2003). "1080 Avalanche Review". GameRevolution. Retrieved June 14, 2019. {{cite web}}:
  2. Pallesen, Lasse (February 24, 2004). "1080: Avalanche". Nintendo World Report. Retrieved June 14, 2019. {{cite web}}:
  3. Cox, Matt (December 8, 2003). "Review: 1080 Avalanche - Gamecube". Lawrence Journal-World. Retrieved June 14, 2019. {{cite web}}:
  4. Bramwell, Tom (December 4, 2003). "1080: Avalanche: Or 1080-and-a-half Snowboarding". Eurogamer. Retrieved June 14, 2019. {{cite web}}:
  5. O'Neill, Jamie (October 20, 2009). "1080° Avalanche Review (GCN)". Nintendo Life. Retrieved June 14, 2019. {{cite web}}:
  6. "1080 Avalanche". webpages.charter.net. Archived from the original on March 15, 2018. Retrieved September 17, 2017. {{cite web}}:
  7. Kasavin, Greg (December 3, 2003). "1080° Avalanche Review". GameSpot. Retrieved June 14, 2019. {{cite web}}:
  8. Casamassina, Matt (December 1, 2003). "1080: Avalanche". IGN. Retrieved June 14, 2019. {{cite web}}:
  9. Mielke, James; Elliott, Shawn (December 1, 2003). "The Thrill of Speed. The Agony of a Busted Tricks System". Electronic Gaming Monthly. Archived from the original on March 26, 2004. Retrieved April 12, 2010. {{cite web}}:

External links[]


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